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Rongo Matane

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Category Medals

YearLDThemeGameDivisionCategoryScore
๐Ÿ‘ฅ ๐Ÿฅˆ 2026 59 Signal A Short Flight jam Graphics 4.83
๐Ÿ‘ฅ ๐Ÿฅˆ 2025 58 Collector Nightfall jam Mood 4.72
๐Ÿ‘ฅ ๐Ÿฅˆ 2023 53 Delivery Ravenhaul jam Mood 4.65
๐Ÿ‘ฅ ๐Ÿฅ‰ 2023 53 Delivery Ravenhaul jam Graphics 4.87

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal๐Ÿ‘ฅA Short Flightjam354.224.003.362.894.834.473.964.40
202558Collector๐Ÿ‘ฅNightfalljam84.414.073.844.234.644.484.72
202557Depths๐Ÿ‘ฅShleepjam244.344.324.173.834.604.344.224.32
202456Tiny Creatures๐Ÿ‘ฅSqueezlingsjam1344.023.734.034.474.454.323.604.25
202455Summoning๐Ÿ‘ฅTristramjam94.444.143.943.944.784.584.61
202354Limited Space๐Ÿ‘ฅDonut Park Here!jam124.434.333.994.544.624.334.094.24
202353Delivery๐Ÿ‘ฅRavenhauljam164.373.863.894.664.874.514.65
202352Harvest๐Ÿ‘ฅLavender Fields Foreverjam44.494.333.924.434.434.414.094.21
202250Delay the inevitable๐Ÿ‘ฅOrblesjam214.344.103.974.324.644.343.324.14
202149Unstable๐Ÿ‘ฅKarawanjam44.534.204.174.144.734.54
202148Deeper and deeper๐Ÿ‘ฅDome Romantikjam94.444.283.994.404.584.44
202047Stuck in a loop๐Ÿ‘ฅGorilla Taxijam3663.823.753.543.293.523.693.80
202046Keep it alive๐Ÿ‘ฅBlackbirdjam614.204.073.954.394.434.28
201944Your life is currency๐Ÿ‘ฅFluffensnuffjam534.104.083.622.584.363.843.253.70
201843Sacrifices must be made๐Ÿ‘ฅTraherejam1653.853.693.884.334.324.13
201842Running out of space๐Ÿ‘ฅTrattoriajam6183.373.182.653.023.492.383.03
201841Combine 2 Incompatible Genres๐Ÿ‘ฅAloisiusjam1793.893.943.694.043.743.332.653.81
201740The more you have, the worse it is๐Ÿ‘ฅHome Raiderjam1303.913.883.774.153.603.593.343.57
201739Running out of Power๐Ÿ‘ฅHamster Habitsjam2623.603.043.473.314.073.403.873.43
201738A Small World๐Ÿ‘ฅMembrumjam4223.313.134.253.452.902.693.583.04

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Rongo Matane

Rongo Matane leaves an average of 10.1 feedback comments each event.

LD59 — Signal (2)

INTERSIGNAL by zimny11 2026-05-08T21:47:34Z ♥ 2

Not the greatest score, but for a first try it was not bad. Unbenannt.png

I enjoyed the puzzle system, really nice game that makes you think. I had one round with 5 grey noises that felt unfair. Getting into the game was not too easy because there is a lot in the screen going on that has no meaning and there is no immediate feedback what is interactable. For example, when i hover over a planet it should light up so i understand what i can click.

I did see the tutorial and read it, and liked that it was my choice to open the tutorial. I think it could be good to first start with the goal of the game and then go into how you achieve it. Not sure though. The marker which tile is currently active in the color wheel could be clearer. I sometimes was not 100% sure what tile it was. You could also draw a little arrow to the input box that you need to click after selecting a noise, such that the arrow would only show up once you selected a noise. That would guide me better through the process. I think many people will skip the tutorial and not understand the game, but you can alleviate this a lot by making the game easier to understand on a UI/UX level.

One thing that was a bit crazy is that the game launched really small and i accidentally found out that you can zoom in. No game ever did that to my knowledge, both a bit funny but also i wonder why :D

I took two or three turns to figure it all out, and then i really had fun and was engaged. The descriptions and design was clear enough to not get frustrating. The #1 improvement that would also be quite easy would be UI responsiveness/feedback on what is interactable. Really cool game as usual :)

Holy Light by Tvorojok 2026-05-02T19:47:38Z ♥ 3

I thoroughly enjoy this! The wordless gravitas was very impressive, and the music with backgrounds and kind of tragic narrative weaved this strong experience, pulling me in. It took a bit until i understood that i was this one guy (already decimated half my group by then), and then it took a bit to understand that i need to properly pull, not just have my mouse in the relative position to my character.

LD58 — Collector (1)

Private Inequity by Pirey 2025-10-11T21:28:59Z ♥ 3

Hello Professor, i'm one of your students and would like to leave feedback. I really enjoyed the game - the games teachings about gaming the system to get incredibly rich feel applicable and relevant to real life. I hope once i scam my first bank in a loan it will feel as good as here.

I had some initial feelings, but that was gone after maybe 10 minutes when i was free to play and got really into the loop. - the top right hints can be a bit stealthy when changing, would be good to emphasize them. - year indicator is very minimal and does not tell me that it indicates a year and what the consequences are. Importantly it also does not tell me how far it will go to the right. - control hint font is very small on 3440x1440 - i wish i could fast forward. I'm sitting on loads of cash and just slowly watch it trickle down. edit: ah finally got the order of magnitude increase, nice! The dynamics did not change much though as i now watch trickle down of 10s :D - once i got really big numbers i had no waiting times, that was fine. The one thing that was annoying then was the popout animation of the context menu. If i deal with 10M+, there is only one relevant option (not dealing in 1s or 10s and actually i'd go for 1000s) - now i'm really only operating with two companies, always funneling the debt money back to my original company and i don't see much reason to do otherwise (late game the limiting factor became the quantity of 100 for buying/selling - 200K profit against 100K debt and not getting a loan is ridiculous :D - i'm not sure if this is intended, but ofc i will apply to 5 banks at the same time for a loan and accept all offers once they are all in

Overall i really like the style and once the scale of it established itself it became fun (when having multiple subsidaries became meaningful). Before that it was decent enough to keep me playing at least :D Great work overall, you should do this professionally. Just get a programmer to help you out, i had an "invalid array length" crash freezing the game and killing my run :P

LD57 — Depths (2)

Sea Dicegarden by zimny11 2025-04-25T07:42:40Z ♥ 1

I played without reading the info first, just how i like it :D

The presentation is really nice, very pleasant. I'm always intrigued by nice animations where i want to find out what can happen if i do the right thing or progress. I missed sound or a bit of music, as usualy, but i can understand it :D

Now the gameplay was quite obscure. I didn't have much choice for the first 15 or so runs, because i had exactly one more die than i needed. I didn't understand why i have different tanks - i thought they grow different plants, but it later got clear they didn't. I simply filled up all dice that i could, and let it grow. This also meant it took very long until i gained new dice.

I'm wondering if the representation as dice does a disservice here. I'd expect some kind of combinatoric behind this, like i want to match the same die values, or never repeat a value (so do sth like a 4-4-4-4, or 1-2-3-4-5). From the description it sounds like the numeric value doesn't matter. I think then the game would be much clearer with symbols - like 6 different seeds, and 6 different temperature settings. In that setup you'd also be free to not have to make 6 values for each setting, but you could also do 3, or 4, or 20 :)

I like the game, definitely interesting to experiment with.

Descendant by silkworm_sweatshop 2025-04-24T19:46:37Z ♥ 1

Lovely game! I like the concept a lot and it felt really clever, with the hints being well written in being clear enough but also a little bit mystic. Strong music too, and very impressive size of the game, as well as how complete it feels. Great job as usual :)

LD56 — Tiny Creatures (3)

Build The Sun by TRASEVOL_DOG 2024-10-20T15:51:51Z ♥ 1

The style is amazing and everything feels lively and juicy. I played quite a while and never was able to receive pickaxes, was a bit frustrating. Reading the spoilers now, it seems rng was on the bad side and never generated something new from rocks. I had like 4 fires, two farms with a total of 12 fields and maybe two dozen huts. It was slightly discouraging to go on as it felt my power does not scale well with the size of my realm. Building another hut for 50s while already having 20 huts feels low impact, compared to the early ones. That being said it's a fantastic jam entry, full of character and very well executed :)

Small Sands by zimny11 2024-10-20T15:36:18Z ♥ 1

It's a very cute game! I like the visuals a lot and that the creatures are just black. I had a chuckle when i saw these big stalks are just grain. I've set up everything after a few minutes and then it feels more like a waiting game. But i also am not interested in watching as i already know what they will do. I think the game world could have been a bit smaller so i'd need to scroll less. Now it feels like i'm too close and the scrolling gets a bit dizzying. Still i like it a lot :) If you want to improve it, spending an hour on sounds is usually a great investment of time.

Tiny Tribe by silkworm_sweatshop 2024-10-20T15:24:36Z ♥ 1

Very cute game, i really liked the imaginative jobs. I was not sure what we were building towards, like the sailor venturing out but coming back without a clear achievement of sorts. I really liked to use the magnifier info box to see what job they have. It seemed i needed to close the box with right click, which also would switch tools. I didn't pay much attention to the different needs, especially since i can't seem to influence them much. The only useful interaction i found was knocking down coconuts. But it was a very cute game and the idea of small civilizations is really appealing.

LD55 — Summoning (1)

Haunted Forest by zimny11 2024-05-03T20:44:05Z ♥ 1

I love the minimalism! Maybe it sounds strange, but the palette is lovely. The very slightly dirty white feels so good, and red makes such a good contrast. Only the snow flakes stick out.

I was genuinely scared when the wendigo came for me first. I later tried fighting it, as it seemed you can do it with well timed strikes. But the game sort of broke and i couldn't swing the sword after my fifth death. I read here that we can't kill it, but i think it would be cool if we can, even if it doesn't do anything big. Just getting rid of it with some skill feels nice.

The controls also felt quite good to me! It is tough to make them a bit heavy but still feel good, but here it fit i think. The sacrifice mechanic was cool, i was a bit shocked when i killed my first squirrel. It took some time until i understood what the tooltip in the bar mean. Probably something directly on the object works better, flashing or an outline or sth.

Great job again, it is awesome to see your progression over the jams :D

LD54 — Limited Space (7)

Purple Pop by silkworm_sweatshop 2023-10-20T21:49:44Z ♥ 1

I love it! Many years ago i programmed something similar and it was always wondrous to watch how it would "evolve". Very fun!

I wasn't sure about what my goal was, thought it was just about keeping things going. Eventually i was game over, but i did not understand why (i am guilty of not reading anything outside of the game). I could never make good use of the repellent - i tried to separate the blues from the reds, but it never really worked out. Maybe it would be cool if the repellent would repel only reds. In any case, i had a really good time, lovely entry! :)

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The_Box by KANAGG 2023-10-20T21:35:48Z ♥ 1

From what i learned on the internet, i was pretty sure this had to go in a square hole. Then i thought it was already in, but it seems it wasn't! Silly fun, i enjoyed it :D Music reminded me of older DOS games, where you'd get one piece of music per room. Like MadTV.

Blocked by zimny11 2023-10-13T14:52:58Z ♥ 1

Love the concept, felt like a really fresh puzzle game! The level progression was great, easy to pick up even without reading any instructions. Most things have already been suggested i think - clearer visuals for which direction/rotation the elements go, fast forward and ideally also a manual time control (as sometimes i wanted to look at specific situations far ahead and think them through in my mind, which works well if i can pause or go forward/backward). This was the biggest hurdle in pacing, to watch the whole level over and over again to progress on the late bits. Can be done in your head alone, but the lazy variant is playing it out :D A few usability things could also make it more fluent, like the level auto-resetting if you touch the pieces, level start with space or the buttons being a bit faster. I made it to level 5, but 4 took quite long that i'm not sure i have the willpower left for this one. Very impressive entry especially for compo, congrats! Top innovative for sure :)

Fate of Ratlantis by Beebo Studios 2023-10-13T07:19:47Z ♥ 1

I made it through :D I didn't understand the difference between the two poison spells, but otherwise it was very clear and understandable.

Stingy Seating by stevenjmiller 2023-10-13T07:11:23Z ♥ 1

I have a really big problem dealing with the inconsistency of being able to make a turn going forward, but then not being able to take the exact turn going backwards. Like in level 2 you can easily go up and turn around, but then going backwards is impossible, although it clearly should be possible for a bus (or any car), as you can reverse identically. It's very tricky for me to abandon the common logic. Otherwise i do enjoy the idea and the design :)

Intermodal by jotson 2023-10-09T20:27:29Z ♥ 1

Loved it, really played for a long time. I read nothing but the games workings were very clear very fast, only help could be initially to show what's clickable until the player got the first few containers shipped. First run i ended because i had too many empty trucks, but in the second run i felt like i became a pro. Got into a great flow of sending out trucks early because i knew a fitting container is leaving the ship now. Especially when one color was dominant the pressure began to mount - seeing your storage rise and rise while desperately waiting for a green container was exciting. I'm not sure if i follow the comments about RNG - it probably could use some rubberbanding, but on the other hand you also want to build towards people really needing to utilize their storage and strategically delaying the shipment of some containers. Sound was great too, music very pleasant and calmly fitting. Love it, excellent entry! Could see that built out with a few small systems to be a small game on steam (or mobile, but who likes to make mobile games). Unbenannt.png

The King is Watching by Tvorojok 2023-10-04T12:04:41Z ♥ 4

Loved it! It's a very good design that is very easy to play but still has depth in decision making. There are a few small things that could be improved. For example, i'd like to define myself how my sight should expand, so i can do a proper build. Once unlocked sight bits should not be removed, as otherwise my "build intention" is killed. Enemies tend to clump up together and then it gets very hard to compete. But these are all small things in a really really excellent entry. The game also very well explains itself, i figured it out without the tutorial. Great job!

LD53 — Delivery (2)

Cart Delivery by zimny11 2023-05-08T06:55:40Z ♥ 1

The overhead part was really tricky :D I'd have loved to pick up the rabbit! Items could get a little hove effect (modulate is easiest) if mouse is at the right position to grab them. I really had fun with this, love the silly physics and giving a thorough ending screen gives my effort so much more meaning than a score.

