sprvrn 2018-08-13 00:18
I like tactical games! And the battle animations are so fun and satisfying to watch. Good job.
I had to play both players aha!
Foon → Ludum Dare Explorer → LD42 → Board 'n' pieces
By avavt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 61 | 3.92 | 23 | |
| Fun | 30 | 4.02 | 22 | |
| Innovation | 96 | 3.76 | 23 | |
| Theme | 500 | 3.23 | 23 | |
| Graphics | 79 | 4.00 | 23 | |
| Audio | 282 | 3.07 | 21 | |
| Humor | 351 | 2.38 | 20 | |
| Mood | 253 | 3.15 | 21 |
I like tactical games! And the battle animations are so fun and satisfying to watch. Good job.
I had to play both players aha!
I greatly appreciate games like this so I found it really neat and strategic, especially with the falling platforms. Would love to go against an AI though. Very nice graphics though!
I love this, the simulated battles are really nice, the cute micro sprites would work better if you used them on the chess board section of the game as well, they could look really nice charging around the board!
Clever idea :)
Oh man I really want to like this!!!
The graphics are awesome! I love the little dudes wandering around, I want more of THAT! The sounds are minimal and spot-on, and there's only one thing that wasn't clear immediately, which is a mostly a win in a jam situation (it wasn't clear that after a move you always get one attack, I was under the impression that wherever you moved was the one move you had)
Crit: - The game feels bifurcated. The two systems of fighting (tactical grid vs little soldiers running around) - I'm not sure if they mesh as well as they could. - Lack of AI :( This is a big one unfortunately. Even a dumb AI would have been great. - The theme... This feels like a shoehorned theme. Incidentally just like another game Cartoon Tactics. - Not sure how well the simulated battles fare, it feels almost random sometimes. - The differentiation between the two teams on the sprites (on the squared map) needs to be a bit better.
I do like the idea! Hope you work on it more.
Really impressive, especially for a compo game. When testing human-vs-human we thought you could only move 1 unit/turn, leading to the death-tile mechanic being too strong. After playing the AI we realized that you could actually move every unit every turn leading to much more interesting gameplay. I still think a defensive style is too strong vs an offensive one and the AI was pretty easy to beat, but all around a nice game, with an incredible amount of polish for 48h.
Well done! A funny game, I really like the battle phase animation. The strategic aspect is here.
Feedbacks are not totally accurates (units become grey after a move or attack but you can do an another action with them). Custom team idea could be great.
Nice entry.
Realy nice Game. I enjoyed the post-compo AI feature. The graphics were nice as well. Overall well done!
I really liked this one. I played against the AI (it seemed a little weak) and had a lot of fun. I feel like it could have used a bit more sound effects and some color difference between the two player's pieces, but overall I gave it a 4/5.
I'd really like to see this expanded more, it would be perfect as a mobile game!
Really enjoyed this game. The graphics and gameplay were very well done. Having the reference on the left was a nice inclusion. I think this would work well for mobile (which is an easy add for Unity).
I would suggest that the floor falling happen at a quicker rate. Didn't encounter many situations where a tile was at risk of falling under me.
Overall fantastic entry, and I could see myself playing a version of this with more levels and improved AI.
This game is sooo fun! It looks very polished, the battles are cute, it all works :)
I especially like "Bring the king back 2" and "Stop the snowball" variations.
I agree with the others. This is a fun spin on classic chess.
very nice! took a bit to see which class had advantage over other classes, but it was cool it see them battle it out. I wondered if it was random or if the result was predetermined, but you still had to strategize which enemies would come up to you and attack and so. nice job, keep up the good work!
Incredibly fun game, graphics felt really polished. My only complaint is that the theme felt like an afterthought, rather than the focus of the game.
Nice game. Really cool use of the theme and fun to play, too. I think it had good replay value because there is a lot of strategy that you can use by placing adjacent units together. As long as there is space on the map to do it.
Great game, I had a lot of fun playing it.
Hey guys, thanks for playing my game. Sorry I didn't reply soon enough, I was really busy and had to focus on playing other people's games T_T
@tuism @edj99 at first glance, the falling tiles seems like an add-on feature. But I think it's an integral part of the game. You see, if you remove this feature, the defensive formation will become so OP that a defender will always have at least a 3vs2 advantage over any possible attack, meaning both sides will not dare attacking and only defend all the time. The falling blocks solve this problem by introducing opening into the formation.
There are 2 ways to implement this: either make the block fall randomly (more surprise) or let the player controls which block will fall (more sport-like). Since this is a LD game, I assume people won't play the game for a long time so I chose the random method :smile:
@tuism @aeveis the combat is a real simulated battle. Unit types have a rock-paper-scissor relationship because of their behavior (cavalry move fast and dodge arrows easier, for example), but results are not always exactly the same (depending on where individual units are spawned). Multi-squads combat are a lot more complicated, you can setup combat formation that beat the r-p-s relationship.
@kubenexion Units actually are darkened 2 times (they become even darker when they have moved and attacked). While play testing I find it more important to know which squad you have moved than which squad have completed both actions, without it you'll keep clicking units to see which one can still be moved :smiley:
But surely I need to differentiate units' states and allegiance better. Since there's only 2 days I couldn't draw much T_T
this was one of my favortie games - you should really consider taking this further - thanks for making it
Really cool game! I love the transition to the battle screen, the battles are so well done - reminds me of total war. It feels very polished and alive. The art is great too, i like the board pieces especially. It feels like there is some tactical depth to it, though i was not yet able to utilize it against the AI. It would be cool if i could see who will support before i start an attack - but i guess this is very easy to understand after the first one or two games. The floor falling did not really affect my playthrough though. Does the different coloring of the tiles when moving mean something? Overall, great entry!