Soul Gun by EX3 2017-08-05T21:30:12Z
@ultra-hype-bomb Really this game was made in 48 hours :slight_smile: This game initially was made for the spanish MalagaJam VI (in the same weekend that this Ludum Dare) and this is a 48h jam: https://itch.io/jam/mjwvi
@ddrkirbyisq
> Uhh…is there an “end”? I went all the way to the right =(
This is a secret only revealed to the brave players who reach the end of the level :rolling_eyes: :stuck_out_tongue_winking_eye:
About the respawns, yes, along with many other things, we have to work on polishing them better for the future (the respawns are implemented in the last minute and not full tested) :slight_smile:
@sinclairstrange
> I also liked the fact that when you die you gory green goo and still move.
Well... really this a little bug at the last minute of the soul gun particle implementation... but... on second thought, sell this like a "feature" sounds better :stuck_out_tongue_winking_eye:
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FYI. I see some feedback refer to the level collisions issue. The game not implementing a tile base system for build the level. The collisions are made using a large box colliders, that overlap a group of tiles, and these are put by hand.
With the rush of last minute, It seems that some boxes are not set on the final tile group position. This is the reason of the some parts, the player little pass the tiles :upside_down:
Really, thanks a lot for the all great feedback received, we appreciate a lot! This is great see so many people enjoying our game :smiley: