INVISIBRO by FisherGoodwin 2017-07-31T14:46:01Z
@amras0000 thanks for writing out 3 paragraphs. I love feedback. Also yeah the arrowpost sign is cool.
Foon → Ludum Dare Explorer → Users → FisherGoodwin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | A Deal on the Moon | compo | 300 | 3.26 | 2.93 | 2.25 | 3.56 | 3.73 | 3.19 | 3.02 | 3.63 | |
| 2017 | 39 | Running out of Power | INVISIBRO | compo | 67 | 3.87 | 3.71 | 3.25 | 3.75 | 4.06 | 2.90 | 3.35 |
@amras0000 thanks for writing out 3 paragraphs. I love feedback. Also yeah the arrowpost sign is cool.
Controls are a little bit stiff but I LOVE this concept. Also great job on making sounds a way to make your way back. (Also you think Lionel would to bring a flashlight with him by now XD)
Favorite game so far! I personally had a problem with when to let go of the fire button and when to jump. But that's pretty much my entire gripe with the game. It's extremely well polished and feels clean. Everything was satisfying. Especially aiming the gun downwards as a second jump. It all feels awesome. The SFX and Music was also not to in your face, and still added a-lot. Everything is just soo good. I wish it was made into more. If you were disappointed by this, I wonder what projects you guys've made that are better, because I'm looking forward to them! :)
Umm, there's no links?
I love the simplicity here. Charming sound FX and music, the visuals could use some work, but the way they are now makes the game all the more charming. Main problem is the diffiulty curve, level one is neat and gets you into the games mechanics, but level two feels like a level 4 or 5.
Really cool game here, I love arcade games, and especially bullet hells. My main gripe with everything is while the gameplay can get intense, you're never really too worried about getting hit by enemies, and everything feels like it could be a little bit faster. Also, make the bomb explosions bigger, and maybe add some screen shake. Ok as Im typing this I realize my true biggest gripe. There's not enough juiciness to the game. It doesn't feel great when you kill an enemy, they just dissapear, The explosions are little 32x32 animations, while they do look good, they're so small, and don't have any impact on the game. Screen shake would make everything feel like it has more impact. The enemies feel almost invisible, the lazer goes straight through them, without any impact on their sprite. Nothing feels like it has impact. Sorry to rant about the problems. It's still a good game for compo. And running to the nearest battery back thing while your health runs out is fun. I think if you juiced this up a ton, and make everything look cooler, you could have a great mobile game on your hands. Best of luck to you on your game making journey! :)
@walkalope Yep, my bad, forgot to set the page to Public. Thanks man.
@daria-toni Yeah, I definitely wish it was harder, and wanted a better combat system! Maybe I'll make an update with turn-based combat ;)
@mertios Currently not at my desktop, I'll see if I can get something working later tonight. Ill @ you if/when it's published.
@mertios Sorry man. GMS2 only offers HTML5 export for people willing to hunk $150. SHeesh.
@mertios Woah Unity does? What is YoYo doing man?
@johnnysix Check the convo I had earlier with Mertios on this page, explains why I can't export to web.
Awesome! Felt like an old Greek moral lesson. I liked the ending, but I also recommend making it so that the Player CAN'T move when the text starts. It's awkward when I'm springing around and heavy emotional stuff is happening, lol.
Fancy! I like the visuals, and way you handled the theme. I'd recommend making the level openings shorter, it was quite frustrating to have to spend 5 seconds looking at the level I failed instead of playing it.
Hey, I didn't participate in the jam so I can't rate. But I must say this is super cool! Great idea with the theme. The level design was super clever, and the voice acting was super charming and funny. I especially loved the phone call with the fence company, and all of the little chirps and sounds of the protagonist. My main critiques would be art, it feels a little lacking, there could have been like a palette change or something between each level to make them feel different, and I feel like the character moved way to slow. After dying I'd like to get to where I was faster, but I have to retrace through the level super slowly, and I think just changing the speed would be plenty.
If you ever plan on continuing I'd recommend adding more puzzle solving elements like a button to take down a wall, or something like that, and Music.
Cool Jam game though, I like it!
If I could rate:
Overall 4/5
Fun 3.5/5
Innovation 4/5
Theme 4/5
Graphics: 2.5/5
Audio 4/5
Humor 5/5
Mood 3/5