Druid's Friends by Risminator 2024-10-10T00:10:05Z ♥ 4
relle fun lil game, def new game concept i havnt played b4 i like feeding lil guys v cool jar of sauce very difficult to not have fingers bitten
Foon → Ludum Dare Explorer → Users → darefus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Depth Connections: Mail from the Deep Realms | jam | 578 | 3.35 | 2.88 | 3.52 | 3.52 | 4.31 | 3.31 | 3.73 | 3.52 | |
| 2024 | 56 | Tiny Creatures | 👥 | Humanely Haunted | jam | 623 | 3.47 | 3.32 | 2.95 | 3.53 | 3.76 | 3.41 | 3.66 | ||
| 2019 | 45 | Start with nothing | 👥 | The Tragic Tale of No Bones Jones | jam | 615 | 3.41 | 3.07 | 2.57 | 2.91 | 4.09 | 3.50 | 3.61 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | Wizchanter | jam | ||||||||||
| 2018 | 42 | Running out of space | 👥 | Consensual Love in a Dungeon (NSFW) | jam | 188 | 3.80 | 3.85 | 3.09 | 2.49 | 4.23 | 3.66 | 4.25 | 3.94 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | The Blacksmith | jam | 565 | 3.46 | 3.18 | 3.15 | 3.08 | 3.76 | 3.38 |
darefus leaves an average of 12.8 feedback comments each event.
relle fun lil game, def new game concept i havnt played b4 i like feeding lil guys v cool jar of sauce very difficult to not have fingers bitten
art and aesthetic are amazning. once i understood i could hide behind plants i thought that element was really fun. i did get kinda tired of dying over the pits due to poorly-timed jumps. checkpoints would be nice so i don't have to start over at the beginning tbh. overall really awesome universe created here and good work. the intro sequence was very immersive.
can we get this seallone a girlfriend?
luved art and overall vibe th mechanic of taking over th dust territory was fun n satisfying to uh do ! v cool i want to pet the dust mites
was fun, fast paced, am wishingings there were more enemy types tbh - liking the frameby frame animations and the sounds were vry fitting and silly nice nice
this game wuas actually sick, i loved all the different creatures wandering around and i espesh liuked all the tiny unique dudes that you can throw - it didn't seem liuke the enemies could hurt my crew but it was still fun to toss them and stuff. o and the boss scene was awsome!!
rlly like, game fun. i liked that each char had their own mechanics~!!
damn, nice job wit dis
damn, dis was p good! liike
like it, was fun in a puzzlesense but also in like a fun timing game like that fucking spinny thing they had at chuck-e-cheese
loved this concept~!
i went into this expecting to start with nothing and gain things as i mosey about, however this was not in any way the case.
1. i lost someone (rightmost cyclist) - i lost coin (common currency) - i literally lost my life (explodeded) - 10/10 enjoyed tho tbh ty
had lots of fun wit dis! wish it had a timer or something to make it feel a little more dangerous because i kinda felt like i couldnt lose.
really good feeling to dis, spooky aesthetic. left me wanting more audios but lov the narrative concept
oooo. Loved the environment and exploring all of the characters and their dialogue. Creating a barred experience, unlocking contents of the house as you help the other peeps at the house creates a linear environmental puzzle-solving experience that felt pretty rewarding. That, and the audio n visuals were pleasing. Nice
I loved the audio and the visuals/gameplay were pretty damn crisp too. The crashing sound was a little abrasive, but didn't take away too much. It was hard for me to play too much but it was a simple idea implemented really beautifully. Greatjob
Decent platforming and I love the concept of using your impending doom as a tool for your escape. Super neat way of handling the theme.
! This was really cool. You made a super decent simulation given the time constraints. I appreciate the AI logs, space management, and agent dynamics. I like the idea of spectating little AI dudes and adjusting your kitchen and table positions based on their current bottlenecks. I had a pretty good time, but I couldn't finish the first day without a crash.
Cute game with solid platforming. Like the duration of the game considering how many features you included, and loved that you made some ending images so I kno my lil dude made it out safely.
