FoonLudum Dare ExplorerLD39 → Power House

Power House

By omnipotentindie

View on ldjam.com

CategoryRankScoreCount
Overall3053.3624
Fun803.7224
Innovation4752.7724
Theme2063.7224
Graphics3003.3624
Audio1613.3124
Humor3062.3522
Mood5042.5424

Comments

frostdragonliz 2017-07-31 16:34

Could do with some Vfx or Sfx when the laser hits the enemies. Other than that, great job!

stephen321 2017-07-31 16:35

The art is really good and the game is fun to play. I find the difficult ramps up too quickly though. Good job!

demandooda 2017-07-31 16:36

Very good graphics but I think that the hardness scaling could have been improved. It became a bit too bullet-helly a bit too quickly. Overall, I thought it was well made. Great audio and sounds!

sn0uk 2017-07-31 16:36

The pixel art is brilliant in this, like frostdragonliz said some feedback on hitting the enemies would be nice. Other than that I like it, very addictive and could be cool on mobile.

xeinix 2017-07-31 16:37

Not a bad game! Extremely fast paced but it was fun to play!

raogs 2017-07-31 16:38

Quite good, I really like the music.

puarsliburf 2017-07-31 16:46

This game is really good. Well done.

The gameplay is great and the graphics are good enough, however some of the enemies were either too small or looked too much like the player so I didn't notice they were on top of me untill I died.

hhsaez 2017-07-31 16:53

Simple and addictive. I like it! You should balance the enemy waves to be a little bit easier at first Great work!

fishergoodwin 2017-07-31 16:57

Really cool game here, I love arcade games, and especially bullet hells. My main gripe with everything is while the gameplay can get intense, you're never really too worried about getting hit by enemies, and everything feels like it could be a little bit faster. Also, make the bomb explosions bigger, and maybe add some screen shake. Ok as Im typing this I realize my true biggest gripe. There's not enough juiciness to the game. It doesn't feel great when you kill an enemy, they just dissapear, The explosions are little 32x32 animations, while they do look good, they're so small, and don't have any impact on the game. Screen shake would make everything feel like it has more impact. The enemies feel almost invisible, the lazer goes straight through them, without any impact on their sprite. Nothing feels like it has impact. Sorry to rant about the problems. It's still a good game for compo. And running to the nearest battery back thing while your health runs out is fun. I think if you juiced this up a ton, and make everything look cooler, you could have a great mobile game on your hands. Best of luck to you on your game making journey! :)

agecaf 2017-08-01 10:31

I liked it! I was even going to comment I'd like it to have a dash skill before realizing you already had one, then going back to play. If I were to give constructive criticism,

- The laser shooting bot is very powerful, but also easy to kill since it's static. However, sometimes it spawns with the laser very close to you, making it hard o react to, and sometimes very far from you. It'd be great if it always spawned with the laser at the same angle relative to the player (that angle could get closer to the player as time goes by, to increase difficulty). Alternatively, make the charge attack also function as a better dodge for the lasers.

- The little one is hard to hit with the laser, but since it shoots (without warning) it's not a great idea to charge at it. It'd be great if there was a clear way to deal with it (e.g. an AOE, or that it stops for two seconds and shoots three bullets, or that your charge is immune to bullets, etc.)

Having said that, I think the balance of power use and power recovery is spot on, and I love the variety and design of the enemies. Great job!

luckyfeathers 2017-08-01 12:42

It's a bit too difficult. Remember that while you've had 48 hours to practice, we only have a few minutes.

mathiouza 2017-08-01 14:57

To much things on my screen !!!!! xD Really fun game, more balancing would be appreciable though x) I like the music and the art is not too bad. Well done ! Keep coding :)

wicked7000 2017-08-01 16:49

**Pros:** - Combat feels solid. - The game being easily repeatable makes it highly addictive to keep trying to get a higher score. - Art was well done and it was easy to see just by eye the things 'I shouldn't hit' - It was overall a fun experience playing over and over to get a high score!

**Cons (I understand a lot of these weren't implemented due to time):** - The game is quite hard (Although I found this enjoyable maybe consider adding difficulty's) - SFX became quite annoying quick (Maybe have a slider to turn it down or disable it?) - The Power / Health bar at the bottom on a rare occasion would block the enemy from being seen which makes things a little difficult. - The game could do with maybe listing the high score while playing to help you aim for it? (This is a rather nit-pick con though)

**Bug?:** - When I tried to exit the game on the main menu with 'Escape' the game seemed to 'hang' and become unresponsive and I had to close it with task manager.

**Conclusion:** A solid game with nice graphics and good music combined with rather solid gameplay. Especially considering this was done during the Compo version of the Game Jam this is extremely well done! Good Job!

miltonnh25 2017-08-01 16:56

Good job with the game. I enjoyed the bullet hell style and you made good use of the theme. My main suggestion would be adding more feedback to player. It can sometimes be difficult to tell when you are taking damage until you are low and the enemies just disappear when thy die. Overall though it was a fun game.

gildar76 2017-08-01 16:56

Maybe a bit difficult, will take some time to learn.

jahndis 2017-08-01 17:22

I love frantic arena shmup games like this. Awesome work! I felt like the balance between managing energy and battling was just about perfect.