FoonLudum Dare ExplorerUsers → saoi-games

saoi-games

Games

YearLDThemeGameDivisionRankOvFuInThAuHuMo
202148Deeper and deeperDeeper and Deeper a Self Care Journeyjam17992.731.953.293.003.431.733.54
201944Your life is currencyLifser VRjam3.164.163.004.002.252.50
201843Sacrifices must be madeSave the Wabbit (VR)jam8662.972.922.922.95
201842Running out of spaceInventory Warsjam7193.262.933.083.672.962.95
201841Combine 2 Incompatible GenresNeed for Coin: Island Hoppersjam6503.393.542.963.412.943.39

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by saoi-games

LD42 — Running out of space

Backpack packer by dollarone 2018-08-22T07:41:03Z

Thank you for sharing your game with me. I tried to play it on my stream tonight at https://www.twitch.tv/saoigames, but I'm not sure if it captured

I have rated your game.

I think you can hear my comments in the archive at https://www.twitch.tv/videos/300361630. If not here is an abridged version:

I liked the pico 8 style. You implemented one of the versions I had envisioned for my LD game. I like the way you implemented the puzzle factor, and I think there is a real potential for building levels and full game out of fitting all the pieces together in your backpack on each adventure.

Running out of space by Predominant 2018-08-14T06:13:01Z

Thank you for joining my stream and sharing your game with me on my stream at https://www.twitch.tv/saoigames

I do think it has a lot of potential.

You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468

Writespace by blinry 2018-08-21T05:55:31Z

This was unlike any game I've seen before. I think the only thing that would have made it better is if it would let you type from a dictionary instead of anything.

Great Submission!

I Saw Him Today by MikomiKisomi 2018-08-23T18:15:45Z

I think the story was very well written, and the pacing was excellent. I don't know how accurate the depiction of depression was. I know some people that are depressed and suicide with them is not about manipulating others.

I wish that there was music as I read the story. It would have polished the experience.

The art is very well done.

I do not understand how the theme was applied. It didn't quite feel like I was running out of space at all.

I hated the ending. I didn't get any resolution, and it left me frustrated.

Playing I was just clicking on next, and there were no choices I had to make. In visual novels, I often get to make decisions, and for this, I was just consuming a story instead of interacting. I don't think it qualifies as a game. I've seen some other Visual Novels in the Ludum Dare that did incorporate the theme and had some player agency, so I think I'll have to rate you down for not meeting these.

I had never heard of Ren Py before. Is it easy to use? I noticed that you didn't have a web version of the game. I would have enjoyed it more if I didn't have to download and install it. This would have been nice to read on my tablet or phone.

Thank you for submitting your novel. I know that writing a cohesive story in 72 hours must have been a challenge.

PrisonSort by DragonFyZex 2018-08-14T06:15:36Z

Thank you for sharing your game with me for my stream at https://www.twitch.tv/saoigames

You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468

Inventorious by MatiErnst 2018-08-20T04:30:26Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. I'm sorry I didn't see your submission while I was playing the VR. I tried to wait for your to return to the chat so I could play while you watched, but you didn't return. I played your game as the second to last one of the night.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=09h42m27s

Snakescape by krasse 2018-08-29T04:51:59Z

I liked the game. You took the classic Snake game and turned it into a puzzler. The mechanics were a little different, and the icons were not always the clearest on what they would do. I still do not know why the purple drops removed one of the pieces of your body. There were some tricky elements you needed to resolve to complete some of the puzzles. I didn't understand what would make the briers start to grow, but once they did, I would get cut off quite quickly. They served as a sort of timer. I just wish they were more predictable.

Thank you for sharing your game.

Blow the Hen Down by NickZangus 2018-08-20T04:38:03Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the end.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=06h20m10s

The Man of Mail VR by Picking a username is hard 2018-08-21T07:29:11Z

Can you export it to work on HTC Vive?

I have a WMR and a Vive and would love to play the game.

The Man of Mail VR by Picking a username is hard 2018-08-21T23:16:22Z

I Have used Revive before, and there is rumor that Vive port is supporting oculus, so let me see if I can get it to work.

The Man of Mail VR by Picking a username is hard 2018-08-30T06:47:20Z

I tried your experience. It reminded me of experiences that I've done where I forgot to enable SteamVR Plugin. Unity had a Plugin that you can use for free that will allow the game to work on Vive and Windows Mixed Reality. I believe it also works with Oculus. https://assetstore.unity.com/packages/templates/systems/steamvr-plugin-32647

Everything was displaying fine in the headset, except I had no hands. You game required hands. I tried to use Revive to open the experience, but still, it didn't register my controllers so that I couldn't interact with packages. I tried on my Windows Mixed Reality and HTC Vive with no luck.

I think the experience could have been good if I could interact with the packages. I tried to headbutt them into place, but I didn't collide with any objects.

The music was a nice touch. It built up the tension, but I would have liked for a definitive end game state. The music abruptly ended and restarted without a Game Over Screen, so I was left to wonder if that was it or whether I should expect more.

Without hands, I felt a bit like a gambler at a horse track rooting for a horse to win, without the ability to alter the outcome in any way. I kept thinking If only that yellow package would somehow glide over the pile on the floor, it could make it into its correct spot, and I could get the point. It made me realize that the layout of the boxes could have been improved. Ideally, you'd have the packaged coming off a belt that was parallel with the boxes and forms a growing pile at the end since it is dumping things on the floor at the end of the belt. Then the player would need to stand perpendicular to the boxes and the belt, sorting items from one side to the other as long as everything is within reach of their arm span.

An alternative layout would have the end of the belt hitting at the bottom center of the box arrangement so that when things pile up, they are not pushing one specific color into the appropriate place. Players should have to work for all their points, and not luck into them.

Overall I think the experience has a lot of potential. Adding more sound effects for when a package is successfully delivered, and when it hits the ground would add a nice polish, but other than the limitation of the SDK you used, this is a solid LD entry.

Dark Forest by Tero Pulkkinen 2018-08-17T05:00:10Z

I was unable to get the VR scene to play in Firefox or Chrome. I tried to stream it tonight at https://www.twitch.tv/saoigames

I was using My HTC Vive which I had used before the stream successfully, and I was also able to get another WebVR experience to load into the HTC Vive after I was unable to get your experience to work.

I will try again, and see if I can get it to work in my Oculus Go or in Firefox after a restart.

You can hear my comments in the archive at https://www.twitch.tv/videos/298329090

Dark Forest by Tero Pulkkinen 2018-08-17T19:31:23Z

@tero-pulkkinen Thank you for clarifying.

I'm curious what you used to build this. I've not heard of emscripten before, but it is still a big space.

Have you tested on WMR or Oculus Go? I know that Oculus Go might be an easier experience since you can pull up a browser in the headset with minimal difficulty. However, there would be no keyboard attached to move around.

DETRITUS by OccultOne 2018-08-31T18:21:37Z

I was surprised at how good this game looked. I'm not very good at this type of play. I tended to move forward and backwards while shooting, which worked ok. When I went to turn the ship, I felt like I wasn't entirely in control.

Was the boundary closing in? I couldn't tell if the area was shrinking to fit the theme, or if it stayed the same.

If you work on this after LD, I hope that you add voice narration. Even if it were a UI overlay like the classic Starfox, it would be good to immerse the player in what is going on in the world.

worm.exe by Linus 2018-08-20T04:40:50Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the end.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=08h13m02s

Runnink out of Space by Aurel300 2018-08-24T01:20:37Z

Such an innovative puzzle concept.

Escape from The Alliance by Jimbly 2018-08-16T05:49:18Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297889760

Lancaster Electronics Ltd. by Flatgub 2018-08-29T06:38:56Z

This brought back so many memories of complex math class and the coding interviews you have to pass to be hired as a Software Engineer.

I've seen simpler versions in Lightbot and Code.org where they are using a robot to teach children how to code.

I've also seen a card game like this where you are playing cards to move a message along lines of code (network) so that it arrives in the correct final spot to score.

I really wish there was a key to reset the level, so if you mess up the puzzle you can start over.

I didn't get to the part where I was running out of space. This feels mostly like a simulation of computer hardware. The graphics and sounds solidly reminded me of the DIY 1980s computer in your garage hobbyist.

The 3 Idols by daviderosa 2018-08-20T04:30:43Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=00h29m45s

The 3 Idols by daviderosa 2018-08-24T06:16:22Z

Your stream was featured on the Twitch channel of https://www.twitch.tv/thecranestyle

You can watch the replay at https://www.twitch.tv/videos/301086829?t=02h35m57s

Bath Time by DDRKirbyISQ 2018-08-20T04:33:59Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was in the middle.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=01h56m01s

I found it very adorable.

Catchey (VR Only) by shadowbrain 2018-08-20T04:30:53Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=00h13m23s

Catchey (VR Only) by shadowbrain 2018-08-24T06:17:13Z

Your stream was featured on the Twitch channel of https://www.twitch.tv/thecranestyle

You can watch the replay at https://www.twitch.tv/videos/301086829?t=02h20m25s

Platform (LD42) by bentglasstube 2018-08-29T07:02:24Z

It reminded me a lot of Breakout, but instead of trying to hit a ball with a paddle the ball was flying at you and you were trying to intercept so the blocks were not destroyed.

I like the graphics theme. You said you didn't have much time to work on the game, so you focused on making simple crisp graphics that would allow you to focus on the mechanics of the game, and make it feel right. The addition of the sound effects and gentle background music are nice pieces of polish that allow you to make this feel like a complete game.

I will have to check out your older game if this what you can create in 8 hours.

Defragment VR by agentparsec 2018-08-14T06:06:38Z

Thank you for sharing this game. I tried to play it on my stream but ran into some issues understanding the goals, so I'm going to try it again later this week and will re record my reaction and rate after a proper playthrough.

https://www.twitch.tv/videos/297054468

Defragment VR by agentparsec 2018-08-15T07:20:23Z

I was able to replay your game as the first thing of my stream tonight. I am sorry that I misunderstood how to play initially.

You can see the replay at https://www.twitch.tv/videos/297482480

Thank you for sharing your game with me. I enjoyed playing it on my stream tonight at https://www.twitch.tv/saoigames

Defragment VR by agentparsec 2018-08-24T06:16:14Z

Your stream was featured on the Twitch channel of https://www.twitch.tv/thecranestyle

You can watch the replay at https://www.twitch.tv/videos/301086829?t=02h09m41s

Character Assassin by ReboundGames 2018-08-14T06:21:33Z

Thank you for joining my stream and sharing your game with me on my stream at https://www.twitch.tv/saoigames

You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468

The National Library of Geometric Impossibilities by nanolotl 2018-08-24T01:21:43Z

I really liked the layout of this game.

It felt like a funner puzzle version of Minecraft.

Well Done!

What Is On The Walls Inside by fullmontis 2018-08-29T06:12:46Z

I found the controls for viewing the memories a bit clunky. I found myself having to hold the mouse button to continue hearing the conversations with my partner. After the first conversation I tried to move the item to the correct emoticon, but it physically moved the object instead of registering the memory to the way I wanted to sort it.

I think I was too kind. I was trying to sort the memories of happiness towards positive, and the memories of anger and violence toward the negative. I wasn't sure if I was getting rid of these memories, or instead rating them to select a mood for the end of the experience.

I saw another similar visual novel where I need to read a memory and decide to keep or forget it, but that doesn't seem to be the actions I'm taking here.

I liked the details you put into the story. I wish it were more evident how much of the conversation was left. A few times I decided on an item quite quickly and wasn't sure if there was more to the discussion that I missed and would impact future decisions.

With a voice actor, I think you could create a compelling story. I like how you captured the dialogue with the colored text.

Eating Sim by robochase6000 2018-08-16T05:49:50Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297889760

Where Stars Belong by NORRIMO 2018-08-22T07:16:24Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/300361630

Follow Line by mukult 2018-08-16T05:41:26Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297889760

Encumbered - Deckbuilding Inventory Action by impbox 2018-08-21T06:02:21Z

I"m not sure if you are aware, but on the HTML5 version when you press esc it just increased the gold.

I was trying to exit out of full screen and was surprised at the "feature"

encumbered.png

Elektroveil by madsj 2018-08-20T04:43:59Z

Thank you for sharing your game with me. I tried to played it on my stream tonight at https://www.twitch.tv/saoigames, but ran into uses with OBS recording the game play.

I have rated your game.

The archive of the stream is available at https://www.twitch.tv/videos/299357576?t=10h04m00s. I'm sorry I wasn't able to capture the feedback.

Chill Chair Simulator by radmars 2018-08-29T08:26:00Z

With the splash screen, I expected a different type of game. The puzzle seemed to easy. I didn't feel a sense of danger as much as annoyance at how slow the chair moved.

I liked how you let the player figure out what was going on, but once I watched one cycle of the traps I could see the pattern, and I just needed to time things right to succeed. Once I finished, I expected there to be more. I had assumed that I was merely on a training level and that was why there was no danger.

I think the idea was pretty unique. I've seen many puzzles, but no QWOP type puzzles.

I hope you add more levels in the future.

Triage by Chao 2018-08-29T05:44:12Z

How did you get the sound for this game?

There was a great focus on making meaningful decisions, I felt the pressure to decide quickly but also wanted to find a way to save as many as I could. The hardest part was turning people away when you ran out of space before the end of the shift.

Is this based on an experience you have?

I imagine that being a triage nurse in a war region must be one of the most stressful situations.

I can't rate your game as fun, but the mechanics are solid. With some polish of voice acting and professional graphics, this could be a compelling experience.

Do you plan to expand it to offer less severe medical conditions?

I hated the ending. I just wanted to help, and the hospital was taken over by insurgents. Is there any "positive" ending that can be unlocked? The I hired Bill Gates, and we saved everyone ending?

Test Subject 42 by nihilaleph 2018-08-18T08:44:23Z

I tried to play your game my stream tonight at https://www.twitch.tv/saoigames, however I couldn’t capture the game play.

