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azziliz

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201739Running out of Power👥Trap in the darkjam6992.932.892.913.222.781.331.692.66

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by azziliz

LD39 — Running out of Power

Energy Collector by peremily 2017-08-14T19:46:27Z

So... I have to pay $3 if I want to experience the full game and rate it?

Power Idle Clicker by g12345 2017-08-15T09:17:18Z

Agree with people above. The balance could be improved and the graphics are a bit buggy at times. Still a solid basis for improvement. Good job.

Large Donuts by Yotam Salmon 2017-08-05T19:58:43Z

Same as above... :(

Please update link.

POWER by xk_the_name 2017-08-18T19:40:24Z

Nice graphics, nice balance, good sense of progress. Great game, thanks.

Meh, not this time by Razenpok 2017-08-15T12:57:08Z

No game? :'(

Powercore by Lord_404 2017-08-04T19:26:55Z

Agreed with poster above me. Difficulty increasses a bit too fast. Solid game otherwise. Good job.

Carrot Labyrinth by daneestar 2017-08-03T19:26:40Z

I like this game, it's very similar to mine. Good job.

Running out of Pow E.R. by larzan 2017-08-15T13:42:58Z

Looks like you really had some fun playing with the camera. Good job.

Asteroids by MianaGames 2017-08-02T07:56:56Z

The inertia is a nice idea but the gameplay is quite counter-intuitive for such a game. You have to refrain from shooting to spare energy, right?

LudumsWitch by Tommy 2017-08-15T09:49:46Z

With the WebGL version, I had a glitch with the knight wielding the sword repeatedly without me clicking. This prevented movement and made me fail within seconds. Other than that, solid game. Good job.

Behind Enemy Lines by tgiant 2017-08-01T13:16:51Z

Incredible graphics but I'm not a huge fan of the gameplay.

Having to go back to the base -with nothing to do on the way back- breaks the pace.

Also, I find it hard to aim precisely and the difficulty is too high. I couldn't even beat lvl 1 :(

Cyber Hell Cleaner by chakramgl 2017-08-15T12:49:19Z

No game? :'(

The Last E8 by SethR 2017-08-16T09:05:26Z

Nice game. Takes a bit of time to get used to inertia.

Battery Penetrates by ToadieTechnika 2017-08-01T12:48:42Z

Beautiful graphics and audio but a bit too hard for my taste.

I'd like to see the learning phase (first penetrations, first baby kills) ~30% slower. It's ok if it speeds up afterwards.

COAL by beta 2017-08-14T20:11:59Z

Agree with people above. The shovel control was a bit chaotic. Still a beautiful game and bug-free. Good job.

Classic Games: Getting On by loveapplegames 2017-08-14T20:05:13Z

That music was really incredible. Great job.

Out Of Rage by scottthoo 2017-08-15T13:46:16Z

Mate, it's nice to write blog posts but if you want more people to rate your game, you should really rate other people's games.

Robots from 1991 by dminsky 2017-08-03T21:16:34Z

Good job. I had a lot of fun playing this.

Sugar Rush ! by Behenate 2017-08-19T09:39:01Z

That game was far too hard for me

Eclipse by SaraMartins 2017-08-15T14:20:00Z

These graphics are incredibly beautiful. Great job.

Overcharged by lectvs 2017-08-15T08:51:13Z

Very nice. I wouldn't mind a slightly bigger line of sight but it was a really funny and innovative game. Good job.

Plug me in by ciobeni 2017-08-03T21:28:21Z

Agreed with comment above me. I want the R key to refill my energy, please.

Mars 9 by PUARSLIBURF 2017-08-01T17:26:34Z

That was hard and really fun. Good game.

Lantern by Kaban 2017-08-05T20:03:50Z

Great atmosphere. Nice job. Congrats.

DefXagon by Rothens91 2017-08-03T21:35:40Z

This game is in serious need of a tutorial.

Energy Boy by neowhoru 2017-08-04T20:15:47Z

Controls are a bit rough and I was expecting more than one level. Still a solid game. Good job.

Battery of Power by Belga54 2017-08-15T14:07:29Z

Nice one. I died because an enemy spawned just on me, which is a bit rough. Other than that, solid mechanics and graphics.

LEADER by carlosvVk 2017-08-15T12:41:09Z

Nice game. Fun to play. Good balance. Congrats.

The Last Question by xaedes 2017-08-04T19:36:23Z

I don't know what to think about this. It's beautiful, innovative, very different from all other entries. But can this really be considered a game?

... by Jole 2017-08-15T12:54:37Z

You know, you can keep working on the game and release it when it's done, outside of the constest. I'm sure many people will enjoy playing it at any time.

Destroy Your Country by roflmoqkz 2017-08-01T01:17:10Z

A few typo but no obvious bug. Good point.

I can't figure out how to win, though.

I tried boosting power first, then happiness, then disabling power.

