@april-lehman @shores @drunk-wizard Hehe thanks for the comments. Yeah it really isn't made clear enough what really is possible or how. Some external people playtesting would have shown this but sadly everything just fell together just hours before the deadline.. You know the story :sweat_smile: I'm happy you got the gist of some of it, and did explore some
@teshimoto Of course he's stronger than a completely sober civilian! ;)
@pixelydian Hehe yeah there were some options that we almost got implemented (beer transactions, etc, but would take longer to remove than to finish). Definitely lots that could be added
And spot on with the scaling. It was a bit disappointing how badly it ended up looking as we were going for that retro pixelated/boardgame look. We will definitely prepare that better next time :)
@furfel Thanks. And yeah Pas2JS is absolutely excellent. Can't say enough positive things about it or how well it integrates in Lazarus. Definitely try it out ;)