Chain Mail by AdamCYounis 2023-05-05T10:25:31Z ♥ 2

I really enjoyed the characters, the sounds that actually sounded like adventure and "kingdomness" and that there was a summary screen. As improvements, right now it seems character is random and they only have a synergy with the same character. I think it would be more interesting if some things for the people were locked on place, like terrain or character. Otherwise i can't build an understanding of what a visual means (because it means nothing). Then it would be cool if a character synergizes with another character, not with the same - so you actually get an incentive to mix. Right now, if i didn't miss anything, my best strategy is to pick one character and only choose that in the future. Great effort, very cool game :)

LD52 — Harvest (7)

A Day in the Life of Death by DDRKirbyISQ 2023-01-22T07:59:35Z ♥ 0

The presentation is next level, just feels so polished, crisp and pleasant. I really appreciate the smaller things thta make have such a high impact though, like a nice font and a background that has a bit of a structure. Music and sounds i also enjoyed a lot. It's a personal preference, but i'm not a big fan of dialogue heavy games, my focus is on the gameplay. The challenge of the harvesting was greatly balanced. The hit could connect a bit nicer, because sometimes the scythe very cleanly went through the soul, but didn't cut it. I know it has to be tight to be challenging, but ideally the visuals match closely with the function (so maybe faster swing, or less wide). I didn't see a reason for the coins, and if it mattered in any way if i was good or bad at the minigames. So for someone who is more focussed on gameplay, it couldn't keep up with the amazing presentation. But it's a very impressive and complete game, one of the best entries for sure!

Plant Harvester by zimny11 2023-01-21T21:29:51Z ♥ 1

That was really cool! I was impressed with the graphics, especially with the consistent and good looking colors and the vegetable sprite and animations. Having different crops is great and getting upgrades was cool. In contrast to some other feedback, i think choosing the upgrades myself ould have felt good, as it gives me agency and room to address what i think i need (like turn radius!). With the high turn radius, i think the player needs to be able to see far ahead or not have unavoidable problemsa ahead (like the wall mid-field). I also think it would feel good to have anything you harvest only have good consequences, so no damage (but asparagus is really cool, as you can learn and see ahead of time if you can go for it or not). I do wonder how it would play without the gun mechanic, or with that being an optional upgrade. I feel like it could also be fun to have a bit more agency for driving (better turn rate) and only rely on that, at least until some point. The music wasn't bad at all, i was humming the tune later while in the kitchen :D Overall, really good entry, i enjoyed it a lot!

Monkey Oolong Harvest Bop by PeachTreeOath 2023-01-21T17:14:58Z ♥ 2

That was loooovely! From the gif alrady i loved the little monkeys, they are so well animated and lively. Coming into the game i was so pleasantly surprised by the music. A lot of jam games can't find a great spot with the music, but yours is top notch even on the 20th loop. Fits so well and simply a great listen. The setting itself is great too, and it's amazing that this is rooted in real life - super interesting. Now this great setup is multiplied by having a great game mechanic. Plays very easily and is super fun, with a mix of strategy and skill. Of course i try to plan my monkeys around being able to catch each other, and it working out is very satisfying. The only irritation i had was that monkeys are launched differently when held by a monkey vs. when jumping on their own. I learned it quickly enough and can also see that a) this is the only way it makes sense and b) it is actually much more fun to have a more difficult launch when held by a monkey. I noticed being caught by a second monkey very much speeds up your rotation. I'd either tone this down or omit it completely - as a player it is the best feeling when you can do a combo, so i think it doesn't need to be "balanced away" but encouraged.

Top game i easily see in top 10 in more than one category! I don't remember when i gave the last 5 star rating, a very rare occurence - this is one :)

It was all for the Tuna by rosypenguin 2023-01-21T16:51:30Z ♥ 2

Super cute entry and very elegant controls! I really like the innovation on the fishing mechanic, away from the thing we all have sen 100 times. It took me quite long to figure out that the angle means left/right of the boat, and not near/far behind, so i had a bit of frustration where i couldn't understand why the fish was escaping. It was a good sign that my catch rate went up over time, feeling that i did not fully think through the catching, but feel what's right - so that felt way less mechanical but more real, like you'd actually feel when fishing. That's a feat in itself. Of cours graphics and audio are top notch, very pleasant. Great job with the game :)

Island Survivor by ursagames 2023-01-21T16:41:28Z ♥ 1

That was fun! Felt nicely balanced and had an intersting variety in monsters. Music was a bit annoying, but luckily there was a volume slider :) I really liked the concept which i understood as a mix of Vampire Survivors and Contra, where you fundamentally change the way your weapon works. Together with a secondary mode, that was really interesting. I wish i'd have had the chance more often to upgrade my existing shot. It wasn't clear if i kept the level if i switch weapons, so i didn't do it. I had slight trouble of figuring out the movement via space. Dash seemed to have a cooldown. Sppeedup i wasn't sure if it worked. But i totally understand that for 48 hours, you can't have great feedback on such a variety of skills, usually. Great effort and fun result :)

The Harvester by flanne 2023-01-15T22:25:43Z ♥ 1

Love the game! The pixel art is excellent, really nice and constrained but striking. Music and sound are also very pleasant. In the end what matters most though is the gameplay, and i that was lovely. I really liked needing to replace one of my existing abilities, as this brought in all the depth. The enemies announcing their move first allowed strategic gameplay, especially after i learned that they can damage each other. I only see two or three clear improvements, and i assume it has been as usual a time constraint. 1. it would be nice to see the cooldown on my abilities 2. it's not very clear that a round is over and whose turn it is. Looks like there is a small delay between movement and changing the numbers, and no sound. Maybe the UI could move back a little or "grey out", or the field could change in color to indicate whose turn it is. 3. sometimes i expected the enemy to strike me when moving next to them as they had no cooldown - only for them to do nothing. I assume this is because you have to move first for them to make a movement decision, but then you don't want them to strike you without ever indicating it first and giving you a chance to make a move first. Tricky, not sure if and how this can be improved. Great job :)

Shroomer Caves by Martynas 2023-01-10T19:05:42Z ♥ 3

I found the magic crystal, and enjoyed it! I didn't read anything upfront and disabled tips, and still understood it all. That's a feat for a game jam game, or any game really. I liked the graphics effects very much, especially the growing roots and the crystal particles. That had the nice side effect that i could follow the roots to find my way back. Disclaimer, dev of Dome Keeper here :D I implemented a fuel mechanic there too some time ago, for a peaceful mode without monsters. I really like your take on this - the carrots for refueling a meter work very well, as the meter stays consisten in terms of how long it will last, and you get a good feel for how long it will last with the extra carrots. Great game!

LD50 — Delay the inevitable (3)

Shotgun King: the Final Checkmate by benjamin 2022-04-28T07:12:21Z ♥ 1

Cheesed it :D One hp white king and a sniper rifle.

The design is excellent, so many small, amazing decisions to balance everything out. Well deserved winner!

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Claim your FREE BitBuddyโ„ข TODAY! by danman9914 2022-04-27T21:29:14Z ♥ 0

The character building was excellent - that guy really had personality, and sold me on him being conscious. Also, Black Mirror vibes. It's the little things too, like eye animations, different expressions and the general hide-the-pain-kalwen look. I'm wondering about other promo codes though, and half expected its name to be one. Excellent!

Rising wind Island by ShivArt 2022-04-08T09:13:16Z ♥ 2

It was evitable after all :D

That was fun, i'm a sucker for nice pixel art and flying islands, very cool! It would be awesome if rising to the top actually ends the game with a win screen, so it feels like a completed attempt.

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LD49 — Unstable (13)

Buzzing Orchard by mharring 2021-10-22T16:52:11Z ♥ 0

This is so pleasant, i really love the music and the pixel art, great! The music especially, i could listen to it all day.

@rufson what is this, the moneybags family? Very funny :D

Buggy Bot by ursagames 2021-10-21T12:03:44Z ♥ 0

That was excellent! I was very impressed by the amount of parts and mechanics, and it was great you found some creative uses that go beyond the intial thing that is expected from the element, like having to go up a hill to gain speed. I got really frustrated with the inverted camera, until i accidentally opened the menu and saw the option for that - much fewer deaths after that :D

I got pretty far i think, but didn't get past the turbine that is supposed to push me high onto the rainbow - it never went high enough, and jumping didn't help. But it was motivating and fun to play, with a very good difficulty level. Great job :)

PS: of course i clicked the button too! :D

Among Monolyths by Dekajoo 2021-10-20T19:03:49Z ♥ 1

Hey there, bippinbits from itch here - i said i would play :D

I really enjoyed that, the puzzles were great. Well introduced with pretty intuitive mechanics. I got one thing wrong i think, where i assumed blocks of the same color need to show the same symbol. But it seems this is not true for the grey ones. The south west puzzle had me stuck slightly on this, as i went in with the wrong assumption. After i solved these two, I got stuck on the dots. Up until that i found it even more approachable than the witness, but there i was pretty stumped and missed the puzzles that introduce a new mechanic. I didn't find an alternative puzzle, so i got stuck there, and didn't want to brute force it.

I was sceptical of the music first, but got into a nice groove quickly and came out really liking it. Well done game, i love puzzles and this one was really good. The underlying theme of the grandma stroke is also great, i really like heavy topics. Although, now that i think of it, it might clash a bit with the music. In any case great job!

HONK III by Tricky_Fat_Cat 2021-10-19T19:24:33Z ♥ 1

That was awesome! Makes you forget you are playing a jam game, it feels great. The music was a bit low volume on my end, and i didn't find out how to switch weapons, but this gameplay never gets old :) Great job!

Headspace by Voidsay 2021-10-18T18:44:19Z ♥ 1

Two big questions remain with me: Why did i shoot the guy who was fleeing? Only because i had a gun, because i could? And what does the space anus mean? 33.png

Very unstable, 5 stars for sure!

Cro-Mathnon by PeachTreeOath 2021-10-18T18:32:44Z ♥ 1

11.png

whoops, i messed that one up! At first i thought i should balance the numbers because i didn't read anything beforehand, but it got cleared quickly. What hooked me really was the multiplayer aspect, that was genius - suddenly, instead of just meddling around with some numbers, i had people to beat! That was fun and really engaging, and there is a little exciting moment when you don't know yet if it was enough. It was also fun to see some people i know up there. Very cool, definitely gotta copy the async Multiplayer at some point :D

Oh, and the pun is great!

Hazmat Magic by Ismael Rodriguez 2021-10-10T21:15:48Z ♥ 1

That was really fun to play, super smooth and i'm a sucker for properly pixelated effects. Music and sounds (footsteps!) were super pleasant, a great vibe. The progression was also cool, your experience with that clearly shows. It could have been a bit harder for me, but i think it's better to be on the easier side for a jam, so that more people can have fun with it. I'm a bit sad it isn't visually really finished, the grey is a bit depressing. I think it could have worked to just add a little color instead of the grey, maybe varying per screen. The only slightly frustrating bit for me was, that i was never sure where my glass would land. Like, i wanted the blue one to create an upward moving thing, but stood too close to the wall and it made it sideways, although i pressed the right buttons for upwards. Same with throwing, as the impact height is important for at least one puzzle. Maybe a small throwing arc would help with that, but i totally understand there was no time left for it. Anyway, great entry again, and now i'm wondering if we'll see another puzzle platformer for LD50 from you :D

Chickie Catchers by DDRKirbyISQ 2021-10-10T18:48:35Z ♥ 1

Great game, surely among the top of the jam! The concept is simple and really fun, got my wife to play with me. It quickly turned out one of us was much better at handling the cat tree, so roles were clear very fast. Cooperation was great, and both players are equally involved, that's great. The animations are so adorable, and you have one for everything. I just love the overall polish. One of the few entries that really feels complete, like you finished the game 5 hours before the submission deadline, because you did everything there was to tweak and balance already. The music is fantastic, really reminds me of Kirby's Adventure from the NES, the same great, joyful feel (oh, just read the note on that afterwards). Bringing 3 levels in with their own visuals and soundtrack is very impressive too! I wasn't sure what the difference of the second level was, i assumed the cat tree was slightly imbalanced. Your game is of course complete and great - if i could wish for something, i'd like to see the base mechanic changed more by later levels. Like, longer poles or uneven terrain. In any case, great entry, i think we have a winner here in at least one category ;)

SEXY BOOBY 95 by silkworm_sweatshop 2021-10-06T19:57:10Z ♥ 1

Mr. Silky Worm, is that an autobiographical game? It seems very inspired by real events, down to the secret folder (which of course should have at least one other folder in it, and a deception folder and maybe even a deception file, like a store front for the mob). The visuals were very charming and the win95 sound pure bliss. Music was also top notch, even with the surfer game. Enjoyed that a lot, see you in LD50 :D

PS: killed it with the title, it caught my attention even before release. I'm a simple man!

-Y- by Iluvatar 2021-10-06T19:28:47Z ♥ 2

I don't think i understood anything. I assumed: - the fairy said to talk to the monster, so i would grow - the ston said that if i strike a monster, it turns evil/angry - the big guy said to put the crystal into the staff - i could strike the tree, talk to the tree or heal it

I initially did everything correctly, but i felt i lost the game because of the big dangerous eyes at the end. Is there another ending? What did the fairy really say?

Overall it was interesting, and i especially liked the soundscape. The palette is also really nice. It would have been great if i could have decided when to move ahead, not wait for some timer until i am allowed to move again. The premise/idea of non text based game was also interesting, i wonder if that worked out (as in, players interpret it mostly correct). Good work with the game :)

Trauma by AdamCYounis 2021-10-05T20:03:54Z ♥ 1

Hi Adam! Just wanna say, my wife is a big fan, your videos are her favorite for improving her pixel art skills :)

I was positively surprised by the mechanics. I thought i had a standard metroidvania coming up, but the sorting of the movement cards was really cool. The story was intriguing and well paced, much more so since it was well connected to the gameplay.

What could be improved is UI feedback. It took me some time to figure out the card mechanics, i think mainly because the bottom button wasn't showing well that it is focussed. The "hot spots" on the ground could also display that they are active, especially since this is gameplay relevant with switching the cards. Sometimes you want them to be not active, but still need to be close, or contrary, want to start the jump but open the cards by accident.

On ultra wide it also has some unintended graphics, i think 333.png

Pixel art is of course great and the levels very moody. Only the pointy edges stood out a bit, that could be nicer. Congrats on the entry, it was a really good experience and i happily player through it all, while being engaged all the time. That is top league for jam games, much more so considering you did this for compo :)

PS: i really appreciated the elegant control intro, of having to start the level by applying the displayed controls!