I end up with very high power and hapiness but I can't enact other policies without creating a revolt.

Care to give me a clue?

Fox runs by Jay Valencia 2017-08-15T12:53:41Z

Still no game? :(

The Circuit by jchaplin 2017-08-15T14:03:00Z

Nice mechanics. Makes the game simple and challenging. I liked it.

V.E.S.T.A.L.E. by kromeboy 2017-08-14T19:56:30Z

Agreed with other people above. This game is missing a bit of action. Works fine though, which is a good point.

Cyclades Travelling Sailor by rightangel 2017-08-04T19:50:18Z

Nice game. A bit short and slow paced but the mechanics are solid. Well done.

Möbius Trap by RedNW 2017-08-04T21:35:02Z

Really impressive.

Fast paced, good balance and controls that feel "right": inertia, rotation speed, ...

Great job.

Trap in the dark by azziliz 2017-07-25T20:05:57Z

We're in

Trap in the dark by azziliz 2017-08-01T08:43:37Z

Yes, mazes after level 9 are randomly generated.

Thanks for the feedback!

Trap in the dark by azziliz 2017-08-01T10:10:06Z

@puarsliburf, yes unfortunately we had to disable traps from random levels at the last minute because they were sometimes in the path and unavoidable. We need to implement pathfinding and make sure they're out of the way before putting them back

Trap in the dark by azziliz 2017-08-01T11:38:54Z

@tapestry, yes that was the plan

we lacked the time to add healing items too

Trap in the dark by azziliz 2017-08-01T20:48:10Z

@some-nerd, the RNG has always been part of the plan. But it was supposed to be more balanced: exit far away from the entrance, powerups on side ways, traps in dead ends. I missed the time to write a pathfinding algorithm to enable all that

Trap in the dark by azziliz 2017-08-03T21:04:59Z

@daneestar the goal is just to go as far as possible. Level 52 is a pretty nice score, congrats. Also, you're right: randomly generated levels (those after level 9) are "too" random. They need traps, better placed stairs and powerups, better contrast between floors and walls, and much much more. Thanks for the feedback.

Trap in the dark by azziliz 2017-08-04T20:40:45Z

@smokib weird. May I ask your version of chrome and operating system?

Trap in the dark by azziliz 2017-08-15T10:56:13Z

@teddydd, thanks for the idea, we'll consider it after the bug fixing.

Fat Fireman by xqwzts251 2017-08-03T21:21:46Z

I agree with other people: some balance work is needed and the controls could be a little more fluid. Still a solid and funny entry. Good job.

When It Counts by http404error 2017-08-15T13:59:52Z

Please mate, rate more games if you want yours rated.

Blood and Light Bomb by gattaca 2017-08-16T17:35:41Z

No game? :(

Game Rover by bruins 2017-08-01T12:27:38Z

I got stuck in a rock and lost 2000 power within seconds.

Pace is a bit slow for my taste.

Solid game otherwise. Good job.

Greed by Jake Cope 2017-08-01T09:12:30Z

Yeah. Got a 404 too

Float by MickeyG 2017-08-04T19:29:34Z

Unity and no webGL renderer? Why?

Bots Forest by Dino_jr 2017-08-16T08:54:28Z

WebGL version didn't work in my Chrome :(

Puppies in Sea Trouble by anttiviljami 2017-08-02T07:36:05Z

That thing is going to end badly for puppies

Teslabus by h.attila 2017-08-01T13:47:00Z

I tend to agree with the others for drawbacks:

- not enough vision in front of the bus

- and expecting the player to learn about effects with trial & errors is not the best gameplay

Still, it works flawlessly and the balance is nice.

Bonus points for a clean source code that doesn't use one gazillion libraries.

Clickity by Ellis Spice 2017-08-15T12:27:04Z

I liked this game and spent quite a lot of time on it, which is a good point. My comments: - the first 10 minutes of gameplay are my favorites because there is actually a real chance to lose if you mess up construction order. Once you start pumping power stations, it's basically god mode - some counters are really weird and/or hard to understand. It's not clear why the saplings one never goes back to 0 once you start building sawmills. Also, my iron tool clock kept telling me I was losing 2000 tools per minute while the tool count was actually stable (the clock seem to include tools lost by coal production but do not factor tools produced by the iron toolworks). - I wish the manual production of saplings was multiplied by the number of houses, just like all other manual productions. I had to click on this button far too much. - I'd like to see a distinction between the cost to build a building and the recurring cost of this building, once build. It took me a long time to understand that the coal buildings were responsible for my tools disappearing (at first, I thought it was a bug). And I never really knew how many tools per minutes were consumed by my coal mines and power stations - Once you start producing iron tools, stone tools appear to be useless. They keep stacking with nothing consuming them. Why having them at all then? Maybe make the iron buildings consume stone tools?

Again, great work. Thanks for these fun times.