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Drunk Wizard

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited SpaceπŸ‘₯Carnagejam8283.263.532.613.132.582.353.17
202149UnstableπŸ‘₯Vampiric Bullet Helljam4383.743.852.912.723.853.483.65
202148Deeper and deeperπŸ‘₯Drowning in debtsjam1484.084.233.554.433.953.133.95
202046Keep it aliveπŸ‘₯Terraform Marsjam9463.603.753.553.253.702.503.47
201945Start with nothingπŸ‘₯The Thiefjam3.833.332.504.003.833.833.83
201944Your life is currencyπŸ‘₯The Grim Towerjam154.244.323.723.963.852.763.82
201843Sacrifices must be madeπŸ‘₯Save the Kittens!jam604.074.024.004.274.104.123.93

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Drunk Wizard

Drunk Wizard leaves an average of 7.8 feedback comments each event.

LD54 — Limited Space (3)

Steel Zenith by shasharala 2023-10-05T09:57:12Z ♥ 2

Very cool entry, the art style and audio truly got me in the zen zone :)

the control were a bit weird, I had a bit of trouble finding the place where I need to set my mouse and sometimes the object I needed to place jumped really high and I needed to shake my camera a bit for it to come down

but these are minor gripes in otherwise great little zen game, Only thing it needs now is a photo mode, where you can take a picture of your creation and some different environments and I think you got a little hit on your hands :)

Rusty Barrel by KenForest 2023-10-03T17:46:17Z ♥ 1

oh man! this is an awesome little game, I can't even count the times I started or wanted to start a project similar to this one, and you nailed it for LD :)

the ambience is very nice, the game starts out nice and easy, but pardon my language here... GOD FU******NG DAMNIT! The part with the whales made me so uncomfortable, I don't think I've ever experienced this particular feeling of deep "nope"

Sure amnesia is tense and scary, but this one part of your game evoked feelings I didn't know I could feel from a game.

Only thing was that after that point I sort of missed some more uneasing stuff, I personally would have liked to have a one or two more parts of the feeling that something is just wrong :)

very good job with this one, I also loved your graphics, which elevated the experience :)

Free Shipping by peacememories 2023-10-03T17:20:31Z ♥ 1

I Love this! I agree with Alexander_Mor, I need more ships :) This is not a negative, I understand the time constraints and I think for LD game it is sufficient I really love this original idea and even the controls are pretty good, I had reasonable difficulty putting the ship together :) Only my last piece got stuck inside the ships collision, so I couldn't complete my big ship :( -> 0/10

Obviously joking, looking forward to what you do next :)

LD49 — Unstable (15)

MISHIT by Holy_Doggo01 2021-10-11T17:09:50Z ♥ 0

I actually feel that the shooting mechanic should be the other way around, when you misclick, the red bar should move, that way, it would encourage you to keep your rhythm in firing. This way I couldn't really shoot anything unless I spammed LMB, since I had to aim and then look at the scroling bar. This way I actually felt punished for being good at the shooting mechanic - I couldn't keep my rhythm, because every succesfull shot changed it. The movement could also be made less floaty, but that isn't as big a deal. with the levels as arenas I felt it was a bit of a shame to have all the enemies just slowly rush the player, some of them could have been static or seek cover, or could have some sort of arc attacks, shooting over obstacles. This large block of text might seem to be made only to tear you down, that is not my intention, as was stated, this is an interesting idea and the arenas seem to have at least some thought put into them - there is something here, and it would be cool, to see what you come up with, with more time and experience. Just don't be discouraged and try working on this a bit further, experimenting with different ideas on implementing this system and utilising the arenas :)

Unstable government by DmitryGalias 2021-10-11T16:51:39Z ♥ 1

very cool game, nice take on the theme! My only gripe was that it took a long time before anything happened, for first 5 minutes, I got about 5 newspapers, but the restriction was the same, leading to me just sitting there, idly twiddling my thumbs. But after that, once the restrictions started changing and new buildings unlocked, it really started taking off! I was constantly shifting my buildings around, trying to be faster than the dirty, dirty cops, coming 30secs after a new decree. After the rough start I really enjoyed the game (the music loop could be a bit longer or varied as it got old pretty quick :D)

