FoonLudum Dare ExplorerUsers → BloodyOrchidDC

BloodyOrchidDC

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201843Sacrifices must be madeFistful of Sacrificescompo1993.523.672.923.643.503.173.11

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by BloodyOrchidDC

LD42 — Running out of space

Bath Time by DDRKirbyISQ 2018-11-07T14:33:50Z

Really cute game with peaceful music.

LD43 — Sacrifices must be made

Omelettes by stevenjmiller 2018-12-03T14:20:49Z

Traditional box pusher now with height setting! Amazing! Good pixel art, makes object connection cause its eggs and pan.

Effigies by Geckoo1337 2018-12-16T04:14:38Z

Good level design. Also a retro style art and great camera cc effect. If further devs can add a "back a step" would be great, sometime a simple mistake will let the character feed the snake coming with a irreversible death.

Re:Call by Porcus_Pie 2018-12-12T13:59:20Z

Really nice audio 3d effect and mood creation. Greate game for sacrifice self and interacte with the dead block.

Sacrifice Ranch by eroxxie 2018-12-03T09:46:02Z

Watch a bunch of head waving in the farm is really cool. Nice farm game.

Santa frowns to town by tanis 2018-12-18T06:42:12Z

Nice audio design. The roling ball knock the Santa down make me laugh,lol. The control is a little bit slip but is ok. Watch the time flow and keep me busy on packages and chasing the last elf is just like a rush hour, good job!

Trolleys: A Moral Quandary by bentglasstube 2018-12-16T04:37:20Z

This game get every point fo a LD game should be made. A simple game play rules but hard to master( no kills ). Let the player get shock when they get a achievement. Nice art work for the crowds moving animation and trains. The downpour of the wether and lighting. Proper sound effect. If the dev can set a target or a limit sacrifices of each level should be great that player get a meaningful for "not let the people die" reason but not for "crush them for fun".

SATIATE! by Secretmapper 2018-12-19T05:29:49Z

This game is really fun, probably the longest game a have played in this jam. I think I have make a perpetual human meat production machine while like this.QQ截图20181219132558.png Hearing the people saying "Aye aye" then run into the grinder and screaming is cool. The sound effect and the 8bit Bgm is also great. I love this game.

Harmonious Development by dcrdro 2018-12-14T07:56:43Z

QQ图片20181214155520.png Yeah! Success! Eating broccoli makes pleasure down is really funny

Blood Sacrifice by monkeedude1212 2018-12-03T06:51:39Z

Take a look at the instruction and you will not be confused. Wait a moment for others joining and the game will start. 48 hours for a online multiplayer game, really good work!

Blender Pets by Gunturtle 2018-12-18T04:56:22Z

The art and the battle effect is good. The design of the monsters' skills are various and all with different cool attacking animations. I die a few times to figure out the skill dmg value or if it is multi-target. Maybe you can add some discription. The idea of using dying monster's elements to create new one is good. But with lack of ability to regenerate health between battles, I cant go far to discover more area of the whole map. Maybe you can change the type of the monster and the num of them for different grass, just like the Pokemon or the Dragon Quest does. Overall, this is a good game, with good use of pico-8 engine in just 48 hours.

Doom Trails by kamikaziuk 2018-12-03T13:32:25Z

Cool! Board game with animation, traps, multiplayer.

Goat Life by redream 2018-12-23T06:10:11Z

I like the art. Firstly I thought this would be a farm game till I enter the underground dungeon. ps.Quick click between a same sheep and press the Q can sacrifice multi-times of a same sheep.

CD1212 by wisstopher 2018-12-18T12:39:15Z

Wow, this game makes me remind of Stanly and Protal. The voice play with player's choice. Perfect reflection of real world employee sacrifice themself for their family doing the same job everyday.

Farm to Table by mrspeaker 2018-12-14T08:10:23Z

Lol, when i found that I need to put the job seeker into the grinder to produce the steak I laugh my head off. Yeah Life is sacrifice.

The Life of a Corporate Drone by Slashee the Cow 2018-12-04T06:33:08Z

Forget about the work, Arcade 100%!

Redshirt Air-Patrol by GettingRekt 2018-12-16T04:23:45Z

Dev-selfmake Sfx is cool,lol. 48 hours make a aircraft production and tower defence which the tower can move even sacrifice is a good job. Good 3D model for the aircraft, ship, and the ufo.

Life in the Trenches by meskaline 2018-12-10T14:54:43Z

It seems my trenches life goes well~ The chooce with a lot a humor and interesting dialog.

