P.S. Here we go again, LD 49! This time was really something :D we thought about the theme and had several ideas, but it seems, we then got overtaken by the idea of making a fast-paced 3D FPS game as we've never made one of those before :D This comment is also for me to remember, next time, try focusing on the theme more and try to think up something more original, at least, make the gameplay more experimental :)
Our excitement unfortunately led us the path of just make the game we wanted, and putting the theme second. Our initial idea was that the player's health would drain over time and the player having to fight to heal (which we did) we also implemented a feature, where if you have too much health, you get buffed but your health drains faster, thus it was in our minds - instability.
Later on we also thought it would be nice, to have the ruins/dungeon you're in, especially the arena, fall apart or change every couple of waves, this didn't really make it into the game, and ended with falling rocks that spawn enemies, and one overall change to the arena.
We were really strained for time and truly pushed it to the limit, ending with us submitting the game literally a minute before deadline. I will confess - only the next day we found two minor issues, which were fixed post LD (I replaced the footstep sound with another one, because the original had crackling in it, also the cure that was supposed to appear wasn't visible thus leaving an empty altar) and I hope, you can forgive me for that :)
The audio is also all over the place as I never really used 3D audio in Unity to any capacity, so sorry about that :X
For any who read this, your feedback is welcome and we really hope, you had at least a short enjoyment out of our project :)