Sire Sleipnir by Klosterliv 2021-10-09T08:56:04Z ♥ 1

MASTERPIECE! Love it all around, got a lot of Lord of the Rings vibe from the intro dialogue (been a while since I watched it) :D Truly, add some more levels, introduce two - three new mechanics and you have a frantic stompland of an action game. Brilliant...c4c38e8c66c9e89d17be94503e2f500a.jpg

Unstable magic by Mads 2021-10-09T08:46:22Z ♥ 0

As I see in some of the comments above, the map is big and - apart from visuals - mechanicaly empty, to correct this, there could be some powerups or health pickups in different corners OR you could shrink the map considerably and make it more of a gauntlet to get to the mausoleum. With smaller map, you would have more time to look at some other features :) In my opinion, the inclusion of a leaderboard was unnecessarry as I see these more for a quicker paced games, in this game which had a dark atmosphere, it could actually hurt it by making players feel constantly pushed forward as they are timed, instead of them carefully crawling forward, waiting what's behind the next corner (I would at least hide the timer in-game and give the player a time afterward) I wasn't sure what I was doing wrong, but I think the mausoleum was the giant door, but I didn't know how to open it also everytime I went near that area, I started taking damage from invisible sources. Now, the positive - The game has quite a good atmosphere (some of the post-processing screen effects were a bit much though), the background sound and the pale color palette went together nicely (one thing that would help immerse me more would be the inclusion of footstep sounds). The combat felt very good (speaking of the graveyard area as I couldn't make it further): screen shake - check, sound effects - check, hit effects - check, just all around pleasing to use, if you wanted to make it a bit more fluid, I would allow the player to move at a slower pace while channeling the fireball.

Everything here is just my opinion, I don't want to discourage you as I know from experience from working on several LDs that under the time pressure a lot of stuff gets lost, you forget something, don't notice some little things and that goes with the game jam :)

Finally - good work on creating something like this, graphics, audio and effect work was really good. If you polish it a bit further (or create something the next LD), I would love to give it another go :)

Chickie Catchers by DDRKirbyISQ 2021-10-09T07:50:56Z ♥ 1

Absolutely beautiful game! I very much like you implemented audio, the game would feel much emptier without it. The balancing mechanics were nicely done and the difficulty of the level was nicely tuned with nice progression. The art and sound design were amazing, I simply don't have anything bad to say about this entry, well done! :)

Manicat by RexTGun 2021-10-09T07:44:29Z ♥ 1

Oh man, absolute masterpiece! The game just oozes fast-paced janky charm all the way through. Love the scaling of difficulty, I even love that I was able to levitate, basically I had no idea what was going on, but the premise was explained and so simple, I didn't mind :) It's a shame about the sound as that would elevate this game to a whole other level (I didn't hear any sounds, even though I read a comment here about running sound, so maybe a problem at my end)

Captain Peggles by Sheepolution 2021-10-05T20:11:53Z ♥ 2

Absolutely love it! The music is nice, the sound effects too, even the dialog has some grunts, and the graphics, oh my GOD! Nice and unique take on the theme and the gameplay. I just like everything about this. My only gripe is that I had some longer periods of nothing to do, but I get that not everything can be perfect in a 3 day LD Jam :)

Train Tilt by mrjoshuamclean 2021-10-05T19:12:32Z ♥ 1

Cool game, nice take on the theme and given the few hours it took, it is a solid entry :) The music is absolute banger, I constantly felt like I am running away from a chasing train, only for my doom to slowly creep closer and closer. However I had some issues with the controls, the grabbing felt inconsistent and if I pushed a box to the right side, it quite often floated up and over the railing, falling off :/

The Cave Diamond by PSV Games Studio 2021-10-05T18:38:44Z ♥ 1

Really nice, the graphics went together nicely, the controls were intuitive, only picking up the crystal was a hit or miss and the slow jazzy music in the background on one side didn't fit to the situation? But for me, it fitted the tone of the game :D The game is really cool, but with unskippable cutscenes and replaying the whole level from beginning - sorely needs checkpoints. But a big thumbs up from me ;)

