minicipality by Remco 2018-08-13T16:56:38Z
The graphics are really cool they kinda remind me of into the breach, overall it was a fun puzzle game!
Foon → Ludum Dare Explorer → Users → Kaboosh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Ass Man | compo | 217 | 3.48 | 3.40 | 3.48 | 3.02 | 3.78 | 3.10 | 3.13 | ||
| 2018 | 42 | Running out of space | (Running) Flying out of space | jam | 647 | 3.33 | 3.07 | 2.60 | 2.57 | 3.39 | 1.96 | 2.69 |
The graphics are really cool they kinda remind me of into the breach, overall it was a fun puzzle game!
The scene transition are really cool and the music and sound effects are really good, And it's an interesting take on the normal guitar hero based games(i think it's guitar hero based atleast).
It was a fun game, the sounds and music where great and i think it was a good take on the theme aswell, Good job!
The game was pretty good, the sound effects and music was really good in making it all feel more depressing and good job on creating the planets, the last ones looked really disturbing.
It was fun to squash the enemies and it was an overall interesting take on the theme, great job!
The pixel art and particles are really cool, aswell as the idea. It's a really cool game!
The graphics were really nice, and the idea was good aswell. Awesome job!
As leonel said, the page doesn't exist(404)
@hierarch @ytaha @smithy @ephoria @gao-ming @dries-vuylsteke @justinsix @super8bitrafa
Thank you all for the feedback, i really appreciate it! I added a new version of the game on the itch.io page, the new things i've added are:
If a ship gets damaged then an arrow indicator will popup that points at which ship is getting damaged. I made the enemy bullets slower so you can dodge them. If 10 ships gets destroyed then you lose. And i added a tutorial page with all the new controls etc.
@call-me-nutty thank you, and I agree that my control scheme isn't really good and the overall game isn't good but I did my best and hopefully learned from my mistakes.
I really like your take on the theme and i think it's really cool that you can dodge and pickup the bullets, the gun felt great aswell so great job!
The game idea is pretty interesting although the controls felt a little bit wierd at first, but other than that it was pretty good.
It's an interesting idea, with more work it could be something really fun. Things you should add: -Die as soon as the void touches you -Make before the void spawns a block then it would be cool to have some sort of warning block before so you can go away from the void.
The game was pretty good although i got stuck on the part where you needed to airdash for a couple of minutes. The sound for the rocket got a bit annoying after a while. But other than that it was pretty fun. (took me 15 min too complete the game).
The music and audio were really good, i really liked the artstyle it's cute and simple.
It was really hard to actually see what the player was so i would make the player more noticeable and maybe have an arrow over it.
Cool concept altough the turning is really choppy.
I loved everything about this game, the audio, the abience, the chickens and it was also really clever take on the theme, great job.
The concept was pretty good, i liked the plane controls altough it would be nice to reverse the controls (Go up W etc).
Cool game with a good mechanic, this fit the theme perfectly.
Pretty cool concept. It would be good if you had some sort of options menu so i could change resolution.
Cool game, really liked the slowmo when the projectiles are close to the player. I don't know if it was made on purpose but once you exploded the rotation got offset a little bit but got reset after a while.
Simple idea well executed, altough you should make the ui scale with screen size beacuse when i tried to play it in a small window 800x600 all of the introduction ui didn't show.
Cool concept. It would be good if you removed motion blur aswell as having some more resolutions.
@berkin oh, then forget what i said :smiley:
UI doesn't scale properly with different screen sizes.
The music is a little bit to repetitive, Instead of parenting the camera to the player make a simple script with an offset to the camera from the player as to avoid the weird camera movement.
The controls where weird, was there a button to jump? And i'm not sure if you're allowed to use the unity platformer engine template or whatever it's called, altough the voice acting was decent.
@marc-garcia-penche yeah i didn't have too much time to work on the controls, if you want to go a further distance then you need to hold down "left shift" but if it still was to short then i can easily change that, the jumping could be easily change so that he can jump when he's just touching the ground with any body part. Thanks for the feedback!
@apple-dash the reason for the jump button not working is that the players butt needs to be on the ground but I fixed it in the post jam version. And I'm sorry for difficulty curve, the reason for it is that i just got so used to everything so I thought it was pretty easy.
After i interacted with the vase my left arrow made the player move right instead of left.
Looks really good!
I like the concept and think it was well executed. To make the game better i would add screen shake aswell as getting some nice sound effects in. The knight model was also really cool.
I like the concept, i think you should increase the speed at which the player is moving in the beginning as to make it harder. But overall it was well made!
Good idea and i really liked the music :smiley:
As soon as i pressed build it just stopped.
The art style is amazing and the idea of the game was good. Good job!