Batterycorp by Aurel300 2017-08-03T11:09:06Z
Solid game, nice modern-retro feel, good music. Overall one of the best games from jam. I'm not sure where to write in the code I got in the ending.
Foon → Ludum Dare Explorer → Users → Xsior
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | 👥 | Save Your Gold | jam | 748 | 3.25 | 3.14 | 3.04 | 3.29 | 3.27 | 2.81 | 2.71 | |
| 2017 | 39 | Running out of Power | 👥 | Keep your sanity | jam | 373 | 3.43 | 3.12 | 2.80 | 3.25 | 3.30 | 3.33 | 3.72 |
Solid game, nice modern-retro feel, good music. Overall one of the best games from jam. I'm not sure where to write in the code I got in the ending.
Game was ok shooter but aiming felt a bit clumsy on gamepad (but that mey just be me). You could have made it so that enemies only expload when you dash - that would make it a little bit haqrder to just headbutt through the whole level. But I like that you made something like last resort tatctic when your plasmagun runs out for steam. Game is fun and reminds me of nuclear throne for some reason and tthe audio was fitting as a glove even if little repetitive.
Basing movement on forces (by that I mean that buttons would make you go faster/slow you down in a specyfic direction) would make it feel more like a space game. Idea is nice but I don't see a point for having oxygen and fuel separate. Actually mining space asteroids and looking for boxes is fun :)
THe game is fun little runner but speed get really confusing when you have over half of the energy. There is also a bug where best distance resets to 32.09 every time I start a game.
GAme looks like a fun thought out little thing. If only club wouldn't turn so quick into gigant sausage party where you wait for a single girl to enter the club :P
Game is fun but it would benefit from faster movement and maybe choices.
The dash felt a bit clunky and music bugged out into one long beep on web player but beside that game was cool. Graphic have nice atmosphere.
After touchin a rope you can go up and down forever, through walls and stuff. If you touch second rope while at it the real fun begins. Art is a bit rough but kinda nice. Overall gameplay idea is not that interesting for me but I prefer action games so thats that.
Really nice looking game with nice feel for gameplay. REminds me of sonic games with but with a little twist about managing your energy.
Cool gameplay with interesting darkness twist. Only thing I would like too see was checking for your previous scores and searching scores by user.
Nice idea but it would benefit from a bit explanation for buildables. Also I feel (thou i may be just my own thing) that camera angle makes it harder to notice where exactly are atoms going. I think that full on top-down view would be better. Also the jump in speed between first and second atom is too much, maybe all heavier atoms should be a bit faster?
The idea is interesting, and executed nice. No much bad to say about it except the fact that you could add arrow and wsad controls. The levels are fun and get more challanging at the nice pace. I encourage you to continue this idea, it may turn out really great with more polish!
Game is fun, even if bit easy. Really nice idea, could be developed into actual TCG i think. +humor points for cage and reference in cards.
The space movement simulation feels really realistic, but because of that is also hella confusing. I wasn't even sure where is my target most of the time. It looks great and is interesting concept. I feel that minimap and some more things going on would improve gameplay tremendously.
The game is really confusing, as you don't know what correlates with what and tutorial is really scarce. Besides that it's really nice platformer.
Difficult because of limited ammo on 2nd weapon. Maybe it should renew faster? Overall fun platformer.
Concept seem nice but procedural generation makes levels too easy. It should place more traps in levels and make sure that exit isn't too close to entrance. Because of it's triviality it gets borning really quick right now.
I find the whole idea of shared battery pointless as it punishes both player... for everything. If you manage your battery and enemy doesnt not only he gets more hit on you, he also makes your work go to waste. Also there is really no point in keeping players unable to do anything for so long. Graphics are cute though and concept could work very well in co-op game.
Fun game but I feel that some level are way too easy, many of them can be done with one drag. Game seems similar to super meat boy which is good thing.
Interesting puzzle games, with thought out challanges and the mechanic of sacrificing your body parts is great, but the fact that boxes always move diagonaly no matter what you do drove me nuts. I know what a bitch physics and collision detection can be so no hard feelings, this is great one.
Fun game, jokes were killing it :D. Text could use proof check but that beyond the point, ain't nobody got time for that. Running back to restore power felt like the chore. Maybe by adding things that you can do only whe you are low on poer or by adding real danger when you are low could change that. But the game has it charm and character and this is not easy thing to achive when low on time.
Oh boy. I really loved that game. I do hope that you will work on it after the jam. I love slashers and this could be really solid one. I had a few issues with it but they are completly irrevelant for a jam game and I'm only talking about theme because I really like that game. I feel that collision detection isn't as tight as it should be - I got hit by enemies that were striking to my left or right and rarely even got hit by their backs. Similarly I felt that sometimes i didn't hit them but they still died. econd thing is that I usually died after using special by the enemy that was offscreen before. Having time slowed for a sec after using it would be nice. Loved ultimate and it's Fist of the Northen Star referance. Having gamepad supported would be also something that I would look forward to. Overall I bookmarked it to play it later some more. That's saying something.
The game looks good and have interesting gameplay concept with charging power, but in all goes in vain because you can just shoot by spamming l j. Only 1 level is also a bit meh, as the game could be really fun with interesting level design. That's one of few jam games thay I would want to see polished and released with more content. Pretty good job overall mate :).
Controls are really hard to get used to and hammster are tricky bastards ;). Besides that game was fun even if difficult.
Nice idea and graphic, even if animation could use more frames. Constant spawn of enemies makes game into tedious slow walk with constant spaming of spacebar. Earthquake effect looks really confusing, I think it would be better if earth would only move up/down. There is also a bug where sword doesn't take Y axis into consideration so you can slash enemies that are bellow /above you.
Game is fun but controls are not really intuitive. They're not typical arcade one neither there is any drag or wind, so they feel to floaty. It would be probably better if plane would go back to it's original angle.
Climatic, beutiful and have nice simple concept
Nice particles and simple concept but could use more reasons to use more rockets at once or some more obstacles.
game is really fun and engaging. I would personally just made coins bigger with bigger colider. It's one thing that they are hard to grab but they are also pretty hard to notice when the pace picks up and there is lot of enemies on screen.
Fun stuff.