Slime Factory by HyperCubeGames 2020-10-09T09:43:52Z ♥ 1
Nice rage platformer, not sure if it was intended but the colliders on the square end caps of platforms are a bit janky - found I got stuck on the a fair bit. Great effort for a first attempt!
Foon → Ludum Dare Explorer → Users → Haustgeirr
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Waggle Danger | compo | 193 | 3.55 | 3.20 | 3.60 | 3.50 | 4.03 | 3.30 | 3.27 | 3.47 | ||
| 2021 | 48 | Deeper and deeper | Starchaser | compo | 3.50 | 3.00 | 3.67 | 2.67 | 4.00 | 2.50 | 3.33 | ||||
| 2020 | 47 | Stuck in a loop | Impunity | compo | 257 | 3.50 | 3.23 | 3.41 | 3.41 | 4.09 | 2.93 | 3.12 | 3.45 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | Endless Nungeon | jam | 447 | 3.50 | 3.48 | 3.12 | 3.68 | 3.56 | 3.41 | 2.51 | 3.39 | |
| 2018 | 42 | Running out of space | Malpractice | compo | 300 | 3.47 | 3.04 | 3.34 | 4.11 | 3.68 | 3.27 | 3.25 | 3.03 |
Haustgeirr leaves an average of 17.2 feedback comments each event.
Nice rage platformer, not sure if it was intended but the colliders on the square end caps of platforms are a bit janky - found I got stuck on the a fair bit. Great effort for a first attempt!
Really enjoyed this. Found the difficulty curve went straight down as once you get the Reverse Girl it was a bit of a breeze. I was anticipating a fixed party size. I think there's definitely scope for expanding this as with some extra work you could generate some really interesting gameplay. Sadly my run ended when the final node failed to spawn. Fantastic job, super impressive!
Enjoyed this game, despite some elements which were challenging. With some player feedback/juice this could be an interesting game. Played through about 5 rooms but got stuck. Had fun, nice job!
Really nice game, great art style and mechanic. I ended up playing it a bit like a rhythm game, really rewarding to play. Really enjoyed the sass from the totem. Top notch effort!
Nice entry - gives me heavy Super Hexagon vibes which is a good thing. Sadly, I was terrible at that game too. Great job!
Blown away by your game! Fantastic entry, really nice aesthetic and such high quality. That last level was great. Just really well done! (321 click, 58 crashes)
Great take on the orbits mechanic. I couldn't finish the last level as I found the view a bit limiting. Great aesthetic, make me think of Holedown. Really nice work.
Nice audio and mechanics, I found the rotation a bit disorienting. Cool game.
Really liked the aesthetic and gameplay in this. I would have loved a ramping difficulty, as once you get a few upgrades the game becomes quite trivial. Got to the blue fireball staff and had a blast. One thing that did frustrate me is that you can't collect the loot from the last mob you kill, but maybe that was to force me to kill Trolls first? I dunno, pretty minor all things considered lol. Great job!
Great concept here. Really enjoyed it, but found the track building mechanics pretty unforgiving given how long you have before a boulder smashed your chaps, lost quite a few to track deletions too. A game I'd love to come back to. Well done!
Great effort to do this in WebGL. The first level took me quite a while, but once I got the knack is was pretty fun. Ended up with ~20% on the last level. Nice one.
Great idea. I'd have preferred the attack animation to be a bit quicker, and on the !=256 level I found myself commenting out everything until the right number popped up. Also seemed to softlock with continuous new levels, or was that the joke? Either way, charming aesthetic and premise. Great job!
