Foon → Ludum Dare Explorer → Users → shulgaboy

shulgaboy

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201843Sacrifices must be madeDrunken Devilcompo4722.642.713.032.662.162.942.27

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by shulgaboy

shulgaboy leaves an average of 13.0 feedback comments each event.

LD43 — Sacrifices must be made (13)

Dead Pixels by Daniel Alhadeff 2018-12-03T20:17:21Z ♥ 1

Loved the animation and particles. good mood

Save the Kittens! by Drunk Wizard 2018-12-03T20:12:05Z ♥ 2

I loved the idea of using guy's head as a place to jump. Interesting idea overall.

Depth by pvp 2018-12-03T04:18:35Z ♥ 2

Nice art!

Gifts for Satan by patvanmackelberg 2018-12-03T03:37:24Z ♥ 1

I need to teach kids to play closer to THE HOLE. Fun to play. There is a potential for something bigger inside. Loved soldiers who failed while yelling "I will not fail"

Hot Air Balloons Or People? by itsjustjord 2018-12-03T03:19:06Z ♥ 1

I love the people screaming when getting thrown out) Had a lot of fun, I think I even bumped into the top of the map) My PB is 112, who got more?

For The Will Of Gods by Erendelous 2018-12-03T02:43:31Z ♥ 2

the hame needs balancing but is a very interesting idea. Maybe you could include a mechanic to improve peoples' happiness, then the balance will depend on the player.

Shooting Chickens by PxLucasF 2018-12-03T02:16:10Z ♥ 0

I loved shooting chicken-gun) The whole setting kind of reminded the game where you have to shoot birds as a wolf/dog

Island by rgrem 2018-12-03T01:43:27Z ♥ 0

I love the idea and graphics of the game. Of course, the actual challenge was not yet implemented but there is a potential to do it. At one point you can gather resources needed for survival with twice they are spent and from there I don't see a point continuing playing.

Diaball by Antti Haavikko 2018-12-03T01:28:20Z ♥ 1

The game looks beautiful and atmospheric. Music and visual effects feel great.

The greatest sacrifice by xesenix 2018-12-03T01:19:53Z ♥ 1

The game can find it's audience but it is very complex. The biggest problem I had is that the interface is too large so I would have to constantly scroll up and down. Overall it is a good idea for the game but it could be much better with proper visualization.

Sacrifice Management by Aycan 2018-12-03T01:10:08Z ♥ 1

Interesting idea, I loved the graphics and music. The only issue I had is that I could not find real reasoning behind bonuses and penalties. For example, if a guy does not like dogs I expected him to like cats but I was wrong. Mouse did not like wheat and etc.

Fistful of Sacrifices by BloodyOrchidDC 2018-12-03T01:01:32Z ♥ 3

For those who come here for the answer: Press E to sacrifice. For the author: nice idea, good implementation of shooting and well-themed locations. The only problem I had is not very mobile IA. It would be fun if they tried to approach or hide instead of standing.

Samurai's Legacy by Simone 2018-12-03T00:53:23Z ♥ 1

The idea is interestingly implemented. The only problem I had is that you used mesh collider, right? My character would always get stuck on a sword or grab the platform with the sword etc.