WAYT by wsKilljoy 2018-12-03T13:19:54Z

Hardcore Platformer. Interesting level design and survive rules. Although I die a lot of times, but the game can keep me for playing it.

Sacrifices in the Cat Yard by Lex 2018-12-23T05:57:33Z

Really Cute! As a cat owner I must say the sfx you made is perfect.

43 and Me by Atium Addict 2018-12-03T00:54:29Z

This game is more like a inner sacrifice. Not the same as the other one which sacrifices Hp ,power or something. The core gaming is to focus on make the number smaller, down to zero. But player need to sacrifice, let the number grown for a better choice. Kind a sacrifice on the Philosophy way. Nice.

Wind by Lefland 2018-12-03T01:29:59Z

Contro the Dandelion flying in the wind is a wonderful feeling. Cooredernate with the Black and White style makes visual effect even better.

keiki mōhai by Raphael Maia 2018-12-18T17:57:13Z

Babies voice is really funny, lol. And the gameover screen the village bruned me down. Interesting. If the beat of the bgm can change the frequency due to lack of resources would be better, like the space invader does.

Ass Man by Kaboosh 2018-12-19T10:25:22Z

I cant help myself laughing even in tutorial. Nice game with good pixle art style and retro music. Really good!

VoidOver by NightmaresDev 2018-12-19T07:07:28Z

QQ图片20181219150419.png I am the angle of the death! The game is ok but with some of the bug when the player is dead or the time runs out. If give some score or time of surviving should be better.

ChosenProtector by Suchista 2018-12-14T07:46:53Z

I cant help playing this! Simple but addicted~

Berserk by Doey 2018-12-18T08:24:26Z

Really lovely voice with the soldier and the king. If the skill can be multi-use with cool down maybe I can stay alive longer. At last I die in the rain of the arrows. Fun game, I spend a lot of time playing this!

Appease the Gods by Fernando Tonon de Rossi 2018-12-03T17:44:24Z

Vote for the HD graphics!

Dungeon Clicker Crowler by HowlingShame 2018-12-03T10:43:43Z

Nice idea but I put all of my people into the exit and cant go to the next level. The animation and sound effect is really good. The design of shaking when mouse clicked is cool.

Penance by Blodyavenger 2018-12-19T07:18:40Z

Did very well on pixle art. The human kind enemy and the minon of the cultist animation are great with good hit feed back with the player. Sfx is great when the flesh broken.

By the way, I'd like to know more about your camera following. How did you make that, it is really smooth and make the whole game more dynamic.

Alain's Sacrifice by Daniel_Abeleira 2018-12-03T00:45:23Z

Nice controls and the screenshake affect. If player can get far view will be better. Nice game.

Fistful of Sacrifices by BloodyOrchidDC 2018-12-03T10:31:24Z

@secretmapper I will try to make a Html5 version after this match if I can. Thanks for supporting me!

Fistful of Sacrifices by BloodyOrchidDC 2018-12-03T14:06:10Z

@shulgaboy Good advice! As you mention the enemy is stand and still, I make a quick bug fix. The bool value "Keep Firing" setting of the red enemy's "FireBehavior" was accidently been turn off during early test. Thank you for reminding me!

Fistful of Sacrifices by BloodyOrchidDC 2018-12-03T16:58:10Z

@blodyavenger In early design idea, the player can choose not to sacrifice the blood to face the boss dierectly. Against the horde of enemy and a boss.

And the level keep generate with different type of enemy spawning. If player take less damage from enemy, the can save more health point for power up. When the player think he is strong enough, head to the boss battle. Kill the demon and the game go an end. But random generation is hard to control, easily let a level become an impossible quest. Need a lot of time to change the parameters of the spawner.

So, I keep the hp sacrifices mechanism to connected with the story. And the level turn into a static one. (I make some meme of the old western movie).

Fistful of Sacrifices by BloodyOrchidDC 2018-12-17T07:05:21Z

@geckoo1337 Thanks for your support! And about the AI I make a simple description. (ps. I am not a skillful English speaker so it would be some of gramma mistakes below, sry)

I made a simple AI system base on a programming patterns called "Finite state machines"(FSM). The idea of the FSM is that you got a group of state, and the character can only be one state at a time. At the same time, the state will check something(do them in the update function call each frame or check player's input) to transform to other state.

So enemy beavior is different but the state of the beavior is same. Idle for do nothing, Move for patrol, Shoot when they found the player(or hit the shoot trigger base on the AI setting)m Chase when they found the player.

