Wow, so many responses already! Thank you all so much, the feedback is really valuable, both for the game and for our hearts, and i'm very thankful for it! It's intensifying the wish that i'd have had more time to introduce the mechanics, but it also felt like we had nothing to cut. Some systems could have been simplified i think saving 2-4 hours. Maybe next time :)
On the amount of work - it was a ton. I recorded day 3 for my part https://www.twitch.tv/videos/1445947787 and i know cyangmou worked about as much. Cameron also a ton, 16 minutes of music!
@zimny11 thanks zimny, always love your quality feedback!
@johanhelsing hehe, yes, upgrades are actually implemented but i didn't have time to add the upgrade popup actually opening.
@fidrik if you played in the browser, it might have been scrolled outside of the screen. You can direct your Orriors with the watchtowers - they'll go off to fight monsters near them.
@webox going full force 3 days with a great team :D
@pickyburrito49 oh yeah, grabbing to "copy" is a super smart UX thing!
@alex-mulkerrin <3 Yes, the power of Godot. Super fun engine, it can really go wild while the game keeps running.
@davision i had hopeless situations too, but they recovered. When your area shrinks, so shrinks the border you have to defend. Every level of economy has a natural border it can sustain - kind of self balancing. Anyway, i mostly wanted to say again: i love your avatar :D
@nardandas yeah, the most difficult thing is the start. After that, the settlement is not at risk anymore, mostly.
@mechanicallife you can start a path anywhere. Just click the path button and then a free field in the map :)