Inefficient Plasma Weapon by schizoid2k 2017-07-31T19:07:52Z
Neat game! I think it would be better with a form of healthbar instead of one hit kill
Foon → Ludum Dare Explorer → Users → WillData
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Dorgus Needs Power! | compo | 357 | 3.27 | 3.21 | 2.95 | 3.45 | 3.04 | 2.95 | 2.77 | 2.76 |
Neat game! I think it would be better with a form of healthbar instead of one hit kill
Really fantastic assets and novel concept! I'm incredible impressed that you accomplished such a polished product in 3 days!
Really fun and good game feel. Good design in terms of visuals and audio also!
I'd have to agree with @mufinmcflufin on a lot of issues apparent in the entry, but I actually did enjoy it. With some more fine tuning I could see this being a fantastic game. I think a larger jump or double jump actually would have helped with a bit of my issues with the game mechanically. All in all, nice work!
I really like the art but I'm stuck trying to get past the ball with the two red diamonds that shoot like a bullethell game. Enjoyed it overall but some of the platforming was a tad janky and I wasn't sure how to get past the aforementioned part after giving it a bit of time. I'd also recommend making the re-spawn time quicker
Really nice rotoscoping but god was the charging sequence painful! Its the main detractor for me personally. Otherwise a really bold and interesting art style and fun mechanics!
Nice animations and congrats for making it through the jam despite setbacks!
Good art and concept! Difficult to play multiplayer games for the jam but it was fun!
Your game was really incredible! I think you should certainly put a screenshot here on the page and if I can make one critique I would say that a map of some kind would help! Really loved it though!
I think a lot of entries attempted the same concept but failed due to some odd collisions or slidey controls. Your platformer was definitely cream of the crop. I did kinda get lost towards the end without much certainty of where to go or what to do next but I think other than that you created a good entry.
1 bug to report! When I ran out of power the music track started over but also played on top of the previous music track so it was 2 of the same song at different times playing over eachother. Made playing more than one life a bit tough.
The boomerang effect of the head is really fun and I like the pacing a lot. The ending was a bit anticlimactic but it was a good entry!
The only thing I think I can compliment here is the music. The visuals would have been nice but the static shader was incredibly distracting especially when applied over the text making it difficult to read. My cart rolled backwards initially and accidentally pressing d caused me to jump and get stuck having to restart the game. The characters look pretty feminine...yet the game is called Mining "Brothers"? I don't know dude, this entry was just not a favorite for me.
One of my favorites of the jam! Really nice use of the theme, quality art, and fun gameplay!
4 hours to make nice graphics, a lovely setting, good writing and 3 endings (one of which I couldn't find)! Nice work!
Painfully short but interesting concept. Definitely could add onto the effects of your sanity depleting
I think my main issue is that the beam even when tapped can have a lot of knockback meaning precise navigation is difficult. If you lowered the rate at which the player moved
Really novel concept and I think you have plenty of room to expand this idea with things like outlets on moving blocks or enemies that can block some plugs that make you move around more. If I can make one recommendation I would say juice up the gun and make the laser shots bigger and more powerful! The game seemed split between being in an unsettling mood and an actiony rambo mood and I think it can benefit from focusing on either one! Very nice game!
The camera controls were really awful on mouse and keyboard and I struggled getting past the first level because of it. The look of the game is really nice and I like the aesthetic and concept you went for. Reminds me of Chibi Robo, a favorite from my childhood. The music got pretty repetitive sadly.
Really nice entry! I thought the art style was really nice in it's UPA minimalism. I liked the premise for the game but actually rated the game low in theme. I definitely saw this more as running out of time which I feel as if you made this concept during theme choosing and you committed to it. This didn't really impact how I rate you anywhere else though and I thought you created a fantastic jam entry. The music was also really appealing and the mood was solid! Nice work!
I tapped P a bunch and then didn't really have any consequence to doing nothing. It is a neat minimal idea but I think it needs an upper bound on the amount of charge the lightbulb can have at any time.
