FoonLudum Dare ExplorerLD39 → Float

Float

By mickeyg

View on ldjam.com

CategoryRankScoreCount
Overall4743.2933
Fun4153.1633
Innovation1073.7133
Theme7902.5833
Graphics6053.0033
Audio5352.3431
Humor4782.2130
Mood6132.8332

Comments

2017-08-01 22:55

Great concept and execution, I can tell you kept the same level design approach as your first game, because the levels are still really *#!%*$£ difficult =P

thelord 2017-08-03 07:07

Cool game! I love the mechanics!

sunnray 2017-08-03 08:09

I enjoyed playing it, nice mechanic too. Although the spikes had rather big hitboxes that led to me dying even when I was not supposed to.

everbrave 2017-08-03 23:00

Well the WASD controls were fine for level one then I had to go hunting for the arrow keys. Maybe just tossing the controls on screen would have been nice. To be honest, I always forget controls when I read them in the description, if I read them at all. Mechanic is really interestig and fun, but it got old fast only because of the very annoying sound effects. Even my two year old came in and told me "Daddy, stop making that BWOOOOO sound!" Lol Fun game! Hope to see your next one!

ledez 2017-08-04 03:37

Pretty awesome game. The levels are kind of hard, took me a little bit to pass them, but hey who said games need to be easy :grin: .

alxm 2017-08-04 17:03

Nice game! I wish the player would respawn closer to where you died instead of always at the beginning - the levels got difficult fast :-) Also, noticed that if you die while the power is off, the respawned player sometimes does the jump you were doing just as you died without pressing any keys.

veak 2017-08-04 19:26

Wow! Really nice mechanics, I like it. But sound effects could be better. Good Job!

azziliz 2017-08-04 19:29

Unity and no webGL renderer? Why?

josehzz 2017-08-04 20:03

Its a really nice and creative mechanic, hope you polish this later on, great game overall.

mickeyg 2017-08-05 15:49

@azziliz Ah, I didn't realise you could do that with unity games! Do you recon I could add that at this stage because it's not changing the game itself? Or would it fall under altering the game?

haette 2017-08-05 22:32

Yeah, you're allowed to do ports to new platforms after submitting. It counts as "not changing the game, just letting more people play it" or something like that.

I like this game's mechanic a lot. It's instantly intuitive how it works, and it feels like there's a lot of potential that could be mined with some puzzly level design. Hope you expand on this one, it definitely seems like something I could get hooked on.

gentel 2017-08-07 00:29

Nice work! Challenging platformer but the difficulty was tuned very well. I really like how solving the puzzles takes creative use of movement velocity, jump velocity, gravity, walls, the float mechanic, and post-float acceleration all together. This game reminds me a lot of the Steam game VVVVV, but really the mechanic in your game is in a lot of ways more interesting.

Stuff to improve: - Game loops at the end instead of presenting a proper end screen.

- The spikes' hitboxes are a bit buggy in that touching them only on the very edge while jumping still gets you killed.

- Could stand to be a bit more connected to the theme. Maybe if you had a limited amount of power with which to use the float ability, that could be an additional challenge and make the game fit the theme better.

Overall great work - this has been my favorite game of everything I've reviewed thus far.

svntax 2017-08-07 00:33

Really interesting mechanics with the gravity! It took a bit of time to get used to the controls, but the game definitely has potential with more polish.

willdata 2017-08-07 00:45

I played the first level and saw tons of potential in this game. Two main factors took me out of it by level 2 and made me give up by level 3:

1. The controls are fairly slidey and leave to some icy platforming that could be tighter. 2. Most of the game is filled with leaps of faith where you need to jump first and know what is ahead later which leads to some unfair deaths.

Solving either issue would solve the other. If the game was less slidey I'd be ok with having to leap into unknown territory because it would be on me to react using tight controls. If the game didn't have a focus on platforming elements and reaction time to leaps of faith then the slidey controls wouldn't be a big deal.

In the end, it's just a jam and I admire what you did accomplish! Good entry!

edwingamedev 2017-08-09 01:27

Hey, your game is really fun! It's not easy but the idea are really great. The only thing i have to say is that the sound make me turn off the speakers, maybe you could work more on them. Good job!

pbg 2017-08-09 03:49

The mechanics of this game are excellent - I feel like i've seen several movies where they do something like this, and it's cool to actually do it yourself. I played the web version on my cheapo laptop and it ran just fine. My only critique is that the game is a tad bare-bones, but that is understandable for LD. Of all the games I have played, I would most like to see this one fleshed out. I think it would actaully work with a scary, horror theme. Cool game!

damdoshi 2017-08-09 21:13

I loved it. The mechanics, between puzzle and platform, are great.

The sound of gravity being turned on and off is a little annoying, that could certainly being improved if drawn in a soundtrack.

jannes-nagel 2017-08-09 21:22

Nice such deep mechanics! Very cool made! Really well done - I only found the sounds a bit annoying in the long run - especially since I needed to retry so often.

vasco-rodrigues 2017-08-09 21:42

Simple game with a great mechanic that allows you to build a huge variety of puzzles. Really well made game and very challenging. The only thing missing is some kind of ending screen. Great work!

keckles 2017-08-09 22:09

pretty good i strongly recommend making the spikes only kill you from the top however because a lot of the time i would just nick the side of one and die and that made the game way harder than it should have been in some parts. also the sound while not bad got kinda annoying after a while

simonhutchinson 2017-08-09 23:19

Great work. Really clever mechanics that feel pretty good. There seems to be a pretty intense difficulty curve here, so it's a bit rough for casual gamers like me. Overall, super-strong entry and really smart work.

schizoid2k 2017-08-10 00:20

I like the concept, but for some reason I just didn't master the controls. A couple of tweaks and perhaps some background music, and you got something here!

foodzilla 2017-08-10 05:48

Nice mechanic, though it gets too difficult too quickly. The second part just gets too difficult too fast maybe?

pavelsovushkin 2017-08-11 13:28

Intresting idea

maldo19 2017-08-13 21:11

I like the idea of turning off the spaceship in order for you to stay afloat and move with the acceleration you had in the moment of jumping, I would have liked to see it with other objects besides the player, as it would be an interesting way of getting through a level.

And I would have liked that you teached the float/turn off mechanic and how it worked inside the game, I get that the first level is for that exactly as you can't clear it without knowing how it works, but adding some text inside the game that tells you something like "if you turn the ship's power off then you conserve your momentum you had while moving" Or maybe is just me.

I had a good time with this, if you add more stuff that is influenced by the ship turn off, it would be a nice game.

belga54 2017-08-16 00:17

Good but was so hard ! Liked the graphics a lot ! The idea was good also !

prodigalson 2017-08-18 20:29

Took me a bit to understand that I was powering down the gravity so that I could move upwards but since I was not really moving upwards it took me a while to understand especially because it's more like "keep the momentum (upward/downward) you had before shutting things down. Other than that, the animation of the robot was cute, the graphics are decent, and the power down/up effect is cool.