Great aesthetic, very War of the Worlds. I found it a bit tricky to progress as it seems luck based whether there will be somewhere to hide near an alien? It was very satisfying to get zapped mind you. 🤣
Very interesting experience. I really liked the whole thing really. If I had a comment it would be that the dialogue noise became a tad grating later on. The game itself wrapped up way too quickly, I was enjoying it quite a bit, but with multiple endings to explore that's no problem! Really stand out effort. 😀
Wonderful game here. I loved the feel and direction of the game. Nice aesthetic, and clever little puzzle. If anything I feel like the good ending of the game was a bit of a pulled punch and lacked satisfaction. Maybe a short dialogue/cut scene could really elevate it. Overall though one of my favourites! 😀
An interesting platform game. The art style and music are definitely the highlights. I found the controls quite painful, maybe some additional bindings would be good. Also I feel that the theme was not integral to the game. Definitely one of the more polished entries, but perhaps a bit short. Good job 😁
Superb game! Definitely something unusual and really captivating. Took a few misfires to get the jist of what I was doing, but I finally got the leader with only minor casualties. My biggest complain is the use of the mouse-wheel. Otherwise, really great job. 😁
Nice take on the ol' snakes & ladders. I think if you die a full reset is in order as it's near impossible to get back up once the fireballs start up! Good ending though. 👍
I love escape rooms in general so this was a great little game for me! A few good puzzles, it's only a shame there weren't more! I really appreciated the puzzles were't 'find the pixel'. Last one had me stumped ,and I'm a tad embarrassed to admit I was fiddling around with my system clock for a few minutes before the penny dropped. It;s a shame the theme wasn't more evident in the game and some music would've really gone a long way. Overall it was a lovely little experience. 😃
Great concept here. Nice atmosphere and mood and interpretation of the theme. My main issue was with the colliders - it became increasingly frustrating to position the corpses effectively, or I would die unfairly. I was probably just bad at the game though 😁 Great job!
Really enjoyable game! Quite nice to complete it although I found the secrets I'm not sure I got the good ending. I'm also unsure where the theme comes into the game? Nevertheless, it was lots of fun with nice character. Great job! 😀
Lovely art style. Clever gameplay, with good puzzles. Very charming and definitely something you could polish and release. 😁
Nice atmospheric game. I did a double take when I saw the screenshots and instructions, but its very playable and engaging. Great job!
Nice game, cute concept. Did you use tile based colliders? I felt like I wasn't always in contact with the thing that killed me (which happened a lot). Great submission!
Fun game! Nice art style - reminds me of Little Big Adventure! That damn bishop spotted me every time. Great concept and really nice atmosphere. Seems we weren't the only ones with a clergy theme! 😁
Nice game. I found the controls a bit confusing, but the concept was really fun. I like the art style. Had a blast. 😁 Thanks!
I really liked the idea. Definitely an interesting concept. I found I was dying to random enemies in doorways quite often which was a real shame. Great idea. Cute graphics.
I didn't realise I had to eat my dogs! My poor F key and my poor dogs. 😿 Great ethical dilemma. Nice job.
I liked the idea of delegating tasks to your tribe of brave survivors. I found it difficult to understand what was going on or what the different tasks did. I was doing great until I got bandit attack 4 nights in a row and lost everybody -- not so well after that. The concept is great though. Would love to see this fully executed. 😁
Nice little game, thanks for the note about the resolution bug. The rules were interesting, I think with more time spent reinforcing them the game would make a lot more sense. I ended up intentionally failing the level to see what rule I missed, so maybe a punishment for that would be in order. Good job.
Nice controls, straightforward idea, well executed. I could listen to that music loop all day. Seems like the 'Less Fuel Usage' upgrade is much more effective than the others. Also the SFX were lost a little bit to the music. Great job though, I got to planet fruit loops!
I enjoyed this, I stayed in one corner for a while thinking i couldn't be killed... and then they came! Became mad hectic and i like how it was actually hard to move near the end. I like the scrapbook style artwork too. Good job. aGoodWayToDie.png
Fun game, depressing theme. I liked the minimalist art style a lot.
@jharler 'Smug look' sums it up perfectly - watching them smash my ship while I keep starting up the Guide System in panic! Really novel idea, I enjoyed it!
Cute concept. Inventory management needs to be it's own genre of game. Once I got a feel for a good item value I empty each slot until a certain value item is achieved, then move to next one. Fun game.
Gorgeous looking flowers. Some audio would've made this really top notch. Lovely experience, even if the theme was missed a litte 🤷 😁
Fun game. Quite terrifying when there's no space to dig left haha
It's a clever idea. Nice mechanic that's well executed. Good job 😄
Really clever use of window size! Cute game. 😁
Quite a nice somewhat chilled game. I like the addition of depth with different flowers. I would enjoy this as a multiplayer. Nice one.
Cool retro graphics, reminds me of Space Quest. I found the reaction time game nearly impossible but the rest were nicely tricky. Nice frantic game play.
This game as a couch co-op would be great. That 'on-the-edge-of-control' feeling is really satisfying. Made me laugh out loud a lot.
Fun game. I like the style - reminds me of Little Big Adventure. I really liked the exploding parcels touch. It's a shame you have to dispose of them because it's very satisfying when you don't haha.