Unstable Abel by Player 2 2021-10-05T18:22:59Z ♥ 2

Nice little game, the graphics were nice and the wonky physics was cool to look at :D also Abel's annoyed noises when bumping were a nice touch. Only thing was I didn't know about the invisible boundaries, the game is in sort-of isometric view, but wants you to go forward, I was confused several times trying to run to the sides only to seemingly get bugged and stuck. I would suggest adding some semi-transparent wall so that it is clear, that you are hitting the level border :) Good game, had a little laugh which is quite rare

Space Cracks! by Fractal 2021-10-05T18:10:45Z ♥ 1

Really cool game, only small thing was that towards the end of the game, the cracks stopped forming, leading to me just running around, grinding, but that is nothing major as for the majority of the gameplay, it was hectic :D nice inclusion of the in-game tutorial in the form of dialog - only thing missing was actually telling players which button is interact so they wouldn't need to mash the keyboard blindly :) Good job!

Pest Control by Wyvex 2021-10-05T17:46:58Z ♥ 2

A solid entry, the movement was quite good, even if a bit too fast and slidy for me, but still felt good :) I personally would suggest adding a progressive recoil? By that I mean, the first shot would always hit where you aim and any subsequent shots in quick succession would be more imprecise :) Another thing missing was the lack of general feedback - hitting enemies, hitting batteries, water and cores, when the player is hit and maybe some red flashing lights, that would alert the player to the instability level, as without audio it is really easy to loose track of it. On that note, the lack of audio was what pulled the game down for me, but I understand the reason, it is time consuming, and the result is not guaranteed (hell, look at our entry where I put an effort into audio, and it is still a mess), still, some basic noises would be welcome :)

That said, I will repeat, the movement is solid and fun, the level was interesting, with multiple paths to take, the movement animations on the character felt natural and were responsive. Implementation of the theme was also nicely done, with higher risk, bringing higher rewards :) (this is something we wanted to include in our entry as well, but due to time constraint, was left kind of on the side) Great work for solo developer ;)

Beer Quest by jepjoh2 2021-10-05T17:23:03Z ♥ 1

Really liked this actually, sort of my type of adventure game, simple and short :D I unfortunately wasn't able to figure out, how to - I think - brew the beer? :D It would be cool to see this finished, you got the gathering, now some light-weight crafting options, and a side quest or two :) The guards don't actually react to you talking about beer, nor when the king calls upon them, which is a shame, as the unsuspected instant death situation would be quite funny :D It is possible I missed something, something from the things I wrote about here, if that is the case, I am sorry :)

Geiger Cubes by Samuel Hollywood-Summers 2021-10-05T17:09:53Z ♥ 1

This is a cool prototype and for me, felt like a proof of concept for a relaxed, exploratory adventure game, that focused on ambiance and sound design :) I would love to see a little puzzle game with this rubberball-shooting gun with some platforming, exploring a nice little floating island to chill vibes in the background :)

Unstable Delivery by MrBlue 2021-10-05T16:48:51Z ♥ 2

Fun little game :) the driving was cool, I was trying to get Unity wheels to work a few days ago and just could'nt stand them (don't know if you used them, but I think you used a simpler method which in my opinion resulted in better feeling at least for me :) ) only the camera was a bit off when turning.

The main thing that dragged the game down for me was the complete lack of audio, as I see with quite a lot of games and yes, it can be time-consuming, I think that adding any sort of audio, even the tiniest amount, can elevate the feel of the game dramaticaly.

I hope you will participate again in the next LD and implement some audio feedback, because I think this game was really cute :)

LD48 — Deeper and deeper (11)

Sea Game by MattWoelk 2021-05-02T14:03:49Z ♥ 1

Now this is some good stuff right here. I ab-so-lu-tely LOVE the graphics style of this game, in fact it is something that I would like to play around with myself. Only I sometimes had trouble gaugeing the depth od my submarine with the coins.

The music and sound effects were really fitting and the game was just put together really nicely.