I have rated your game.

I struggled to figure out the controls, and just kept getting electrocuted over and over again. Once I learned how to pick up and interact with objects there instructions were not clear. I got myself soft locked a few times when the buttons were in the way of the sphere and so it rolled off the table. There was also a point where I followed the directions and still was shot at what seemed to just be out of the researchers pleasure.

I'm sorry I couldn’t get it to be captured on the stream properly.

The Infinite Hotel by mikethewayne 2018-08-29T06:33:18Z

I wasn't getting a lot of feedback about how my actions were affecting the hotel. Did everything either add or subtract money? I don't feel like I understand how to fully play the game. I wish that there was a tutorial level that explained how things worked, or that hotel amenities were slowly added so I could learn what each thing did as my hotel grew.

Bon☆Guys by Quarter Up Studios 2018-08-14T07:29:00Z

I was unable to figure out how to open the package. I tried clicking but the package stayed on the screen even when I slept, visited the computer or went to the bedroom.

Can you give a hint for how to open the first package.

Backpack Simulator by legavroche 2018-08-21T06:14:41Z

I ran into an issue with the menus displaying over others, and then I got myself stuck in a battle that I couldn't win without knowing how to craft items or use anything in the inventory.

For example, I had a helm, and when I clicked on Use I expected it to equip, but nothing happened. I also had some food that I thought would give the adventurer some health, but nothing happened.

At first, the recipe book was behind the info of the adventurer; then it wasn't available at all.

I was playing the HTML5 version on Itch.io. Is there a better version where I can see everything and get a better sense of how to play?

backpack-simulator.png

Personal Space by ursagames 2018-08-17T06:43:13Z

Thank you for playing my game on your stream. I played your game on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298329090

Running out of houses by AndrewSt 2018-08-25T07:32:57Z

I couldn't find a download link for your game.

In the Ludum dare, you are expected to share a link to a zip or HTML5 version of your game for others to rate and play.

After watching the video It seems like you made an addon to Minecraft rather than make a fully fledged game. I would have liked to try it out and see whether it is a solid game, and give you feedback on the elements to help you grow as a game designer.

I would be interested in seeing how much effort you put into making the experience using Minecraft as your engine.

Djabo by thomas-olsson 2018-08-15T07:38:54Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297520764

Eventful Horizon by bitdecay 2018-08-22T07:17:40Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/300361630

Yet Another One of Those Pesky VR Experiences by dashrava 2018-08-20T04:31:02Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576

EVOLUTION by Noa Calice 2018-08-29T05:13:45Z

I feel like I missed the point. I didn't like seeing the face go sad so I switched to just windmills and minimal modern buildings and just raked up tones of money.

Evolution.png

What is the goal of the game?

I thought when I built the highest building that I'd get an achievement or game end screen.

From the other screenshots here, it looks like the goal is to destroy the planet, is that accurate?

I declare myself the winner, I'm rich and the planet is happy: Evolution I'm rich.png

EVOLUTION by Noa Calice 2018-08-30T04:33:19Z

Better Than Thanos by Vekstr 2018-08-17T06:47:13Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298329090

Rainforest by SimoGecko 2018-08-17T06:48:06Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298329090

Space Janitor by Bizbud 2018-08-15T07:29:16Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297520764

Loot Keeper by outstar 2018-08-27T04:04:50Z

The controls for moving the inventory was bizarre. It didn't get me enough responsiveness to place the items exactly how I wanted, and so the timer added more stress as I tried to put everything in its optimal place.

The timer added too much pressure to place everything during the treasure phase. I often wanted to adjust the positions after the treasure destroyed items, or while walking between enemies, but it was locked in. I feel like it would have been better if I had pieces appear in the middle and I had to move each one to a location as similar to how Tetris gives you one piece at a time. I was not given enough time to make meaningful choices about want I would like to or not like to keep, and once I did have time to review what was in my inventory I had no way to destroy things I didn't want to keep.

The graphics are nice, and I like how the whole theme of the game was incorporated into the design.

However, the gameplay struggles since neither the idle game or inventory puzzle have been fully fleshed out. In idle games, I'm given the opportunity to take actions while hero's continue, and in puzzle games, I'm given enough time to make decisions. It was not transparent how much I would need to defeat enemies, only that I should have high Magic or Melee numbers. While I wanted to prepare for an upcoming level while at the campfire, I couldn't always see what was up ahead. The only time I had to see and react to things that were further in the level was during the treasure phase, but that didn't give me enough time to evaluation, place, and respond to what was coming up ahead.

I hope you keep working on this game. If the timing for sorting treasure was balanced better, I think it could be a very solid game.

Pastien Le Pingouin by Caffeinated Psychics 2018-08-20T04:40:22Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the end.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=06h46m33s

Clippy's Awakening by aevek 2018-08-14T06:24:30Z

Thank you for joining my stream and sharing your game with me on my stream at https://www.twitch.tv/saoigames

You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468

This Way Up by Virtual Window 2018-08-18T08:03:01Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298728142

Land defender by kpded 2018-08-20T04:32:08Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the beginning.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=01h14m36s

CapyBarbra: A New Brow by Ratherjolly 2018-08-22T07:28:59Z

Thank you for sharing your game with me. As you know, I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/300361630

This may be my most WTF of Ludum Dare 42, but only in a good way.

Rampart by Jeremy Ryan 2018-08-15T07:38:37Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297520764

The Red pixel by RainbowKappaGames 2018-08-18T08:00:50Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298728142

The Red pixel by RainbowKappaGames 2018-08-18T15:05:43Z

@crafty-mine I am confused by your statement, can you clarify.

Were you able to watch the stream? I saw you had another post where you needed streamers to export to Youtube so you can watch reactions.

A Few Bits Left by pushxtonotdie 2018-08-18T08:00:06Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298728142

Final Voyage by Simon Rahnasto 2018-08-15T07:44:33Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297520764

Avarus by jeplmr 2018-08-15T07:22:11Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297482480

You Shoot Walls by Kodiqi 2018-08-17T06:48:36Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298329090

The Kessler Problem by catbutt 2018-08-15T07:43:43Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297520764

Dark Lord Ludum Dare by MartinTristan 2018-08-16T05:49:29Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297889760

DWN by MicDoes 2018-08-23T20:43:54Z

Interesting

The Game Collector by Sebastian-M 2018-08-29T07:19:43Z

Such a simple idea, but the execution was a lot of fun. I really like the theme of game consoles. If you'd just used cubes and colors it wouldn't have been as much fun. The graphics really bumped up the experience.

The physics were well done, and the colliders felt great. I only wish the consoles came in through the same side each time so I could time the deployment better, when it was coming from the left it was harder for me to determine where the console would land on the stack.

Stop Climate Change! by ditzel 2018-08-20T04:34:48Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was in the middle.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=02h24m22s

SWORD1 by Lawrence 2018-08-14T06:11:20Z

Thank you for sharing your game with me for my stream at https://www.twitch.tv/saoigames

You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468

Gridlock by TerraPass 2018-08-22T07:13:14Z

Thank you for sharing your game with me. As you know, I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/300361630

Crushy by Balduvian Dead 2018-08-18T08:22:19Z

I tried to play your game my stream tonight at https://www.twitch.tv/saoigames, however I couldn't capture the game play.

I have rated your game

The biggest problem I had was with the controls. I'm used to having a separate key for jumping. Since jump was mapped to the up key it actually made it harder to complete the puzzles in a fast enough manner.

It was a cute concept, and I liked how you tried to vary the puzzles. I"m sorry I couldn't get it to be captured on the stream properly.

Personal Space by ProdigalSon 2018-08-20T04:35:49Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was in the middle.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576

High Factory by Jima 2018-08-17T04:56:32Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298329090

The Crunch by ProAFKboy 2018-08-20T04:41:29Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the end.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=09h26m15s

Lighthouse by n.feofentov 2018-08-18T07:57:17Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298728142

Take care of her by KiiroHanabi 2018-08-22T07:24:16Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/300361630

Smoke: it's ok to feel by Lumpy 2018-08-16T05:40:14Z

Thank you for streaming my game. As a thank you I played your game on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297889760

Stash by Chris Coe 2018-08-17T04:45:02Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298329090

Damage Control by nolanfa 2018-08-30T18:59:59Z

I had a hard time seeing how the animals effected the growth of the plants. I wasn't clear if I needed to place the bunnies in the middle or the edge of the growth to stop the spread. When more animals were added in, it wasn't clear how they would effect things.

Do any of the animals create regrowth?

It never seemed to be possible to win, as you have two spawn points for the seed in the beginning, and even if you placed bunnies every time the growth continued.

What is the end game? Is this just a time attack where you need to see how many days you can last?

Day Three by EdwinGameDev 2018-08-31T18:45:48Z

At first, I thought the instructions were telling me to stay in the house on day 3, but that ended up with dead plants, and then the bird came and shat on me.

I wish the directions would have encouraged me to walk around more so I would have known to distract the bird instead of hiding. In this game, it's more important to protect the plants than to hide.

I liked the predictable pattern. Day 1 walk around, Day 2 Dog trader visits, Day 3 Bird attacks. I wish the dog always gave you one free seed. Once the bird killed my seeds, I couldn't get leaves so that I couldn't buy more seeds and the game changed to just me running around on the third day and waiting for Day 1 and Day 2 to end.

Upon my second playthrough, I tried to be more strategic about using the seeds, but I only had enough leaves to buy one more seed each time the dog appeared. I was frequently left with 3 extra leaves, which were worthless.

I also made the mistake of pressing z instead of x to water a plant, and it destroyed it. I wish it would have put the seed back in my inventory instead. It was so painful to accidentally lose a plant like that because then I had no chance of purchasing more seeds from the dog.

At the rate I was going I am not even sure if it is possible to buy the more expensive plants. Maybe I made too many mistakes by letting one of my plants die early in the game, but it didn't feel good to have no hope of improving my situation. I was staunching the floodgates, keeping the status quo, hoping I don't slip up and make a tiny mistake that will cost me my life.

The Post Office by Dino_jr 2018-08-25T07:47:31Z

I tried to play your game but couldn't figure out how to pick packages or how to deliver them to customers. I saw little icons but they were facing away from me, and I could barely tell the ones that had envelopes apart from ones with person icon.

What was the gray line? Is there an icon for me as the player? I could make the window move around, but I couldn't quite tell what that did.

I saw single and multiplayer options, but neither made much sense.

I was surprised by the end screen, but even then wasn't sure how I was supposed to clear my lines or deliver packages.

ThePostOfficeI.png

ThePostOfficeII.png

Kaiju Cooking by Jeffalot 2018-08-25T07:58:49Z

This game suffers greatly from scope creep. Instead of delivering on a solid mechanic many of the elements were not implemented leaving the finished product not very playable.

There was too much going on, and it would have worked better if you scaled down to focus on just collecting one item and did a score attack instead of adding in the recipes. Start small with adding all the necessary parts for a player to collect an item, and then either add multiplayer or allow a player to collect more items to complete recipes.

You spent too much time making everything pretty and not enough time making and testing a level. This game would have been just as good with cube placeholders until an artist swaps out the asset on the third day after you made sure the mechanics are solid. You had character design, but you should have focused more on level design.

Data Runner (LD42-Jammer Edition) by acronaut 2018-08-18T07:58:16Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298728142

Break by starhacker 2018-08-18T08:01:32Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298728142

VCR STAR by erebus 2018-08-14T06:50:30Z

Such a very silly little "game" it feels more like a VCR Pokemon than a game. Gotta catch all the scenes.

MinoFall by Ashment 2018-08-14T07:32:21Z

This was an interesting take on Tetris

Chambers by RemiCraft 2018-08-29T07:56:09Z

I don't know if I found a glitch, or it was as intended, but on a few occasions, I found myself in a room with no doors, just brick walls. I would walk around the room looking for a way out, and if I stood perpendicular to where I thought an entry should be, there would sometimes be a door.

I stayed in one of these rooms for about 10 minutes on the clock and waited to see if the cat thing would come into the room, but it did not.

I wanted to report this in case this is a bug of which you are not aware.

I didn't determine what the goal of the experience was. I outran the cat, but it didn't seem like there was a set time which would end the game. I walked around and tried to pick up objects but when I walked over things I got no confirmation that I'd picked an item up. I expected to press a key to pick it up or hear a sound when it was collected. I also would have liked a confirmation to appear on the screen to communicate what item was picked up, and maybe give me a clue as to why I wanted to pick it up in the first place.

What is the goal of this experience?

Is there something I need to find to complete the experience, or is it just a time attack for how long you can last running away from the cat thing?

Thank you for sharing your game.

Block Breaker by Fenerax 2018-08-20T04:40:58Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the end.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=08h50m04s

Journey of the Crab by maoap 2018-08-20T04:34:58Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was in the middle.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=02h33m35s

TaskMaster 2000 by chelC 2018-08-20T04:40:33Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the end.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=07h07m44s

Bunny Bazooka by MZA 2018-08-20T04:36:46Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was in the middle.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=05h27m15s

Overflow by antoined73 2018-08-15T07:44:07Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297520764

Get off my shelf! by OnePlusOne 2018-08-20T04:33:10Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the beginning.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=01h44m14s

The Hero's incredible Chronicles by Gaming Night 2018-08-18T19:42:29Z

Wow, I didn't see that coming.

The Hero's incredible Chronicles by Gaming Night 2018-08-20T04:36:07Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was in the middle.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=03h15m43s

Space Billiards by mshopf 2018-08-17T06:45:55Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298329090

Follow The Light by DraperDanMan 2018-08-16T05:49:39Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297889760

Evolucity - Build as high as you can! by Mazzletov 2018-08-20T04:31:36Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. IT was close to the beginning of my stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=01h01m56s

Misadventures of Crowley Flatcheeks by detectiveLosos 2018-08-20T04:36:17Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was in the middle.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=03h21m58s

Misadventures of Crowley Flatcheeks by detectiveLosos 2018-08-21T08:21:12Z

@annie-owl Don't worry about it. I hope that the feedback was helpful so that you can make a better post LD version. UI is hard in games, and often its the people that are closest to the game that can't see the tricky parts because they understand the game so well.