I really enjoyed it! Great entry
Really enjoyed the artistic direction but I'm not certain I got the true ending? In any case, it was fun!
Really enjoyed the artistic direction but I'm not certain I got the true ending? In any case, it was fun!
That was a lot of fun and was impressed with the aesthetic! I see a lot more potential in this as a fun mobile game! As a fellow Gamemaker Dev I was moreso impressed with the overall look! The only thing I felt was weak was the audio but good work!
I really enjoyed the atmosphere and it was a nice zen experience! I noticed the clock a bit too late though and wish I could have just stayed in that space a while longer without starting over
I really enjoyed the atmosphere and it was a nice zen experience! I noticed the clock a bit too late though and wish I could have just stayed in that space a while longer without starting over
A bit too short and could benefit from some additional mechanics or levels but not bad
Its a good concept but seems a bit bare bones! I think the game could benefit heavily from some other management as flashlight charge didn't seem to be a big difficulty.
Mouse sensitivity was devastatingly low! I liked the look of the game and concept though.
Fun game and I liked the concept!
Really nice graphically but I struggled to find good matches and to see a way to totally cure him. Also the heart attack mechanic was good but when you get one right after another it just makes the game frustrating
I don't see a link to the game up yet but I'll check back in a bit. I just see the source link
I really enjoyed the humor and art direction with the game but like a few others I struggled with the difficulty. I gave it a solid 5 tries before giving in but I couldn't quite get the rhythm down at the speed needed to succeed.
It was certainly cool. The UI wasn't super legible for the shop, the music was a bit repetitive, and there was one point where my view was flipped and my controls became inverted. Those are just some gripes though, I think you made a neat game that mixes genres.
I liked it! I would suggest maybe changing how level progression works and fine tuning the audio a bit more but I thought it was an enjoyable puzzle game
I'm downright awful at rhythm games but I really enjoyed this. The sound and visual design are great and I'm sure someone better than me can get through hard like a champ haha
Really fun and has a decent balance of upgrading weapons versus upgrading power supply!
Ok so I have a few notes on this one:
The sound was a bit repetitive and some simple pitch shifting could alleviate this issue a tad.
I ended up with so many crystals by the second level's end that I spent the rest of the game running over mines because I was so incredibly charged. I would say add an upper bound like 100 charge to help increase the difficulty.
Next up, I think energy depletion might be better from being time based, forcing the player to move to find energy rather than simply mapping out where all the energy crystals are and grabbing them.
Finally, I think the end of the level should be locked off until all of the crystals are collected.
Visually good but the audio is all over the place. The music is nice and fits the theme but the enemies screams just take me out of the mood so much. The game is also not giving me a lot of feedback of my progress and I'm not entirely sure how I am supposed to deal with these huge crowds. It seemed like there was no way to heal or regain mana so I ended up just jumping back and forth and putting in attacks when I could safely.
I've never had so much fun murdering bishops!
The game was decent at first when I thought all I had was the fire breathing. Then I figured out you can punch which worked a lot better. THEN I figured out you can punch down walls and I was overjoyed! I had so much fun playing your game and it was very funny hunting down the nearest "Shame!" I could hear!
I found it to be kind of boring. There wasn't a lot of feedback as to what tile I was currently on so if I did mess up it just meant restarting and trying again. It is a decent concept as a brain game but I think it could have been better if your current tile was visible and you had players double back onto previous tiles to change the color. Also instead of drawing out the solution tile by tile(it is kinda slow) flash it two or three times completed and then let the player start. Final critique, I think the timer should start after the player's first movement. I hope you don't take my critiquing the wrong way and I do want to congratulate you on completing a competition entry!