Alteration by ColinBellino 2021-10-05T19:41:29Z ♥ 0

Interesting concept and well introduced. It got clear very fast what the mechanics are, so they work intuitively. The pixel art is (of course) great! I also liked the audio a lot, though the transitions were a bit harsh. What i didn't feel challenged with were the levels. Mostly the transition happened at exactly the moment i needed it to happen, without me planning for it. I didn't understand what the golden orbs were for - i think it is a challenge collectible. I hope it doesn't sound too harsh, but the only level i found interesting was the one where you'd set the grass tiles on fire so a transition at that time would roast the airy guy. Increasing the difficulty here would be great, with more mechanics that interestingly connect the two modes you have. Right now it feels like too many levels doing the same thing. A proper ending would be great, recounting the orbs you collected (like 23 of 30) - you want to reward your players for pushing that, i think :)

De-stable-ization / Unstable by treenut 2021-10-05T19:18:25Z ♥ 1

Hey there! The destruction was a lot of fun, and i was impressed by the splintering of the stables. Anne immediately liked the kings facial expression (she watched). The pinball mechanics worked well for me, it was interesting to plan a shot. I think it would be great if you had only a limited number of balls before the level resets, so you have to be strategic about how you place your shots, and there are some stakes. Right now, i felt i could spam the shots. Performance went down a little on impacts, but i didn't mind. The writing was funny to me, especially "i know you tried, probably" bit :D

LD48 — Deeper and deeper (15)

Piercing Asteroids by Harker 2021-05-18T19:58:46Z ♥ 1

Fighting the enemy fighters with the charge was really fun, especially when being chased by the one type. I couldn't collect metal though - i went to "work", but collecting did nothing, destroying the rocks neither. In any case well balanced, fun to fly and fight - good job :)

Turn of the Tide by Polyethyleneglykol 2021-05-17T21:54:20Z ♥ 2

I really like the concept and it's so ambitious for a jam game. That it works pretty well is an achievement in itself, i was surprised to see all be simulated smoothly. It looks very appealing to me and the music carries it well to keep the mood up and focussed.

You got a lot of feedback already, so i'll just make a suggestion, maybe for next time: A playable tutorial would fit really well here. The game is complex and has many different concepts which have to be taught. So maybe the player would start on a small bit of the map, zoomed in an one commando and control him to do simple things like shoot an antenna. Then maybe get into a car and drive to the next part, where he plants a bomb and sees a truck destroyed. Then the game opens up more and reveals the two teams, although it has to be clear where the player belongs to (strong colors maybe?). Doesn't really matter, but it's always great if the game can teach concept by concept and gradually open up, especially if it is a deep game like yours.

Great job, that's such a cool entry, and really unique.

Marbellion by acronaut 2021-05-17T18:36:59Z ♥ 1

That was really trippy, i felt pretty sucked in and intrigued. A had a bit of tension, as if something else was about to happen. I think it was a bit unsettling to hear the robotic announcer talking about nomnoms, a very good "clash". The ambience did the rest i think.

The look was fantastic, obviously. The rolling felt exactly right for this type of game, controllable but heavy. The jump was really difficult, i'm not sure if it has the same movement as the rolling, but for the jump it felt to swift and so high that it was difficult to judge correctly. Seeing the epic size of the level was impressive, but also a bit disheartening in the sense of "wait, i need to collect ALL of these?". But i didn't need to, i quickly understood, and thus did my 48 like a proper nomnom collector. I liked the ortographic camera more, just a cool look.

On the technical side, the camera move was extremely sensitive for me, like making a whole rotation when moving the mouse half a centimeter. I also got the mouse stuck at the side of the window so i couldn't rotate more into that direction - i'm sure unity has a setting to keep the mouse "stuck" in the center and only registering the theoretical movement. The audio distortion on camera movement was really cool.

Overall, great job, trippy and beautiful! I do wonder though, if the level holds more secrets. It would be a perfect fit to deliver a (possibly dark) twist at some point.

Dig Deeper by ursagames 2021-05-16T10:35:49Z ♥ 1

Hey Ursa :) It's always impressive to see a 3D game especially in compo. It was a bit dark for me, but not undiscernably dark. I liked the setup of having a ship and needing to leave it to gather resources. It was intuitive enough to learn what to do and how without getting stuck. The only misconception on my part was, that i expected i could dig into the ground manually, but that was quickly resolved once i understood the flies are enemies. Exploring the caverns was an intruiging moment, especially as i realized i have to find my way back and got no navigational help (which is a big plus). Later i didn't go into the caverns though, as there were many enemies close enough. It's also very impressive that you put in a full inventory system with equipment! I wonder though if that was a bit feature creep. So overall i think you started a very interesting game here, not quite finished but with potential.

A few things that could be improved/fixed: * close the menu with the same button that opens it (tab) * i had 3 stacks of 3 big drops, oh which i put two into the shredder. The shredder still depicted only 3 drops, although i expected 6. After closing and opening the shredder again, it still showed 3 drops.

On expansion, what would be interesting to me: * have a time limit per level, so that you have to make quick decisions whether to venture deeper into the caverns or go back and play it safe (time shouldn't progress inside the ship though) * gradually change visuals and mood when going down, from a light friendly cave at the start to the depths of hell later on

PS: thank you again for playing one of our games! Dome Romantik this time. We always enjoy watching you play :) You probably don't remember it all because you play so many games each time, but you played nearly all of our ludum dare entries (10 so far, starting 4 years ago), starting with the hamster game with the surprise sex scene :D

MINOTOAD by MarkoPoloDev 2021-05-11T11:31:11Z ♥ 1

i have no idea what to do :( 1.png

Greenception by AVAVT 2021-04-28T21:28:09Z ♥ 4

Love the idea and i think it's great you revisited that tree theme. It is something beautiful to reverse this desert into a lush green space, i think this could be great as a relaxing game just about "meeting" different plants and simple but nice work.

The groundworks are also laid here, as the graphics are very nice with the beautiful trees and them moving in the wind, along to the calm and friendly music. What's a bit lacking to me is the gene feature. I can understand the trees have different needs, but i'm missing a way to satisfy this. For example, i'd like to see areas that are drier or wetter, hotter or colder, more or less fertile, so i can have a "plan". The seeds also felt a bit random, as in harvesting a mushroom and getting 3 types of different trees out of it. I opted to just harvest everything and replant, which worked well but was a waste for the cool genetic system. Ah, and i'm missing a hotkey for plant/plant all.

The idea is really good and the groundworks are there. If you manage to make the genetics somewhat predicatable and find room to give them meaning, this could be a great game. Another path could be to strip the genetics from explicit display and focus on building something nice - i don't think there is a gardening game yet, but i'd love to see one. Congratulations on finishing and for daring something new and complex!

Holey Hell by managore 2021-04-27T19:39:28Z ♥ 2

Above all, it's very technically impressive to me, as i have no idea how you'd do this. It would be cool to see a little tutorial tweet, as with the procgen of Adrenaline.

Gameplay is short and sweet, controls feel great, visuals and sound are top, polish is next level, but you already know that. I didn't understand why i died one time, until i realized the white bottom part in the red area is not a rendering issue, but a hazard (as indicated by the white color, but i only realized that retrospectively). From the gifs i also thought it was a graphical error. Just a side note.

Magic Frontier by Firebelley 2021-04-27T19:26:36Z ♥ 2

Very well rounded, fun game. It was impressive that you kept it fun without expanding the mechanics, so the levels felt varied with different challenges. I also felt smart from time to time, finding a solution that had a good amount of coins more available. I also appreciate the little details, with animations everywhere, even the UI. Well done!

Doctor Shrink by Flaterectomy 2021-04-27T14:47:48Z ♥ 5

Phew, just finished, though one sphincter remained unentered, god forbid!

I love the idea and the art. Deeper and deepter into buttholes will never be not funny, fart sound and all. This is what kept me going! The gameplay was good enough for me wanting to finish it. I liked the general mechanic of shrinking a lot, and the initial "cutscene" was extremely cool with voice acting. I just went back to watch it a second time, only now getting the deeper joke :D

I also have some points that troubled me * platforming mechanics didn't feel good - getting those right is hugely difficult in a jam. For example, i frustratingly died 5 times on a column (1 tile with 1 spike adjacent) where my jump wouldn't execute. I was standing on the edge ok, but apparently too far into the space. I'm also missing coyote time. * it's a bit long - i've seen all mechanics after 2 minutes, but play 10 more of the same thing. Like, shrinking to go through tight spaces quickly is fun, but not 10 times in a similar fashion * the wobble. I can understand if the game needed more juice, but the wobble wasn't a good solution for me, as it made the focus on the gameplay elements a bit unpleasant * the camera. There was always a little jump when changig size, and the switch between changing directions is very intense for something i might do mid flight multiple times. Together with the wobble it was difficult to follow visually.

There were some technical issues like tiles not fitting or sprites missing the transparent part, but i didn't mind that at all.

What i really liked is that you put the plates with the right controls at the right places, so the mechanics were always clear. I was also very thankful for the checkpoint system.

Good job on the game, i love the graphics and the humor!

Logistics Boy by Dis0rder 2021-04-27T14:08:51Z ♥ 2

Amazingly captures the feeling of those old games. It's amazing that you went so far to animate the hardware and fingers too, really sells it. The game is surprisingly good, an actual challenge with a good ramp up and always staying fair. I really liked that the challenge was a different one for the second stage, where i also very much felt the old "push this button as fast as you can" mode. The music ramp up was also very cool, a nice surprise. It was a great decision to not have the player timed to the ingame clock. I quit at the submarine stage - a very authentic reminder of times when we perceived unfairness differently.

Despite being seemingly simple, one of the most fun games i played in this jam.

Super cool! :)

Push Stack by stevenjmiller 2021-04-27T13:50:06Z ♥ 1

I'm being honest here, i think i couldn't quite grasp how it worked and got stuck on level 5. I tend to study the behaviour and formulate rules in my head, instead of reading rules and trying to extrapolate the behaviour. So i only fly over the rules - this might be stupid, but that's how my brain likes to work. This felt a bit problematic, because i had little room to do so. On Level 4 i learned that boxes with the same index are connected by virtual undo. What remained unclear is, why the movement direction has a number - i'd expect it plays a role, but i couldn't find any mechanic. On level 5 i wasn't able to produce any type of "interconnection via virtual undo", but i expect that i need it there (as this is the main mechanic and level 4 already used it). I couldn't find any combination of movement or multiple box pushes that "did" something.

I went back to check the rules, but didn't find anything new or contradictory, so i guess i am missing something.

Fallen Shovel by silkworm_sweatshop 2021-04-27T12:20:00Z ♥ 1

Really nice mechanics, being able to destroy the terrain but in a very controlled and limited fashion, that can also have drawbacks (jumping into enemies up high), felt really novel. The soundtrack und visuals are top notch, really well polished. The only gripe i have which makes it difficult to play for me is that the window is not resizable. Insert first world problem her, about big and fancy monitors. 1.png If you look closely, in the center of this image you can see the game :D

Far Side of the Mirror by DDRKirbyISQ 2021-04-27T12:12:46Z ♥ 1

That was really strange and wholesome, i really like it. The people were pretty creepy with their one eye that stares judgingly at you if you run. Shoutout to my man Leopold, loved those guys and their rhymes. The dance was really enjoyable, the maze i didn't like too much, but that took nothing away from the story.

I'm really not big on story heavy games, so it speaks for this one that i finished it :)

Deepest Sword by Strega 2021-04-27T11:52:01Z ♥ 1

That was really interesting, a great mechanic and presentation. Penetrating the dragon was strangely erotic. I also had to learn that i should be satisfied with an average sized sword, i had a lot of trouble handling the 4 incher (or whatever that measurement is). I got really frustrated with the longer one - reminded me a bit of getting over it, which is not something i enjoy, so it won't be held against your game. In that regard, i think the controls find a good balance of being slightly awkward, so that the challenge arises from the execution (like in the bennet foddy game).

Awesome job! I'm sure i'll see this on randomize user :D

PS: i had a little technical problem where the game slowed down heavily and the sped up, throwing me off cliffs. Not sure if it was my browser or systems fault. Oh, and the music was pretty silent.

Infini-Digger by theArchitect 2021-04-27T11:33:13Z ♥ 1

palette_slso8-32x.png

I think i'm stuck here. The tutorial is really overwhelming, i don't quite get what happens (like the number on the top left going from 800+ to 50 over one layer.

The mechanics seem interesting and well thought trough, just the hurdle of getting into it is really high. My suggestion would be to have no explicit tutorial, but start the first level with only one element, like the digger. Then have one level where the digger needs to be really applied, then go to the next level with the next element.

Other than that, would mouse controls be an option? The controls with both arrows and wasd seem a bit complex, and i didn't understand if my movement itself was important.

Congratulations for finishing, and a lot of respect for tackling such a complex game!

LD47 — Stuck in a loop (10)

Run, Forest! Run! by mrbandler 2020-10-13T19:09:50Z ♥ 2

I really like the idea! Looping around in rooms like that is a perfect fit for the theme, reminds me a bit of that forest area in the original zelda game. Athmosphere is also great, pretty spooky. I didn't figure out what to do, i stumbled around and tried to press e everywhere and got myself caught by the ghost, though the text was quite confusing (i did outrun it?). After reading the comments i managed to reach the first ending room. I'm not sure if there is any logic to where to go, or if it is trial and error - in any case i trialed and errord my way to the second ending room :D

I tried to find a pattern for example if certain sounds are played on the right or wrong path, or to see if the movement of the ghosts mean something, but i didn't find any. I really appreciated the torches helping me out there. From a technical point of view everything worked fine, my only issue was that the sound was pretty low volume even when turning it up fully, and the font was tiny (but readable) on my 3440x1440 screen.

Overall, a really nice game!

Imperial Eggnog Incorporated by Blue Pin Studio 2020-10-11T09:50:29Z ♥ 1

Really good game! It might be the first where i followed the tutorial, as it was well presented and the narration was really cool. The setup is right up my alley, being a papers please fan. I love the feeling of getting to know the products, not even having to check anything because i already know what's wrong (just the same feeling i went for in Gorilla Taxi, with knowing the streets without having to check the map - thank you for playing :D ).

I love machines like that, though i first thought of it as a nuisance to do it every time. But i could quickly learn when to use downtime to authenticate, which felt really good, being efficient.

I only have one thing i think would make an improvment. In the beginning, the CEO tells me to "not go overboard with it". I think it would be good to only deny a sample if more than one thing was wrong, so it will stay a bit more challenging. Maybe this could also come as a second day event like "hey you did great, but 80% denied will ruin us. How about only denying when 2 or more criteria are wrong?". Or just vary the criteria in general, as in papers please - "we don't care about too little salt today".

Oh, what also just came to mind: Deciding to allow the bad samples is easy, no dilemma yet - because my boss tells me to, there is no big harm in it and it will actually harm the product that is made intentionally bad, which is good. I assume you go for something similar as in papers please, so the dilemma could be worked on.