It is why there will always be a need for playtesters.

Quadrata Minima by mccarlp 2018-08-18T07:58:28Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298728142

Beach Time by Stephano 2018-08-29T06:51:32Z

Good job on the artwork. The level itself was easy to understand at first, but not entirely sure why I couldn't get wet.

The ocean was mean and moved the beach line. Totally uncool of the ocean!

I liked the theme and how everything fits together. However, I wish you'd added a soundtrack. It would have enhanced the experience.

L: An Interactive Mystery by Cercle 2018-08-17T06:48:26Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298329090

Puzzle Out VR by glock00 2018-08-30T06:24:14Z

I tested the original experience in VR. Was it only just the one level?

One thing that didn't work very well was that the room scale was set up so that I had to move out of my physical location and tripped on items in the real world. It would have worked better to have both walls pushing into the player rather than forcing the player to keep stepping backward out of the space. I had issues tripping over things as I backed up to keep from being crushed by the wall.

I like the color locking when you placed the pieces, but wish there was other feedback to help me know audibly when I got the piece in the correct location.

The wall moved towards me at too fast of a pace. I didn't have time to look at the pieces and determine what actions I wanted to take before the wall had moved into my personal space. It would have worked better to have a starting room where the player could look around and physically move to the location that was most comfortable, then when they picked up the first piece the wall would move. In VR it's very common to need to start the program, put on the headset move into the proper position, and then be ready to play. By beginning the experience immediately, you didn't give the player time to get into the experience properly.

Like others have said before, more levels would be nice, especially if you slow the pace that the wall moves towards you. Realize in VR when someone's feeling claustrophobic they are likely to physically move the area that doesn't make them feel so compressed, even if that is outside of their chaperone boundaries. For an experience like this, the player should be gently crushed instead of pushed to one side of the room.

Picking up the objects felt natural, and putting them into the slots felt natural.

When you are polishing, adding sound can improve any VR experience. You can find free foley sounds that have wood creeks or metal machinery. This can enhance the player's feeling that they are in a physical space and reinforce the tension of the wall crushing in. Play around with different types of ambient music. You might find background music labeled for horror if you want the player to feel anxious, or look for things with water, wind, or woodwind instruments to make the play feel more at ease and be able to focus on the puzzle at hand. I recommend playing different songs while you play to the game so you can get a sense of what you'd like before adding the music directly into the experience. Also, make sure you layer sounds. Have a background sound, and something tied to the moving wall, AND random sounds from the environment like wind, murmurs, or shutting doors.

Thank you for sharing your experience, and I hope you make more VR experiences in the future.

Mommy Hates Playday by Kciwsolb 2018-08-20T04:41:20Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the end.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=09h18m17s

That's the Tip! by TuTaraTuta 2018-08-17T06:59:00Z

Such a silly idea. I watched it on two streams, and think it is a very interesting concept. Love the attention to details with the food descriptions.

Personal Space by ryan123rudder 2018-08-17T05:01:07Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

Personal Space by ryan123rudder 2018-08-18T08:03:40Z

I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298728142

Seriously this time. I played your game as the first game of the night. I'm sorry for the confusion about the games, and hope this makes up for it.

80-tnite by kamilko 2018-08-20T04:36:27Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was in the middle.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=04h33m22s

Go Home JIM!!! by finalspace 2018-08-20T04:41:05Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the end.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=08h59m43s

cargOS by tigerj 2018-08-14T06:28:09Z

Thank you for playing my game on your stream. In return, I played your game on my stream at https://www.twitch.tv/saoigames

You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468

Dungeon Faller by nicksmaddog 2018-08-15T07:24:18Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297482480

The Best Internet Experience by Hugo kieffer 2018-08-18T08:01:16Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298728142

Trashy Universe by BrownRiceStudio 2018-08-14T06:14:25Z

Thank you sharing your game with me for my stream at https://www.twitch.tv/saoigames

Interesting take on Asteroids.

You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468

Amistad by Raphael Maia 2018-08-22T08:02:54Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

We had a technical glitch, so I'm not sure if it was captured well.

The controls were a little hard to figure out at first, and the customers didn't wait nearly long enough for me to figure out what I wanted to do. I think it might have worked better if I have multiple couriers that I was loading up with items to sell. If there was a cop that watched me and had a random chance to intercept deliveries then that might allow the player to focus on packing the deliveries properly to meet the very rapid pace of demand. Another option is to reduce the span time of the people looking to buy, and also reduce their impatience meter. While I would make decisions about what to load and take precious seconds selecting the item, they recipient would often disappear. Another suggestion is to make the line, that indicates which customer or product you are selecting, should be thicker and bolder to make it easier to identify which one is selected.

Again thank you for sharing, and I'm sorry if the gameplay didn't get recorded.

Orbiteer by BitPhinix 2018-08-22T07:17:02Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/300361630

Ice Blocked by Nerobius 2018-08-20T05:36:59Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the end.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=08h25m00s

Ultimate Harvest Day by Marcelo92 2018-08-20T04:37:12Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was in the middle.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=06h06m22s

You should really add bins or something on the ground to encourage players to group dead vegetables together.

KARAS - Pushit VR by JerryLetehen 2018-08-16T05:37:22Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297889760

KARAS - Pushit VR by JerryLetehen 2018-08-24T06:14:27Z

Your stream was featured on the Twitch channel of https://www.twitch.tv/thecranestyle

You can watch the replay at https://www.twitch.tv/videos/301086829?t=01h39m22s

Chef Frank's Franks by GhostGoatsGames 2018-08-14T06:29:43Z

Thank you for playing game on your stream. In return, I played your game on my stream at https://www.twitch.tv/saoigames

You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468

Unfamiliar by Kovakomes 2018-08-15T02:12:50Z

That was so beautiful.

I like how much you captured an illness in a way that makes it relatable to anyone who has a heartbeat.

Unfamiliar by Kovakomes 2018-08-18T07:56:22Z

Thank you so much for sharing your game with me. As you know, I played as the last night on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298728142

I am serious, I really do hope you find a way to release this to a wider audience.

grOw by Sokuaisushi 2018-08-17T06:46:11Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298329090

Inventory Wars by saoi-games 2018-08-17T18:28:11Z

@veskstr There is a difference. When you sell an item that is not part of a set, your total score for the level should increase. Destroying and item just removes it.

There could be a bug where the score didn't update, or there could be a UI issue. Many have reported uncertainty in what their score would be after playing a level, and in the post LD version, I plan to make it easier for players to understand/predict their total points.

Thank you for the feedback.

Inventory Wars by saoi-games 2018-08-22T23:55:41Z

@syrapt0r I am sorry that I was unable to attend the stream while you played Inventory Wars, but in watching the replay I noticed that you only played the first level. There are 12 levels total, and when you reached the end of level one you were hitting the Endgame button instead of next level.

Noah's Help! by Ian Kettlewell 2018-08-13T02:41:14Z

This game is so cute and I love the Kindergarten feel to it. So much joy in the level end.

Don't be deceived by the innocent theme, the puzzles can be challenging, but in a very balanced way.

I enjoyed playing.

Noah's Help! by Ian Kettlewell 2018-08-13T05:02:28Z

trying to turn off notifications

No Escape by JSD 2018-08-20T04:35:37Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was in the middle.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=02h53m38s

Camp Snuggle by Scott Steffes 2018-08-20T04:40:42Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the end.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=07h47m01s

SpaceLab 42 by Wassim 2018-08-27T20:57:49Z

This does not feel like a game. Instead it is a very detailed trailer. There doesn't seem to be enough content to really engage with the experience. All the time and effort went into a fancy opening sequence and building the world environment. I think it would have been better suited to focus on the world and build a strong experience instead of creating a title sequence that is longer than the experience itself. I wish there was more to the game itself.

Do you plan to keep working on it post jam?

Count your Steps (or you will run out of space) by Akros 2018-08-15T07:37:11Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297520764

SunnyLand by soumitra.shewale 2018-08-20T04:40:13Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the end.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=06h36m30s

Congrats on your first ludum dare. I hope you keep working on this and polish the levels.

Mailbox Trouble by Borka223 2018-08-16T05:49:59Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297889760

SHOOTER 3D by prajwal 2018-08-18T08:28:46Z

I tried to play your game my stream tonight at https://www.twitch.tv/saoigames, however I couldn’t capture the game play.

I have rated your game

I am not quite sure if there is more to the game than just shooting the Snakemen. Did the forest do anything or benefit the player?

I found the best strategy to run away into the horizon, then turn around and shoot and run more.

I have a feeling this is not the strategy you had in mind.

I”m sorry I couldn’t get it to be captured on the stream properly.

S.P.A.C.E., inc. by Team-on 2018-08-29T06:20:40Z

It reminds me of T-Rex Runner meets Flappy bird.

I like the solid game mechanics. You focused on making the challenges balanced, so after you playtest and get feedback you and add in graphics and polish.

Great MVP.

DON't WAKE UP! by sqrrel 2018-08-25T07:53:37Z

I am not quite sure what the objective is for some of the mini games. When I'm in the swimming level, it is not obvious what action I need to take. Even standing still causes me to go to black and wake up.

It feels like there were several mini games strung together in a random order. It would have been better if they always were the same so I had to endure and master each challenge until becoming competent enough to complete the last one in the series or unlock a new level.

Dementia by Kjetil 2018-08-18T08:01:53Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298728142

CubiCo by Dominic 2018-08-20T04:36:37Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was in the middle.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=04h44m49s

OPEN-ME.ZIP by Adam Harms 2018-08-22T07:30:39Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/300361630

Get Of That Damn Island by LaytanL_ 2018-08-15T07:24:59Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297482480

The City Of Forgotten Toys by dk5000p 2018-08-15T07:23:13Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297482480

Countdown by Elnu 2018-08-14T06:23:22Z

Thank you for sharing your game with me for my stream at https://www.twitch.tv/saoigames

You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468

Save That Fish! by JUKE Games 2018-08-20T04:36:57Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was in the middle.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=05h53m49s

Pyramidion by Matank 2018-08-22T07:25:21Z

Thank you for sharing your game with me. As you know, I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/300361630

Stock Up! by DriagonV 2018-08-20T04:32:31Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the beginning.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=01h33m00s

One Man's Trash by mike_inPrinciple 2018-08-14T06:19:00Z

Thank you for reviewing my game on your stream. In return I played your game on my stream at https://www.twitch.tv/saoigames

You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468

Dogs on the Bed by Sharky3188 2018-08-14T06:30:30Z

Thank you for joining my stream and sharing your game with me on my stream at https://www.twitch.tv/saoigames

You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468

Hunting Grounds by r3nrohan 2018-08-22T07:26:18Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/300361630

"glow" Our first game Jam! by Angela K. 2018-08-18T08:02:42Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298728142

Overpopulation by SimonAura 2018-08-16T05:47:27Z

Thank you for sharing your game with me. I tried to play it on my stream tonight at https://www.twitch.tv/saoigames, but I couldn't get OBS to capture the game. I also couldn't move the window to my second monitor so that made it impossible to capture.

You can hear my comments in the archive at https://www.twitch.tv/videos/297889760

PIM : Product Input Management by ixuz 2018-08-14T06:10:20Z

Thank you for joining my stream and sharing your game with me on my stream at https://www.twitch.tv/saoigames

You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468

Summer's Lease by WrenPirate 2018-08-20T04:34:39Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was in the middle.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576

Summer's Lease by WrenPirate 2018-08-20T05:07:59Z

@wrenpirate Yes, I streamed all day today for a total of 10 hours, and spent on average 20 mins per game.

I know its a lot to shift thought which is why I mentioned it is in the middle. Let me see if I can find a time stamp.

Its around 2 hours in https://www.twitch.tv/videos/299357576?t=02h03m51s.

Compactor Bot Escape by Siarhei Pilat 2018-08-14T06:17:21Z

Thank you for joining my stream and sharing your game with me on my stream at https://www.twitch.tv/saoigames

You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468

Cat´s personal space by DingoDize 2018-08-22T07:27:43Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/300361630

Snorton Man by Dialglex 2018-08-15T07:33:07Z

Thank you for sharing your game with me. I tried to played it on my stream tonight at https://www.twitch.tv/saoigames, but I couldn't get it to display and even when I closed it the music kept playing. I eventually had to mute the source since I couldn't restart my computer during a stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297520764

RGBot by Jared York 2018-08-16T05:38:48Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297889760

Shrinkage by woubuc 2018-08-20T04:35:18Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was in the middle.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=02h44m40s

Personal Bubble by 4thwallstudios 2018-08-15T07:30:33Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297520764

Changing spaces by Shakedimus 2018-08-22T07:18:36Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/300361630

WASH UR BALLZ by SteamPunkProgrammer 2018-08-14T07:18:22Z

I wasn't certain whether the % is a good or bad thing. I was hoping that I could see things cleaning, but I couldn't quite tell if the % was amount I have cleaned, or the amount I have left to clean.

Did the colors indicate anything?

Melting Ice (Running out of penguins) by Leetchi 2018-08-20T04:32:20Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream. It was close to the beginning.

You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=01h24m27s

Memory Leak by cr0w 2018-08-22T07:31:11Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/300361630

Save Me A Seat by chaitae 2018-08-16T05:45:19Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297889760

Volcano Escape by Coaxial Corporation 2018-08-17T06:46:54Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298329090

Ludum Delivery by Korso 2018-08-14T06:31:57Z

Thank you for sharing your game with me for my stream at https://www.twitch.tv/saoigames

You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468

Ludum Club- Running out of space! by Snackob 2018-08-15T07:26:40Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297482480

Roomy's Party by Lexyvil 2018-08-22T07:27:01Z

Thank you for sharing your game with me. As you know, I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/300361630

Boom Boom Farms! by Telefrag Entertainment 2018-08-15T07:42:46Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297520764

Inventory Management Adventure by K0wal1k 2018-08-29T08:16:12Z

I think there might have been a bug. I could only interact with the button that starts the Adventure. I tried to click and drag items, but they didn't respond.

