Private Inequity by Pirey 2025-10-11T21:28:59Z ♥ 3
Hello Professor, i'm one of your students and would like to leave feedback. I really enjoyed the game - the games teachings about gaming the system to get incredibly rich feel applicable and relevant to real life. I hope once i scam my first bank in a loan it will feel as good as here.
I had some initial feelings, but that was gone after maybe 10 minutes when i was free to play and got really into the loop. - the top right hints can be a bit stealthy when changing, would be good to emphasize them. - year indicator is very minimal and does not tell me that it indicates a year and what the consequences are. Importantly it also does not tell me how far it will go to the right. - control hint font is very small on 3440x1440 - i wish i could fast forward. I'm sitting on loads of cash and just slowly watch it trickle down. edit: ah finally got the order of magnitude increase, nice! The dynamics did not change much though as i now watch trickle down of 10s :D - once i got really big numbers i had no waiting times, that was fine. The one thing that was annoying then was the popout animation of the context menu. If i deal with 10M+, there is only one relevant option (not dealing in 1s or 10s and actually i'd go for 1000s) - now i'm really only operating with two companies, always funneling the debt money back to my original company and i don't see much reason to do otherwise (late game the limiting factor became the quantity of 100 for buying/selling - 200K profit against 100K debt and not getting a loan is ridiculous :D - i'm not sure if this is intended, but ofc i will apply to 5 banks at the same time for a loan and accept all offers once they are all in
Overall i really like the style and once the scale of it established itself it became fun (when having multiple subsidaries became meaningful). Before that it was decent enough to keep me playing at least :D Great work overall, you should do this professionally. Just get a programmer to help you out, i had an "invalid array length" crash freezing the game and killing my run :P
LD59 — Signal (2)
INTERSIGNAL by zimny11 2026-05-08T21:47:34Z ♥ 2
Not the greatest score, but for a first try it was not bad. Unbenannt.png
I enjoyed the puzzle system, really nice game that makes you think. I had one round with 5 grey noises that felt unfair. Getting into the game was not too easy because there is a lot in the screen going on that has no meaning and there is no immediate feedback what is interactable. For example, when i hover over a planet it should light up so i understand what i can click.
I did see the tutorial and read it, and liked that it was my choice to open the tutorial. I think it could be good to first start with the goal of the game and then go into how you achieve it. Not sure though. The marker which tile is currently active in the color wheel could be clearer. I sometimes was not 100% sure what tile it was. You could also draw a little arrow to the input box that you need to click after selecting a noise, such that the arrow would only show up once you selected a noise. That would guide me better through the process. I think many people will skip the tutorial and not understand the game, but you can alleviate this a lot by making the game easier to understand on a UI/UX level.
One thing that was a bit crazy is that the game launched really small and i accidentally found out that you can zoom in. No game ever did that to my knowledge, both a bit funny but also i wonder why :D
I took two or three turns to figure it all out, and then i really had fun and was engaged. The descriptions and design was clear enough to not get frustrating. The #1 improvement that would also be quite easy would be UI responsiveness/feedback on what is interactable. Really cool game as usual :)
Holy Light by Tvorojok 2026-05-02T19:47:38Z ♥ 3
I thoroughly enjoy this! The wordless gravitas was very impressive, and the music with backgrounds and kind of tragic narrative weaved this strong experience, pulling me in. It took a bit until i understood that i was this one guy (already decimated half my group by then), and then it took a bit to understand that i need to properly pull, not just have my mouse in the relative position to my character.