Overall, a really good game that feels very polished and complete, and actually is fun to play :)

Extended Loop Green by Voidsay 2020-10-10T19:24:25Z ♥ 4

Did you ever hear the tragedy of Mouse, the very sensitive? You did in this comment section, but nvm, it was playable, i was driving the train like a pro. There was one moment when i looked out in front, seeing if there would be anything strange coming up. There wasn't, but it's a tell that the setting is kind of eerie and scary, driving the train alone, with no people around. Kind of like a circle of hell, having to drive that train over and over, always in that loop, without any human or interaction at all, only indifferent machine. But driving a train in an unusual setup is kind of interesting, i think you can build on that.

Oh and i left the train at the wrong end at first, but i couldn't get back on the station or train. I thought about walking the tunnels, but was too lazy to do so, just as in real life.

Save The Prince by AVAVT 2020-10-09T10:29:10Z ♥ 5

Really cool, surprising game. I love the pixel art, as always! I missed the sound, i think it could really have added a lot to the game feel. At first i thought it was very simple - the armies fight automatically and i only roll dice. But then i figured i can go backward and try to collect good tiles, so a lot of depth was added. Is there a limit to the days? I made it to day 3, but my army was maxed out and overwhelmed everyone :D

Isometric arrows are a bit difficult on the first attempt, but i got used to it quickly. At first i thought i'd have to line up the units to fight the ideal opponent, but i understood this is not the case.

I think it would be great if there was a bit more tactical depth to the fights. The stat system is good, but i think it would work even better without it, as it is difficult to judge what the numbers will result in (and i guess difficult to balance too). What is easy to understand are the different roles of the units - maybe this could be used for tactics, setting up the army on a 2d map and let them fight automatically then. Something like that, i don't know :D

Overall, a really nice und quite unique game. I love that this is different than the other games that present you with a literal circle as a loop.

Ticket to Loop by Rost 2020-10-09T09:14:16Z ♥ 2

Haha, it was really cool getting very powerful - with 10 wagons i just blasted all skeletons. They never had a chance! Very fun!

Singularity by nsadie 2020-10-09T07:40:28Z ♥ 2

That was really good, a great concept well executed. It feels like this would also make an amazing boardgame. At one point i thought i outsmarted it, being half way across with the enemy stuck back in the hole. But eventually he overtook me, when i had to go backwards. So good! What really shines is the need to think about the cards left for the enemy, really great!

When reading the comments it seemed like i was playing an post-jam version in the browser. I think it would be good to mark it as such and indicate what changed, as a little sidenote.

Knights of the Holy Loop by RenD 2020-10-09T07:22:11Z ♥ 1

I love the game! It immediately sets a great mood, the music is fantastic. The art is great, well made, diverse characters. The gameplay idea is also great. The content amount feels impressive, but it seems really unfinished and not really tested from a gameplay perspective. I think it would make a great game if there were some points addressed: * map does not offer choice, i always get symmetrical maps with the exact same tiles * Runs are vastly different in easyness. On the first i got the shield guy and arrived with 15 hp at the boss, no chance to heal. The second run, i got the reverse girl, which felt 10x stronger. * I'm not sure if there are combos, or what they do. On the boss the damage stacked up heavily, but only there - not sure why * the boss gives so much money you can buy all heroes that will ever come * unlimited amount of heroes circle - probably not intended * the targetting is difficult as it resets with every hero

I only write this because i really like the game, it was really cool, fun experience nonetheless. Well done!

Looper by Shortbread 2020-10-09T07:00:57Z ♥ 1

Really good game, feels so polished and complete. It was quite challenging to press the right direction, especially after things started to rotate, but always felt doable. I loved the music, felt kind of procedural :)

Za Loopo! by NarRenArr 2020-10-08T15:05:26Z ♥ 1

I did it, i won and saved the....gays? It was easy to understand the game. I didn't need the slide. I couldn't reach some ballons very far up, not sure if i just wasn't quick enough or if it is possible.

Plasma by Hakro 2020-10-07T07:20:52Z ♥ 1

Really cool game! It was nice that i had a moment in the beginning to understand what i can do, before the enemies came. I jumped right into the game, skipping the help. I figured out what to do with the astronauts after running out of bullets - initially i wondered what i could do with the sparkles and tried to click on it, but assumend it was just decoration. But then i got it and a bit later also understood i can bounce the astronauts back, really clever design! So overall, the mechanics are "discoverable" even without any help. It was fun to play, though i feel i was pretty bad at it :D

Just some things that could change, from my point of view: * personally, i'd place the help screen in front of the game, not as an option. I'd only write a single sentence per item, the most important thing to grasp. To me, it is something along "use astronauts to recover plasma, bounce the astronauts back with the cannon, astronaut count are limited". That's it, i think everyone will automatically know to shoot the enemies. Really good that you added the control info in a non intrusive way into the game screen! * the turret having a slight acceleration on start could help making fine adjustments * maybe a minimal regeneration of astronauts, only kicking in when few are left and floating, so you never feel like you are in an unwinnable state

Overall, really good entry with a surpising and very well working mechanic :)

LD46 — Keep it alive (13)

Bro Loving: Keep the Bromance Alive by panoramix360 2020-05-04T20:09:28Z ♥ 3

This was hilarious! And that soul crushing moment when your beautiful stack of pancakes flips over and you bang a mostly empty plate into your head.

Pet Protecc TD by Ithildin 2020-05-04T19:55:14Z ♥ 1

I really enjoyed your game, it was fun! I like the contradicting goals of feeding the guy and using food to buy turrets. Two points could probably be improved, as in give the players a few seconds to look at the map, or let the player start the waves on button press. When many turrets were shooting, the all sounds played and it tended to get quite loud - difficult to solve i guess. In any case it was fun and i also like the style, simple but endearing. Nice work :)

Birdie Burglars by DDRKirbyISQ 2020-05-04T16:19:37Z ♥ 1

Such a round and complete entry! The animations are hilarious, the setting is fun and the attention to detail is great (telegraphing targets, colored aiming circle, screen transitions). I really appreciate the effort to make each level distinct with own music and colors. It was slightly on the easy side for me, so the levels felt a bit long in playtime. Overall great entry, very very few games have this level of "finished" :D

Mr. Cheesy by SAVVU 2020-05-04T16:06:58Z ♥ 1

The pasta plate made me really laugh, very funny! The whole game has a really nice old school vibe, like a NES game soundtrack wise, very cool. I also like that you went with that perspective, not straight up to down or left to right, refreshing. Of course the game itself is also fun :D

Piรน, a bird song by Ekilibr 2020-05-04T16:02:10Z ♥ 1

Wow, the bird animation is so smooth and satysfying, you made flying so relaxing and beautiful. The soundscape is great, tonally plays together so well with the flying and art, very well rounded. The power ups motivated to push through the game and i finished it. I was very thankful for me not dying on hitting a wall and for the last indicator pointing me to the end :) Great job!

Firekeeper by thomas-olsson 2020-04-28T21:03:07Z ♥ 2

Really cool game! The aesthetics are great, the lighting mechanic is very interesting, intriguing what is waiting in the darkness. I think you played well with that, already setting this up in the beginning. The power progression felt amazing! I also enjoyed very much that it was not too hard and about making the player lose the game, instead giving a nice yet challenging experience. It was also very clear in what and how to do, i didn't read anything beforehand. Great game, my personal favorite so far!

If fireball discussion is rolling, just as an idea: The "rush" comes from leaving the fire and the kick attack gets less useful with the great fireballs. Fireballs are great to use, i wouldn't diminish those. But the magician enemies (or some other type) could repel or absorb the fireballs, necessitating a kick approach. Would help the kick usefulness and be another reason to leave the center, as tacitcal decision. The kick could also be stronger, one-hitting the medium guys (maybe just after one of the upgrades).

Space Ship E.V.E by silkworm_sweatshop 2020-04-28T14:11:41Z ♥ 1

As usual, very well delivered narative! Moody presentation and well written, it tells a beautiful little story. Gameplay is more of a filler to the story, but i'm fine with that. Only issue i had was the camera movement. On the bottom and left it only moved on the very border, right and top it moved earlier. This was a problem when aiming at asteroids - i place my the cursor on them but shortly before i get there, the camera moves and with it the cursor. It seemed to me i could not "fail" the game, which was very reassuring and made it more relaxing - otherwise the fear of losing and having to start over would have put more focus on the mechanics. But this way, it was really story driven. I like it :)

food dish empty by jackcaunter 2020-04-25T08:51:19Z ♥ 0

Haha, this is really goofy. The music and the cat with its serious face make it very likable to me. Giving every ball i met a punch while walking by delivered on that cat feeling quite good. I have a german keyboard - there, the y and z keys are switched (QWERTZ). Z and X as controls do not work together there nicely ;)

Missing Pieces by Abu Sabiq Mahdi 2020-04-25T08:42:36Z ♥ 2

That was such a nice, wholesome experience. The art, music and gameplay work together really well, very coherent. It also feels quite polished with these smooth animations and a scene tying the levels together. I went in blind and it was a very pleasant surprise that the second level did something completely different. Great job!

Busy Bee Business by HuvaaKoodia 2020-04-24T13:09:08Z ♥ 3

The art looks really nice, a beatiful style and pretty unique. The sounds were pleasant, very tranquil. Controls were a bit unusual, but after reading up on it, it made sense and was well controlable. The only issue i had was that it did not fit my screen. Im running at 3440x1440 with 150% size on Windows 10. Fullscreen Button on itch would be nice for that. It looks like you used Godot, just in case you don't know about that: If you don't want your canvas to resize, you can modify the stretch settings under project setting -> display -> window -> stretch. Overall very good and polished :)

Roho - immortality of a deer stalker by stuembi 2020-04-23T19:11:10Z ♥ 2

I really like the style of the game. It looks well rounded art wise, and you really made it feel alive with the animations. Maybe as a suggestiont, the crystal economy was not totally clear for me - i mean if some crystals are worth more. At first it was a bit disheartening in the sense of "ok, now i have to shoot these little guys 100 times?", but i was quickly up in gems, so probably the bigger ones give more. Maybe you could express this more easily by just having crystals that are worth one, but dropping 5 if appropriate? Would be visually very clear, without needing to double check the counter. And it looks nice, big loot :D Overall, really good. Reminded me a bit of Sword&Sworcery artwise, and the great watership down movie.

ALPHA PAPA ECHO by jamesterjim 2020-04-23T09:26:55Z ♥ 2

That was fun, really pleasant atmosphere and the shooting was quite satisfying, with the dispersion and sound. Controls were a bit fast turning, i'd love mouse support. I love the idea that you protect the ape instead of shooting it. The city had a nice building variety and layout, i really like it.

Sunlit by palsina 2020-04-22T13:12:39Z ♥ 2

I love it, it is really beautiful, zen like. The styling of the title is really clever, made me smile. The mechanics are very cool and innovative. The decision process to cut a bad branch or leave it so you can expand later was very engaging, feels really like sculpting a bonsai. Well done :)

LD44 — Your life is currency (11)

Knit Worth by ColeSlaughter 2019-05-05T08:58:57Z ♥ 4

omg, those images flashing behind grannies eyes are the funniest thing i've seen in some time, that's so clever. Poor granny, she has seen some shit! The graphics of the intro are outstanding, really great style. The gameplay was good, the only thing i had trouble with was first recognizing i shouldn't hit red synapses and stopping on blue ones when they change, i didn't see the change telegraphed. I'd have loved an outro scene like the intro, it was so cool. Great entry, good job!

Pay Me in Blood by casperj 2019-05-04T16:34:35Z ♥ 1

Clever idea, mood is also pretty good. I liked the suffering look on the blobs face, really had something sacrificial. The difficulty spike for level 3 was really heavy! Great entry, really something original!

This is your life now by reuno 2019-05-04T11:55:45Z ♥ 0

Really good entry, one of the best i played so far! I feel like the movement snd scrolling really conveyed a sense of moving on (in life). Each stage had its own mood graphics wise, which kept it fresh for me. I saw it on randomize user first, i like the choices and how they interacted, or reacted to the passing of time.

Slavers Market by Ranzor 2019-05-03T22:32:16Z ♥ 1

I liked the graphics and the roman slave setting is always cool. Reminded me a bit of the game "domina", which is awesome. I wasn't really sure how time would pass, if it was just real time or time i visited the market. There could also be a bit morde differentiation on the 3 attributes, they felt pretty similar.

Good job finishing, i know how stressing it can be if you run out of time!

Beyond the Slot by Beebo Studios 2019-05-03T22:02:58Z ♥ 2

Oh man, so many puns :D I love the humor and the intro, it was totally unexpected. Press A for Abraham!!! I got all polished up, but it took 25 pennies multiple times i think. Shiny and new, i battled all foes. I fondly remember the candy dispenser that creamed i'll never get past him, while i was running past him. You need to improve on the combat though, i was never quite sure if i hit an enemy or if he hit me, i only judged by looking at the penny meter. Love the humor!

Dear Substance of Kin by Deconstructeam 2019-05-03T21:35:32Z ♥ 1

This is awesome. I saw it first on randomize user, it clearly is one another level. The lore seems so interesting and deep, this has so much potential. The graphics are amazing, the sound and music are sooo moody and fit perfectly. The dialogue convey something special, it really feels amazingly fresh and interesting. The humans are fals and very truthful at the same time, in awe of a god like creature that can fulfill their deepest wish easily, still at a great cost. Being humans, they naturally lie at first, but quickly yield to their desire to get something great. The setup for something amazing is done.

The other side of that: The gameplay. Until leaving the town and getting an explanation from an encounter, i had no idea i was cancelling lines on peoples backs. I had no idea i needed to move slowly with my finger. I quickly understood i needed to dip in the blood, but my intuition was to trace the lines and move fast, but this didn't really work. I basically cancelled all lines of all people. This seemed to be of no consequence at all.

I'm pretty critical with my ratings, but i can easily say that your games got the most 5 star ratings out of any game i played in 7 ludum dares. Not for fun or humor, but for everything else. I think your game is not a classically "fun" game, but fullfils it's purpose 100%. Humor should be an opt-out, i don't think it's supposed to be funny. But it feels so deep and very human, i think it is the opposite of light hearted, even scaring some people (in the most positive way).

Escape from Hell by Becher 2019-05-03T20:45:42Z ♥ 0

Maybe i'm stupid, but i can't leave the area where i died after i got one-hit. I assume the instant death is intentional, as the game goes on. I floatet everyhwere and pressed space, but nothing happened. What should i do?