I tried to click the button multiple times quickly, and it resulted in my adventuring Danny Devito dying but continuing to fight the enemy.

Is this the expected result?

I'm curious what the basic game mechanics were going to be. Where are you going to add a limit to the number of items allowed in your inventory? Did the results of the Adventure have any effect on the inventory? If you died would you still get loot, or would that result in a game over?

I found it difficult to scroll through the items in the inventory. There is a way to click on the scroll bar itself and move your mouse to the bottom of the window without I scrolling to the bottom of the list. I was able to get it to move by using the toggle, however, ran into the same issue when I tried to scroll to the top.

I hope you keep working on this post jam. There have been a handful of inventory management games, and I'd like to see how you interpreted the theme.

Super Overachiever 42000 Deluxe by suve 2018-08-21T06:56:52Z

I liked the game and the fact that you made it without an engine. The Jump didn't feel that great. I was hoping for something that felt like I had more control.

I don't think I understood the "Big" version. Was it simply an extra life?

Overall I think you have a decent 1st draft. I hope you keep working on it.

Running Out from space to Live by otmani yacer 2018-08-16T05:40:54Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297889760

Puzzle #42 Running out of space by calixjumio 2018-08-16T05:48:25Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297889760

LD43 — Sacrifices must be made

Catchey 2 (VR Only) by shadowbrain 2018-12-07T08:00:47Z

You make it quite hard to find you LD page from itch.io. You should add a backlink if you actually want ratings :smiley_cat:

Catchey 2 (VR Only) by shadowbrain 2018-12-17T03:48:46Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/350109951

I was on a Vive but couldn't get the Grip or trigger to take any action. I am uncertain how to troubleshoot the game.

The white text was also very hard to read. It needed to have a gray/dark canvas background to make it easier to read the text with contrast to the buildings that were behind it.

How to ruin your life in 48 hours by Yaroslav Kravtsov 2018-12-17T04:02:47Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/350134388

To the Last Drop by gajop 2018-12-04T08:03:24Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344422214

Chess for Dummies by TedX 2018-12-17T04:00:18Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/350134388

Joemister by tehphen 2018-12-17T03:55:18Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/350109951

Ethereal by foodzilla 2018-12-05T08:23:34Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344864136

Cyberdisc-0 by Hi Im Greg 2018-12-17T04:10:58Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/350134388 ("Walkthrough" at end of video) and https://www.twitch.tv/videos/350164861 (After restarted stream)

Grandpa ! tell me about... by squirrelsoft 2018-12-17T04:43:54Z

I played the final webGL version, so I'm not sure what the LD version was.

I really wish that I'd gotten to hear the story about the items rather than just a note that the item was interesting.

I found it surprising that customers tried to buy the wheelchair right from under my grandfather. Rude!

The mechanics were quite simple, and it didn't feel much like a visual novel, which is what it was tagged as on itch.io.

I haggled all the prices up and generally the customers paid. I set the price for my grandfather's wheelchair really high because I didn't want to sell an item he is still currently using.

I ended the game with profit, but also couldn't figure out why there was a goomba in the grandfather's speech bubble in the end.

Escape Pod by aevek 2018-12-17T04:12:03Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/350164861

Defuse by Andrew Garcia 2018-12-05T08:42:07Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344842762

You did an excellent job on the music.

He Has Hostages by Joseph Manley 2018-12-05T08:27:21Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344864136

I ended up playing it twice, first time was in the browser, and then I played it again as the last game of the night.

Master Key by Jeremy Ryan 2018-12-04T08:06:03Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344422214

God's Wrath by Enver Arco 2018-12-07T07:33:40Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/345723905

Samurai's Legacy by Simone 2018-12-10T06:08:58Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/347128584

Save the little ones by acoto87 2018-12-07T07:44:32Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/345723905

PigeonVR (now with Non-VR version) by RIBOUT Horace 2018-12-07T08:03:42Z

Does this work with Vive or do I need to set up my Oculus? I also used VRTK and normally if you check the box for SteamVR it will work with HTC Vive as well.

Please let me know so I can have the right thing set up when I play.

PigeonVR (now with Non-VR version) by RIBOUT Horace 2018-12-17T03:54:20Z

Thank you for sharing your game with me. I tried to play the VR version on my stream tonight at https://www.twitch.tv/saoigames

I couldn't get it to open up in VR for Steam, it just kept opening as a NonVR version.

You can hear my comments in the archive at https://www.twitch.tv/videos/350109951

Ludum Dare: The Game by Darylsteak 2018-12-04T08:21:19Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344422214

Bowling Adjacent (VR) by VerbalProcessing 2018-12-17T03:51:20Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/350109951

Sacrifice LUL by jdelaay025johnd1788 2018-12-05T08:28:36Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344864136

The Missing Piece by comenoha 2018-12-10T06:11:45Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/347128584

AkimBear by ecmjohnson 2018-12-07T07:37:19Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/345723905

Dwarf Climbers by Sky 2018-12-05T08:18:12Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344842762

I also played the game as coop in this video https://www.twitch.tv/videos/344864136

Flock of Salvation by Juutis 2018-12-07T07:31:51Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/345723905

The March Of The Blobs by joqlepecheur 2018-12-17T04:59:04Z

I like the puzzles and how you are altering the state of the blobs to help you solve the puzzle. Very well designed.

Wanyudo Island by PurpledArtFrog 2018-12-05T08:21:08Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344864136

Trailer Trashed by NorthernDevGuy 2018-12-05T08:32:54Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344842762

Trailer Trashed by NorthernDevGuy 2018-12-05T08:35:34Z

I ran into a bug that I don't know if it was captured on the video very well, but as the tornado, I started flying up into the sky then rotated under the ground and rolled around the space. When I was flying/rolling, I wasn't sucking up houses, but I did seem to be getting people and water. I don't know if the camera went wayward or the Tornado itself, but I wanted to report the bug in case it was not as intended.

Sacrifice to win by Codinggamer 2018-12-05T08:37:54Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344842762

Bloody Madness by Alastairwyn 2018-12-04T08:04:24Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344422214

Altar by Elnu 2018-12-07T07:30:46Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/345723905

Labrats by Matank 2018-12-10T06:06:15Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/347117071 and https://www.twitch.tv/videos/347128584

I am sorry for technical glitches.

Dino Madness by _Kassjak_ 2018-12-10T06:02:31Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/347117071

Bird Vs Rat, A Retro Shoot-Em-Up by Baggef 2018-12-10T06:10:27Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/347128584

Udder Chaos by mtanton 2018-12-05T08:36:57Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344842762

Blobkin Blaster VR! by Theory Studios 2018-12-17T03:52:32Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/350109951

The Treachery by Tosunami 2018-12-10T06:07:48Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/347128584

Car Destruction Racer XIV by unplugred 2018-12-07T07:43:34Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/345723905

Robo Dungeon by YellowZombie 2018-12-17T03:59:26Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/350134388

Lost In Space by Sargonius 2018-12-07T07:41:04Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/345723905

V. Girl by Sickdot 2018-12-04T08:05:06Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344422214

Squad Wipe by No-Nate November 2018-12-10T06:01:51Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/347117071

I couldn't record the video of the game because OBS didn't want to play nice with GameMaker Studio, but I tried to describe what I was seeing.

Sorry for the poor quality.

Evil Cult Managment System v1.0 by Kszaku 2018-12-07T07:41:49Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/345723905

Our Sacrifice by Keshav Sharma 2018-12-17T04:01:59Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/350134388

Hail To The King by Almighty Games 2018-12-05T08:19:35Z

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344864136

LD44 — Your life is currency

This is your life now by reuno 2019-04-30T06:28:23Z

I liked the choices, but there were some times that I couldn't compare the two options. I wanted to read the second option but by moving forward I went too far and couldn't get back to the first one easily.

I didn't quite feel like I was making a choice that led to loosing part of my life, but overall the theme of moving through a life/time was well implemented.

I would have liked more options in the 4th stage, but I like the metaphor of the emptiness I did find.

I played the HTML version on Itch.io and the music was quite loud. If you decide to add more options in the future I would recommend you add a volume control.

Thanks for sharing your game.

A Moment To Reflect by aeveis 2019-04-30T06:15:05Z

The graphics are really well done. I hope that you get more time to work on this post jam.

The text was a little hard to read, but the pico8 type games doesn't give you much options.

What are your future plans for the project?

Nine Lives by markusfisch 2019-04-29T23:20:59Z

I think the game has potential. At first I didn't realize that space bar would highlight potential traps, and it would only cost when there was a trap. You should have a note about which keys to use inside the game so that anyone can successfully play it without reading the description on this page.

It would have been nice to have a reset/or try again button. I found myself having to refresh the page after running out of lives.

It would also be nice if the spikes were in different patterns each time. I found myself memorizing the path so I could advance to further levels.

Overall a good entry. I look forward to seeing your future submissions.

Cloudwalker by JLV 2019-04-30T06:31:12Z

I saw that you have created a VR game.

Do you know if it works on the Oculus Go or Vive?

Thanks for sharing your creation!

LD48 — Deeper and deeper

Nuclear Arms 8: Navigate the Hate by Logicon211 2021-05-01T07:36:44Z

I must apologize, but I've not played the other games in the serious previously.

This one has a nice feel to it. It reminded me of the early 90s computer games, but with better graphics than would be available at the time.

For a game made in a weekend there is surprisingly alot of content. The game feels whole even though its part of a larger "saga".

I appreciated the way you interpreted the theme. Going into one's mind to find memories during a press conference was unique. I'm not quite sure what the skeletons represent. I wish there was a bit more explaination about what they represented. I wondered if it is something that would make more sense if I played the previous games.

I downloaded the Windows version but I didn't hear any sounds. I'm not sure if that was intentional or a bug. Others commented on the sound so maybe there is just an issue with Windows ?.?

Mine Cards by Rose 2021-05-01T06:28:28Z

Mind Cards.jpg

I"m not sure if I'm playing the game "right" but I really like it. At first I was thinking it would be like Dominion but realized that you can just add a whole bunch of the free cards to get many resources in the early levels and once you get solid in the blue bars you can start focusing on upgrading cards.

For being an idle game I was really engaged in watching the resource tick up and wanting to purchase new things for my deck. In that way it was more like cookie clicker, where the player stays on the page engaged and then has fun with the crazy upgrades you can do.

This is really well done, especially for a weekend game.

I also really appreciate how you control the pace of the game with the purchase of the "better" pickaxe when the player is in a new currency bracket.

Thank you for making and sharing your game.

Masseuse you Loose by ColeSlaughter 2021-05-01T06:03:25Z

I had a touch pad and had a very challenging time with the Swedish massage but I liked the mechanics for all of the others. The game goes at a fast pace so its hard to pay close attention to the bodies in front of you, but if you watch someone else play then you can really pick up on the humor.

I like how you interpreted the theme :smiley: :massage_tone4:

The Spectrum Soup by SplitPainter 2021-05-01T04:56:00Z

I really like the creativity you put into this experience. I loved the way it unfolded and educated the player about what it is like to have Autism.

Thank you for creating this and sharing.

Cool Dude Cave by ZachsButt 2021-04-28T01:37:47Z

This is a really nice game for a compo entry. There is a nice curve for teaching the controls.

I liked the way you used the platform height to control exposures. Also preventing the player from walking in "straight" line really emphasizes that you should be exploring the space not just doing a speed run to the next flag.

Mental Abyss by Stefan0198 2021-05-02T03:08:04Z

At first I was trying to crouch with the right shift button but it wasn't working. It took me a few deaths to figure out that I needed to use the left shift button.

When trying to swing the axe I had issues balancing using my touch pad and the keyboard.

Overall I think it was an interesting submission. I liked the little easter eggs I found around the office. The mood was set when I discovered the Help Me sign on my coworkers desk. I also loved the Ludum Dare page that was up on another computer.

I also enjoyed the voice acting. I brought the game to live and made it easy to understand how the main character should be feeling. It created the pace for the game, but I wish the audio didn't play everytime I died and respawned at the elevator. It took away from the adrenline of the experience. I would be tense from my death and ready to jump in and fight but would have to take a moment for the dialogue to play again. I"d find myself in my head going "Come on hurry up" which is not something I like feeling in a game.

Thank you for sharing.

Keep moving and nobody falls by vetu11 2021-05-02T03:44:24Z

Keep moving and nobody falls.jpg

So I found a bug the first time I played. I fell off the side of the tiles and just kept falling until there were not more tiles. I could still walk around which was a little strange.

Once I reset the game I could play like normal and got a high score of 54. I kept walking around on my level after getting the star, which I'm not sure if was supposed to do.

I liked the tutorial. The tiles were explained and I felt going in that I had information that was helpful. What confused me a little bit was whether I should be walking on the tiles I think are a bomb or not. In one instance I was trying to get my barings and the tiles I had arrived in just happened to be bombs. I wish I would have started on a neutral or safe spot so I could look around without having to immediately react.

I didn't see a health bar while playing so I didn't quite know when I was injured until the end screen displayed saying I failed. I am not sure if I missed it or if it is a feature that should be added. (Its so hard to prioritize what makes the LD cut when creating a game on such a short time frame).

I do hope you continue working on it. It has alot of potential to be a professionally released game.

Thank you for sharing it with us!

Decay by KeithSwanger 2021-05-01T07:54:18Z

I liked your little game. It is very sad and depressing. I made the mistake the first time of ratign how i actually felt at the begining, and thus the game was not playable. I tried again with a very happy player. I still struggled to keep everything balanced.

Ihad to learn trial and error on why I would visit specfic shops. I was avoiding liqor but then later realized that is one of the only ways that you can decreased the distress.

Thank you for sharing your game!

Solar Subs by Simpathey 2021-05-01T07:17:03Z

This is a very professional game. I like how you used the brightness to make each level feel like you were diving deeper and deeper into the dark. When I started to get in to the larger/deeper areas the sounds and visuals reinforced the idea that I was decending into the ocean. Your early levels were well balanced to teach the player how to engage with the game without being condecending or taking the player out of the experience. It reminds me more of the flow of Mario where the player naturally starts engaging and by playing you learn how to play. Its really impressive that it was created in a weekend.

