martin-d 2025-04-08 02:40
fairly well balanced which is really nice, the game is zasy to understand and quite fun to play.
Foon → Ludum Dare Explorer → LD57 → Submerged Pulse
By mastoast, pandalk and Leonis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 392 | 3.62 | 35 | |
| Fun | 594 | 3.13 | 35 | |
| Innovation | 29 | 4.22 | 35 | |
| Theme | 196 | 4.06 | 35 | |
| Graphics | 646 | 3.18 | 35 | |
| Audio | 73 | 4.06 | 34 | |
| Mood | 438 | 3.56 | 34 |
fairly well balanced which is really nice, the game is zasy to understand and quite fun to play.
This was so much fun - I really liked the simple mechanic of following the mouse direction in relation to the song. really great use of the sonar as well. Great game!!
A bit confusing the first 4 seconds, didn't understand why it went in pulses, but a fun idea! Was fun with the little voice overs as well. Would like more direct control of the submarine though
its hard to understand, but once you get it, its pretty nice
Rhythm mechanics _and_ VO in a jam game is ambitious, super cool to see!
The beginning bit started off a little slow for me, but I had fun — thanks for sharing your game!
the voice over was such a great touch to this. good job.
This was a really cool experience to play. I like the music. Great job!
This made by brain tingle when it got to double sonar. Very cool experience but i got stuck at one of the corners so i don't think i'll get to see the end...
Thanks for the feedback. We uploaded a new executable version that should have visuals fixed now please check it out if you wish. It is a visual-only update.
I liked it, but by the end I was tired of the flickering and would have liked to have smoother control over the submarine
I really like the game, very cool concept! I did find the double sonar mechanic a bit confusing at first though. It also wasn’t immediately clear how the sonar works or how it's meant to be used. Maybe adding a clearer visual or audio cue could help players understand it more easily. You could also consider introducing a faster-paced music section before the double sonar, just to help players get more comfortable with the base mechanic first
This was so good, really rare to have a game jam entry with voice acting! The sonar concept was really unique, and I like the challenge of having to essentially traverse two different mazes at the same time. Really great job!
Very creative mechanic and nice soundtrack, though the flashing started to get rough on the eyes by the end.
I liked the music a lot but got confused and stuck when sonar started to give 2 pictures. Got into some space and couldn't find the path forward
I forgot the pck file with the windows executable version. It is now updated and works. Enjoy.
Very innovative gameplay. The voice lines and music were top notch. A couple points I knew where to go but couldn't because of the minimum move distance. Really good entry.
https://youtu.be/N4omF-MTJyg
Nice visuals, it's a vibe to play
Really cool concept. The music stuttered quite a bit when playing in non-fullscreen mode, but luckily it was fixed in fullscreen
I was scared for just a short few seconds that the sub had to go back the same way it came.. Great ending :P
I dont know how I've played as many submarine games as I have without happening upon one that uses sonar, this is a super fun interpretation of the theme. The version I played was unstable but I still can for sure appreciate the echolocation mechanic, the music is fantastic and I pretty much unconditionally love the inclusion of voice lines in ld games. Really cool experience
I love the sonar mechanic and I really like the art style. I would like a cursor to better help with understanding direction
Cool concept and the single control went incredibly far.
Very intentional entry, small color palette, simple shapes but incredible result. To me games like this show you that less is more. This is the type of things that are hard to achieve for me, I tend to think that you need to complicate things to make them nice, but this entries show you that it can be done.
Nice gfx, music, voiceover.. solid entry. Keep it up!
I liked the unique approach to a rhythm game and it has voice overs too which is great! :fire:
Now I don't have epilepsy or anything, but constant flashes and switch of scenery behind were getting irritating (that was intentional right?). I don't think changing things was a particularly good decision as it becomes way too confusing where you have to go while at the beginning it looked like a fun game that tests your visual memory.
~Xp
Thanks for the feedback. Indeed the switch of what is available to see (two radars) is intentional. We know the screen flashes a bit too much, and we think we know what to do to avoid that (we didn't have the time to implement that). We also know the music might be a bit too fast once it speeds up (at least at first) and that the level design should be less cramped. We will release a new version with those fixes at least.
had a great time with this one! music was awesome and really liked the like rhythm game aspect. Voice acting also added a lot to the vibe.
Neat idea. I liked the visuals and the explorattion
Early on, when you "plugged in the living matter detector" that was such a good 'aha' moment for me as a player. Really hard to do that in a game jam timeframe, so kudos to that. This is a very creative and unique entry and I had a lot of fun playing. Great music, great voices :)