Drill la Drill by FrogtownMatt 2025-04-12T22:32:12Z ♥ 2
Wroom wroom! Perfect touch with the guns being stowed before it drills into the ground. That would have been immersion breaking otherwise :)
Foon → Ludum Dare Explorer → Users → jepjoh2
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Cardboard Collector | jam | 781 | 2.33 | 2.40 | 2.31 | 2.64 | 2.50 | 2.28 | 2.53 | 2.50 | |
| 2025 | 57 | Depths | 👥 | Neon Wars | jam | 632 | 3.28 | 3.43 | 2.50 | 2.08 | 3.03 | 2.66 | 2.22 | 2.90 | |
| 2023 | 54 | Limited Space | 👥 | Co2pia | jam | 956 | 3.09 | 2.77 | 3.33 | 3.57 | 3.37 | 1.59 | 2.10 | 2.89 | |
| 2023 | 53 | Delivery | 👥 | Moon Kiss | jam | 765 | 3.42 | 3.66 | 3.71 | 3.92 | 3.32 | 2.72 | 3.76 | 3.35 | |
| 2022 | 50 | Delay the inevitable | LakseCounter 3000 | compo | 512 | 3.03 | 3.18 | 3.15 | 2.33 | 1.95 | 2.65 | 2.88 | 2.28 | ||
| 2021 | 49 | Unstable | 👥 | Beer Quest | jam | 1419 | 2.88 | 2.73 | 2.72 | 2.33 | 2.34 | 2.76 | 3.09 | 2.87 | |
| 2018 | 42 | Running out of space | 👥 | Smack my pipes up | jam | 2.50 | 2.50 | 2.50 | 2.00 | 2.50 | 2.50 | 2.00 | 2.00 |
jepjoh2 leaves an average of 7.9 feedback comments each event.
Wroom wroom! Perfect touch with the guns being stowed before it drills into the ground. That would have been immersion breaking otherwise :)
Really cool concept. The music stuttered quite a bit when playing in non-fullscreen mode, but luckily it was fixed in fullscreen
I was scared for just a short few seconds that the sub had to go back the same way it came.. Great ending :P
Really great story telling, and the battery/clock mechanic is fantastic for creating a sense of urgency late in the story. Music and the effects on it were excellent too
The only thing I didn't like was the consistency of the double click detection but it never became too annoying
Spooky! Spotted it 1 times only. Fun take on fishing simulator vibes :)
I think we can all get behind the discovered secret.
Although it didn't seem challenging to find I never got bored. The soundscape has a ton of "discovery" character. And who doesn't love exploration and logistics games. Very good and kept me powering through to get to the bottom of it.
That hint about number of science things was great too
Works just fine in Linux with Wine, but accidentally moving the cursor off screen too quickly crashes the game. Super intense
Very realistic!
Really fun. Quite addicting gameplay. Sometime when desperation set in it's nice to just spam a ton of bombs to see if that somehow made the situation better :)
Nice game. Took a few rounds to get the green marker mechanic but it worked out! 🙏
Link broken?
Really pleasant game. The voices, audio and music is especially nice.
Strangely enough beating the balancing - or lack there-off - was pretty entertaining :P
Reached an equilibrium of sun expansion and cooling (after like 8 replays or so). But at that point I couldn't build anything to replace coolers for some reason. But waiting it off makes evacuation inevitable if I just let it sit for a while :)
Very cool. Only experienced a performance slowdown once in the start of the level otherwise it ran smoothly.
Got to 6912 and 13 $$
Pros: Worked great on Chrome. Relaxing music. Great UI, and graphics
Cons: Gave me cold sweats as it reminded me I have been putting off my IRL tax correction forms for weeks
I think there's a lot of potential. Like different catching equipment or other kinds of expansions that could have been built into it. With the current scheme I didn't feel like there was any kind of increasing difficulty, but very on point with the hopelessness of waiting for nothign on an island :P
Nice music. Really fit the mood. And the graphics were nice
Very hard with the instant death, but cool vibe. And great SFX :)
Time Gem
Okay I was fooled, as the fool I am.. 🤡
57 seconds! Longer than the AUS army! \o/
Same lawn mower strat as p0l4r, but with an authentic simultaneous retreat :)
Really nice. Just feels like rounds were very different in distribution of letters :P
Got the "verify" but it feels like length didn't matter a lot for the total points?
Made it to 101 seconds with the strategy of holding back lines of expansion until moving into a corner. But it seems it truly is inevitable that the moss takes over.
Maybe if the flamethrower cleared everything in its path instead of just the far edge of the flame? Or would that be too easy then? :)
Nice either way
Seem to make it to 44 before I inevitably become overcome by the swarm of enemies.