I know you developed this for Windows, but I think this would be such a fun table game or something on the Switch where you can turn the ship in a circle with your finger and feel more natural with exploring the deepth. There was something about using a mouse that took me out of the illusion that I was decending the ocean.

I hope that you continue to work on this!

A Taste of the Past by Emily Pitcher 2021-05-02T01:48:18Z

This story was so well written. Everything about it was top notch. Its so amazing that it was created in a weekend.

I have so much empathy for Mei, trying to process the recent death of her mother. Each of the relatives had a distinctive personality that was conveyed with posture and dialogue. Everyone felt like a full person who was easily believable that they cared about Mei. I liked the interactions that were offered. You were given permission to remain in denial and anger about the mother's death, or to slowly move towards acceptance. Even if you selected options that seemed less about the mother, they still have a gentle way of relating.

Most of the interactions were done with the keyboard, so requiring the use of the mouse in some minigames confused me. I would get stuck and not know what to do or what key to press. It didn't block me too much but in a future polished version, it might be useful to have more clear guidance on the first few minigames.

Thank you for creating and sharing this experience.

Deep Dig Pizza by Brandon Garcia 2021-05-02T02:25:20Z

When I first started a was a little lost on how to actually get the ingredients for the pizza. I pressed E expecting to see a guide that would tell me what kind of pizza that someone wanted. I didn't successfully make any pizzas the first day as a result.

Once I figured out that I had to drill to get the ingredients I found it someone challenging to start rows to get to the ingredients I needed. Multiple times there would be a empty hole and right next to it would be the ingredients I wanted but I couldn't drill sideways from above easily. I could only drill from the floor.

On the 4th day I also discovered certain ground that I couldn't drill into. I don't know if these always existed and I didn't notice or if Day 4 was made harder.

I did like how the recipies would repeat. I would often find myself going down in search of ingredients for pizza and by the time I got what I needed that order had gone away but another customer would often order it so it all worked out.

Thank you for sharing your game.

Umbra by Zettabit 2021-05-02T03:28:05Z

I really liked this game. It reminded me of a stealth game I played years ago. This one had a unique take on the movement since I was propeling myself forward in the direction and didn't have as much control on where I would end up. I could just suggest where I wanted to go.

I didn't get the theme very much in the game. I did see a few sets of stairs, but mostly I was staying on the same level and going aroundt that floor.

Great job on the save function for the game. When I make a mistake and get spotted I got to start at the begining of the room instead of having to start all over again. It made a great touch.

When I got to the end of the game and a Victory Screen appeared I was confused on what came next. I had the option to retry or quit. I choose retry out of habit thinking that I had been seen. After that point I tried returning to the stairs but nothing triggered. I then tried to go backwards through everying the way someone would in the Ultimate Goose Game, but it didn't work very well.

For a LD game this is really polished and well done.

Congratulations!

Taaanks! by Squerf 2021-05-02T02:06:05Z

This is extermely well done for a a game made in 10 hours. I like how the AI does have some autonomy to target other tanks and will move closer to other tanks if needed. In one iteration a tanke came to my side of the map, but in another there was a standoff between two that were firing and missing each other in a sad stalemate I was able to resolve by just destroying both :smile_cat:

At first I thought the map was part of the enviroment. It was positioned in a way that it seemed I was in a tunnel instead of on a hill.

I have never made a Pico-8 game but I like the style. I'm not sure if the limitations made this game harder or easer to create.

I am assuming that each time a level is randomly generated. The first few were very high and had room for me to "dig deeper" with craters from my cannon. On another though the game started out very low, so there wasn't much ground to dig into. I liked the dips and valleys, but for the one that seemed to start with only 3 - 5 levels tall It didn't make sense that the ground stayed connected and didn't create holes seperating the sections. I know the practicality makes would require you to add things like a tanks ability to jump to get over the holes or a way to prevent a player from winning by just cutting themselves off as a passifist. I wonder if there should be a minimum height of ground generated so it makes sense to have high peaks and valleys even if it starts off relatively flat.

LD41 — Combine 2 Incompatible Genres

Rose-Coloured Dungeon Life by Junber 2018-05-07T00:44:42Z

Thank you for sharing your game on my stream at https://www.twitch.tv/saoigames tonight.

Like I said in the stream I think the e key is not an obvious choice for select. I'd prefer if the key were enter or space. Since it is not 100% intuitive, I recommend adding an indication in the chat window to press E to continue.

The dialog was funny and polished. I hope I didn't butcher it too much when reading it out loud.

There were some visual glitches like the black bars I kept hiding underneath. In the future, it would be better to add boulders or different walls to indicate hiding behind these objects or merely prevent the player from walking below the black sections.

Was I supposed to be able to grab the artifact before the humans showed up in the scene?

Lastly, I'd encourage you to add some visual in the first level to promote the player to hit Esc to change the setting or have a dialogue after they die the first time that directs them to turn on the waifu feature.

Otherwise, I liked the concept and hope you continue to work on the project.

Thank you for sharing

The Ultimate Magic Duelling Tournament VR by gyfis 2018-05-06T06:01:32Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I really liked how you focused on simple game mechanics and tried to build upon them to make a strong game. While I liked the tutorial, I quickly forgot how everything worked and got overwhelmed. I could remember the shapes but forgot whether to swish up or down to cast versus block. Having some visual to help remind me might help remind of how to create the spells. Billboards in the area might have worked well.

I think it would have been better to slowly introduce the way to cast spells and set up levels where the magician you are fighting only did specific things. Like Level 1 could have had a wizard that just sat there for a few minutes and then cast a earth spell as you learned to cast earth spells. The level could end when you hit him for 5 shots or were hit 5 times, with the option to try the level again. Then the next level could show you how to defend and have a spell caster that shoots fire while you learn to cast water. In the next level you can also bring up how fire blocks water to teach defensive spells. It would be interesting to have different mages with possibly different robes that fire at you. I like the idea of doing multiple matches or levels to build a sense of accomplishment and mastery. There is a large combinations you could do before introducing new spells to the player, like having two mages casting spells at you, or having different locations to fight at.

I would have liked to have some sounds, especially when casting the spells. Audio in VR adds great polish. I think this has a nice proof of concept and hope you continue to work on this.

If you do continue working, you might want to find a better background for the stadium. I had some optical illusions created by the layout. I don't know if there was a texture applied or if it was all objects, but I'd recommend replacing it with something a bit higher quality to set the mood and atmosphere.

Thanks for submitting your VR game.

Bullet Break by JCMonkey 2018-04-23T09:20:48Z

I could never make it past level 2. I don't know how many balls I needed to keep but it was never enough (cue song from a musical).

I liked the combined genres, but only wish there was some indication of clown's health even if it grew while bullets dropped. The number of bullets didn't mean anything to me, but a bar that slowly lost fill as I was trying to keep all the balls going would have been better UI to communicate how I was doing.

If you keep working on this I also recommend adding a way to return to a previous level. I would have liked to play level 1 again, but I got trapped in level 2 until I quit the game.

Bot Match 3 by interface 2018-04-24T08:30:41Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

This game confused me. I thought I was racing to get pairs before my enemy robot did. At first I only noticed the gems that had fallen on the ground, and then when I realized there was a cube of gems I started flying around trying to get as many pairs as possible and wound up upside down somehow. It was slightly humorous, but also frustrating because the controls were backwards.

Thank you for inviting me to play your game.

At the end I also got myself into a state where there were no gems, just timer going down. Its a bug you might want to track down and fix.

Bot Match 3 by interface 2018-04-24T17:59:42Z

@interface I did check the interface and waited through 4 rounds of what I thought would be gems appearing. It was odd, and I don't know if its related to me trying to play again after I failed.

Goodnight Meowmie by DDRKirbyISQ 2018-05-07T00:34:56Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I was excited to play the game from the previews I saw on twitter for the art. I'm not a fan of horror so I couldn't play very long, but I liked the idea of adventuring out to get the survival items for my beloved pet.

The only confusing part was when I went to play with the cat and instead carried it around dancing with it as it rested on my shoulder. I"m not sure holding is the same as playing.

I am curious what made the kitty sick, but I didn't have the ability to complete the creepy horror parts of the game to find out. I"m not someone who enjoys being scared.

Good Game. Thank you for sharing.

The Lazy Wizard by tater-hater 2018-04-30T19:22:54Z

Do you have the VR version I can play?

The Lazy Wizard by tater-hater 2018-05-06T06:26:00Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I wish I could have seen the VR version, as I'm curious how the controls would have worked.

I found a bug with the chicken coups. They were always present and visible from a distance. I also had the music drop out on me and randomly come back in. I'm not sure what caused the glitch but it continued to happen.

With audio and a walking animation, this could be a nice little game.

I hope you keep working on it and release the VR version.

Cardey (VR Only) by shadowbrain 2018-05-06T06:35:53Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

You game is so hard. It is definitely good, but so very very hard.

How dare you set up my expectations that it is possible to get that tiny card in the whole within three throws.

Since this was inspired by golf, I expected to be able to teleport around.

Besides the difficulty level, everything else seemed very polished.

I only wish there was a more obvious queue about which level I was on when I switched to level two. At first I thought the barrier was a portal to level 2.

Don't leave me by lolfrad 2018-04-25T08:37:38Z

A very visually pleasing game, but I'm not sure how you blended genres. It reminds me of many puzzle mobile games. I like puzzle mobile games, and I could play this as it feels very polished if you added more levels.

I feel like I'm missing the story of the game. I had a blue and green cubeperson then green left and blue solves one puzzle alone. If you keep working on the game you might add more story elements on the loading screens between levels to add more context. It seems like you have a backstory for these characters, but it felt two dimensional. I'd like to see it fleshed out more.

The mechanics were easy enough to figure out, you focused on make puzzles that were solvable and the difficulty curve wasn't too steep.

Overall this game has potential, but since it was made at Ludum dare it is a bit short. I hope you keep working on it.

Text-Gen Platformer by agentparsec 2018-04-23T09:53:06Z

Now I want to know the whole backstory of the bunny cat character. Why does he have a gun, why is he jumping on the roofs, Where can he get a cookie???

I liked the combination of text based and shooter, but it would have been nice if I could have pressed the up arrow and reuse a previously typed command, much like a Linux command line interface.

Crash Crops by lonewookie 2018-04-25T07:23:11Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I like the pico 8 art style and simplicity of the game. At first I didn't quite understand what I needed to do, but I'd seen gifs of your game so I thought I'd try planting some seeds then watering them. I'm not sure I used all the tools, but I got far enough to complete level 1. This is something that I might visit again.

I did wish the paddle gave more control over the ball. I kept trying to angle the ball into specific areas, but it seemed like it didn't mater if I cushioned the ball gently or quickly moved underneath. Both seemed to react the same.

I noticed a few bugs. I can move my paddle very far off the screen and when I try to return it I have to hold down as long I did to move the paddle off screen just to get it to return. There should be a feature that check if the paddle is complete out of frame and if I press in the opposite direction the paddle should immediately start emerging onto the screen.

At the end of the level is says to press X to continue, but in fact you need to press c. I was playing the web version if that helps you track down the bug.

You can bounce the ball under the paddle and it will still move up as if it was safe.

Despite the bugs this was an overall Good Game. Thank you for sharing.

Dance Duel Cowboy! by Quaternius 2018-04-23T08:54:57Z

I am terrible at rhythm games, but enjoy trying to play them.

Your game wave very visually stunning, and I liked the theme. As for the rhythm elements, I found myself wanting to dance to the music, or hit the keys in time to the beat but would get messed up when I needed to hit two beats quickly in a row. It didn't feel like that was part of the song, and would trip me up for a while.

Was there a pattern to the colors? It felt almost like it was random whether I'd be hitting blue or red. For a complex song hitting the colors for a high vs. a low note, or for the beats of different instruments might have worked better. In level two I wanted to hit in time with the tambourine and drum, but none of the notes seemed to line up with those instruments.

I love how you focused on making two really solid levels scoping down to make something polished verses trying to get a ton of levels that might be buggy. The only thing I would add is some UI to reinforce which key to press for each color. D and K don't mean Blue and Red to me, and it would have been a bit easier if the letter was in the middle of the star to help me remember which key to press. I don't have enough practice yet to have the muscle memory based on colors...yet :D

I wish I was better at hitting the stars so I could watch the cowboys dance.

If you continue working on this, I'd love to see a two player version so we can play it co-op together. Porting to controllers might also make it easier to play. Imagine if I could get this to work on my Rock Band Drum Kit or Guitar Hero Special Controller!

Orcs Must JAM! by AfroAnt 2018-04-24T08:15:57Z

Thanks for stopping by my stream tonight https://www.twitch.tv/saoigames . I'm not sure if that graphic was in the description earlier, but it does make it very clear how to line up the notes to activate the orc.

Good Game!

Rythm is Lava by egordorichev 2018-04-23T09:39:21Z

This game was full of polish. The controls were well balanced, leaving the difficulty in getting the timing right and wrapping your head around controlling two characters simultaneously.

There was so much content for a 48-hour jam. I'm not sure how you were able to add so much in.

I am impressed that this game seems fully featured and ready to launch. It even had an ending!

Congrats, and I hope you get plenty of rest after such a work-intensive weekend.

Dungeon Scrawl by ildfuglen 2018-05-07T00:59:10Z

Thank you for stopping by my stream at https://www.twitch.tv/saoigames tonight.

I hope you keep working on the level balance.

Scale Run by PanicTheFirst 2018-04-25T07:00:43Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I like how you played with perspective. The visuals were really well done. I however struggled with the jumps. There were times when I felt I should be able to jump and it wasn't letting me. I don't know if it was a bug or just very strict rules about what size your character can be in order to safely jump and not hit an invisible wall.