Love the scenario. Plus the execution is super cute and not overworked at all. Loved meeting all the new little friends in my home. I like that you allowed the player to create a playful mood out of the whole thing instead of what I would've assumed to be a harsh/negative one.
I was super impressed by this game. The amount of detail included in this really hooked me. At first, it took me a little bit to realize how the subsystems operated, and the way to manage oxygen/data but once it started clicking, the the ship was super exciting to operate. Making optimal use of scrap/crewmembers was fun to explore and I wish there were more items to collects through my collector and more upgrades to purchase. My last playthrough I scored 2677 on normal difficulty.
Game is addictive as hell, would love to see it continued. Loved the variety of items and their unique uses, was exciting everytime I found something new. SWEET GAME
Neat idea with great execution.
Hell ya- game was hilarious. Loved how many different interactions there were for combinations.
Was surprised: when I heard "heavy" I assumed it was purely to slow your movement/jump, but when it became a tool to dig through the level (and also fuck you over), I liked dat. Character controller seems floaty and the controls don't seem very reactive at times. Camera is also a little bit sluggish and not help in providing view of where I'm going at times. Enjoyed it tho
Really liked that the theme was implemented via narrative. A hard project to finish in a short span with all of the features you included, but it holds together well. I would personally recommend if you're going to load text into a text box that it's done in-place so the words don't actually change position- it'll make them easier to read. That, and I would like to see more feedback with movement/combat.
Solid controls and combat. Sweet, consistent art style. The gameflow seems a bit flat- it seems a bit like the features weren't all made completely useful, but it feels great for what you can do.
Pretty challenging difficulty curve. Art works well and is pleasing to the eye balls. I really don't feel that incentivized to climb the difficulty cliff as it feels like the game doesn't progress all that much, but the mechanic's complexity is interesting and would probably transition better slowly.
The stressful management gameplay is p entertaining. Really exercises that threaded brain muscle. Grabbing the noodles was a little difficult sometimes though. That, and random slowdowns which might be related to the web version.
Awesome writing, visuals, and the gameplay was fresh until the end. Well done.
Great little stressful thing here. Enjoyed the choice making. Cool shit mang
I enjoyed the dark, gritty style and mood to the game. The concept of shooting heads is also a plus. The flaky inputs (in menu) were really fucking aggravating though. Also, the game became rather dull quite quickly. Would need a little variety or interest to keep me going interested. It's one of the cooler games I've played, but it came with some poor flavors.
Wow, nice art / general vibe. I really like how they impatiently gesture at me to give them their tomatoes or whatever. I only wish there was more I could do in that world beside just trading items for other items.
Cool concept that's simple on the surface but allows for some p interesting complexity. Predicting jumps was annoying and it was p difficult to get the hang of. Controls felt a tad bit stiff. Addicting and challenging in a tubular way. Surf on!
The functionality and mode of interaction in this game are great. It's really enjoyable to snipe a fishin hole, drift around waves, and keep them fish in focus. It has rigidity and gives a sense of mastery. Besides the core gameplay, the motives for catching the fish and continuing are a little stale. Mainly because there's not a whole lot to do.
Interesting, functional game. Easy to learn to play and somewhat satisfying pulling off. The biggest annoyances for me were the bugs, lack of feedback with attacking, and the overall pacing being a bit slow. Pretty cool game tho.
Neat. I'm impressed you made a fully functioning little environment. Atmosphere was generic, but consistent. I would like to explore more and continue with some interactions. Kind of disappointed it was so short. Making sure the environment reacted to your actions was p cool.
Interesting amount of complexity to the game: including differing weapons, optional difficulty routes, non-combat method of completing tasks. Also I enjoyed that the game actually escalates to an ending. I purchased the uzi first though, which wouldn't work until I purchased the pistol shotgun. I didn't like that the gameplay of avoiding zombies and waiting for them to move. It makes the combat exploitable to the point that the increased zombies really doesn't impact gameplay. Also, mouse moving out of game when using two monitors kept minimizing my window. That and the fucking mouse interface for interacting with the trader/mission guy. p neat fun lil game doe
Very simple gameplay, but with a very rewarding and learnable method of playing. Made the technical aspect of the gameplay incredibly satisfying. In terms of art, the cover and characters were cool, but the stiff characters made them feel lifeless.