I see the game was made very last minute and it is a decent execution for that, but the audio is just so loud and obnoxious that it was hard to play. I did like how you made screen brightness tied to battery. It was a nice touch of polish
Really fun game. I got stuck on level 8 for a while and then by level 9 I was completely lost on how to solve it! The character select is a cute touch and I'm impressed with the amount of content you were able to pack in!
Really fun and great artwork! I think if you had tied the health to the charge it would have served better. It was really difficult to avoid every shot with precision, but maybe I'm just bad.
This was really great. I think some alternate simple games could have it made it more accessible like snake or tetris, but I think this really encapsulates the feeling of jamming. I do think that programming should have had some other layer or have been more difficult somehow. Maybe typing wildly while also swatting bugs with the mouse? These are just suggestions, still love your entry!
Yeah I definitely had some control issues with player 1 but the art was nice and I always enjoy a multiplayer entry
I really liked the overall atmosphere but didn't get a lot out of the actual gameplay? I think it could definitely be improved to be more challenge or interesting in terms of how the orbs are obtained. The story was good though
That was fun but I'm not very good haha. Very creative!
Online multiplayer for a jam game? Really great! You don't have a version of local multiplayer as far as I can tell though which means I can't play this one.
I got stuck on walls on grass a few times and couldn't back out at all so I needed to restart. Other than that the game was fairly enjoyable!
That was really fun! I feel that perhaps the swarms of blue guys didn't pose much of a challenge once you get the rhythm of the game and the variants don't do to much then stimulate the game for the player with "guys I can't punch super easy who are the same" or "guys who are faster". Still a good game to be proud of!
I like how you tied the health and attack together. I did something similar for my game and I think it is an interesting system here! I'm not sure if I was wrong in doing so, but I ended up holding shield or jump instead of timing it because I have awful rhythm but it was fairly effective. In any case, nice game!
I struggled with the first jump alone and perhaps that is on me and my own skill. However, the game said level 4 was the first accessible level and that could explain the immediate difficulty. I feel the platforming could be much better tuned to be closer to a game of the same nature such as The Impossible Game. There also appears to still be a debug console visible and I think that is a bit distracting from the experience. I did enjoy the concept
Same issue as Sivael
Really fun but it seems like there was some random element to which gray circle disappeared and at first that isn't an issue but it made some levels more difficult. Really liked the concept and look though!
The blood of 21 ktharns drenched on my hands as one finally passes through. I kept pulling doubles A's out of every Wiimote and Gameboy available in my base but it clearly wasn't enough. I died a hero...
In all seriousness the game was really fun and creative!
I liked the game overall. Nice artistic style. I would say make the window size fit more of the overall area and maybe lock off the bounds. I was able to go pretty far off the screen, but really that is nitpicky. Good game!
23,000 and level 4 is as far as I could get but damn that was nice! Polished and really nice game feel. I wish my player moved a bit faster, sometimes I feel like one bump collision could end up in a whole loss of the game even if I had 3 health so perhaps some more invulnerability after hit but as a compo submission this is rad! Reminds me of my own entry!
Cool concept! I feel that the rhythm shooting seemed a little under-utilized but that's okay. I also liked the variety of hazards and challenges.
Reminds me a bit of frogger! It seemed like sometimes it was impossible to navigate without getting hurt. I would have liked some way to heal
I really liked the polish but I'm not a fan of collectibles with no purpose. It would have been cool to get something out of painstakingly collecting each one. At least some sort of notification for doing such. Also there seemed to be certain gaps that led nowhere that totally looked like they could have been alternate pathways which got me excited. It looks like you're going to continue work on this one so I recommend exploring that idea more.