Grim Adventures by ursagames 2019-05-03T19:44:44Z ♥ 2

Cool game, i really liked the "twist" of going into the door and reaping kind of my own soul. The mechanics were very clearly introduced, and i immediately understood everything. The attacks and checkpoints were clearly telegraphed, so it this was very clear to play, no question marks. It was a bit disheartening to see that i need 1000s of souls, while i only had 20 or so from my 2 enemies. I then moved to the upper right section, where i move across narrow ledges. This was fun, but at a lot of the challenge came out of the fixed camera. I quit when i finished the 2 doors at the end, and didn't really want to walk all the way back. I felt like "i solved this challenge and now got my reward" - it'd have been awesome if could've teleported back to the center to spend the souls.

And, thank you so much for playing Fluffensnuff! You are one of the few players to finish it completely. It's always fun to watch you play and you did actually uncover a bug with the highscore: at one point you restarted the level when it was already solved. This offset the level counter for the highscore by one, which you already figured out in the stream. The level design was pretty fast actually, maybe 5 hours in total. You were right, we started with the mouse only, having the basic mechanic running after 4 hours, and the first 7 levels done on day one. This was also a great learning, it just helps sooo much if you can play the game on day one and iterate on content, expanding from there.

Necromarket by Flaterectomy 2019-05-01T12:11:28Z ♥ 3

Phew, not sure where to start!

The graphics and music are amazing, feels way ahead of jam level quality. Humor is a difficult thing, i was astonished by how well you did it, it is genuinely funny - also something that maybe 5% of the humoristic jam games achieve. The dialogues are so good! The concept is very cool, a shop is always nice and the aging shopowner makes it immediately interesting. The crafting seems very deep. The sprites are top notch...considering you did it for 3 direction in top down is insane. In general, the scope is insane. And that shows a little in the gameplay.

I'll write some stuff i felt during playing. It might sound harsh at times, but only because i'm already invested in your game and would love for it to continue and improve. Personally, direct constructive citicism works best for me, jam feedback tends to be "nicified" - i won't do that here, so i hope you are not offended. I guess most of the stuff i write is already clear to you (because it's not lack of knowledge or skill, but lack of time due to scope), but nonetheless, here it comes: - the clipping does not feel very good. I sometimes got stuck, or passed through objects i think i couldn't pass. The movement feels good otherwise. - the placement does not work well for me. Most of the time i needed 3 attempt to deliver an item to a customer, i was always standing below. Same holds for the placement of items in the crafting slot. I often misplaced them. I think there needs to be some feedback if the current position is valid for placing an object, both visual and sound. The "hitboxes" might need adjustment, but maybe the placement feedback will already be enough. - i was not sure how to trigger the crafting process. It seemed like it would go off after 2 seconds if i stand near the area. But sometimes this was not intentional, as i was just reading the recipes. But i got it after some time. - the recipe display is both tedious and stressing. The paging introduces waits for the right page, and also a stressed feeling when looking at something new. The switching should not happen. In the beginning, i don't know any recipes, but there are a ton. So i end up running around and placing items on the crafter to see the recipes. This is tedious and not so fun, there is enough running around with the other tasks. I think it would be better if the recipes for an item are shown in a little book, when standing in front of them. But i get why you did it that way. - the aging was not 100% clear initially. I thought i needed to be the oldest man to age down, so i only tried very late to age down when being a man in my 50s or so. It worked, but i did not understand it from the recipe. I think there needs to be a way to display this in the recipe. I didn't know i could agoe down with chicks through all stages, because the aging tuotrial didn't trigger for me. - there are some gameplay bugs. I aged to young boy through the 2 blue potions, but they were not removed in the process. I was able to age down again with them, and they got removed on the second try. In one run, no guests came in the first day. I only noticed on my second playthrough, that i got a tutorial for crafting the special bow. Didn't get one on the first run. I think it might have happened because i already aged down by accident. Customers were completely different, nor sure if it is randomized or something went wrong. On my second run, i got like 40 customers - not sure if this is also intended :D - the progression is a bit unclear. I used all my herbs on the second day, making tons of the same stuff. Then needed to skip most remaining days because i had no herbs. I could not foresee this. - gold seems irrelevant. What's the point of selling anything :D

Never wrote such a long feedback, which only means one thing: I love your game! The best rated game for me so far :)

ps: omg the ending :D :D :D

Seed. by AVAVT 2019-05-01T11:22:21Z ♥ 2

Very beautiful game, i love the graphics and the music fits perfectly. I was not really able to develop a good strategy, i mostly just spammed trees. THe only thing i tried is to place the self-repeating trees farther back. 3600 AD my last tree fell. In the progression, it started very flow but the i got many tree types rapidly, with little time to read. Maybe you could introduce new tree types with an event popup and explain them there while pausing? Keyboard shortcuts would be amazing for this - if you implement them, i'll try again :D Really good game, it's also cool to watch the little guys go to work :D

ah, had to try one more time anyway, made it to 4400 :D

Grand Theft Life by silkworm_sweatshop 2019-05-01T10:29:27Z ♥ 1

Looks very interesting, i like the style. I couldn't progress very far. With 17 i got kicked out of school, but was too young to do anything else, like entering the university. Is it a bug?

LD43 — Sacrifices must be made (9)

Consilium - A history of life and choices by Gaming Night 2018-12-10T20:26:11Z ♥ 1

I love the asthetics! It is very pleasant to look at and hear. Maybe i didn't understand all details, but it seems very thin gameplay wise. But this is also fine for, in the sense of being an experience more than a game. Good work!

I don't wanna die by Eduard Xue 2018-12-10T19:16:55Z ♥ 0

Visual and audio are top notch! Gameplay wise, it was kind of cumbersome to pick up cards. I wanted to sacrifice someone, but when i placed the card it said that the zombies are not here yet. Then i picked one again and tried to place it on the zombies, but they were already close and so i died. The delay in pickup is a bit frustrating to me, i died sooo often. An indicator that my drag position is actually valid would be great. Good work overall! :)

Puzzle Kids by jsmars 2018-12-10T19:08:38Z ♥ 2

Such great visuals, the puzzles are really beautiful. Also an impressive amount for such a short time. I played it solo. Regarding theme or gameplay, i did not see the sacrificing part. I just puzzled and it went fine, though i once accidentally burned a piece. I also like how the UI integrated seamless with the game. Very good entry! :)

The March Of The Blobs by joqlepecheur 2018-12-09T23:13:43Z ♥ 1

Perfect game! There are too few lemming games and you managed to make it still feel fresh. Great work, especially as compo entry.

LD43 Journey by WegPast 2018-12-09T19:27:51Z ♥ 1

Maybe it was because i skipped the intro (way too long, sorry!), but i have very little idea if there is any difference between the guys. The gameplay works pretty good, it is also fun to speed around. I think it might be a bit too long, with too many crystals needed. I definitely like the graphics, i'm a sucker for cross cuts of anything :D

I think the setup is pretty good, maybe you can expand a bit on the gameplay, make it a tough choice and have a feeling about needing to sacrifice. Overall, good entry :)

The Cave God by pranjalbisht 2018-12-09T19:16:58Z ♥ 1

Before i write anything, i want to say i really like it, especially the graphics. It feels round and pleasant, very good job. For me, feedback is most valuable regarding improvements, so i'll just write some stuff from a player perspective regarding gameplay. The game is a bit too hard for me. I died about every 20s, without really being able to tell if i could make it, while going for the item i though was closest. Sometimes items are placed on each other, so that makes picking them difficult and i sometimes only brought poop back :D After dieing so many times, the dialogue (while entertaining) is a hinderance, because i read it before already. The reset to 0 is a bit harsh, especially if i play not extremely careful. I would have expected to replenish my light on the light source in the dark, but it either did not replenish it, or it was not enough - in any case, i died when tring to go back from a light.

The graphics are fantastic, i really like it. Especially animations and mood/colors are great. The music is fitting and pleasant. I think a sound effect that indicates the smallness of the light could have been cool, or muffle the music when it gets dark - something like that.

Overall, very good entry :)

Metamorphosis by silkworm_sweatshop 2018-12-09T19:04:49Z ♥ 1

Very well done! The graphics are great, especially the fluent animations. I also like how you got good quality effects for basically everything, as well as sound and music. So, really impressive amount of game behind it and it feels very complete. At first i thought it would be like the old "Snake: Rattle and Roll" for the NES, so it took me a bit to realize i would only grow in a super mario fashion - i tried to eat a lot of greens first. The twist is fantastic, really rounds it well. Great job, as usual ;)

Fix by harark 2018-12-09T18:54:10Z ♥ 1

It was not immediately clear what to do, but i could understand it all after a minute. I really enjoyed the mood brought by the music and had the incentive to invest in it. From what i understood, some upgrades are only cosmetic - this is interesting in some way, but they are not really an option when i could have a double jump instead. The invest screen was a bit confusing first, as i could not figure out how to leave, but i eventually found it. What i really like is the idea of sacrificing graphics or mood for gameplay reasons. It would be interesting if this will lead players to go for cosmetics too. I got no understanding how the dragon works - i think it will eventually end the game if i do not feed the coins. But i can't see when this will happen, so i have no sense of how urgent it is.

Overall, i really like it, it was very pleasant :)

Escape from Arex by Hare Software 2018-12-05T18:53:26Z ♥ 1

Hi there! I really like the graphics and writing/intro of the game. The shooting also feels really good. The last few weapon upgrades did not really feel better than the shotgun, it would be great for a strong progression. In the end i traded for a pretty bad weapon i fear and had to face the boss with half my life - died 20 times, but finally managed to off him :D

I like that you offer a bigger screen resolution, i'm running on 3440x1440. The only thing that does not translate well are the speech popups, but i could still read them. s1.png

I like it, good job :) (and also, thanks so much for playing our game :D)

LD42 — Running out of space (20)

Personal Space by ursagames 2018-09-04T19:08:38Z ♥ 1

Very clever spin on the theme! The controls feel really good (played with mouse and keyboard) and i also like the graphics. The people really have some character, i love the faces. I also like the attention to detail, as i cannot ask stuff i do not know about yet. Good entry, especially for compo :)

Tiny Kingdom Builder by RenD 2018-09-01T08:21:38Z ♥ 1

Wow, extremely polished and complete entry. I love when you can see how much thought and time also went into the screens that are not the main gameplay screen. The gameplay was very engaging, and after i read the complete tutorial before my second try, i also had a ton of fun. It#s a great challenge, cotrasting the time against putting pieces well. A lot of respect for doing all aspects yourself, also on this very high level of quality. Overall, a fantastic entry, the best i have seen! What's the highest score right now? :D 6.png

Mindblocked by volando 2018-08-29T17:51:23Z ♥ 1

This was sooo good! Familiar concept, but impressive polish and so much content. Music is well chosen and the difficulty also felt really good. I played until i got kind of stuck, being sent back into myself. Overall, top game!

Deposition by vede 2018-08-29T17:44:04Z ♥ 0

The layout seems to be a bit messed up, or is this intended? 3.png

I was really confused on what to do, until i finally realized that there is a lot of setup dialogue. I love the style and the typewriter sounds are extremely satisfying.

Get Off My Lawn by silkworm_sweatshop 2018-08-29T17:37:40Z ♥ 1

Very charming game, i really like the idea and the challenge. Gameplay wise it works well for me and it was fun being that angry bean. The enemies also had a nice variety. Graphics and music are really good too!

Pizza Defender by Sloyd 2018-08-29T17:21:12Z ♥ 1

Cool game, the graphics are really great. I love the enemies especially. I think the other guys already said everything i can offer - sound would be great, with a better "i hit that guy" feel, maybe little tomato particle effects. Pacing could use a little speedup for my taste. But of course, for a compo it's ambitious and what you have is really good!

Corrupt Space by jmswrnr 2018-08-24T20:28:26Z ♥ 0

This game sent shivers across my skin. Reminded me of PT. I was kind of stuck in an eternal loop, button press did not seem to do anything. I love the lighting model, i always wanted to do something like that. Is it a unity built in feature, or are you using anything else? A separate tool to create a normal map? In any case, a really cool entry!

Space Opera by t-mw 2018-08-24T20:13:10Z ♥ 1

Concept is pretty cool! The sounds are good and do not become annoying. I had trouble figuring out how it works, a little tutorial section would have helped - but i finally did and then could really play around. I played until 5 colors. Really cool game, top value for innovation!

Runventory by fusionnist 2018-08-24T19:55:18Z ♥ 2

This is amazing. I like the both the pixel art and the animations best from all games i played so far an also sound is fitting and music is catchy. I also love the whacky style of it, really funny little figures. While playing, i had no idea how the items combined or what happens when i get hit. It looks like purposefully running into enemies might be a valid tactic to clean up a little. A small tutorial section would be great, where the combination is taught to me, rather than shown. Overall a great game with character, i like it so much! By far the best ratings i gave so far, nothing below 4 :D

Follow Line by mukult 2018-08-24T18:40:25Z ♥ 1

The animation is soo fluid, really beautiful. The jump sound does not fit the smootheness, maybe a restrained whoosh would have worked better. It is positively challenging and i like how the difficulty progresses. What i really love about the design is that you both have to be quick and precise, but also hold back to see what is building up - it feels fantastic, perfect design with 2 conflicting goals and immediately clear. Great entry!

Mini Micro by HuvaaKoodia 2018-08-24T17:16:01Z ♥ 1

Great game! The music is so ominous, really gives an atmosphere. One of the few games that actually feel well designed and thought through. I love how well you made the learning experience, really teaching the player what to do - also a thing that LD games rarely do well. Sometimes it was a bit slow so "press space for 2x speed" would be cool. Really good entry!

Metal Gear Noah by Dizzy Dalvin 2018-08-24T17:00:05Z ♥ 1

With such a cool title, i just had to play and was pleasantly surpised. The graphics are really high quality and moody. I love the water progression too. Sadly, i was not able to drag anything (i guess that#s the not finished part). The whole bot topic was a bit overwhelming, i didn't know at all what was going on there. I guess the game would have worked better without the bot, just as a little experience, because the graphics+sound=mood are so great (and the scope would be more doable). But i love ambition and really like the game, more than most finished games ;)

btw i had a little chuckle when the world was flooded, but i walked on the bottom of the ocean and fell of the map :D

Suicidal Town by UrsiGames 2018-08-24T16:52:02Z ♥ 2

Cool game! The visualy and music are very pleasant. In my first try, i didn't read the explanation (i always like to try first) and just killed everyone i could :D I also like the effort you actually put into the explanation on the site, pretty neat! Sometimes i heard people dying although i did not see it.It was fun, good job :)

Consensual Love in a Dungeon (NSFW) by darefus 2018-08-23T19:14:19Z ♥ 1

Consens, that's my fetish! I love the titel system, pretty cool and feels personal. Cool game! I also looked for the ghost girl bj with no success!