I'd say you got a pretty good prototype here.
-current world record holder
Fuck I was mad every time I didn't get a cool powerup to my weapon for the first 10 weapons. The beginning weapons are all pretty samey, but it's p worth it when the powerup weapons later-in are unique and sweet. The theme didn't work so well for me- as the difficulty change was pretty minimal and there being plentiful healing drops. Gameplay was enjoyable tho and I had a p good time.
Loved the two-laned street you created of the loved, nostalgic concept and the odd, somewhat terrifying, narrative +characters. The game's brevity also worked well. Overall p cool
Neat game concept with a simple and challenging line of resources i enjoyed the idea of sneaking around by hiding behind mates, alas the functionality seemed flaky and would be caught sometimes anyway
well done environment sceneing, sounds were adequately spooky gameplay was a little stale after the first few and could be made more interesting if there was more after-theft agency enjoyable to play and finish though
**cool game feel n tunes**, vry realistic to my life personally
son is good guy but i don't think he deserves my investment
There's a lot of shit in this game and it doesn't feel overwhelming or over-technical to play. I beat the 3 main levels which had properly scaled levels, but the tutorial was slow and unbearable. There were a lot of differently seeming ways to play, however they all kind of felt the same and lead to almost identical outcomes. also: I tapped into your pandora account or some shit for music Really enjoyed this game, made me feel like a proper conqueror.
Escalation of difficulty is there and makes sense. The theme was there. Giving items away could have more feedback. I was incentivized to just spam space. The most difficult part of the game was looking at the scrolling pixels as it began to move too quickly.
Well done on the visuals, consistent quality across the entire scene. Gameplay was a little unclear in the beginning. At the moment, the difficulty scaling by having more alcohol seems negligible and I wish it would escalate to the point of failure on my part. However, it seems like I mostly die when I get impatient and bored and move around carelessly.
Aw ya, **lewd**um dare entry.
It's hard to give an accurate review of gameplay due to only one playable level (I think?). Combat was simple but served its purpose. Town and girlie art was some good shiet, I just wish there was a full gameplay loop with another set of armor.
LD57 — Depths (9)
MS Drowning by Anton Florey 2025-04-22T01:43:18Z ♥ 4
extrmeme cool, returning and prgresing with upgrades was v fun,, and the grabbing and movement mchanics felt vry intuitive
Meanepth by rensun 2025-04-21T14:50:35Z ♥ 2
i liuked exploring, the scene set was weird nd strange nd i luiked finding all the vibrating objects``~
Deep Sleeve by antbrl 2025-04-21T03:12:54Z ♥ 2
such a cool uzse of the theme, and cheaitingn as a mechanic was v fun,, liuke it a lot~
Depths of Death by Philocode 2025-04-21T02:29:36Z ♥ 1
FUN!! i liuke all the upgrades especially the sacrifice style ones--~
DATE IN THE DEPTHS by WHOLE GARBAGE SALE 2025-04-21T00:43:35Z ♥ 1
lovd the fish chars and animations,, nd sound@! vry fun and felt supre complete,, the challennge was ramped pperfectly as well~
Webbed In The Depth by Livelypersimmon 2025-04-17T20:09:10Z ♥ 1
ffuuunn fun gam, it was p hard but nott in an anoyning way,, and it was supre qute!! im enjoyed explring the diff routes round th lil maze --- i cn imagine lil collectibles in diff hidden challenge spots liuke that in a fuller release or smthing~
Deep Fisher by Doomky 2025-04-17T17:24:25Z ♥ 0
the alternantivve movment was fun to explore nd i liked how fasst paced the shoot and breath gameplayy was,, the cardinal direction actions using th arrow keys were frusttrating to rely on a bit
Vanity Check by NoNumbersGames 2025-04-17T17:16:32Z ♥ 2
the best psychological shonen of thuis jam
GOLDLOVING STONEHATING IDOL by SurWeaver 2025-04-17T16:24:25Z ♥ 1
the core slide menchancic feels intuitive and is fun to use whne figuring out the correct paths. i was imemediately drawn to th extra loot sections for added challenge. Vry cool!!