memel06 2018-04-23 07:59
Nice entry, maybe the player is too small compared to the map.. Try to work in a post jam version! Thanks for your work
Foon → Ludum Dare Explorer → LD41 → Bomberess
By baski
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 531 | 3.08 | 30 | |
| Fun | 357 | 3.25 | 30 | |
| Innovation | 562 | 2.91 | 30 | |
| Theme | 484 | 3.28 | 30 | |
| Graphics | 671 | 2.17 | 30 |
Nice entry, maybe the player is too small compared to the map.. Try to work in a post jam version! Thanks for your work
First I didn't know which tile is destroyable and I had problem with Powerups. Overall nice game, I really loved this bomberman kind of games back in the day.
@Horbee You should check power up description :D. But thanks :)
@Baski yeah, after that was crystal clear. But of course I tried it out first and than red the description :D
Love it, pretty fun little game. However the -1 bomb powerups can make it so you can't spawn bombs! Super frustrating when you are on a good run! š
@Baski It's cool, i waiting multiplayer :) !
@theludovyc Me tooo :)
@frostdragonliz That was intended :D.
Pretty cool that you added a leaderboard. Good entry, but I think using perspective instead of top-down isometric view would be better. Can't even tell that this is a bomber man from top view.
@baski looks fun, but I can't play as I'm on Linux. Could you 'mention' me when you have the web version up
@bcvery1 added webgl version. Probably little laggy for now. Will fix later on. http://unity.jakubgabco.cz/
@dimaswift Thanks :) I wanted to be like 2d, and was easier to fix spawn of block in fixed height :)
Woo hoo! I made it to #5 on the leader board. Hey, that was really fun. Played the web version; it's nice not to have to install. I was fine with the 2D version, but I couldn't understand what the little graphics were that were left behind after I bombed something. Either I need to read the instructions...nah...or I'd appreciate a little tutorial or something to give me hints. Nicely done! If it were mine, that might be the next thing I'd work on.
Oh interesting fusion of genres! I can definitely see potential in adding enemies and racing against your friends in real time would be sweeet. It got a little repetitive after some time but the audio and atmosphere is real good man, excellent work!
@T8kk I will work on that in postmortem version. Thanks for the feedback. Really appreciated.
@jshaffer94247 Thanks. There is no tutorial because I started working late =D . This is about 4 hours of work only. Had no time that weekend :)
Interesting concept. I had a few issues where I couldn't place bombs, and I think the difficulty might be a bit too high. Bomberman has a tight playfield because you're supposed to expand it as you go along, but by scrolling new areas in all the time, there's never enough room for more than one or two bombs at a time, which is a big part of the fun in the original.
Great work! And with a working leaderboard! Well done with the 2 simple genres put together nicely. I played it a few times :)
That's a pretty good game! Works surprisingly well to make a very tense situation, since you need to wait for the bomb to explode, while the back wall slowly catches up on you... not to mention, big explosions are actually rather detrimental, since you have to run further back for cover sometimes! Could use a bit of polish, though. I remember spawning in a blocked off 1x1 square... but blowing myself up didn't kill me. Which was a little confusing. Still, great job!
Critique: - The music isn't fitting. Also, the music changes everytime you click out of your browser and back into it. - Aim for a coherent color theme for power ups e.g. blue good red bad. - If the dot on my character is his nose he's facing the wrong way (looking left when I go right). - You can spawn in walls and then get teleported around. I actually got stuck in a 1x1 space. - It should be clearer that you died when the wall touches you. Some kind of animation or sound effect. - It seems that I have 2 lifes, it would be nice to see that indicated somewhere. Actually I think 1 life would be better to emphasize on the danger of bombs.
Positives: - It's really cool that you implemented a leaderboard. Adds alot. - I liked the powerup which reverses your movement direction!
Wrapping it up: The combination of genres is great! Works really well together although I'd maybe slow down the wall and add enemies to get some more Bomberman vibes. Implementation could be improved generally. Solid entry!
@NTurnerGames Maybe you too wrong power up and lost all your bombs :D But thanks.
@JezPez Thanks :)
@justinooncx Yeah spawning is little bit bat :D. You have 2 life at the start and can get more. Life powerup is really rare. I will do the postmortem version :D Lot of people played it and want it to become full game :D
@Anudin Thanks for the detailed review :) I do not compose music because I had only 4 hours for this LD :/ (I was competing in European Championship). That is hat ball :D Like in original Bomberman :D Yeah power-ups are a little bit confusing. Maybe I will zoom a little bit with fewer rows and it would be clearer. Spawning is the issue I know. The wall was slower in first version, but It was so much easier to get 15 minutes or more :D But thanks :) Really appreciated :)
@Baski 4 hours? LD always remembers me how slow I am... If you like the review consider giving it a heart so I get karma. That would be greatly appreciated :)
Nice one, really cool idea of combining bomberman and endless runner. Some minor critique points: Sometimes you start in a block. On the first start, it is not clear what is a wall and what is space you can go through. The powerups could use an ingame description. And finally the level should get harder the longer it runs, so more walls. But you see, thats all very minor points, I really liked the game! I think it even has potential to do some mobile game with that idea.
@Anudin Yeah, sure. I always do :D. The first night I created some weird shit. :D (platformer + survival game + clicker) But it was not enough good for me so next night I started from scratch (11 pm), with last night sleep only for 3 hours with this game :D I ended up fall asleep on laptop :D Next day I just finished LD description and published :D
@tomdeal Thanks, man. I tried to visualize that using top red walls so :D But if you play Bomberman. The grid is always the same :). Yeah, I know about spawn sh**. :bed: Already planning to do mobile MP version :D.
The graphics feel a bit confusing with that colours for me, but funny game btw
Not exactly the most innovative project seen by man but it is nice simple and solid
Iām not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.
This is an interesting take on Bomberman. It seemed like bigger bombs and more bombs were actually bad for you though, since there were no enemies to fight and bombs only destroy walls that they are directly adjacent to. Changing out the powerups or adding enemies would have probably solved this.
Super interesting concept ! It definitely deserve to be expanded, it's super simple and a bit repetitive after a while, but it's harder than it's seems. I had fun playing your game, even if there is a few bugs. Like, on my first play I spawned in a wall :P Or one time the wall just near my bomb didn't explosed. Overall, I liked your game a lot, good job !
@Toulou If the bomb didn't explode your bomb reach was lower then 2, so it explodes in place :D. But thanks for the feedback. :) I will expand it don't worry :)
@saoi-games I will add PVE and PVP mode :) This game was made only in 4 hours total so :) Thansk for feedback and playing my game on twitch.tv :)
@3DLeon Graphics is simple because of no time :D But thanks. Will do postmortem version :)
This was fun! I spent quite some time playing it! Thanks! Good job!
Hey there, wanna check out my prestation? I made a Let's Play with your game:
https://www.youtube.com/watch?v=rTF2_xtIwVQ
Thanks for the game.