I really hope you continue to work on this after the ludum dare.

Calculator SWEAT! VR by ruthiepee 2018-05-06T05:34:10Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I found the calculator and was able to perform some simple calculations. I'm not sure if you had a goal for the game. I got stuck once I teleported to a specific spot that meant I wasn't able to see and engage with the calculator anymore.

Did you have any levels for me to perform specific calculations?

Is this your first VR game?

EMMA by SandBloom 2018-05-07T01:43:45Z

I'm not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

This game is very pretty and sounds great. I initially had trouble trying to figure it out (partially my fault for not looking at the controls), but even after I figured it out the game was incredibly difficult. There were spots where it seemed like I was making the jump at the same time, but got different results. I also had difficulty distinguishing background from foreground in places. The mechanic of the ground disappearing once you touch it is great, and not something I've really seen before (unless you count falling platforms).

Super Bass Racing by isaaclopinho 2018-05-14T05:15:29Z

When we played two players, the first player had struggled with catching fish. The ! wasn't showing up when they cast the line, while for player two the ! was often showing up immediately. The race wasn't really fair due to the imbalance in fish caught. Player 2 crossed the finish line when Player 1 was barely halfway through.

Was the fish drops random, or was there a glitch for player 1?

I liked how you tried to combine fishing with racing. Rarely do games require you to stop and recharge in the middle of something that would typically be fast paced. I think the game has potential as long as fish allotment is balanced.

Participating in a Drinking Game While Playing Soccer by ultrarat 2018-05-06T05:30:45Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I misunderstood at first and thought your game was for VR. Strangely every time I tried to launch the game it opened up SteamVR and acted like it wanted to be played in VR which added to my confusion.

As for the game play I wish that the opponent wasn't as good so I had a chance of winning. I got close to tieing a few times but if you don't get shots in at the beginning you are lost.

There were a lot of things going on, and many buttons to track while also loosing field of vision. It was disorienting when I returned to my goal after each goal was scored, especially as I became drunker. It would have been nicer if the camera zoomed out or blinked so I could get a better clue that I would be returning after the enemy scored a goal. I didn't always realized that it had happened.

I never heard crowd members yell, so I didn't drink as a result. I also don't feel like I should have taken a shot because the ball got stuck. Instead of me needing to take an action to drink after a score it might have worked better to either have me take a drink to teleport back to my goal and be the activator for when I moved, or to automatically consume alcohol when I return to the goal line after a fade to complete black for a second pausing the timer and delaying the enemy's action. Auto consuming the alcohol would mean I could just focus on drinking every 10 second and try to play the game of soccer. You could still keep the visual changes that helped reinforce the theme.

Are you going to keep working on this? I think this could be a fun split screen local multiplayer game with controllers.

Battleship CRUSHER by Hilvon 2018-05-07T02:53:54Z

I'm not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I like that you tried to combine a broadside space combat game with match 3. I liked how you divided up the multiplayer so we were each playing completely different games, but impacting the other. For the match 3 side, I would have liked a little guide reminding me what each symbol meant. I forgot what the green shapes did and it meant my partner never had enough missiles. Or just make the icons look like the thing that they do instead of being arbitrary shapes.

As far as flying the ship, the weapon arcs felt too narrow, and it took forever to actually fire the weapons. The display was also a bit cramped, which made it hard to tell what was going on.

This game reminded me a lot of the Space Cadets board game.

I think this has a lot of potential once polished and could be a fun local co-op if the controls for the ship were polished more.

Feed the Beat by Benstar 2018-04-25T07:35:25Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I ran into a bug when playing the game where it wasn't registering my keyboard presses. I would recognize I pressed the space bar, but not up or down.

I restarted the game and it registered the arrow keyboard input, but I found it really odd that feature wasn't working initially.

I am not sure I understand the purpose of the space bar. At first I thought it was letting me complete moves, but after reading the description it lets you skip a movement. Why would I want to skip a movement?

The music was good, and the graphics were pulsing with the beat of the music which made it easier to play.

Overall good game. Thank you for sharing.

Horrors of Stångby by Pixelcode 2018-04-24T07:51:15Z

I'm not sure if you saw, but I played your game on my stream tonight https://www.twitch.tv/saoigames

I think this would have made an excellent VR game. I failed to understand how to interact with objects, so I didn't get to lean the main room, but the art style and voice was really well done.

I"m not a fan of horror, so I"m not sure if its possible to combine horror and comedy. Comedy has you at ease and relaxed where horror is meant to make you uncomfortable and unbalanced. The two seem exclusive. Comedy in horror seems like it would be placed to relieve tension, and if done poorly would be even more unnerving like the movie Get Out.

Horrors of Stångby by Pixelcode 2018-04-24T19:27:44Z

@Pixelcode This NEEDs to be a VR title. Please reach out to me after you've rested.

If you made this in Unity I think we might be able to port it to Steam VR with the right plugin.

Brickris Tetout by fluffy 2018-04-25T06:52:42Z

I’m not sure if your whole team was able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

Thanks for stopping by the stream @bamboy

I liked the concept, but wish there was a whole screen dedicated to explaining what the ball does. It mostly served as an annoyance and it was hard to identify when it would remove blocks vs add blocks.

Good Game

CITY^3 by Wizcas 2018-04-27T06:55:34Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I liked the concept but I wish I had a cheat sheet for what the combos were. If I hadn't worked to memorize the patterns I'm not sure I'd have been able to create the matches.

I had a real pig shortage. I am not sure how balanced the game was. It was hard to get everything lined up to make the big plus sized building. I made a mistake early on and was unable to turn the middle into a High rise, and thus my board was clogged all because I started in the corner.

Overall though it was a fun little game, with room for expansion if you'd like to add new things buildings can turn into.

Felocity by Adam Wallberg 2018-04-24T08:48:32Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

It took me a while to figure out what I needed to do. I didn't realized at first that you needed to get a gun to fire.

I also thought I could eat a pickle, which surprised me at the end when my father is a pickle...huh?

Lastly you taught me to avoid pickles and enemies so I also avoided the strange blue circles which turned out to be something I wanted and needed. Having a UI text about cleaning yourself might be a good hit for the player that the blue balls are good.

Thanks for inviting me to play your game.

Groove Chase by Matt Pattabhi 2018-04-24T08:14:05Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

There might be a bug in the game, because we reached a point where the music just stopped.

I don't know how well racing was fit into the game. I didn't see much change in the movement of the cars on the top of the screen. Is there a way to loose the chase?

BASEBALL in HELL by ragtagradical 2018-04-28T08:17:46Z

When I tried to play your game on stream at https://www.twitch.tv/saoigames, it made OBS go black until I restarted it. This persisted even after closing the game. I haven't had this issue streaming any other games, and have no idea how your game could have caused it.

Boring RPG by Number6406 2018-04-27T06:21:49Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

The interesting part of idle games is when you unlock new game features and need to determine how they work and min/maxing. As far as I could tell nothing new ever unlocked, and there was no information about what anything did to allow for min/maxing.

Checkmate by aevek 2018-04-24T08:21:47Z

Thank you for stopping by my stream tonight to watch me play the game https://www.twitch.tv/saoigames

I hope you enjoyed the play-through. I do like how you were able to incorporate the movements from the traditional chess game, but there is some pacing issues that might be ironed out with more observations of play-throughs.

Good Game!

LD #41 Entry - RED V S BLUE by ViridianGames 2018-04-24T08:10:35Z

Thanks for stopping by my stream to watch me play your game. I believe the video archived at https://www.twitch.tv/saoigames.

I like how it really was two games in one. Tower Defense and Dating Sim, but it would have been nice if I could have seen the battle rage out. If you keep working on it, maybe the red vs blue guys will battle it out. You'd always know how many the maximum could be built and ensure blue's win, but it would be a nice visual at the end when Love fails.

Otherwise I as a player feel cheated that my guys were not used after all the work I put into clicking the button.

Aloisius by Rongo Matane 2018-04-28T07:58:48Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I liked the medieval them, but I found it hard to track my players on the board. Diversity in the character models would have helped. Also the AI is a bit advanced. Having a tutorial level with simpler play might have been nice to introduce all the characters to the player.

I found myself trying to figure out what chess piece the players were. It might have helped to give a clue that ___ is actually a bishop.

In chess if a pawn is diagonal from a piece the pawn is able to take it. However the farmers were not able to take out the other bigger characters when caddi-corner from the bus stop. I ended up dieing because I focused too much on building and not enough fighting. You might someone that plays fast games, but I didn't like the speed at which you needed to respond. It would have been nicer if the AI made more mistakes.

Lastly I wanted to let you know that you game displayed too large for my screen and cut of some important UI elements like HELP.

Thank you for sharing your game.

Life and Death by AVAVT 2018-05-07T02:46:33Z

I'm not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

When I tried to play, at first I didn't realize I needed to fight the second player and couldn't figure out why the villagers would not stop mating and die. As death, I tried pressing K to attack, but nothing happened. Eventually I realized that I needed to fight Life, but then everything became very confusing. Death seemed to have an advantage and was able to kill Life more easily than Life could kill Death. Once life was down, I could go into the love nest. Introduce some disease and wipe out all the people, however this took some time and because it was delayed I didn't realize that I had caused their deaths. With all of the humans running around, it became very hard to see Life making the game more challenging that it needed to be. I'm not sure why we had to fight each other. The game could have been good if we had just been running around healing or killing in a tug-of-war balance, but as it was I was setting myself up to have an advantage. It didn't feel fair; it didn't feel fun. I'm not sure what the win condition was, life won the first time when we couldn't figure that we needed to kill each other. Death won the second time, even when there was some gold on the bar on the top of the screen. Was the goal to reduce the golden bar to zero?

I am glad that you made a multiplayer game. I hope that you get a chance to work out the bugs and increase the intuitiveness of gameplay.

Doesn't Add Up by Virtual Window 2018-05-06T06:19:01Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

There was very solid game mechanics, thought you had a bit of jump scare when I turned around to find the creatures right next to me.

I liked the introduction to how the controllers worked and the opportunity to play with the mechanics before I entered a level. I would have liked the labeled controller to not spin, as it made it hard to read the labels. If it could have rotated 180 degrees back and forth like on a fan swivel that would have worked better. Just making the text backwards doesn't work well.

I wish there was a better indication as to what the guns would do. It took me a few playthroughs to realize that one was subtracting and the other doing addition. I thought one was multiplying.

Was there a reason why I would run out of bullets? It felt sudden when it happened and I didn't know if there was a way to get them back.

My High Score wasn't visible in the main menu, so when I played I didn't actually get to see what score I received since I was focused on shooting the creatures.

I like you you incorporated the number value of the creatures with the amount of limbs. This worked really well and helped me understand their value, especially with the tutorial in the menu screen. It would have been nice to have a score in the tutorial that would display so I could better learn what the guns did before I began play. I didn't know what value on my right wrist meant.

Thank you for making this game. I hope you continue to work on it and possibly add multiplication and division with a goal. If you truly want this to be an educational game having 4 creatures come at you and you need to get to a specific number before the touch you could be interesting. Like have 0, 1, 4, and 9 with the goal of getting to 5 using multiplication, addition, and subtraction.

OptiShot by NoNiMad 2018-05-07T02:01:14Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

This is a fun little golf game. It would be nice if knocking your opponent off actually did something to them though.

I think you were going for a pool + racing game, but the visuals do not reinforce this. I recommend changing the wall if you can as well as the model for the players. The scale of the pattern on the wall didn't match the aesthetic of the pucks. I understand if it was a placeholder, but I think the game would feel much better with a 3D model for each player. Most of the levels felt sized right, but the brick pattern was too small and made it feel like everything else was giant in comparison.

The controls were hard to use. I'd encourage the power meter to be charged by the length of time the mouse button was held instead of having to move the mouse forward to load the meter. That didn't feel intuitive and made me waste several turns in the beginning trying to make my puck move. There was no visual indication who's turn it was, so it made it hard to tell whether any action happened if you didn't fling the puck.

In the stream, both players had a hard time controlling the mouse. We had full movement, and it made us frequently go through the floor and walls which was quite disorienting. Is it like this in the Windows version?

Overall I like the proof of concept, and the effort you put into making levels that were the right length for the size of the pucks. With a few tweaks, this is on its way to being a good little game. I hope you keep working on it.

Super Dashball by SecretPocketCat 2018-05-07T02:24:09Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

When playing your game at first, we didn't realize that we needed to be a goalie and prevent our colored ball from getting into the goal on the left side of the screen. We thought that the ball the same color as you would kill the other player. Once we figured that out, it changed how we played the game.

I really liked the levels that had a block in the field. It added to the complexity and increased the gray bullets making it feel more like a bullet hell than a two player game of pong or a 2D game of racket ball.

We played the WebGL version and had an issue with using Dash on the keyboard. The button for player two was shifting focus out of the game trying to bookmark the page or open a different window. I'd recommend not using those keys in the future. I do not have numpad on my laptop where I was playing.

If you added more levels, I could imagine playing this on a console with controllers. Do you plan to add up to 4 player support? This has all the characteristics of being a great couch co-op game.

Interdenominational BROwS by Ratherjolly 2018-05-07T02:29:57Z

I'm not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

This is an interesting idea if it could be expanded on. I liked that the angle of the split screen was controlled by where player one was. The narration really detracted from the experience and was way too long though. We had completely finished the game before the narration ended.

Idle Escape Room by gimbalock 2018-04-24T09:02:35Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight. I got stuck on one of the doors with the green fill bars.

Overall it was an interesting idea to combine idle game with dungeons puzzles.

Keep up the good work!

Roundabout: ~ Roguelike & Rythm ~ Trading Bard Game by Gustavo Manchae 2018-04-28T08:28:57Z

Thank you for watching me stream your game at https://www.twitch.tv/saoigames tonight.

Interesting premise, but it could have used a better introduction to how the cards work and I'd like to see variety in the musical interpretations of the band members. It was musically themed, but not really a rhythm game, but overall it was fun to play.