You Are God by goudagames 2018-08-23T18:56:00Z ♥ 1

I love it! And woohoo, a god game! The concept is cool, the graphics are great and the many people jumping around feel very lively! I actually played twice which i rarely do - second time with 1879 people. Though the fps went down heavily around that area, before it went smooth. Sound is practical, but the house building sound was a bit intense - scary :D I really like it. What are priests for?

Cartoon Tactics by Jiri Hysek 2018-08-23T18:40:47Z ♥ 1

Very impressive game, especially as compo! The aesthetics are neat and the concept is immediately understandable. The map change did matter little in my match, where i closely won. Maybe it could be more interesting if it was not only coming from the edges, otherwise you just meet in the middle. The sound effects are prett funny :D The only thing that surprised me rulewise that the range of my arche is limited by how far he can go. I would have expected him to always be able to shoot the same distance. Overall, great entry!

Crowdy Planet by arche-san 2018-08-22T20:51:55Z ♥ 1

This was so relaxing! I really love evolution games and i think you have a good system here. Maybe i should have concentrated more on raising an elite crowdie class, but splitting very many of them worked also well. I got to around 300 and then i decided to let them be wiped out by illness. I'm not sure if this actually happened since there was some earth animation. The graphics are great and sound+music make it very pleasant and moody. Beautiful game, i like it!

Board 'n' pieces by AVAVT 2018-08-22T20:41:31Z ♥ 2

Really cool game! I love the transition to the battle screen, the battles are so well done - reminds me of total war. It feels very polished and alive. The art is great too, i like the board pieces especially. It feels like there is some tactical depth to it, though i was not yet able to utilize it against the AI. It would be cool if i could see who will support before i start an attack - but i guess this is very easy to understand after the first one or two games. The floor falling did not really affect my playthrough though. Does the different coloring of the tiles when moving mean something? Overall, great entry!

Pirate's Greed by bbaf 2018-08-22T20:33:23Z ♥ 1

Cool game! I especially loved the joke telling parrot :D The music is a bit chaotic, but has a nice priate mood, i like it! In the game, i am not sure why i should keep treasure out from my boat. It seemed like a lose at some point despite having little treasure. I was able to figure out the controls pretty fast. Nice game!

SAVE YOUR BROTHER by Jisam 2018-08-22T20:27:15Z ♥ 2

I'm not sure what's happening when i reach the end of the road. I bought an axe and chopped down some trees - but then i was out of money, so i couldn't buy any more tools. I fear my brother will die! :D The environment looks pretty good!

LD41 — Combine 2 Incompatible Genres (7)

Kanye West's Kanye Quest: Penis Game 4 my Mom by Ian M 2019-05-01T10:58:36Z ♥ 1

I like your style, especially the quotes! The setting is genius level. It might be the best thing i ever played. Had a fun time with it, and actually got through!

Boxing Surgery Simulator 2000 by ponywolf 2018-04-24T15:48:49Z ♥ 3

Wow, this is hilarious! The art and polish are really fantastic. The only issue i have is that it is difficult to learn, as i have no idea what to do. For the surgical part, i can figure out what to use where, though i'm note sure if i need to use it multiple times, or until it goes away or only once. For the fighting part, i don't know how to figure things out because i cannot watch the guys and bubbles at the same time. I just noticed there are scores in the second round, because it was overlayed by bubbles so often. But please do not get the wrong impression, i find this game to be next level, really great work.

FARMCADE by GeorgeBroussard 2018-04-24T13:55:17Z ♥ 0

Great entry! The art is really cute and i like that it is very coherent in its style, a well rounded thing. It is fun and the music is actually pretty good, a lot better than most games i tried so far - so i guess good choice on the configuration for the generator! I only made to level 3 which i could not finish due to those pesky crows shitting on my crops! Very good!

Lunar Lander Lunacy by JoshyOshKenoshi 2018-04-24T13:48:55Z ♥ 0

Such a cool concept, i really like it! Waaay too difficult for me and apparently i am also too slow in reading. Even answering correctly only brought the thruster back to the point where it was when i got the question - so i crashed with 80ms/s :D But i found an easy workaround, i just quickly press a random answer. That way, i can easily stay at 90+ thrust. Overall, really nice game and great questions!

Jump N' Shoot Man Ludum Dare 41 by jessefreeman 2018-04-24T13:36:01Z ♥ 1

The retro feel is really nice! I like the concept, but i couldn't really play it, same as @asixjin . I kept respawning and immdiately falling into a pit, often restarting 5+ times. I died often because i fell into the holes earlier than expected. I would have loved to get some control instructions in game. Good entry overall!

RPG Clicker by MercuryBD 2018-04-24T13:29:22Z ♥ 1

The graphics are amazing and the concept is actually fun. I love the walking animation and the attack animation! The music loops too tightly and is a bit annoying. I didn't know how to heal myself. After the first few enemies, i only had 3 hp and 40 gold...and then i ran into a guy with 600hp :D

Similize the Savages by silkworm_sweatshop 2018-04-24T13:09:23Z ♥ 1

I enjoyed it and had fun! It was nice to see the progression of the city. Just when i thought i'm missing the shooter aspect, the game delivered. It was a bit difficult to both have the action and read the goals for the new stage, a little pause would have helped me there. Just now i was rebuilding after the catastrophe, only to fail to watch my scientists again! I failed my citizens.

Overall, a really nice game, a lot of respect for doing this as compo!

LD40 — The more you have, the worse it is (22)

Briiik by Goloso Games 2017-12-22T09:14:28Z ♥ 1

The visual style is very appealing! I like that the mechanics work so well both for playing and for the theme. I would not have expected you to have spent only so little time on this, it seems quite polished. I think playing it on a touch screen would be even more fun, and it's a very good fit for the mobile market i guess. The tutorialization was also very good, the only thing i missed that i could have only 3 errors before losing. Very good game!

Phaeria's Mine by AVAVT 2017-12-16T11:09:26Z ♥ 2

I immediately fell in love with the graphics, this is soooo intriguing and charming, kind of old school. The music is very good too. The rules of teh game are clear and even the factions are itneresting. The gameplay is fun and very interesting. Slight criticism - i don't know what the different unit types do, and i'm never sure if my guys are enough, mostly because i cannot predict how the battle will go. I guess the salary is something that i do not see anwhere, but which buffs the units stats. This makes it difficult to learn when you have enough units, which is the most important thing in the game i guess. I'm also not exactly sure when other factions are going to attack. Anyway, i'm off to play another round (which is a rare thing for an LD game), only got the poor ending :D

I'm wondering if i can just up all taverns, keep salary low and if an attack starts, push salary up a lot (then low again when no attack is happening). Great game :)

PS: 48K, now i'm staisfied :D

PPS: If you don't mind, how did you implement the leaderboard (who hosts it, how are you coupled)?

FLร…TPAK by DaleP 2017-12-16T10:07:26Z ♥ 1

Very funny idea! I love the cart physics, drifting around in the beginning is a lot of fun. The screen shake was a nice touch, though a bit heavy for me. I saw it on some games now, that the theme was resolved to "you get slower". I'm not a big fan of this, because as you progress, the game becomes slower in more boring usually. In flatpak it's a bit similar - in the beginning i have a lot of fun drifting around with high speed, a nice challenge. Then i pack stuff and become so slow that i use more time waiting than really engaging with the game, as the steering feels about the same, just 5 times slower. I think i would like it more if steering became harder and harder, just like in real life: With an empty cart, you can turn almost immediately. With a full cart, you can go forward just as fast (top speed), but when turning, you have to take special care, sort of like the drifting in flatpak in the beginning. In essence, i think the game should become more difficult - through difficulty in steering, or in sight, or whatever (hunger could decrease your vision).

In any case a very nice game, good job :)

(also, thank you so much for your detailed response on home raider!)

[Web] Bunion by eldogg 2017-12-16T09:44:55Z ♥ 0

The game won't load for me, trying with google chrome 63.0.3239.84. It stay in the "Loading..." Screen forever, or at least for 5 minutes.

Stealy by Grentacular 2017-12-16T09:41:22Z ♥ 1

Wow, the cutscenes are so nice, also very funny. The whole transition between stages is really great through it. I appreciate the easter egg loot. On the gameplay side, i would love a small rebalance towards more loot. On the maze i could only take a single goblet, because the other stuff laying around in the feasibly area was so heavy that i stopped walking. On the mansion i was a bit irritated (and got caught) because i did not nice that i could not leave where in entered, before it was too late. We also thought about using a "slow down" mechanic in our game, but ultimately devided against it, so i'm happy that i had the chance to try it in your game. My fear was, that walking slower and slower does not increase the fun, or makes the game more exciting - it slows it down, potentially making the "final chase" a bit of a drag because it's uncomfortably slow. Regarding the music, it was a bit repetetive for me, but i'm also a bit over sensitive in that regard. I love that you added a shop - together with the result screen that very satisfyingly pops up my loot, a robbery feels very rewarding. Anyway, overall a very nice game, good job!

Mayfly by silkworm_sweatshop 2017-12-16T09:24:30Z ♥ 1

I've played it, had a few hours pause in between and the finished it. Reading the other reviews, i realized the pause disabled the music somehow, so i went for another playthrough :D

I must say i really enjoyed it, although it was sooo uncomfortable. The mid section even more so (for me). I also liked the reveals a lot. It was great how the game transports much more than text through the sort of minimal cues you use (also very consistently). The color coding of the "people" was very useful, on the background not so much for me. On the choices i was irritated the first few times, but it quickly made sense to me, as the narrator is unreliable, so why should my choices be reliable. Personally, i can enjoy those kind of games even more when i don't have to overthink each decision. The writing and narration was great, i'm sure i will remember this even years ahead, when i have forgotten most other games. Fantastic!

unrogue by vede 2017-12-08T10:14:59Z ♥ 1

Excellent game, the theme is very well met! It played very smoothly and it was quite engaging - deciding what to throw away was a difficult decision. Once i committed to the idea of checking out all enemies exactly, it was very tactical. I feel like there are a bit too many enemies that are about the same, the 1move&onhit guys. Armor is the obvious thing to lose first imo, you don't need it if you plan your steps, which you have to do.

Sadly, in my last run (after buying another sword) i got this: 1.png

Oh, and the text at the beginning was a bit much, but i understand why you need it. As i said, i had to commit to the stats and items, instead of being eased into it by the game. But that's no problem, especially not for a gamejam.

Anyway, i'm off to play another round ;)

PS: just had a level with a blockend exit :(

PPS: 457 tops, although i could do indefinitely by just killing monsters.

Between Stations by Sand-Gardeners 2017-12-07T13:35:46Z ♥ 3

I'm blown away, i did not expect anything this intense from ludum dare, i was fully immersed. Talking about specifics like the perfect moody music feels superfluous (or the hilarious hair of the spider, or the great writing in general), after the strength of the experience. Fantastic! PS: i'm also happy that i had very little agency and that it was not (perceivably) connected - this way i could enjoy it without thinking too much about what choice is the optimal one, and what could influence what. I was guily-free able to choose whatever i thought initially, quite freeing actually.

Candy Overlord by citsua 2017-12-07T13:04:58Z ♥ 1

Haha, such a cool game. Very impressive that you did it on your own. I actually laughed when i went big and rolled around, really funny! Chimney gag too, surprising. The basics work very well, i like the mechanic. It is also really cute, with the speech bubbles. I think i can move faster when pressing two arrow keys. Using space, arrows and mouse is not really convenient, i'd need 3 hands or switch constantly. Maybe you created it with a laptop, but for keyboard+mouse it is too much. Oh, and i wish there were some sound effects, it adds so much to the mood, which you present so well graphically. Overall, very nice game, good job :)

Ketchup Quest - Endless Arcade Fighting to Protect Your Saucy Stash by samboyer276 2017-12-07T12:58:12Z ♥ 1

I love it, great game! The graphics are really cool and the music gives a great mood. Also, the shopping music! It was actually fun to play and i like how much content there is. If the ninja could throw into all directions, it would be a bit OP i guess, but that was initially a surprise to me. Ronald is a very difficult enemy - in my first try he kicked me to the other building, which i did not discover before, and then he must have fallen down because he was gone. In melee he is difficult - when playing Lionheart he pushed me 2 times gently enough so i could stay on the roof, the third time i was shot to the moon. Overall, fantastic game, top notch :)

Yearnin' For A Yank by Cozy Bear 2017-12-07T09:59:08Z ♥ 2

Really cool game! I grabbed my girlfriend and we started yanking. The graphics are geat and the controls are perfect. It was very clear what to do. On the yanking part, we weren't sure how to do it, if there was a rhythm or scheme to follow. After round 3, my cow finally got made into hamburgers, but then the game kind of bugged out. I guess there should be a win screen, but it was round 4 without any cows. In any case, great game! I wish there was sound too, but it was really fun anyway, also love your humor! I really hope you get enough ratings, not too easy with 2 controllers and local coop ;)

Oh, and the chase to get into the barn in time was thrilling, we always made it on the last second. And the hands, they are sooo disgusting :D

ฤง/2 by colozz 2017-12-06T19:55:35Z ♥ 2

(i eventually was ble to download, first had a bit of trouble with the bandwidth).

Very cute game, i like the graphics and especially the terrain animation. I sometimes didn't understand why i died, i think it was because something spawned near me whcih i did not see. The concept gets clear quickly, though there seems to be an issue with the AI of some sort - for example, i am in wave 3 with the giant moth, and one kitty is alive. It seems the moth is attacking an empty house, because it does so infinitely. In any case, good work :)

Friends.OS by Rob White 2017-12-06T19:54:05Z ♥ 1

Very cool concept! I also like the depressing atmosphere, as well as the social commentarty. I had a really hard time figuring out what to do when something new popped up - i failed 3 times with the selfie, because i had no idea i can and should drag it. Then, a fourth thing came up where i don't even have time to read what to do, when it's already running out of time. Maybe you could make the first appearance of a puzzle without a timeout, the second with a longer timeout, so that the player can ease into it? Overall, cool entry :)

Mister Maรฎtre by FerNandXor 2017-12-06T19:46:10Z ♥ 1

Fun idea! The graphics are really nice, and the physics also feel right. It's a bit strange at first to be using 3 hands, but i din't ever need to tilt the tablet, so it worked out. I felt like i was most efficient by only taking 4 glasses ever, because i usually messed up when taking more :D Maybe there could also be a bonus below 10 glasses, such that there is always an incentive to carry more and that carrying more is always better than carrying little more often? Good work :)

PS: i had no audio, is this normal? Just asking because the category is still up for voting.