I think I agree, that the tank controls would be better with this one, but that is a subjective preference :)

Very good job with this one I really liked this and if this ever comes out as something more than a LD entry, I would certainly love to play it :)

Shrink and Destroy by Tomssuli 2021-05-02T13:53:47Z ♥ 1

Really nice entry, I very much enjoyed the inclusion of background music and sound effects. My only gripe with tose is that the death ray didn't really sound that powerful :D But the simple sounds made me enjoy the game much more and I actually had fun with this and finished it :)

I liked the different types of enemies in the first level and only wish, there were at least 3 different enemies in every one of the levels, I can only assume, you didn't have time to implement them :) what pleasantly surprised me, was that the enemies in every level felt unique in their attack patterns which made up for the lack of variety :)

Unsigned Hero by Caterpillar Games 2021-05-02T13:37:58Z ♥ 1

The art style really speaks to me, I like this sort of retro-looks :) I felt like the movement and attacking were smooth and responsive, only the zombies can get inside of your character and the slash effect was larger than the actual hit check.

I actually really like this and the only thing keeping me back from truly enjoying this is the lack of any sounds, even just some basic 8bit sound effects for attacking, getting hit, drinking the healing potion and making it to the next level would really lift this game up :)

Lo Fishing by luizdev 2021-04-29T17:07:13Z ♥ 3

First what hit me was the beautifully done menu, nice work on that one ;)

As some other, I too had trouble reading the intro font, but no biggie. Nice implementation of the music, it made playing the game really chill.

Down to the Core by his-games 2021-04-29T17:02:06Z ♥ 1

Really well done, appropriate music and sound effects, the aesthetic is simple and clean, but still animated, which put together is really cool.

The gameplay is really smooth and I think you nailed the frantic feeling of these kinds of shooters.

The only thing I found a bit annoying was that the in game music was louder, than the music between levels, but I don't know whether that was by the html version, in any case this is really minor at this point :) really good work!

Ascending Dungeon by BenPeterson 2021-04-27T19:55:57Z ♥ 1

Thank you for the inclusion of sound effects, they make the game a lot better :) The artstyle is heart-warming for me and I feel, like together with the sound effects, it forms one really cohesive feeling. (btw, bonus points for fecal knight ;))

I think this is a solid idea, innovative gameplay with the different weapon moves. It is kind of jarring at first, but I got the hang of it in a bit.

Sadly I don't have anything more to add as I don't think there was anything I disliked. I really enjoyed playing this, so 5/5 overall from me, great work! :)

Death Cult by TentacleMax 2021-04-27T19:46:03Z ♥ 1

Really liked the music, altought I read it is something older it is still catchy, wish I could someday compose something like that :)

The character art is absolutely amazing and the animations are also really good.

I think the game bugged when I bought my first wizard, as it gave me 2 wizards instead of 1.

The gunners shooting split projectiles agains so many enemies is a good idea in theory, but in the end, for me they mostly missed the enemies but when they did hit, they did solid damage. I feel like they should shoot a single projectile with a higher rate of fire, so It wouldn't be so frustrating watching them miss with 4 out of 6 bullets :D

For the wizard AoE, I felt like it did damage when the fire animation ended, instead of during the animation or at the start of it, I might be wrong about that tho.

I found this idea for a game catchy and I had my fun with it. Overall I felt it was a solid game, I think that working further on this project may not be a bad idea :)

Deep Hunter by Amaroq 2021-04-27T19:24:26Z ♥ 2

I really loved the art style, this sort of "analogue"? look is something I very much like and want to try myself someday :)

Now for the gameplay - It is a shame, there was the unused I think periscope window? I think I get the idea behind it with the civilian and kraken ship designs below it. I can only guess you ran out of time before implementing it. I've also found the events were very repetitive, someone may dislike it, but I think that randomizing the outcomes could be beneficial in this case. I found it hard to lose as the outcomes were pre-determined based on your choice, so after getting to know them, I just powered through based on what I needed.

I appreciate you added a background track as I dislike silent games and felt it was appropriate for the game mood.