Tidal by Travis Spuller 2018-04-23T09:50:28Z

This game was very challenging. I'm not sure how the second genre was combining with puzzle platformer, but the top-down camera angle did add some potentially interesting new way to build puzzles.

Sadly I couldn't master the barrel jump, so I didn't get to see much of the game.

One suggestion I'd like to make is to make sure you are prototyping out your levels or sections of challenges before, during and after creation. The more you run through your game, the more you'll find tricky spots where players might get stuck. In a production game, you can watch playtesters to see where they get stuck, but for a jam, you have to become the tester. The longer the weekend and more tired you grow, your exhaustion becomes a tool to help you emphasize with players.

Doing lots of tests of your levels would let you know where to add helpful UI like an indication of how to use shadows to time jumps or how to use barrels. It would also help you identify whether the control schema is easy to use. I found using a and d confusing and wanted to use w or up to move forward. If the camera were rotated 90 degrees it would have been fine, but my brain is mapped to think of the top of the monitor as up not right, so it added extra difficulty to the levels that didn't need to be there.

Overall the game as a lot of potentials. I wish I was better at the mechanics so I could have seen more of the level.

Super Antithesis Kart by Lameosine 2018-04-27T06:29:20Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

The Tone of this game was great. The first time I loaded this game however the controls didn't work. I thought I was watching the banana monologue as cars passed it on the road. When I tried again I was able to walk and that made the experience even better. I loved the voice over, and the ability to talk to the Mario Kart items.

I would have liked to see the ending more succinct. Ending while the character is still talking and switching to the new music felt very jarring and lost the mood of the game. Letting the dialogue hang with some silence before the ending, and fading into the end music might have worked better.

Overall good game!

True Love Adventure by neowhoru 2018-04-27T06:25:38Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I found the game a little two challenging and wished that there was a map I could have used to show me where the coffee shop was located. I struggled to pass the enemies, which I think was the point, but as I explored the map looking for coffee I found large parts that were free of enemies. This made me think that I should move toward the enemies to find what I was looking for, and in general this was a good strategy.

I'm not sure how deep the story is, but after much failed attempts I finally brought coffee only to be told that is not what she wanted. I'm not sure if I grabbed the wrong coffee or what since it wasn't labeled, but some indication on why she didn't want it would have helped. Wrong Brand vs didn't really want coffee anymore.

I hope you enjoy watching me play the game, and I look forward to seeing what you make next ludum dare.

Battle Bots by Human 2018-05-07T01:18:44Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

Thank you for making a multiplayer game for the Ludum Dare.

We played it and found that once we understood the controls, the game itself created a bit of stalemate. Instead of strategically fighting, we would just wait for the other player to make a mistake. Then it became as engaging as tic-tac-toe when you memorize the patterns.

I liked the visuals, but wish that the board would change between levels to force us to engage with each other in novel ways like moving closer or having barriers we could block but still need to move away from to shoot.

An objective other than trying to kill each other would have broken the stalemate. In Robo Rally, for instance, you are trying to go to specific spots on the map, and there are environmental hazards to avoid while you fight each other on the way there.

Modern Art Critic Hero by jeplmr 2018-04-23T08:39:12Z

Unlike other rhythm games, you move the order of the colored art critics. This made it hard to decipher why I was missing the notes. Adding a UI element with an indication of the key to press might have helped me recover from errors. Having the art critics arranged in different patterns was interesting, but sometimes the heights were too far apart to be able to react with a nice feel synced to the music.

I liked the concept. It felt like something out of Stanley parable or Job Simulator. If you continue working on this game I'd recommend adding random variations in the conversations with the critics and add more UI elements reemphasizing game controls.

Greg Island by LJFMX 2018-04-27T06:59:27Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I could find no love and had to abandon all and save myself by swimming off into the sunset.

Dr. Greg was a real jerk. He stole the poems and refused all my gifts. I'm not sure if he was designed that way but when I couldn't find pie and the poems were indisposed I got into a locked state.

Did you know that you can walk on your ocean floor? I discovered this when I tried to get Greg some water but fell in instead.

Grid Gunner by SuperTibbles 2018-04-23T08:29:21Z

I couldn't figure out how to play at first, but once I did it was fun to play.

I never knew that I needed a turn-based bullet hell game. Superhot is fun, but this was even better timing.

Thank you for suggesting I play your game.

The Long Walk by kromeboy 2018-04-24T09:08:22Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

The tone was very serious, and I felt that if you put in names of real gun victims this little game could be a conversation starter about gun violence. I'm not sure why you selected the theme you did, but it felt like it had deep meaning. I didn't feel comfortable slowly marching forward as others collapsed around me and gun shots echoed in my ears.

You did a great job setting the mood, and making a simple but effective game.

Searchlights by mahdi daneshvar 2018-04-24T08:33:30Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I couldn't tell if those were bats or men. It was an interesting concept and I think it has potential if you keep working on designing levels and balancing the game.

Discorc by rodel77 2018-04-23T09:07:46Z

I liked the text-based dialogue, but not sure the game was rhythmic enough to count as a second genre. I liked how the text selections were synced with the music beats, but while a polished game mechanic it deterred from my enjoyment of the game.

You got me interested in the life of the orc on the other line of my call, and I wanted to ensure that someone, please go to his birthday party. However a few times I accidentally hung up on him.

It reminded me a bit of what I think being bored as a call center technician would be like. You turn a tedious task into a game and try to add some fun to the monotony.

The theme was to combine two incompatible genres, and I think you may have found a winner. I'm not sure text-based adventure and rhythm belong together, but you sure did make lemonade out of the genre's you were dealt.

Kidcat: A point and shoot microgame by isubka 2018-05-07T00:56:19Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I liked the puzzle aspect, but the gun trigger is a little too sensitive. I clicked out of the window to read twitch chat, and when I clicked back into the window, the Baker was shot much to my horror.

I know you said it was a microgame, but I hope you continue to add more to it in the future.

Only having a gun to interact with the objects was an interesting twist.

Farm of Duty by Jima 2018-04-27T06:34:44Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

The game has a lot of potential, but there are some fail states that you can't recover. When I saw the sign to shoot the ground to plant a seed I thought I'd have to shoot the grass to make a dirt patch I could plant in. I ended up shooting all my seeds and couldn't advance.

I also encountered an issue where I had my berries inside a plant and couldn't pick them up without cutting down the plant.

I liked that cutting the plant to harvest, but I wish there was a button the would suck objects into your inventory instead of having to focus and press E. If holding E just collected the near by objects that would be cool.

Good Game!

ShootEm? by Merrol 2018-04-27T06:42:40Z

Thank you for joining us in the stream (https://www.twitch.tv/saoigames). I'm sorry that you didn't get to see us play your game, you'll have to watch the playback. I feel like I said everything I wanted to say in the stream. Thanks for sharing your game.

Check, Please! by swav_gav 2018-05-07T02:12:16Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

It reminded me of Octodad or Surgeon Simulator.

I am not sure why my date started out with a mustache. I found that slightly odd. Even more confusing was the fact that the mustache fell off during the date.

The controls were a bit too loose. I was trying to pour wine but hit the cup which refused to right itself, thus putting me in a broken state. Is there a way to lift the arm up, so it is not running through the plate and table?

It didn't feel like two incompatible genres to me. Everything worked together, and it feels like it fits perfectly into the existing genre of physics games.

Bomberess by Baski 2018-04-27T06:50:38Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

This is an interesting take on Bomberman. It seemed like bigger bombs and more bombs were actually bad for you though, since there were no enemies to fight and bombs only destroy walls that they are directly adjacent to. Changing out the powerups or adding enemies would have probably solved this.

Think Before Escape by acoto87 2018-04-28T07:53:18Z

Thanks for joining me in chat while I streamed your game on https://www.twitch.tv/saoigames.

This game was excellent. The only issue I had was that the slimes all looked the same but didn't all behave the same. Great concept and excellent execution.

Voxel Tactics by Bartol44 2018-05-06T05:16:58Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I played with my HTC Vive. The game has a lot of polish for a Game Jam entry. The only thing that would have made the game better was sounds. I couldn't hear anything when I or the enemies shot, and I think that would have added to the experience.

Are you going to continue working on this project? Will you add more levels? I think you have a good proof of concept if you want to expand this into something more in the future.

Voxel Tactics by Bartol44 2018-05-07T00:17:45Z

You should be able to watch the video at https://www.twitch.tv/videos/258252728 about 22 minutes.

I can extract to Youtube if that would be easier for you to view.

Chrono Blaster by CG_Fred 2018-04-25T06:35:52Z

This reminds me of Superhot. It's impressive you were able to make this in only 9 hours.

I hope you enjoyed the experience and learned some things about first person shooters. I've never made one before, but it feels like you captured the essence of FPS. I like the particle trails to help me predict the trajectory.

How many total levels were you able to implement? Is there different AI for the Enemies? I'm curious how you activate them so they don't all fire at the exact time.

I like that you can keep the bullet velocity after movement. Was that hard to program?

Good Game

ACCIDENTAL EXISTENTIAL by slovnoslomo 2018-04-28T08:03:14Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

Such a simple little game, but the polish on it is top of the line. There were some mini games I didn't know what to do, but otherwise I liked the variety in the puzzles.

I do however wish that the game was longer. It reminded me of WarioWare where there were small little puzzles that needed to be solved quickly.

Survival Quiz by Defrog 2018-04-25T06:57:51Z

Thanks for stopping by my stream https://www.twitch.tv/saoigames tonight.

I gave you feedback on the video, but also wanted to rate you here. It was hard to tell at first which character I was playing. I wish there would have been a death animation on the zombies so I could better understand whether they were taking damage or just taking a step backwards.

At first it seemed like there should be a health bar for the zombie to give you and understanding of how much progress you had made, but then when I realized you were killing a certain number of zombies it would have made sense to have a # of 14 counter above the zombie.

If you decide to polish this, having 14 characters each with 3-4 questions might be interesting. Imagine having the questions related to the character in some way, like having a butter robot that knows Rick and Morty Trivia and zombies ask about anatomy.

Food for thought.

Thanks for sharing your game.

The Veil by Nehvis 2018-04-25T07:18:40Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

The atmosphere was very creepy, so I wasn't able to finish the game. I couldn't handle the on the edge feeling expecting something to pop out at the end and kill me.

The 2D experience on the computer felt a bit lacking. If you'd added a better sprite to replace the colored squares it could have added more to the game. I'm not sure if you were going for Stanley Parable meets Thomas was Alone + Five Nights at Freddy.

You did an excellent job with the sound and visual making the world very unsettling. If you added whispers it might be even more creepy, but as it stands the flickering lights and looping hallways with blood patterns that hint at a story we don't know yet really sell the environment.

Thanks for sharing your game.

Hallway Rumble by Sholf 2018-04-28T08:10:22Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I must say I don't understand the story behind this game. Some Japanese school child goes on a murderous rampage, and when classmates and teachers try to stop them, everyone is fired upon.

Yet walking past a stool will cause her to die instantly.

There was a lot going on I wish you had introduced the enemies and the power-ups gradually so players could get time to understand the tool before being handled 10 button configuration system.

I played through several times and still struggle to find time to use any of the items I picked up, let along learn what they are about.

Stealth farmer by CrispyPear 2018-04-27T06:11:24Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I think you had a interesting concept for a game, but it seemed you didn't get enough time to execute it. Due to the limitations of the compo I understand that you did not use assets from the unity store, but I think they may have benefited your game. Square on the ground looked like a coin to us, and so we tried to put it in the bucket only to be confused why it didn't work. Eventually we figured out that you needed to use it to plant seeds, but then it wasn't obvious that you'd have to harvest all of the plants to get the 10 or 25. I still am not sure why the prices were not listed per plant. Requiring special soil for each plant was also confusing. I'm not sure why the cactus had to be planted in light brown vs dark brown. Here is where textures could have helped. If you were going for sand or dirt it would have made more sense why the needed to go in a specific color.

At the end of the first part of tutorial we were also confused on how to move to part 2.

Ideally the tutorial is meant to slowly introduce the player to the mechanics of your game. You can do this with levels where you introduce one concept at a time or with UI text. The sign you had at the beginning was nice. It set a goal for players and made us look for coins. What would have helped is having the seed dispensers in front of the patches of ground so we would know the two were related, and have the bin between them. You could have also started the player out with 10 coins so they would know that coins would display on the UI and not be an object in the game. Lastly by giving the player 10 coins they could then discover that the seed dispenser is what would give out seed packets.

We barely made it in the level. There were not enough places for us to hide around the start so we could acclimate to the environment and create a strategy. Forcing us to do the beginning part of the tutorial over again is annoying for returning players. There should be a way to skip it.

I hope you enjoyed the experience of making a Ludum Dare game, and I hope that you continue to make games in the future. Next time though, its ok to use assets if you do a Jam entry even if you only work on it on the weekend by yourself.

VRn't by Michael Clavell 2018-05-06T06:39:41Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

Such a fun little game that tries to capture what it is like to own a VR headset. I can say that with boundaries I have never hurt any of my furniture.

Thanks for sharing your project.

Bang Bang Revolution by Talonos 2018-04-27T06:29:36Z

Thank you for joining my stream at https://www.twitch.tv/saoigames tonight.

I liked the idea of this, but it ended up not being that great for me. I think part of it was that it there was no clear end or goal. I couldn't lose by missing too many shots, and the score reset with every miss.

More variety would have also been nice, the targets remind me of a carnival shooting gallery and that seems like a theme that could be embraced by this game if you continue to develop it.

Flappy Bird + Tetirs = FLAPTRIS by Mazzletov 2018-05-07T01:53:09Z

I'm not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I was not able to clear a single row (column?) in this game. The way the Tetris pieces immediately stick when they hit is too unforgiving. There should be a button that allows you to let them slide downwards, especially since Tetris only works since you can slide pieces sideways into cracks if you time it right.

