Assault//Battery by tuism 2017-07-31T12:17:39Z
A great lesson in what you can do in Unity. The minimalistic use of simple geometry actually works better than many games importing complex assets. It's also quite a bit of fun.
Foon → Ludum Dare Explorer → Users → frostdragonliz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | Styx It To The Man | jam | 226 | 3.75 | 3.30 | 3.49 | 3.88 | 4.29 | 3.07 | 3.82 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | A Virtual Friend | compo | 203 | 3.60 | 3.11 | 3.00 | 2.98 | 4.16 | 3.44 | 3.75 | 3.81 | |
| 2017 | 39 | Running out of Power | Peak Oil | compo | 114 | 3.72 | 3.07 | 3.32 | 3.57 | 3.71 |
A great lesson in what you can do in Unity. The minimalistic use of simple geometry actually works better than many games importing complex assets. It's also quite a bit of fun.
Really like the cell effect
:thumbsup:
25m only! Love the character and the animation. The air control seemed to me to be the hard part, more so than the power control - felt like I could pirouette in the air if I wasn't really careful with the controls.
fluff.png
"I'll be in Hawaii before this place really starts to stink"
Fluff Rancher A++ graphics and game play. Fluffs were beginning to creep me out a bit by the end though.
Nice graphics for a compo entry!
Ok so this game is way more satisfying than it should be, considering it is simply about clicking buttons really quickly. Nicely polished, love this little critter rewards :)
Excellent compo entry. I very nearly did something similar (cute solar robot on mars avoiding shadows) but glad I didn't now.
There are a few awkward bugs you probably know about. In one place, because the shadows seem to be cast by an object floating in the air. The result is that when the shadow hits the top of the robot, it isn't necessarily hitting the ground, so its not very intuitive when you are in shadow or not. You have to watch the solar panels, not the robot's wheels. There is also an issue with buttons not resetting when you die. This means you can get stuck if you fail a puzzle (for me the bridges stayed down after I died, so I respawned stuck on the wrong side of their shadow!
I liked the puzzles and the feedback from going in the shadows was great. Great achievement for 48 hours, better than many steam games.
Could do with some Vfx or Sfx when the laser hits the enemies. Other than that, great job!
Pretty solid little platformer. Loved the cute robot :)
Yeah working on that now, downloading packages to for Unity. Should be up for html/mac in a couple of hours.
31/.07/2017 12:40 pm GMT - Added Mac version and web version via Itch.io. Let me know if Mac version fails to run as only have windows PC.
@jackyjjc Thanks for the feedback. :) Here are some thoughts on the issues mentioned and a couple of others.
- With regards to the z-layer issue, I worked out a fix for it with about 2 hours to go but didn't have time to implement it.
- In terms of giving people more feedback as to how well they have done, this is a good point but the truth is I haven't played the game through enough to say what is a good and a bad score. If anyone wants to share their end money I would be curious.
- The main gameplay issue I see is the fact that there is no real penalty for running a small deficit and just letting the price max out. The solution to this I had planned was events - if the price of oil gets too high it creates wars or market crashes in unstable regions, potentially destroying wells or reducing production. Again this isn't in just due to time constraints. In fact I wrote about 5 events and added about 50% of the code to implement them, but never got them running. Without them, yes the game will be a little dry and tedious and many of the stats aren't used.
- I agree that more feedback on how your budget is calculated would be helpful.
- The game doesn't pay you for selling your oil surplus :)
- I would have liked to have done a more fluid method of calculating the oil price, but didn't get time.
Thanks again for feedback!
Like it! Couldn't get more than 79m from the planet though :(
Not working for me. The game run but seems to dump me back to the main menu after about 10 actions. If I try and start a new game, the game gray screens. Looks like a fun town builder but couldn't play enough to rate.
