Foon → Ludum Dare Explorer → Users → Alex Servirog
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Apple Toad | jam | 324 | 3.60 | 3.17 | 3.66 | 3.59 | 4.57 | 3.62 | 2.64 | 3.85 | |
| 2025 | 57 | Depths | 👥 | Shroomberg | jam | 674 | 3.20 | 3.11 | 3.26 | 3.14 | 3.10 | 2.68 | 2.42 | 2.94 | |
| 2021 | 49 | Unstable | 👥 | PathPandar | jam | 3.06 | 3.06 | 3.06 | 3.17 | 3.78 | 3.30 | 3.61 | 3.33 | ||
| 2021 | 48 | Deeper and deeper | 👥 | Woompers' Ice Age | jam | 1367 | 3.25 | 2.98 | 3.39 | 3.78 | 3.44 | 2.83 | 2.85 | 3.21 |
Alex Servirog leaves an average of 9.5 feedback comments each event.
Neat complete game, rules are simple but there is some challenge to the levels
Ghosts are creepy =) Holly s*t UE5 is pretty but demanding, loaded my laptop to 100%
Encountered a bug where after ghost caught me for the second time all I could see was black screen and respawn was not happening.
Lovely story. I was absolutely sure the last stop will be the black hole that will return my mind back into my body. You've done so much in 3 days!
I didn't get it and bruteforced it =) I wander if objects are put on the second screen to dissuade me from brutforcing
I think the first level could be shorter, even though you accumulated a lot of points you cannot spend them for a while. Rest doesn't seem to do anything, probably i didn't get to the stage where it can be used.
Impressive all-round quality. Lost count of time I spent playing it, seems like more than 40 minutes. Nice art and progression.
I encountered a minor bug: as I was swimming up (away from the platform) I released hooks very close to the surface and Ancient Tablet with its momentum flew off into the air and stayed there, being unretrievable.
it doesn't go full screen on itch.io for some reason. Would be cool if you could detect which platform I'm standing on and add it's speed to characters speed so that it stays on top not because the walls (hitting the walls because the platform is moving is a bit jarring). It is fun to observe the FOV change with speed
I like when you are given the roll control weather it's needed or not =) It's amazing that stuff of such quality was made in 3 days
I wander if 2d art is ai generated. Cover art looks cool
Cool art. After couple minutes it starts lagging on my pc. As you don't see beforehand which color of the orb will spawn from the dead monter it seems like you need to avoid all of them not even shoot them. This could be and additional mechanic, either: 1) have it glow with color of orb it will spawn and player will try to chase the desired one 2) or add a block ability and player will try to block red ones in time while collecting others
I liked the music a lot but got confused and stuck when sonar started to give 2 pictures. Got into some space and couldn't find the path forward
Legend of grimrock vibes. Really great quality in all aspects: sound design, graphics, gameplay.
I like the use of particles for showing wind direction\strength. WSAD or arrow keys for additional input method would be great.
art looks really good. I don't really feel the impact of going into npc dreams, probably didn't choose the right ones
LD58 — Collector (2)
Nightfall by Rongo Matane 2025-10-12T23:59:59Z ♥ 2
A real game made in just 3 days, not a prototype or a hack. Awesome mood and writing, great pacing (it starts to be important at this level of quality=) ).
Eccentricity by Lefinno 2025-10-07T16:13:36Z ♥ 4
Incredible work in such a short time! There is a slight problem with scaling by the end of the game (space is super cheap because of the quadratic scaling). Most big modules don't make sense if you consider them relative to space efficiency. This is a problem everyone would want to have. Saphire is MVP. Music is good but gets repetitive by the time you reach victory.
2025-10-07_17-51-01.png
After the victory can't reach some areas of the field =) 2025-10-07_18-03-34.png