I was getting plenty of bribes until I let the dog in and got fired. Worth it. Nice concept. I liked the meta story in the background. With more time that could be quite interesting. Good job.
Pixelart is nice, great concept. I spent an embarrassingly long time trying to pick up the cart instead of the boxes. Addictive once I was playing it properly.
Awesome game! Took me a while to figure out the water/tree dynamic but I like having something to uncover. The 'downward spiral' at the end of the game is quite long, as you can't affect built on tiles, so I ended up just watching the world collapse for a while lol. Charming style, addictive game. Brilliant!
Very cute game. Love the heart/mine screen size changing. Couple of things I encountered - one I actually quite liked seeing the level appear at the leading edge of the camera, but I also encountered a game breaking bug. Dying on Venus I accidentally hit the 'enter' key on my numpad, closing the pause menu and forcing my to quit the game. Really liked the jetpack and some of map design. Nice!
Interesting idea. The tone and aesthetic of the game is very nice, I especially like the Earth. The space cats are cute in ghoulish way. It felt more like I was making space, than running out of it, and I felt the amount of debris needed to clear was too high. I think the concept is great though. Nice job!
LD53 — Delivery (14)
Porch Pirate Panic by Stevie257 2023-05-16T21:10:14Z ♥ 1
This one is hot. Really crunchy game loop and juicy controls. I was hooked, and gutted when I died on wave 9. I felt like the AR was the obvious 'best' weapon, but the chaingun was more fun. In the end it got me killed because it's accuracy was 0%. Had a blast though. Great entry, great job!
Speedy Delivery Co. by kristinamay 2023-05-16T20:59:09Z ♥ 0
I really liked the concept of this game, but it made my head spin. It felt a bit like homework haha. That said, I think with some onboarding and polish it could be a veryfun puzzle game. Great job!
Mars Delivery Program by Erlioniel 2023-05-16T20:25:41Z ♥ 2
Love the graphics, style and atmosphere. A real gem. I enjoyed driving round, but ended up getting stuck near the red pad. Great job!
Bloodiest Mary by nullmike 2023-05-15T23:09:38Z ♥ 1
Really enjoyed the mood, the graphics and music were really nice too. Sometimes I couldn't work out the correct drink at all, maybe I'm not perceptive enough. But by the end I was really interested in the story, great effort. I really got pulled in.
Delivery Drive by Volodymyr Karchevskyy 2023-05-15T22:58:49Z ♥ 1
I think I would've loved this had I been able to do a bit more off-roading. The curbs were so sensitive, but I just wanted to go crazy. Nice art style and concept.
Fulfillment by fargred 2023-05-15T22:52:16Z ♥ 1
I was much better at colours than shapes, and it took me ages to realise I could clear the managers. Love their sound effect too. Good work
Codename: STORK by Matt Green 2023-05-15T22:49:03Z ♥ 1
I made 20k and nuked the storks. Fun game, although I figured out early on just selecting the highest value destination was the best strategy. Later on I would skip turns to get the nearly 2k value ones, but otherwise it was just fast ships, big money. Good job
Tiler's Trucking Co by Aggrathon 2023-05-15T21:44:29Z ♥ 2
The win level sting was loud. Nice, calm art style and general vibe. Using rust is _chef's kiss_, great job.
Snapdash by caeonosphere 2023-05-15T21:33:52Z ♥ 1
Hey! An _unsurprisingly_ fun little game. I found the controls as a little tricky, and the movement a little slow. But who has time for polish? Gorgeous art style and concept! Great work, congrats.
Level Delivery System by Le Don 2023-05-15T21:25:24Z ♥ 1
Dave the stud. The stealth level was fun and very frustrating.
Involuntary Nannies by xHadie 2023-05-15T21:14:14Z ♥ 2
Unforeseen consequence: I skipped the cutscene and spent the rest of the game thinking I played an abductor. Glad to find out I was wrong. The LD53 difficulty was impossible, did get a few kidnaps in on easy though. Great work.
Delivery Cannon by Stellarr2 2023-05-15T21:04:00Z ♥ 1
I think the comments cover it, great potential. Keep it up.
Very Good Happy Joy Play 3000 by poboy 2023-05-15T20:59:48Z ♥ 1
Unexpected. Great job.
de-Liver by noskro 2023-05-15T20:54:30Z ♥ 1
I made 31 dollars and drank 20 drinks before it became unplayable. Not sure if you can sober up but getting drunk was fun. The bar chatter sounds were fun.