Catch for cash by flip120 2017-12-06T19:39:08Z ♥ 1

I love it! We made a similar game, so i could quickly relate (and of course, skipped the initial loot to only take it when leaving). The graphics are amazing and the music is really moody, perfect for the heist. I also love the step sounds, i had a lot of trouble with them and still hav no satisfying sounds for them, so i can appreciate ;)

Hiding is also such a nice touch, especially with thos beautiful animation. My only issue is, that it's very hard to predict if going up or down a room is safe. Oh, and the death scream is sooo disturbing, a bit too heavy for the cute graphics :D

Excellent entry, i'm really impressed how round and complete you've got it.

Don't take my coins by JanaChumi 2017-12-06T19:30:50Z ♥ 1

Really cool game! I love the animation of the player, the graphics and music are also really good. I only found 3 coins, no idea where the rest are hiding. Nice game!

Drift Punk by DBRalir 2017-12-06T19:18:07Z ♥ 2

I feel like we don't even need to talk about how good the game is, clearly awesome. The one thing that spoiled the fun for me a bit was the current difficulty curve. I adjusted to the fact that i need to be more careful with a long tail, which also encapsultes the theme very well. In my first runs, i always lost the tail to the pylons, scoring around 20. Then i had a perfect run, felt relatively fast and did not crash - time was up at 12 people transported. This was due to my long tail - i had to gather so many people, time was running out although it felt like i was doing great. Maybe this is intended this way, but then it goes a bit against my player intuition, that i have to willfully crash to keep my tail short enough, to be able to also deliver guys without 30s time left. A really great entry :)

Ignite by Scurf 2017-12-06T18:20:43Z ♥ 2

That was amazing, graphics are beautiful and the music is fantastic. The game play is simple, but that works well for me for such a game that is more like an experience or narrative based. Really, the music is something i'd listen to outside of playing the game, which is extremely rare on game jam games for me. Played thorugh, Fantastic!

edit for response to the question below: I totally see the realtion to the theme - the nearer you get to "reviving" your lady flame, the weaker you yourself get. On a narrative level, the theme is well met. On the gameplay level not so much. But as i said, for me the gameplay is not the most important part of this game, so it also does not need to transport the theme that much.

Mutoid by Adrenallen 2017-12-06T18:07:32Z ♥ 1

Good game, feels quite completed. The music is moody, the controls are tight and i really like the animations. I wasn't sure when "waves" would spawn - at first only when i moved, later it seemed to happen all the time. Good job :)

The Big Pink Thing. by Ludrak 2017-12-06T18:01:44Z ♥ 1

The graphics are really cute and i immeaditely know what to do. I also understand the basic game rules quickly. I was very unsuccessful though, i had a hard time with the controls, especially with the little islands. I landed on them often enough, but the player slides a little bit and usally falls of. I am sure it would be a bit nicer with sounds - you could make enough in 10 minutes if "sfxr", it really makes a differnce :)

System Up-grade by dirkinz 2017-12-06T17:55:48Z ♥ 1

The menu starts of really cool! It seems the controls are not working properly. When i press right arrow, the ship moves left. When i press down arrow, the ship moves right. No other keys seem to do anything. What should i do?

Human Rises by Tinis Games 2017-12-06T17:52:19Z ♥ 2

It looks interesting, but i have no idea how it works. I'm running out of food quickly and cannot buy food from the market, although the civ has not yet failed (but also has no food).

LD39 — Running out of Power (15)

Artax by Flaterectomy 2018-05-02T11:03:34Z ♥ 1

Wow, i love it! The style, mood, animations and sounds are top notch, very polished! The music reminded me so much of a great old NES game, "a boy and his blob" - only after that i realized my robot friend also behaves like the blob. The set back when dieing were a bit disheartening, when i already "solved" the area but got killed by mud that i only saw when walking beneath it. Controls were good, after i learned in the first level that i basically stop lateral moement immediately in the air when i release the key. I also love the robot and the emotions going on!

Shoulda, Coulda but Didn't by Budaniel 2017-08-07T19:49:28Z ♥ 2

Nice little game! The voice acting is pretty cool, and having different radio stations is neat anyway! Areas of improvement to me could be clearer power ups (their effect and "pick up feedback") and faster pacing. In the middle while driving i shortly forgot where i was going, but the road sign reminded me ;)

Cat Herder - THE CATPOCALYPSE by Meanderthal 2017-08-07T11:10:51Z ♥ 1

Really nice game! The dude looks so nicely scared. The sound is quite funny and the game works well, the controls feel good and not too slow. The music was calm and fitting. Overall, a nice and quite finished entry!

The thing i'd like most to be improved would be the progression. The mode where the cats escape and i get them back in feels a bit like sysiphus work. Maybe there could be a mode that is more engaging - i could imagine getting 100 cats back into the house as fast as possible be something fun.

btw i love the meanderthal play of words :D

No Sign Of Life by silkworm_sweatshop 2017-08-06T22:37:03Z ♥ 1

Wow, i did not expect to get sucked in like this. It is very moody and the story is intense! I feel very inclined to progress, but not overly rushed, which is perfect. The cave was sooo creepy, and the music was very nice too. I did not escape - i think i missed the second part of the code, maybe from the guy at the cryo station. The game is really special in a sense that it reached me farther than those few minutes of gameplay, which extremely few LD games do.

Overall a great entry, with bonus points for a 21 year old hamster :D

PS: Only one question. Why can i toggle the map? Is there something specific connected to it?

Light Switch Crusader by TedScottPilgrim 2017-08-06T15:42:51Z ♥ 2

Hi, thank you again for your immense comment on hamster habits - never seen such a long one :D (i replied there)

I like your game! The voice acting is pretty cool, it gives the guy so much character, kind of a good-spirited grump. The graphics are quite good, as well as the light effects. I could quickly figure out what to do, how to get in and why i died (although it was surprising at first). I'm not sure when i'm being caught exactly - i though the cats have to catch me, so i tried running out which did not work. I guess the owner woke up - maybe this could be a little clearer by having the cat make loud noises.

So i really like it! The setting feels quite fresh, i think this is something you can expand into a very good game.

Fall of Raphael by fangzhangmnm 2017-08-04T16:56:19Z ♥ 2

The graphic style is so cool and quite unique! The music fits very well and it transports a special mood or feeling, as if there is a way bigger background story. In the puzzles i wasn't always sure where i was going, but it always worked out. Maybe i cheated a bit on the last level, i just kind of jumped through the enemy horde. And that mysterious voice is an ass :D

Very good entry! Oh, and i uploaded a desktop version for hamster habits as you asked for :)

BatteryPackMan by junjunlowpoly 2017-08-03T18:36:22Z ♥ 2

Very creative idea, i really like it - though i only reached 94 points. Gameplay is going really well and the intro is a nice "attunement". I couldn't figure out a strategy on what to charge when, i simply charged anything that required it. Nice entry :)

Berzerk Hunt by TheFunAttic 2017-08-03T17:16:08Z ♥ 1

Nice game, the ending animation is really great! The progression feels good and the concept is clear. I like how finished it is, having a instructions screen and a proper menu and teaser. I had trouble controling the dude because it was hard to spot the mouse arrow. I'm not sure if it is intended that he follows the mouse with his dash and throw - it seemed he chooses the direction himself. I also saw the movement bug some other guys mentioned - he started going upwards only, like if a key was locked. Typing the up key again solved it though.

So overall, a really good entry, congrats!

POWERCUT, Inc. by zoglu 2017-08-02T17:26:23Z ♥ 2

Wow, this game is so well rounded. I love the pixel art and the chill music. The flow of the game is excellent, for example having to click the generator before starting, so i can get mentally ready to go.

The concept itself is simple but engaging, i went through all levels. It's also a bit funny when you start a level and most of your guys think about pooping :D

This would be so well suited for mobile, especially if you add a little depth for strategies. At the moment it is very straight forward, but that's a plus for many people (depends on what you want from a game - clickers are also very straight forward but enjoyed greatly).

And...120 hamster babies on hamster habits! Very impressive :D

Botken: Assault and Battery by Toone 2017-08-02T17:10:09Z ♥ 3

I like it, very polished with great music and really nice graphics! Hit feedback and controls are also very good. Really cool stuff, the combo system also works very well which i did not expect. It really did go into an intense tactical battle instead of button mashing. The only thing i found a bit irritating is the end of the fight, which is very aprupt. I'd also like a hotkey for starting the next match.

Also, thank you so much for your review on https://ldjam.com/events/ludum-dare/39/hamster-habits. You were the first one that had a beatiful retrospective with similar thoughts i had when making the game. That was very rewarding.

LifeRunner ~~~O by ruba 2017-08-02T07:05:22Z ♥ 1

The graphics and audio is really nice! It was positively difficult to avoid those guys that chase you a little bit. Good entry :)

Power Plant Simulator. by BroRawr 2017-08-01T19:10:30Z ♥ 2

Animations are aweomse, Music is awesome, great entry! That old dude rocking to the swinging of coffe is really nice. While playing, i couldn't really figure out the mechanics of the switches on each pipe. Maybe it would be an option to start wiht one pipe or two, and introduce the others while progressing?

Mower Storms by dracominer 2017-08-01T18:23:48Z ♥ 4

I finished the game, but i don't understand the mechanics. I think i won, because i killed every enemy penguin, but i only randomly placed my guys. The intro was really cool, an intro for the gameplay would have been great.

The game seems quite complete, so you've done a good job of finishing on time. I'm sure the strategy part is thought through, but i simply did not understand it.

Out of Power by sorecactus 2017-08-01T18:08:02Z ♥ 0

I'm also seeing an empty page, using chrome 59.

Range anxiety by StubbyRogue46 2017-08-01T18:04:49Z ♥ 0

I'm not sure what to do. It seems the mouse is mandatory, but at the first screen i cannot use the mouse to click on ok? In my first try, i was immediately attacked and died, having no idea how to fight back. In the second try, i was told my car has not enough energy. I then ran around killing 2 guys that did not do anything - the third jumped me and i died. So i didn't really understand it, a tutorial with a slower introduction would be fantastic. In retrospective, i understand it better having read the description - ideally, the game introduces the concepts via gameplay (because...when have you read the manual the last time? :D ).

Anyway, it's great that you finished! The mood and the world is interesting, i just didn't really figure out what to do. Sorry!

LD38 — A Small World (38)

Goodbye, world! by chromableedstudios 2017-08-01T18:56:20Z ♥ 1

I thought i had to shoot the moon without destroying the planet. The gravity mechanic feels quite good! Only sometimes the rocket was travelling for 10s before coming back - it would be more interesting if i had something to do in that time. It has potential, base mechanic is quite fun.

Until Tomorrow by MSiddeek 2017-05-19T13:06:46Z ♥ 1

I really enjoyed the meta vibe and the philosophy behind this (also well written). Mood was nice! Somehow, since shingeki no kyojin walls have become much more interesting :D

A Small World Cup by rujo 2017-05-18T10:46:26Z ♥ 1

Haha, excellent! Gameplay is hilarious, it also offers "mastery" feel good stuf, when learning how to score fast goals with the head. I didn't have sound in the web, don't know if it was intentional. I had an intense world cup, beating brazil 5 to 4 in after time. Great fun, of all LD entries i played i had the most fun here.

Exit.. space left by HomineLudens 2017-05-14T20:39:28Z ♥ 2

Reading your post mortem, i expected a very unfinished game. But it is very nice and moody! The sound delivers on the loneliness of the small world. It seems you already got most feedback, i agree on: The start is not intuitively clear and the grind is too long. i would have liked to play it to the end, but it seems this will tak 15 minutes doing the same thing i did in the first 2 minutes. It is fun in the first minute, but after that the slow progress without a intermediate reward is kind of disheartening. Overall, a very nice entry!

Ah, forgot one: From a gameplay perspective, having oxy+booster+laser makes no sense. All 3 sever the same purpose, it could just as well be "energy" or something, getting depleted over time a little and when using the laser or booster faster.

Paper traveller by vede 2017-05-10T21:05:43Z ♥ 1

Great idea! The visuals are really nice, the maps look very good. I agree with those who came before me: i cannot finish the second level, i have too little feedback on what might have gone wrong in my map. But i have to admit i skipped the tutorial...drawing with 2 pens sounds easy enough, i don't want to read 5 pages, i want to draw :D

Very cool entry! I can really imagine that this can be succesful as a "grown" game, because it's so original.

PiP: A multi-layered puzzle game by Clickmation 2017-05-10T20:56:48Z ♥ 1

Graphics are really cute and the music is quite original, i like it a lot. Some sound effects would have been nice. The zooming between levels is a really nice touch. A hint that i need to press 'c' at some point would have been good - if i hadn't gone back and read your description, i would have been stuck.

From the design perspective, my first though (obviously) is sokoban. Then i saw that you added a little twist with the limitations of the blocks. I do wonder if this will actually make the game better (in the subsequent more complex levels), because the puzzles that you can make get very restricted too i imagine.

Overall, a very good LD entry, good job!

Glass Houses by volando 2017-05-10T17:59:27Z ♥ 1

Beautiful. Some entries do explain they are experiences rather than games and to be honest, most experiences are not really good ones. You crafted a really nice, short experience, with a lot of mood. The way of communication was perfect, it conveyed so much without using words, providing a space for itnerpretation - i guess this is what makes an "experience" good, that you as the player are challenged to think about what you experience, what it means and what will happen. I knew i was in a snow globe, still it was really exciting what would happen. It really conveyed the small world theme, i just love those tiny societies and you did a perfect job on this. There are very few entries that i will remember and less that touched me in a way, this one did. Thanks :)

PS: brought here by @tinyworlds blog post.

Bubbletoy by jorjordandan 2017-05-10T17:48:39Z ♥ 1

How can you have so little comments with such a great game? The graphics are really neat and the sound effects are hilarious. The concept works well and is really motivating, since it offers the chance of achieving mastery - who triple jumped a toy into the goal area will know what i mean :D

German keyboard: y and z are switched, but that's a minor thing. Excellent entry, take my stars!

PS: brought here by @tinyworlds blog post.

A Rat's Story by stupidpawn 2017-05-10T17:21:38Z ♥ 0

I liked it! The cue for the steps is good, the music is moody, the graphics are decent. I really loved the kind of persistent gameworld, where you see your old corpses. Reaching the end of the level is was confusing for me at first. Going back is not really rewarding for reaching the end, but rather demotivating, as in "ok you did it, now go back to do the same again". But i totally understand that in this small time frame, not much more could have been done. Good work :)

The Z Axis by Meaty McLazerPantz 2017-05-10T07:20:21Z ♥ 1

Very good game, the mood through sound is nice and the visuals work well. I feel like i have seen this concept before, but i'm really not sure - its one thing to turn stuff, the other what puzzles you make of it.