One really not so nice bug for me was regarding the navigation blips, they were misaligned for me so I didn't know which two were neighboring. Two of the nodes (one of them was the final Kraken island node) were hidden in the white of the "navigation" text and I spotted them merely by chance.

Really liked the game overall, the mood of it, clear objective that was explained in-game and the graphics. It was on the easier side in terms of difficulty, but I liked the storied events and when I finally bombed Kraken island, I felt truly guilty :D good job! :)

Space Grappler by Duvey 2021-04-27T19:05:04Z ♥ 1

Cool project, I appreciate, there was at least the music as a lot of games are completely silent and even this little tune adds a lot of enjoyment for me :)

I liked the mechanic of attaching to asteroids, I found it hard at first but you get the hang of it pretty fast. But sometimes my grappler would just pass through asteroid that were further away, it seems that the grappler line is longer than the actual reach.

Afterlife by Nekopi 2021-04-27T18:58:06Z ♥ 3

First some minor negatives (sorry :/). Nice little game, the only thing missing for me was some kind of narrative in-game as to why you are there, as I usually play the game first, then read the description when I get stuck or am finished and I felt there was room for it in the litle intro cutscene.

Some little text pop-ups when you pick up stuff would be really helpful as I don't see anywhere, what do the crosses and the bags do (I assume, they alter your score)

On the positive side I felt the movement was smooth and liked the idea of damaging while sort of hovering with several "weapons" that you can pick up. You go deeper and deeper and there are several enemy types.

OVUM by mind0o 2021-04-27T18:47:47Z ♥ 0

First of all, I really loved the menu screen, I thought it was really unique. The intro was so corny... I LOVED IT! Then the gameplay starts and I am like: ok, seems nice enough, and then BAM! green guy appears, then the goddess of love, I get trapped by yellow guy on the right and then proceed to die. I don't know what I was doing and how to actually play. Absolutely briliant.

For me, really good humour and sound, the grahics were really nice too. Shame the tutorial didn't work (at least for me). But I will be looking forward to your next creation ;)

LD46 — Keep it alive (3)

P4R3NTing 101 by AndideBob 2020-05-01T15:48:59Z ♥ 1

Absolutely great, everything fits together really nicely and the difficulty curve rises steadily throughout the game, got me sweating by the end :D really nice job :)

Dungeon Farmer by TheQiwiBoy 2020-04-21T19:32:58Z ♥ 0

Cool little game :) nice work with this one, I think it's an intereseting idea. A few thoughts I had when playing, it would be nice to have a score counter, it's a little thing, but it is nice to see your skill/progression and adding a chance for 2-3 of the enemies to spawn simultaneously would help with the issue of just staying in the middle and rotating your sword :) but I get this is your first LD and you did it solo. Big thumbs up from me :)

Ice Light by ThornDuck 2020-04-21T19:04:14Z ♥ 3

Absolutely amazing. The graphics, lighting and audio, everything spot on to underline the overall mood of the game, nothing wrong with this title, well done :)

LD44 — Your life is currency (14)

Nebula Rush by Erukolindo 2019-05-06T17:17:57Z ♥ 1

The upgrade mechanic is so annoying... I LOVE IT! A nice way to do upgrades :) Great soundtrack, and the graphics are very well styled. I hope I'll see you in the next LD :)

Minus by DrSkort 2019-05-06T17:04:57Z ♥ 1

Awesome game, the soundtrack was just so perfectly dark and heavy, I loved it! The controls were a little bit too sensitive for my taste, but I didn't encounter any problems. Great Job :)

The Trafficker by Enver Arco 2019-05-03T16:12:53Z ♥ 0

I really enjoyed this one, it's simple, but there are some little things that make this game much better. The fact that the sound when picking up people doesn't stack and you don't have a cacophony of sound, and the dabbing... the man behind the princesses is a genius. Only flaw was that beeping noise when picking up policemen, I felt that that sound was a liitle bit too loud and sharp. Good job, may the trafficking never end :)

