FoonLudum Dare ExplorerUsers → EX3

EX3

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201739Running out of Power👥Soul Gunjam5103.233.032.892.483.673.312.023.32

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by EX3

LD39 — Running out of Power

Displaceable source by HolyBlackCat 2017-08-02T20:25:28Z

I like so much the art (I'm pixelart lover xD) and the concept of the gameplay. This is a very complex project for a 48h jam (and I presume that the game runs on you own engine, does it?). My congratulations for the great work and look & feel :)

Durst by Pikas96 2017-08-02T19:29:45Z

I loved the graphics (I like so much the pixel art and the color pallete). A great point for mi is the audio feedback on actions (very original :D) and the use of mouse or keyboard to play it. I only miss a button to exit ;)

Great work!

Powercharge by Ferminho 2017-08-02T19:18:17Z

Wow!, I like so much the visual style! I'm a huge fan of the Nintendo Game & Watch games. This game it's very original for my, and it's perfect for the jam theme (I like so much when the batery is near to be empty, when the LCD sprites are almost transparent xD). The controls work pefectly (for a Game & Watch, of course xD).

Good job! :D

Engolasters January 2021 by Deconstructeam 2017-08-08T20:38:48Z

Interesting game :slight_smile: I like so much the graphics (your pixel art style in 'Gods Will Be Watching' is awesome!) and music background fit perfectly with the atmosphere. The game mechanic around the smartphone usage it’s much original :upside_down:

Good work, guys!

Soul Gun by EX3 2017-08-02T19:45:25Z

@risingoat > It was tough for us, we barely slept

Sleep? What is that? ;P (the last night without sleep, programming zombie, listening “ghosts” in the main music theme when we try to reverse it, some/much Unity crashes… It was very hard, but it was worth it xD)

Soul Gun by EX3 2017-08-02T21:52:26Z

@nekonemo: +1 for the death counter :D

@matkubik:

> The gravity control makes me think to VVVVVV. I don’t know if that game was an inspiration for you.

Really the game is based on an some ideas and is inspired in some popular games, VVVVVV is one of this. Other game proposed by me to take ideas is an old NES game called Astrorobo Sasa, a game where the player shoots bullets to impulse over the level platforms, and each bullet drain player energy/life.

https://www.youtube.com/watch?v=2xu9d5l5qag

Soul Gun by EX3 2017-08-03T08:45:32Z

@ganbaregameskyle by far, the most constructive critique and feedback received ever, thanks a lot! :P xD

Soul Gun by EX3 2017-08-05T21:30:12Z

@ultra-hype-bomb Really this game was made in 48 hours :slight_smile: This game initially was made for the spanish MalagaJam VI (in the same weekend that this Ludum Dare) and this is a 48h jam: https://itch.io/jam/mjwvi

@ddrkirbyisq

> Uhh…is there an “end”? I went all the way to the right =(

This is a secret only revealed to the brave players who reach the end of the level :rolling_eyes: :stuck_out_tongue_winking_eye:

About the respawns, yes, along with many other things, we have to work on polishing them better for the future (the respawns are implemented in the last minute and not full tested) :slight_smile:

@sinclairstrange

> I also liked the fact that when you die you gory green goo and still move.

Well... really this a little bug at the last minute of the soul gun particle implementation... but... on second thought, sell this like a "feature" sounds better :stuck_out_tongue_winking_eye:

---

FYI. I see some feedback refer to the level collisions issue. The game not implementing a tile base system for build the level. The collisions are made using a large box colliders, that overlap a group of tiles, and these are put by hand.

With the rush of last minute, It seems that some boxes are not set on the final tile group position. This is the reason of the some parts, the player little pass the tiles :upside_down:

Really, thanks a lot for the all great feedback received, we appreciate a lot! This is great see so many people enjoying our game :smiley:

Soul Gun by EX3 2017-08-05T21:36:10Z

I forgot! :sweat_smile: FYI. Our teammate **Carlos** (@risingoat) is writing a small postmortem of the game in his account:

- https://ldjam.com/events/ludum-dare/39/soul-gun/soul-gun-post-mortem-i-a-button-to-respect - https://ldjam.com/events/ludum-dare/39/soul-gun/soul-gun-post-mortem-ii-one-pixel-at-a-time

Soul Gun by EX3 2017-08-05T23:35:48Z

@pbg

> I might have been able to deal with the difficulty, but the game ran pretty poorly on my laptop

Interesting :confused: What is the configuration of your laptop? (CPU, RAM & GPU). It's interesting for my in a way to consider for future HTML5/WebGL projects with Unity. I'm surprised that this little project not running properly in current machines (the programation and the art are simple and not used any camera filter effect).

> I recommend making the respawn time extremely short

Yes. Many people coincided in that. We take note for the future :upside_down:

Soul Gun by EX3 2017-08-07T09:12:30Z

@pbg

> my laptop is a toaster, to be fair. It has an Intel pentium, fairly recent, integrated bay trail graphics, I believe.

I presume that your latop is an Intel Atom or setup before 2010 :slight_smile: My oldie Macbook 13" from 2007 and my netbook Intel Atom from 2009 (both using a poor integrated Intel GPU) can't run any 2D simple Unity game (and Unity WebGL required much GPU than any HTML5 standard game).

Soul Gun by EX3 2017-08-07T15:11:21Z

Reading your comment again, @pbg:

> It has an Intel pentium, fairly recent

Sorry, I think I misunderstood your comment before (the problem to quick reading in middle of hour works :stuck_out_tongue:).

Your laptop is recent but using a integrated GPU, is it? In some test that I did on various range of integrated Intel GPUs since 2013, a game like this should be run properly (this integrated GPUs are decently powerful for most of today casual games).

What it's your latop configuration? (CPU & GPU). Maybe my laptop from 2011 (where I programmed this game) has an integrated GPU (shared with the main NVidia GPU) like your laptop, and this can be useful to me for future performance testing.

Soul Gun by EX3 2017-08-08T08:36:23Z

New post for the __Soul Gun__ postmortem by our teammate __Carlos (@risingoat)__: https://ldjam.com/events/ludum-dare/39/soul-gun/soul-gun-post-mortem-iii-sleep-is-the-enemy

Soul Gun by EX3 2017-08-21T21:32:14Z

@risingoat > Jose Miguel, our programmer (aka himself) is a huge Contra fan (in fact made the code wearing a Contra T-shirt. You made him happy

@coauctor I'm very happy! :smile:

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