FoonLudum Dare ExplorerUsers → Alex Servirog

Alex Servirog

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collector👥Apple Toadjam3243.603.173.653.584.563.622.643.84
202557Depths👥Shroombergjam6743.203.103.253.133.092.672.412.94
202149Unstable👥PathPandarjam3.053.053.053.163.773.303.613.33
202148Deeper and deeper👥Woompers' Ice Agejam13673.252.973.393.783.432.822.853.20

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Alex Servirog

LD57 — Depths

Gas Giant Airship by Jcourt 2025-04-09T22:58:17Z

I like the use of particles for showing wind direction\strength. WSAD or arrow keys for additional input method would be great.

The Greater Depths by bacontree 2025-04-11T00:20:48Z

Ghosts are creepy =) Holly s*t UE5 is pretty but demanding, loaded my laptop to 100%

Encountered a bug where after ghost caught me for the second time all I could see was black screen and respawn was not happening.

SpeleoloGraph by Bismark 2025-04-10T02:27:04Z

I think the first level could be shorter, even though you accumulated a lot of points you cannot spend them for a while. Rest doesn't seem to do anything, probably i didn't get to the stage where it can be used.

Camp Ketosis by Genesis 2025-04-10T00:42:27Z

I wander if 2d art is ai generated. Cover art looks cool

Depths of Field by pRoFiT 2025-04-10T01:01:02Z

it doesn't go full screen on itch.io for some reason. Would be cool if you could detect which platform I'm standing on and add it's speed to characters speed so that it stays on top not because the walls (hitting the walls because the platform is moving is a bit jarring). It is fun to observe the FOV change with speed

Dream Depths by Ivkalu 2025-04-09T22:42:54Z

art looks really good. I don't really feel the impact of going into npc dreams, probably didn't choose the right ones

Apprehension by GreenRadiation 2025-04-09T23:11:58Z

Legend of grimrock vibes. Really great quality in all aspects: sound design, graphics, gameplay.

Abyssmall by VladImperator 2025-04-10T01:55:39Z

Impressive all-round quality. Lost count of time I spent playing it, seems like more than 40 minutes. Nice art and progression.

I encountered a minor bug: as I was swimming up (away from the platform) I released hooks very close to the surface and Ancient Tablet with its momentum flew off into the air and stayed there, being unretrievable.

Dark Depths by buckmeister 2025-04-10T00:46:02Z

I like when you are given the roll control weather it's needed or not =) It's amazing that stuff of such quality was made in 3 days

Consumed by BangKerpow 2025-04-11T03:07:06Z

Neat complete game, rules are simple but there is some challenge to the levels

Submerged Pulse by Pandalk 2025-04-09T23:29:15Z

I liked the music a lot but got confused and stuck when sonar started to give 2 pictures. Got into some space and couldn't find the path forward

Shroomberg by GlebSviripa 2025-04-10T15:38:20Z

@tugaryn sorry for x5, I thought I crushed that bug but seems like it still manifests.

For the top part, probably displaying number and composition of mushrooms for player and AI sounds good

From Oblivion by Norah 2025-04-11T00:05:24Z

Lovely story. I was absolutely sure the last stop will be the black hole that will return my mind back into my body. You've done so much in 3 days!

Duplo by CrozzY 2025-04-15T22:19:24Z

Really nice graphics. I'm not really sure why I need to select the character before action, it seems like there is nothing else to select so it could be always selected. Probably I missed something. Game leaves a warm feeling

MindDive by Tikotey 2025-04-10T03:01:19Z

Glitchiness was a great choice - I can't decide if you had any real glitches or all of them are in-game ones =) I liked the floating text - it helps not to get lost in the maze.

Sonar by Kawair 2025-04-10T01:10:38Z

You had the most efficient 3 hours =) I really liked how sonar is made. Sometimes sonar pattern is not square but in shape of 2 triangles. The combination of simplicity and effectiveness of the solution for sonar is superb.

DepthBorne by I_POTS 2025-04-09T23:53:05Z

Cool art. After couple minutes it starts lagging on my pc. As you don't see beforehand which color of the orb will spawn from the dead monter it seems like you need to avoid all of them not even shoot them. This could be and additional mechanic, either: 1) have it glow with color of orb it will spawn and player will try to chase the desired one 2) or add a block ability and player will try to block red ones in time while collecting others

It's That Deep by jazzydingo 2025-04-10T02:42:03Z

I didn't get it and bruteforced it =) I wander if objects are put on the second screen to dissuade me from brutforcing

LD58 — Collector

Nightfall by Rongo Matane 2025-10-12T23:59:59Z

A real game made in just 3 days, not a prototype or a hack. Awesome mood and writing, great pacing (it starts to be important at this level of quality=) ).

Eccentricity by Lefinno 2025-10-07T16:13:36Z

Incredible work in such a short time! There is a slight problem with scaling by the end of the game (space is super cheap because of the quadratic scaling). Most big modules don't make sense if you consider them relative to space efficiency. This is a problem everyone would want to have. Saphire is MVP. Music is good but gets repetitive by the time you reach victory.

2025-10-07_17-51-01.png

After the victory can't reach some areas of the field =) 2025-10-07_18-03-34.png