Grim Adventures by ursagames 2019-05-03T16:01:23Z ♥ 1

Really cool game, I felt that for the amount of content it was really polished. I only felt that the checkpoints were a little bit too far away at times. But the music, the graphics were awesome and I had a lot of fun. Well done :)

Crystal Castle by Kylazaur 2019-05-02T18:16:54Z ♥ 1

Really superb game, the graphics, animations, sounds and the polish, just awesome. Only trouble I had was with the dying enemies still damaging you when you walk into them, but other than that I didn't encouter any problems :)

TREASURE ROOM by jutjuan 2019-05-02T17:51:22Z ♥ 1

What a relaxing game :) the music was chill and the graphics were really pretty and well put together. I would maybe appreciate some kind of upgrade mechanic, where you could also trade some of the coins for upgrades so that you have a choice, progress or upgrade? Good job with this one :)

Space Robots: Fight for Freedom by geekguy100 2019-05-02T17:09:15Z ♥ 0

Really superb game, I would love to one day make something like this also. I am a complete sucker for pixel art so 5* for graphics from me ^^ nice background ambient music. A really coherent piece of game. Well done

Artvertising: The Battle of the Dollar Stores! by Mocadium 2019-05-02T15:52:23Z ♥ 1

Very nice entry, the music had me jamming from the beginning. Simple, controls, great artstyle and as I said, the MUSIC! Now I can move on with my day having a better mood :) Only thing was that I didn't see any indication that the train was coming, maybe add some sound effect or flashing lights? I am looking forward to with what you'll come up with next LD :)

Fluffensnuff by Rongo Matane 2019-04-30T17:43:25Z ♥ 0

Great entry, I am not a fan of puzzle games (too much head scratching I guess :D) but this one had such a pleasant atmosphere that it captured me. Great puzzles a relaxing gameplay. :)

U Wouldn't Shoot a Ship by NotSoEpicGames 2019-04-30T17:30:06Z ♥ 1

I clicked on this game because the cover image looked kinda janky and the name was catchy... Boy am I glad I checked this one out. Super catchy music, beefy sound effects and great gameplay. The graphics are simple, but put the ships, enemies and explosions together and it feels very coherent, nothing in the game feels out of place. Great job with this entry, I had the most fun with this entry so far :)

Heart Sacrifice by Predrag 2019-04-30T17:15:16Z ♥ 1

I absolutely love your art style, and the light effect from the middle of the circle is great. I can personally see only one downside, and that is the lack of audio. I think the experience would have been on another level by having some background music, shooting sounds and some "umpf" sounds for hitting enemies. Would love to play longer version of this game with more enemies and attacks :) keep it up!

Greendy by Dumivid 2019-04-30T17:03:21Z ♥ 1

Nice, relaxing game (at least for a little while in the beginning :D) pleasing graphics and music. Great fun and interesting concept, what's more to add? :)

Devil's Dirty Work​ by Sinitax 2019-04-30T16:56:36Z ♥ 1

Really interesting title, the art and music are awesome. The controls could use a bit more work, unless the goal was to force the players to grapple their keyboards as a practice to get better, in that case, you succeeded :) With a little bit of post LD work, I can see this entry as a competition game for people, to see who goes fastest and who goes farther :D

LD Force by Jason Lothamer 2019-04-30T16:39:44Z ♥ 0

A nice game, the graphics and sound effects are minimalistic, but the overall feeling is great. It's a shame about the bugs with money and hits not registering. But keep at it, next time you will work faster and you will have more time for ironing out the kinks like this. It's the time pressure and the fact that you actually do the LD that makes you better over time :)

LD43 — Sacrifices must be made (1)

Spaceship by Xavier Sellier 2018-12-03T20:45:10Z ♥ 1

Call me soft-hearted but I really like what you have here. Sure the mechanics could be a bit deeper, like said before - actually having to bring the resources back.

BUT I see a lot of potential and I had a blast playing the game, it was just as long as I was comfortable with and I think this idea may be worth pursuing further.

The only thing that I feel is really missing are some sounds, they are one of the most important parts of your game, even if you use some free sounds and opt-out of the audio category.

Other than that, keep up the good work and hopefully I'll see you in the next Ludum Dare :)