Due to a lack of time for coding a FSM myself, simply use the animatior controller combine with the behavior of each animation statement can do a same effect a bit similiar to FSM. Make a bullet spawnsystem but set different parameter to change the each enemy shooting style. Make a bool value to set if they keep chase when they found player, and how long they will keep chasing. And so on.

You can download the source code to check it out, and you can leave a comment below if you got any further questions.

Running Wild by Jannick Larsen 2018-12-19T04:52:11Z

Perfect fit with the theme. Well made trap object and the human voices. "Why me? Wahhh", this kind of things make the game juicy. Good game, hope you can get a good rating.

Slime Dungeon by ZachZ 2018-12-10T13:55:25Z

It is really kind of you in a limit of time to create a color blind mode! In the last stage, i collect the gold out of curiosity but suddenly all friend are gone! So I play again for selfsacriface to the true end line. Great game for the first LD!

Reactor Overdrive by JUSTCAMH 2018-12-10T14:40:39Z

Realtime energy resource management is a great design. Keep the player busy while they are playing.

Broken people by WTMK_BK 2018-12-18T17:47:12Z

Yeah, I let them love each other, I win! Never play a game like this before, quick reaction with falling blocks and simulate the conversation. Great a idea.

sacrifAce must be made by Air-Kon 2018-12-03T10:28:33Z

Good presentation on the intro and the tutorial. I got End3 for 115 points. By the way, the rhythm of this game remind me something. When I was a child the vendor for sharpen the knife or scissor attract the crowd like this. Same rhythm and the melody.

Dungeons of Forfeit by figglewatts 2018-12-03T14:32:00Z

Doing dungeon crawl like this one in 48 hours is really hard. Nice work! After leaving this comment I gonna play another run.

Drunken Devil by shulgaboy 2018-12-19T04:40:53Z

I almost got 9 point and I die. (QAQ) I got the control in 10 playthrough. Use the mouse to move away to keep the player character to move along in the direction. It is a little bit hard that the brother can kill the player while they can kill the boss too. ps. While I keep my pointer on the main character and keep my mouse stay in the same position, the character will move a little bit far away of my pointer every time he complete a rotation. I think this should be fix if the player just want to keep the character to hold and still.

No Sacrifice is too great. by Rhou 2018-12-03T07:08:16Z

Combine the UI elements with the phone is a great idea. If the camera can move along with the cursor to see a further area will be great.

The Arena by tylerstraub 2018-12-03T07:12:05Z

Cant find the page on the itch.io link. Take a look at the page setting is it "Draft" or "Published"

Sacrificial Sam by TinyMushroom 2018-12-18T08:41:37Z

Yeah! I win! A ture hero always smiles in the face of adversity. ps. I think the hero might got naked when the lady wants his blue suit. But, he wear a black Tshirt and pants instead. Cool.

Total Party Kill by adventureislands 2018-12-12T12:24:21Z

This is amazing! Well made game in only 48 hours! With great concept art and 8bit retro style music and sfx. Level design is great combine with heros' abilities.

Sacrificed supplies by EddenSoft 2018-12-16T04:04:04Z

I run out of my supply for about 240 points. The innovation is good but the game is a little bit lack of challenge. If the status can dorp down quickly with che basket shake harder it should be great. I think the game is proper to go forward dev to put it on cellphone, spend a couple of min for a round.

Cold Galaxy by PixelMeal 2018-12-16T04:50:24Z

Really good and careful word description with the events. The Brain worm host spread too fast and all my crew member is affected, so sad.

Battle of the Occultists by SlizzBen 2018-12-03T10:09:16Z

Nice use of the AP for sacrifice card and pulling them to battle field. Second level is a little bit hard for less AP, good item can change the thing into a different way

sacrificescape by XyXRQjZji 2018-12-04T06:20:47Z

Use the block tile to change the formation of the party, nice design.

LD45 — Start with nothing

VII by Trevor802 2019-10-08T03:05:23Z

It is good idea for the limited steps and the sacrifices of the cultist. The end scene is creepy.

And the level design is good, by the way, if the devs can change the number of the cultist on each level combine with the mechanics, the player might think more before they move and try to becareful.

I'd like to learn more about the idea of level design, and the way you build the level with 2D and 3D combination.

Another thing to be mention, press "R" can restart the whole game, I think it should be restart the current level.

Hangman With Nothing by frankhjwx 2019-10-08T03:17:47Z

Interesting with both design trick and the hints of each level. Tips, the level number can turn into typing energy which is a really cool design.