A lot of fun and liked the music. Kept running out of power...not sure if hitting meteors was working but was sad I couldn't spend more time playing :(
Ambitious idea, some aspects work and others don't. A big achievement for a compo game nonetheless. I like that you have procedurally generated maps, and the ability to control game speed and map scrolling are big pluses. Music was cute :)
It would have added a lot to the UI if the costs/details of buildings was shown on the build buttons, as it was time-consuming to have to keep going back to the help menu. Game would benefit from a different win condition that fill the whole board, perhaps a filling percentage or winning X many votes?
Also when zoomed out the isometric camera clips the nearest terrain. I believe from past experience you can stop that by simply moving the camera further away from the geometry.
Excellent work, doesn't feel like a jam game. Could only mark down for limited sound, other than that everything was top tier.
Yeah game crashing for me at the start too so can't rate. Seems to happen if I touch the windows when I got to get a trolley
@historymaker118 Just come back to it now and the problem doesn't seem to be there now. May just be a Unity issue
This was fun, and I was actually disappointed I didn't get to play more of it. I would have preferred less exposition and more game, but I understand that making the cut scenes probably didn't give you much time for that.
Post Jam update : Added a basic win condition and fixed issue with shop opening.
Thanks for all the nice comments. I've just uploaded a fix so you should be able to complete the game now (it only goes to a "you won" screen, but I understand the annoyance if you took the time to get the coin)
Ow my hands. Fun idea though
Nice style and addictive. I'd add a pause when the level ends so you don't keep clicking and accidentally choose an upgrade.
@henanboy I feel you there! :D When giving feedback I always need to remember that the dev probably wanted to add that feature, but just didn't get chance!
Great little puzzler, would be a sellable game with expanded mechanics and levels.
Might be better making the hard difficulty more colours rather than longer distance, as it starts to get repetitive rather than more challenging. Otherwise a satisfying little puzzler
Big achievement for 48 hours. Really enjoyed the puzzles, they were pretty challenging but interesting enough that I played till the end.
Genuinely enjoyed this game a lot. Mechanics felt very fresh, even if they weren't quite what you intended. Plus the whole experience was very slick and well presented. Good job.
Excellent, love the use of vocals on the sound and the random pixel characters. Found the game pretty tricky, and only completed it because my coins carried over between play throughs - although I am not sure that's what you intended!
You have managed to make not just one game but two! Excellent use of theme.
Brilliant!
Argh I can't get past the elevator. I "use" the call button but it never seems to work. What am i doing wrong?
@Temmy Oops! I feel stupid now considering there was only one item to use 😆 Loved it, shame you didn't get time to add more content as my only criticism is that it is too short.
Nice! Loved the little orcs and the game felt nice and slick. I think I would have preferred it if the tougher enemies could be killed with multiple hits as well as powerful ones - at the moment it is possible for the ball to get stuck behind a row of armoured enemies and just keep bouncing around because it isn't powerful enough to kill them, while the weak ones at the front keep advancing.
Oops! Thanks :)
@Temmy yes perfectly normal and ordinary 😇
@Chaseplays Thanks:) There was other stuff planned for the end state but I didn't get time to implement it fully. If I have time things might have got even ... less usual ... at the end, particularly if you didn't keep the little critter fed. But that's game jams for your!
Thanks for all the kind comments everyone <3
@Sophie Oh dear I don't think that was supposed to happen! Will have to look at the code - it looks like the "evil" value has gotten turned up somehow.
@Jupiter_Hadley Yay thank you <3
@Relsqui Thank you! I love your dragon game btw <3
OMG a scarecrow got me ðŸ˜ðŸ˜± So nicely done, too scary for me though
Excellent! I agree with what other people said - I am not that bothered about stroke count, but enjoyed the puzzles, but those looking for a real challenge could try to get under par.
I did have an issue with the ball sometimes taking a long time to come to a complete stop and me not being able to hit it until it did. Perhaps allowing the ball to be hit at very low speeds would work. Overall very nice and polished work!
Nice, got several hundred of each factory and my screen was a mess but the game didn't break. Not sure how you pulled that off! :D
OMG yes!