It seems that even with just a tiny corner of my boat I can still man the guns. Even running at 75 FPS I don't fall through the boat :P
Nice. Took a bit to figure out that vertical movement is a lot less energy intensive than lateral. Once I found that out it was easy to navigate in the cloud layer and get to about 100, but getting beyond that seems really hard.
Is there a way to catch fuel without relying on chance? Or is that just part of the mission ending being inevitable?
Yeah agreed, nice style, Gives a pretty cool retro voxel feel to it.
Finally got to 178, it feels like there's so little extra to gain. Does the "point nose up power" regain somehow?
I feel like my life was wasted so hard, even though I only made it to 46. Good job.
How does killing your soul work though?
Very fun mechanic :) And great music
Same as above, but very entertaining. And great music and sound!
It seems that sometimes the input handling seems to not work? Especially on the retry button
Great game. The controls are very difficult even though it feels like you are in control. Great soundscape too!
Super addictive, lol. Got so far on my second playthrough after finding out that you weren't kidding about the chilis :P Although after one level it just crashed with the audio weirding out
But super nice. And while not exactly clear what to do from the start it's very easy to pick up from the first playthrough.
The soundtrack is excellent!
Nice game, but very difficult :P
Love the graphics effects and the catchy music
Really cool game concept!
Some levels didn't have shadows that I think would have helped a lot. But very entertaining :)
Very good game. Having to hold shift as suggested before, or having a button that would definitely drop whatever I'm holding would make it a lot easier I think :)
Good, almost relaxing, entertainment :)
Also great use of physics! It seems to line up with the playingfield nicely without being useless
Really funny. The persistent hickups were my favorite :)
Pretty cool
It would have been really nice if it kept the selection of what I wanted to trade. Otherwise it is just a ton of clicking - and especially misclicking 😛
Very hard, but fun game
Sadly I get a consistent crash directly after the fade out after level 2 :(
Couldn't figure the Key: 1 part out. Otherwise fun puzzles :P
Very cool. I think it would be a nice addition if you added that text about why you lost, then there wouldn't be a need for a readme :)
There was something about timing, like building a house once the lava is moving to that tile doesn't seem to count?
Extremely difficult getting into the safe thingy. The brake seems to be of no use? :P Otherwise pretty cool
Your references are out of control!
Awesome game
Level 18 was a whole lot harder than the following ones :P
Nice game. Although it would be nice with some faint grid indicators
Thought a few times I would stop but then just made it to the next level. Very frustrating yet addicting :)
Bunch of monsters! Seemed like they got angry just tipping over the mountain of toys they got :P
Also, seems like clicking the button when there's fire under it grabs the monster baby?
Interesting game-mechanic. And what's seemingly simple turns out to be pretty complex
2 ideas for immediate improvement. I think point 1 should be easily allowed during the voting round:
1. Without consulting google I couldn't tell which piece was which (rook, knight, bishop) in the description. It would be nice if this was clearer 2. I sometimes can't move buildings when there's a storm and I can't tell why. I can just sit helplessly and watch my buildings be destroyed by an indeed very unstable world.. ☹️
Pretty cool, and great execution!
A highscore list would be a cherry on top, instead of freezing when you die 😛
The tongue level was very difficult, mostly because it wasn't clear how the click mechanic worked. Not sure if that's intentional, but just adding a few words would make that a lot clearer.
Other than that entertaining :)
Way too real.. :(
One problem I had a lot of the time is that people run away under the border of the game forcing me to use the area heal, even though they might have full health. A list with health bars in the corner of a window could be useful get_back_here.png
Probably the toughest tutorial I've ever tried :P
Interesting mechanics with the inventory, although something like progress bars might be easier to glance at compared to the tiny numbers for damage.
Failed to run on Ubuntu 16.04. Just spinning on a couple of cores and ignoring keyboard input. Logfile shows the following interesting messages
Error loading /home/.../Desktop/ROBO Brick Factory_Data/Plugins/x86/ScreenSelector.so: libgtk-x11-2.0.so.0: cannot open shared object file: No such file or directory ... Failed setting thread niceness (priority) to 0 due to EACCES (errno 13) violation. Lowering niceness (raising priority) requires CAP_SYS_NICE or superuser. (Filename: Line: 131)
LD58 — Collector (2)
Save the ocean by Linky439 2025-10-07T14:27:14Z ♥ 1
Is there a way to make it fullscreen? The arrow keys move the webpage up and down when trying to play it in Chrome
Hidden Secrets by Curtis Miller 2025-10-07T12:20:18Z ♥ 0
Very nice and cozy concept. Could easily do with a few more levels :)
Likewise, having support for touchpad panning and mouse cursor capture would make it a lot smoother to play. For some reason it didn't work with touchpad on Chrome but worked fine with an external mouse