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Alex Servirog

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collector👥Apple Toadjam3243.603.173.663.594.573.622.643.85
202557Depths👥Shroombergjam6743.203.113.263.143.102.682.422.94
202149Unstable👥PathPandarjam3.063.063.063.173.783.303.613.33
202148Deeper and deeper👥Woompers' Ice Agejam13673.252.983.393.783.442.832.853.21

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Alex Servirog

Alex Servirog leaves an average of 9.5 feedback comments each event.

LD58 — Collector (2)

Nightfall by Rongo Matane 2025-10-12T23:59:59Z ♥ 2

A real game made in just 3 days, not a prototype or a hack. Awesome mood and writing, great pacing (it starts to be important at this level of quality=) ).

Eccentricity by Lefinno 2025-10-07T16:13:36Z ♥ 4

Incredible work in such a short time! There is a slight problem with scaling by the end of the game (space is super cheap because of the quadratic scaling). Most big modules don't make sense if you consider them relative to space efficiency. This is a problem everyone would want to have. Saphire is MVP. Music is good but gets repetitive by the time you reach victory.

2025-10-07_17-51-01.png

After the victory can't reach some areas of the field =) 2025-10-07_18-03-34.png

LD57 — Depths (17)

Duplo by CrozzY 2025-04-15T22:19:24Z ♥ 2

Really nice graphics. I'm not really sure why I need to select the character before action, it seems like there is nothing else to select so it could be always selected. Probably I missed something. Game leaves a warm feeling

Consumed by BangKerpow 2025-04-11T03:07:06Z ♥ 1

Neat complete game, rules are simple but there is some challenge to the levels

The Greater Depths by bacontree 2025-04-11T00:20:48Z ♥ 1

Ghosts are creepy =) Holly s*t UE5 is pretty but demanding, loaded my laptop to 100%

Encountered a bug where after ghost caught me for the second time all I could see was black screen and respawn was not happening.

From Oblivion by Norah 2025-04-11T00:05:24Z ♥ 4

Lovely story. I was absolutely sure the last stop will be the black hole that will return my mind back into my body. You've done so much in 3 days!

MindDive by Tikotey 2025-04-10T03:01:19Z ♥ 3

Glitchiness was a great choice - I can't decide if you had any real glitches or all of them are in-game ones =) I liked the floating text - it helps not to get lost in the maze.

It's That Deep by jazzydingo 2025-04-10T02:42:03Z ♥ 0

I didn't get it and bruteforced it =) I wander if objects are put on the second screen to dissuade me from brutforcing

SpeleoloGraph by Bismark 2025-04-10T02:27:04Z ♥ 1

I think the first level could be shorter, even though you accumulated a lot of points you cannot spend them for a while. Rest doesn't seem to do anything, probably i didn't get to the stage where it can be used.

Abyssmall by VladImperator 2025-04-10T01:55:39Z ♥ 2

Impressive all-round quality. Lost count of time I spent playing it, seems like more than 40 minutes. Nice art and progression.

I encountered a minor bug: as I was swimming up (away from the platform) I released hooks very close to the surface and Ancient Tablet with its momentum flew off into the air and stayed there, being unretrievable.

Sonar by Kawair 2025-04-10T01:10:38Z ♥ 1

You had the most efficient 3 hours =) I really liked how sonar is made. Sometimes sonar pattern is not square but in shape of 2 triangles. The combination of simplicity and effectiveness of the solution for sonar is superb.

Depths of Field by pRoFiT 2025-04-10T01:01:02Z ♥ 1

it doesn't go full screen on itch.io for some reason. Would be cool if you could detect which platform I'm standing on and add it's speed to characters speed so that it stays on top not because the walls (hitting the walls because the platform is moving is a bit jarring). It is fun to observe the FOV change with speed

Dark Depths by buckmeister 2025-04-10T00:46:02Z ♥ 2

I like when you are given the roll control weather it's needed or not =) It's amazing that stuff of such quality was made in 3 days

Camp Ketosis by Genesis 2025-04-10T00:42:27Z ♥ 0

I wander if 2d art is ai generated. Cover art looks cool

DepthBorne by I_POTS 2025-04-09T23:53:05Z ♥ 2

Cool art. After couple minutes it starts lagging on my pc. As you don't see beforehand which color of the orb will spawn from the dead monter it seems like you need to avoid all of them not even shoot them. This could be and additional mechanic, either: 1) have it glow with color of orb it will spawn and player will try to chase the desired one 2) or add a block ability and player will try to block red ones in time while collecting others

Submerged Pulse by Pandalk 2025-04-09T23:29:15Z ♥ 2

I liked the music a lot but got confused and stuck when sonar started to give 2 pictures. Got into some space and couldn't find the path forward

Apprehension by GreenRadiation 2025-04-09T23:11:58Z ♥ 3

Legend of grimrock vibes. Really great quality in all aspects: sound design, graphics, gameplay.

Gas Giant Airship by Jcourt 2025-04-09T22:58:17Z ♥ 2

I like the use of particles for showing wind direction\strength. WSAD or arrow keys for additional input method would be great.

Dream Depths by Ivkalu 2025-04-09T22:42:54Z ♥ 2

art looks really good. I don't really feel the impact of going into npc dreams, probably didn't choose the right ones