Puzzles were decent but at the brink of "i can brute force it" by just doing everything that seems like a good diea without thinking about the puzzle. I think the pacing is very good, so that the player gets familiar with every element but is not bored by solving basically the same puzzle 100 times.

I did download the game because the WebGL didn't start after a minute. It seemed to me that stage 7 is not working. I could only switch between two rooms with one lever each. The blue one opened a door in another part of the map, the red one did nothing. On my keaboard layout, the z button is ion the middle top row, but it still worked. Seeing the gif, this might have changed in a more difficult level. The gif level looks really good too!

Overall a really good entry! And good luck with Xenno ;)

The Wonky Wizard by MHGameWork 2017-05-08T19:18:32Z ♥ 1

Wow, you really have a ton of content! Love the not-so-much-planet planet, a really nice thing. I saw it in another game already, it is really kind of mind-fucky. Animations and graphics are really nice, sound and music does its job well i think. The darth sidious spell is waaaay too strong in comparison - going at the biggies with the gun is no use, but that's fine - but i would expect the cannon/catapult to be a lot stronger, because its more difficult to hit.

Oh, and the guys are a little it stupid and get stuck easily, so this takes away the difficulty. Only the canon spiders were hard in the beginning, because it's difficult to see if it will hit you and if you got hit. With the regular shot they were easiest to kill. But that's all perfectly fine for a Ludum Dare game.

Very good entry!

Here Be Fish by Diedickegg 2017-05-08T19:02:24Z ♥ 2

The start screen was really nice, the music was fun and the little guys carrying the start button was really neat. Other than that, i have to admit i got quite annoyed. The fish i buy immediately swim into the sixpack and die in 2 seconds. And this happens after i save coins for minutes - really unrewarding. I do notice the statue getting built when people do it in the soup can, which they only seem to do if fish die. But it's soooo slow!

A Perfectly Lovely Expedition by cerno-b 2017-05-07T20:11:25Z ♥ 3

Very good and well rounded game! The tooltips didn't really help me, i was more or less just checking all alternatives, but this worked since there are not too many. Nice Game :)

Little Fortune Planet by Flaterectomy 2017-05-07T09:42:35Z ♥ 3

The game is one of the most appealing of this jam, the world simulation looks so intersting. The intro was really great, kind of melancholic. Not sure why, but it reminded me of Jade Cocoon. The cards also look amazing. From a gameplay perspective, i didn't really get it. To me it seemed like i get some cards which i'll have to click each (for example accumulating some tech cards that repeatedly fodun the cure for death). So i'm not really sure what my options are here. This is intensified because of duplicates (no real choice if you have the same card several times). If the card i do not pick remains there forever, i will have to use it eventually. Maybe make the not-picked card disappear? Otherwise i don't feel i have a meaningful choice here.

I often ended up with cards (for example only 2 times volcano) that gave me no choice but to destroy the world. The volcano seems a bit bugged right now, a big chunk of the world just gets removed: 1.png

Or waterworld + hollow earth, but this is fun :D Btw the particle accelerators just kept flying through the middle and back, because there was no land where they could stand on :D 2.png

A very ambitious project which looks immensely interesting already. I think it's a great achievement that you finished it and brought it to such a polished state already. I would love it if the card mechanics would be improved a bit and if i could watch how the world recovers from disasters more. Overall a very good entry :)

PS quick bug report: you can execute 2 events with one click by clicking them when they fly in.

Surface Tension by mahalis 2017-05-06T22:09:33Z ♥ 1

Neat game, I went to 68 (then quit, i guess i could go on for an hour :D). The visuals are really nice, some music would have been good too i guess. The torus is really cool - moving around is kind of mind fucky. So i figured just sit in one place and shoot, which worked very well ;)

Cool entry!

Tiny Venture by faemir 2017-05-06T22:03:57Z ♥ 0

I really like the mood, the sound is kind of eerie and the visuals are interesting. I wasn't really sure what to do - i could harvest and plant, but what for? What was the difference between plants? In any case a beautiful entry, nice work!

RNG by junjunlowpoly 2017-05-06T09:24:01Z ♥ 1

Ihe idea is really awesome and the entry sentence had me laugh out loud. I love the setup in a gameduck advance. The game was very interesting at first, but (as you already announced) got very repetitive quickly. To realize this concept fully is clearly not anything that can be done in compo. What you did here is really great, a really nice entry!

On a technical note: I changed the resolution to maximum. It got strechted there and the boredness bar was not properly visible. But on the default resolution it was fine. I also changed the graphics to beautiful and it really was beautiful ;)

Shapeshifter: The King of A Small World by Rixud 2017-05-06T09:12:50Z ♥ 1

I couldn't get past level 2, i would have loved to see the shapeshifter mechanic. As a grasshopper, i really had a hard time where the fun that was building up after the first successes was turning to frustration. This is what made it frustrating for me: - the ground detection does not seem to work well near edges. It looks like i should be able to jump, but don't. I land somewhere below and have to start over - this is especially severe in level 2 where i got trapped in this big hole, only option to restart - or did i miss a way out? - i have no control over the jump. I think is is intentional, but what happens is that my jump could be slightly off and i fall down. Since falling down is a hard punishment that will cost time, this is a bit frustrating. Especially since the controls+visuals do not make it very easy to judge where to jump

The visuals are simple which is perfectly fine for a LD. The levels seemed nice and clearing parts of them was surprisingly fun.

It seems you made sooo much content, which of course is a good thing but also makes me wonder if less content and more polish would have opened the game to more people.

A nice entry in any case!

Den by La mecanique du plastique 2017-05-06T08:55:12Z ♥ 3

Wow, this is so good. I haven't seen a game here with this much athmosphere, what a great mood. The music is very cool and does a great job at not becoming annoying after some minutes. The graphics are excellent, the monster looks and moves awesome and you even have some rubble in the foreground. The sounds also add a lot to the mood. The movement works well and is fun in itself. What i find most impressive is, that a story gets told here without letters. I'm getting strong "Inside" vibes, especially when manipulating the guys in the end.

I would love to play more!

I'm not sure why, but i killed everyone i found. I took a minute to find out what the last door is about. The red light nicely hinted at the switch. I knocked guys down by accident, but then i didn't really know what to do. Since the were cowering i thought i might go away, so they open the door and flee. At this point i forgot that i could scream because i didn't need it so far (which of course was the solution)! This is no criticism, just a feedback on what i thought and did there.

I said this some times now (it's always true): best game so far. Looking at the rating, i doubt a better one will come :D

PS: Seeing your fantastic game, i feel really honored that you tried mine!

kumo. by Turbo Hermit 2017-05-06T08:37:27Z ♥ 2

The art and sound is really nice! It's a bit too little of a game for me, but that's just my preference. I need some things to work to, or to work away from ;)

Sillyzilla Rampage by Eric Florio 2017-05-03T18:47:14Z ♥ 1

Great game! The mood is really nice, and the giants are well animated. I love the wonky arms and legs! I't quite fun and seems well rounded. Some prograssion would have been nice, increasing difficulty or something. After a few minutes i feel like i've seen it all. The "the world is small an i am a giant" feeling is perfect.

A really fine entry.

Transistor Soup by stuntddude 2017-05-03T18:39:25Z ♥ 1

Very good game, i like the clean look and the length you went to for instructions. Works perfectly! I had only wished for a "clean all" button. There is sooo much content here, well thought through.

Great entry!

Lat edit PS: Your feedback was really good!

Ghostscaling by STUDIOCRAFTapps Developpement 2017-05-03T18:09:08Z ♥ 0

I can see you already got some good feedback, i have nothing to add. Rather i would take away: an arrow is not really needed in my eyes. It would be better if the player is forced to learn that he can push a button to remove blocks. This was the biggest hurdle in the beginning.

I got stuck after getting the first blocky - i couldn't ascend further. The level feels very big in the beginning - ist there a supposed route the player should take, or "open world"?

A really nice entry in any case! The ghost was especially neat, i think some more animations on him would be very satisfying.

Insect Attack by SimplePotential 2017-05-03T17:56:45Z ♥ 1

For 6 hours, it's really decent. I'm sorry, other than that it's not really much fun. The sound effect for spraying is really unpleasant. But good on you for finishing a game as LD entry!

Food Fight by nick.bota 2017-05-03T17:48:45Z ♥ 1

Wow, a multiplayer?! I didn't meet anyone, which is understandable, but this is really crazy. The graphics are excellent and the character is really alive, very gamey with animations and arms. The gameplay itself was clear, although very basic. I had some trouble with the springs, i kind of glitched away on the third big jump. At first i tried to jump at the right moment, which did not work. Awesome that you included two modes and cutscenes. Feature creep :D

Beautiful entry!

Asteroid Architect by Erik Larsson 2017-05-02T21:33:35Z ♥ 2

I'm really curious what the results can be, they look nice. Music and mood is also very good, spacey :)

I do not understand how many resources i should have and what the difference is between them, so i don't really know what to build. For example, i have 2 raw resources of each type. Would it make sense to not place the appropriate building on both of them for each resource? For trial by error the whole loop is a bit too long for me ;)

Exploroka by krunoslav 2017-05-02T21:24:17Z ♥ 2

The world looks really nice, i'd like to see it zoomed out. Cool stuff!

The game itself is very basic (no surprise :D), i think it would be very nice for smaller kids. I started to get relaxed just rolling around and looking at the land, i think this would really be nice with some relaxing background music. A rolling simulator ;)

Galaxy Glove by merlyboy 2017-05-02T21:16:08Z ♥ 1

The animations are obviously hilarious. After losing to the second guy, i figured i'd out-reach them, which worked to the end. It's a really nice concept, i'm sure you can build on top of this to add more depth. Very good entry, i really enjoyed playing it!

Star Traveller by SecondDimension 2017-05-02T20:59:55Z ♥ 5

Graphics are excellent, i like the style! It's both nice to look at and cute. The game was simple as you explained, but it was still satisfying to see the things "click". The music was mostly good, but some tracks sounded a bit too full of stuff, like two songs layed above each other - that got a bit distracting.

Really nice experience!

Incidental Dimension by wildmusketeer 2017-05-02T19:19:52Z ♥ 1

The moment when you realize that this is not a globe. Awesome! And finding out i'm invincible :D

Little Lands by Mr_Field 2017-05-02T18:14:08Z ♥ 3

Great game! The graphics are really good, inviting me to play it in the first place. The music is pleasent and the sounds fitting. It gets clear really fast what is happening and what needs to be done. Though i didn't notice at first that my buildings kind of crumble after a while. The storage was a great add on - since it was "work" to harvest before, it really felt like a nice thing to have.

The game really took off when the attacks started, then it really got some sense of urgency and kind of a mission. I didn't need the tower upgrade. The apple trees seem a bit imabalanced - all hinges on workers, apple trees don't need them so they are much better than fields. I did have more than enough space, so it was fine. But the ships taking my land really moved me to action!

The finish screen(s) was very satisfying, leaving the impression of a well rounded game. Awesome that you did in over the weekend, this is the game i enjoyed most so far :) On all aspects, great game!

PS: an indication about an incoming ship would be great, so i have a little time to prepare. I nearly didn't notice an attack that was out of camera.

Race against ferrum gigantes by JScotty 2017-05-02T17:20:35Z ♥ 2

You don't need to ask twice if i want to race against enourmous robots!

I quickly found out that they are not really friendly. The concept is clear and the controls are good (except when you hit a wall, but i can see that this is intentional - mistakes are punished). I love that you included different radio stations! I guess the game could be harder - i could just stay on the "main lane" and drive past the guys. The music and graphics were good, i really like the small-world feel. Only the sound effects were a bit annoying, i mean the tyre screech and the engine.

Good job on the game! The wallpaper rocks too :)

Slightly Angry Max by Takusan 2017-05-02T17:12:52Z ♥ 2

A really nice game! It was fun to discover the stacking of the upgrades, so you get kind of a mini gun. I wasn't really sure if anything else was going to happen. Do bosses come from time to time and the game is over if i die, or did i miss anything?

The music is really good and it's immediately clear what to do. The only thing i do not understand is the overheat - no idea what it does, my mini gun wasn't bothered :D

Song of Fungus by DGSpitzer 2017-05-02T17:03:30Z ♥ 2

Easily the best game i have seen so far, really really good! The visuals are great, the music is so pleaseant, so it has a really nice mood. The concept is understandable very fast and you already iterated on the core concept so much, so you already have some levels and variation! I love the controls, very smooth and intuitive.

I got stuck on level 10. I understand what to do, but couldn't form a tactic yet on how to achieve it best. I think that's because i can't anticipate easily what the results of the red mother will be.

A good game as it is, incredible for an LD. Nice!

Moon Dozer by sararyCow 2017-05-02T07:46:55Z ♥ 2

Nice game, the music really elevated it :D Destroying is fun and the theme is very clear. The ball moves a bit strangely, sometimes going more in reverse than the desired direction. The camera switch is a bit irritating, i think i lose sense of direction in it. Is there a way to turn it off? From gameplay perspective, the top view would give better feedback as how my shot turned out. The occasional action cam would be nice. Good work!

Near kingdoms by Hadik 2017-05-02T07:39:17Z ♥ 2

I liked it! It is interesting to find out what works. It seemed like a rider is worth 2 swords, also costing twice this. A rock/paper/scissor principle could bring more depth. I nearly finished the game on normal difficulty, but ended it beforehand because it was quite long and i dominated the enemy :D

I think i'd enjoy it more if it was a bit shorter, or more progression/struggle over the time. The game very clearly told me what to do, this was very nice!

Overall, a really nice and finished LD game.

SpermoKart by Erick 2017-05-01T17:27:59Z ♥ 1

The music was nice and on the longer straights, some race feeling came up when catching up with the other guys. The controls were a bit difficult. It felt like the turning got more intense the longer i truned, making it hard to predict. So i drove a lot into walls and got stuck a bit, not impregnating. Maybe the camera could be placed differently, so i could see more of what lies ahead instead of what is behind.

Good game for a ludum dare in any case, gj on finishing! :)

[BOXAVERSE] by Fran Segura 2017-05-01T17:16:40Z ♥ 1

The game is very cute, seeing the second day was a real "aw man that's great" moment. Who doesn't like miniature civilizations (like that one on benders behind in futurama, or the one in the simpsons). So, you had me hooked there and i played it to the end. It was interesting to see what happened next. Some parts were a bit tedious, where i wasn't really sure what to combine so i did it all. Nice game! (i copied this comment i made from itch, i hope you don't mind)