I didn't totally grasp the controls but I liked the concept of the game. As others have pointed out, more enemy variations or mechanics would be a nice addition
Clever but I feel that the momentum could definitely be changed. I was able to jump over most levels when I felt as if I was meant to be navigating through them. This could also be due to my monitor resolution allowing me to extend my mouse and release pretty far out of the level. The music was nice initially but sadly got a bit annoying and the cut was kinda noticeable and there wasn't much else in terms of audio feedback. I did like banter at the start of each level and I think this game definitely suits mobile well but would take a bit more mechanically for me to want to play more I made it to level 16 before giving in! Good entry
I really enjoyed the concept and thought it was overall fairly impressive
I think its good that you leave the game to kind of 'click' in the beginning for the player. I almost gave up just before realizing one solution to the first puzzle and I felt really accomplished to have not been "just another robot". I didn't beat the game, I got stuck on the fourth or fifth level but I enjoyed it. I would prefer if there were a way to turn off the text to speech of the narrator as it can be a bit distracting especially when you might die and they begin to overlap.
Really nice visuals and audio and fun concept. Reminds me a lot of hyper light drifter but arcadie! Good work!
I found my body on the first go which is a tad unfortunate in a way but I ended up playing a bit more! Fun concept and great audio as many others have said!
The highest I've rated anything across the board so far and my favorite game of the jam! Phenomenal art that really spoke to me! Great use of music also!
Fun concept but it goes a bit too quick and I feel that most powerups end up putting me in a disadvantage even when they might not mean to like the unpredictability of the airplane mode ending.
Really great mood but not the most fun game mechanically or visually. Definitely enjoyed it though! Really nice entry and happy to help you (nearly) get to 20 votes!
It was fun and had a strong concept that fit the theme. I feel that some of the platforming was a bit strict and the game could benefit from an additional mechanic like resurrecting a type of battery that can fly back and forth as a moving platform or a type of battery that is larger and eats your aH faster but serves as a taller and larger platform.
Overall I enjoyed it!
Really funny entry! I liked the take on power and I it's gotta everybody's favorite drump! Good entry!
I played the first level and saw tons of potential in this game. Two main factors took me out of it by level 2 and made me give up by level 3:
1. The controls are fairly slidey and leave to some icy platforming that could be tighter. 2. Most of the game is filled with leaps of faith where you need to jump first and know what is ahead later which leads to some unfair deaths.
Solving either issue would solve the other. If the game was less slidey I'd be ok with having to leap into unknown territory because it would be on me to react using tight controls. If the game didn't have a focus on platforming elements and reaction time to leaps of faith then the slidey controls wouldn't be a big deal.
In the end, it's just a jam and I admire what you did accomplish! Good entry!
A little hard to gage the differences between structure types initially but fun!
Definitely funny and cute! Some minor suggestions would be to decrease the amount of damage per tear hit and to mute the movement audio after you've already plugged in. Nice game!
@gonutz My game is built in Gamemaker Studio 2 which upon researching does compile 32bit EXEs and I checked compatibility mode which showed XP as an option. I apologize if the game didn't open correctly and perhaps I'm misinformed. I've included an installer on the itch.io page which should allow you to play by installing the game. I'm very sorry for the inconvenience and if any difficulty persists please inform me and I'll do my best to address the issue!
@simonhutchinson This game was built in Gamemaker Studio 2 which I do technically have the capability of building a Mac version for but it requires access to a Mac to develop on. I do not have web export either. However, I intend to polish this game and make it into a commercial project with fixes to some of the major issues which will have an web exported demo. For updates you can follow my twitter @artbywilldata. Sorry for the current inconvenience!
@gonutz I'm sorry for the incovenience! I will be reworking the game to have an html version in the neat future. I'm not sure if you tried the installer or if that would make a difference but if you haven't perhaps give it a chance. In any case, you can find updates related to the html version in the future on my twitter @artbywilldata
I think the enemy waves start coming in too strong and it was pretty difficult to get my bearings. I enjoyed the aesthetic and concept though and did enjoy it once I gave it a few tries.
I wasn't able to beat it all the way through but I definitely gave it my best and saw some merit in it! Really nice art and sound design and I'd love to see an updated version with some fixes to collision bugs and more checkpoint markers! If you do update please hit me up on twitter @artbywilldata. I'd love to give it another go