I also ran into multiple soft lock issues. Once was just leaving the game on the retry/exit screen after a match for about a minute or so. The retry and exit options were gone, and I couldn't figure out how to get them back so I had to force quit it. The other one was the first piece I placed somehow fell through the floor and the next piece never came.

With a little bit more polish this could be a good puzzle game

Honest Hunting by TheZingThing 2018-04-27T07:15:47Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I think it had a lot of potential, but there were some little things that made it harder to play. At first I couldn't figure out how to select and kill the deer. I tried moving around and clicking on the deer. I had to read the description of the game to see that you had to select the ground which was not intuitive. It stated that the ground would be red, however the ground was a very pale green.

What was the squiggles on the ground. I thought maybe I wouldn't be able to move to them, but the hunters were able to step on them without any issue.

In the first level while you are trying to learn the rules having a much more extra movement would have been nice or no movement at all to force the player to learn to select the deer to advance.

If you get to polish the game I hope you add help text to the game about the hunters movement patterns and with the tips included in the description here.

Thank you for sharing your game, I look forward to seeing what you make next time.

Sheet Music Editor Shoot'Em Up by hypp 2018-04-24T07:58:57Z

I'm not sure if you saw, but I played your game on my stream tonight https://www.twitch.tv/saoigames

I love the pico8 titles that have been submitted, and this one was very polished and fun.

The best part is shooting rests at the space ships. So weird and quirky. The only complaint would be that the intro text moves by too fast to read.

Toppen Ultimate Anime Defense by DosWosh 2018-04-24T08:44:04Z

Thanks for asking me to play your game on my stream https://www.twitch.tv/saoigames tonight.

There were a lot of variety which was cool, but I'm not sure how well the cards + tower defense were incompatible. They fit really well together and felt very natural.

I don't know enough anime to get the jokes about the characters, but it seemed silly and creative. I still don't understand how I got the achievements I did, and how to unlock more.

Look into balancing you audio levels. The sound effects for the characters/otaku felt too muted.

Shadowscape by Gonz0 2018-04-28T07:58:45Z

Thanks for watching me stream this at https://www.twitch.tv/saoigames.

I have no words for this game. It was surreal and the sound and imagery were excellent. I normally try to offer a bit of constructive criticism with these reviews, but this game is so unique that I have no idea how to improve it.

Adventure Defense by NateTheGreat 2018-04-24T08:23:05Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

At first I wondered around collecting resources until my map started going red. I didn't realize I would need to stay near my house.

Hungry Hungry Shippos by Joe Sycalik 2018-04-23T09:15:08Z

I am impressed that you were able to combine the elements of Asteroids and Slither.io while being true to both games.

Nice use of vector graphics to scale up the player and enemies.

The controls were a bit challenging, but overall the game has a lot of promise if you want to keep working on it in the future.

Paddle Pals by Mors 2018-04-27T06:36:16Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

This game looks and plays so well, it's hard to believe that it's a Ludum Dare game. Great job!

The only issue I had with it were the controls, I was frequently pressing z when I should have been pressing down, and vice versa.

S.M.A.R.T. by FussenKuh 2018-04-24T09:19:14Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I don't know how well the racing part was added, but there was lots of good polish on the game.

Thank you for sharing it.

Strategia Soccer by SraBatata 2018-05-07T02:38:20Z

I'm not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

The game was not very intuitive to play. I wasn't sure how to shoot the ball and even when I had control of the ball I wanted to move, but instead it kicked past where I expected. I really disliked taking two turns back-to-back even though you were trying to give advantage to respond to your opponent, it rarely worked out. How the players moved still does not completely make sense. I tried to move a player to receive the ball, but the ball flew past them in one spot and passed to a player on the opposite team on another occasion. Making it turn-based broke the flow of the game. I wish that I had more players on the board to begin with or could only move 1 player at a time. I think it would have worked better if it was player 1, then player 2, then player 1 again. The delay in the action taking place was not necessary because the person moving second did not have time to react or put themselves in the place where they want to be, so often moving second in a turn just made you feel frustrated.

I want to thank you for making a local multiplayer game. I hope that you continue to balance it in your post-jam version.

Survive The Turn by Mads Lentoft 2018-04-23T21:59:09Z

Hey, I played your game and didn't quite understand the goal. I liked the combination of old-school RPG fighting with an open survival world. The graphics are excellent!

I saw an objective to collect food, wood, and stones, and I wandered around fighting trees, squirrels, and rocks. The controls were intuitive, though for the fight I wish there was an indication when I'd selected the "enemy" like in old school games. At first, I didn't realize I needed to choose the enemy to battle, and after doing a few fights, I would forget to select and wonder why the animation wasn't activating.

battle.png

What is the goal of the game?

I collect food but still die from hunger.

hungry but with food.png

Is there a way to use the wood or food that I collect?\

Thank you for sharing your game

Collective Memories: An Idle Walking Simulator by lcossette 2018-04-27T06:47:17Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I tried to play the game in classic idle fashion and leave it in another window, but it only works when it has focus.

It was an interesting concept but I hoped to let it run in the background so I could read the whole story, but sadly that wasn't an option.

Super Chess Card Wars by Jamblefoot 2018-05-07T03:03:48Z

I'm not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

When I tried to play the game, the resolution was very small. I had difficulty to display on the stream. It wanted to crash my OBS. I couldn't quite understand how I was supposed to be playing the game. It seemed like I was basically throwing cards at my opponent and hopping around the board. Is this the intended gameplay? It felt like a computerized version of the card game war. However it didn't seem like I received the opponents cards like I would have expected from war. The artwork for the players was quite silly and in contrast to the artwork for the cards felt out-of-place. I feel like you could have spent a little more time on making the cards even using paint.net to type a letter or number would have looked more polished than the version released.

I'm not sure how well you incorporated the theme of two genres, because the chess part didn't seem to be incorporated into any of the gameplay.

Thank you for making a multiplayer game. I look forward to seeing what you make in the future.

Dirty Pink by Carpin 2018-04-27T06:18:07Z

I’m not sure if the whole team was able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

Thank you so much for sharing your game. It is very polished and was quite fun. The pace was very frantic and beyond the large amounts of 3 ice creams that came in the beginning it was nice. There is so much going on that I had to play a few times just to understand everything. I thought I had to make the ice cream in order, and I often missed getting the ice cream on the cone because I didn't line it up properly. I felt like my choices were make ice cream or drive, and couldn't really do both, but hey that is why this mashup is incompatible.

I've only seen high quality games like this from professionals, so I can only imagine what you will be publishing in the next few years.

Please reply with your studio name once it is formed :smile_cat:

Dandy Handy LD41 by SeanHow3D 2018-04-27T06:38:43Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I tried to play the game but couldn't get the object to move the way I expected. Pressing the Left Mouse button seemed to attract and glue the objects to my camera. I also couldn't drop them even when I clicked the right mouse button.

Please let me know if you updated the game. I'd like to see it working.

Towered by JPatrick 2018-05-14T05:46:08Z

Thank you for participating in the Ludum Dare. I tried to play your game and was surprised that it was a jar instead of an exe.

I appreciate the tutorial that you added, but when I was playing, I wanted information about the range for the towers, how much damage they did, and also information about how much health the enemies would take.

In the beginning, I died multiple times because I placed the 8.0 tower near the front where enemies came out, but it wouldn't continue to target the same enemy until they died so they would keep getting through only taking one point of damage.

It seemed like there was no way to win because without killing one of the enemies I couldn't get more money to buy more towers.

Later I placed the tower in a different position that could access an enemy three times instead of just 2 and that allowed me to finally kill an enemy and start building new towers.

I still do not know how much health each dot had, but they were difficult to kill. Things continued to ramp up quickly, and I barely had enough money to buy the new towers I would need to defend my lives. With the upgrades being SO expensive it felt like by the time I had enough money to afford an upgrade it wouldn't be relevant anymore.

I think the game needs more attention on balancing. The power of the towers doesn't seem to match the health of the enemies, and without knowing those statistics, it is hard to make informed decisions.

Fire Duck Football by Yohoho Games 2 2018-05-07T02:22:22Z

I'm not sure if you were able to see it, but we played your game on our stream at https://www.twitch.tv/saoigames tonight.

We enjoyed the game, but had a few issues. The controls felt very slippery and Ctrl and Shift are not good keys to select for a browser-based game, since shift will cause sticky keys to scream at you, and when we were using control we were continually getting the dialog to add a bookmark to your page, unless that's your master plan to get people to bookmark your game :)

Overall the gameplay was good, but in level 1, players can just hang out in the goal and block any incoming shot as soon as they are a point up. This seems like less of an issue in levels 2 and 3 because there isn't a long tunnel that goes directly into the goal.

F.P.S - Frootz per Second by Albuquerque 2018-04-25T07:37:23Z

Open, walk away, wonder why cat is watching the screen 8 hours later...

Great addition to the idle game genre.

Bomb In Rhythm by finalspace 2018-04-27T07:04:29Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

This game is gorgeous, and I love that the music is still good if you miss all the notes, but gets better if you don't. It was really hard to dodge the bullets though, it might be a good idea to allow some kind of vertical motion (but maybe only allow collecting notes in a certain part of the screen) and reduce the hit box that the bullets can hit. Many bullet hell games have a specific part in the center of the player's character that is the only thing that needs to be protected. Sometimes it's even only a single pixel.

Resident Racing by Augunrik 2018-05-07T01:07:16Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

It was an interesting concept to combine zombie horror with racing. The road was very curvy which made it difficult to drive, but I imagine that was part of the point. Once when I got turned around, I could see the finish line behind me which was disorienting because I would think I would be driving straight ahead to get away from the zombies rather than around in circles.

I would have liked to see more branching paths where I could take forks in the road and might end up in dead ends that I have to turn around and retrace my steps as I flee from zombies. I also wish I could have seen the zombies in some way. The audio was great, but not everyone has headphones to experience the voice acting. A visual would have been more immersive.

I didn't care for the hand cutout graphic at the end when the zombies got me. It didn't fit with the aesthetics of the game and deterred from my enjoyment. I think it would have been better to find a higher quality graphic to match the visuals created with the trees and person cardboard that was inside the gameplay.

Congratulations on the Ludum Dare.

Flower Hero by Curt 2018-04-28T08:33:44Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

From the screen shots I was so excited about this game. Guitar Hero meets plants versus zombies, but the execution did not live up to my expectations. I was confused at first about how to play the cards and thought I had to play the correct card. I'd recommend controlling the first appearance to being all the same plant and all the same cards and then have helper text pop up telling the player that they can play any card and keep the same flower cards but have new flowers come in so that the player learns that they can play any card, but score points for matches.

BIRKANOID by MateCziner 2018-04-25T07:12:17Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

The artwork was very well done. I liked the mechanic of playing cards to control the ball. I had to time when I played the card just right to create a useful move vs shoot off the screen. I also needed to plan out my moves because until I played all my cards I wouldn't get a new hand. This encouraged the player to use the cards wisely and not just spam the ones that seem good.

I didn't fully understand why some of the creatures were different colors and wore hats. Was this simply a visual indication that you needed to hit them more than once to defeat, or was there something more?

Thank you for making this game. It seemed very polished and professional. It was a joy to play.

Into the hell by wallie 2018-04-28T08:20:54Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I"m not sure how innovative the idea is. Its basically a visual version of zork that helps you track the information better. What might have worked is to have all the movement be text based. Moving North, South, East and West. and interacting with the text on the side. Having a way to ping to get the health stats would have also been nice instead of having them constant on the side. You may see int he stream that I figured out that when I saw a monster I'd rapidly hit 1 enter 1 enter until I could move. I wasn't reading the text and it just made a new way to do combat by spamming an unusual button combination.

Your game also reminded me of Diablo and other explorations. However it was hard to read the RPG stats on the side. I didn't notice them for most of my play-through, and missed out on gaining experience because I didn't explore a floor fully. If you do keep the stats on the side panel, I would suggest improving the font and background color contrast so that it is more obvious how the stats are changing.

Cruise & Co. by Blinkenlights 2018-04-24T07:57:10Z

Hey, I broke your game lol.

I'm not sure if you saw, but I played your game on my stream tonight https://www.twitch.tv/saoigames

I figured out that if you drive at the very top of the screen you don't really run into enemies, and you can get going over 100 mph.

I did like the combination of genres.

Real Text Adventure by honpray 2018-04-27T06:39:54Z

Thank you for watching me stream your game at https://www.twitch.tv/saoigames tonight.

I love the art concept you have for this, it could have been better with more gameplay features, but it was a very interesting first Ludum Dare entry.

SPORTS by Forest 2018-05-07T02:10:51Z

I'm not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

This reminded me of Blood Bowl but I had trouble getting the ball to go where I wanted, which felt more like Rocket League. At one point the ball flew off the right-hand side of the field the camera followed it, and then nothing happened ever again. It was interesting that the ball changed appearance. Did it also change how it acted?

Escape by Gamekrazzy 2018-04-24T07:52:46Z

So please tell me when you publish this game.

Its one of the ones I plan to go back and play again after the Ludum Dare. I will likely have my friend play it and see if they can figure out the puzzles.

Wrong Priorities by Bela Bohlender 2018-05-06T05:38:07Z

I’m not sure if you were able to see it, but I mentioned your game on my stream at https://www.twitch.tv/saoigames tonight.

I downloaded the project to my phone and tried to play, but struggled to figure out how to engage with the scene. I could look around the bedroom and when I looked at the NES and tapped on the screen I could hear a sound, but I didn't see a pointer or loading icon that helped me know where exactly my gaze was landing. I see others have mentioned more game play, and I'm sad I wasn't able to experience all of it.

Do you have a hint of what I might need to do to ensure I get to experience all of your game?

Thank you

Typer: (Word Search X Top Down ARPG) by agentendercake 2018-04-27T07:05:16Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

What was I supposed to do with the letters? I got a bit lost trying to go through the rooms. At first I was nervous to hit the enemies but once I realized they would go down quickly I was trying to figure out how to spell specific words but the letter drops were too random. Sometimes I'd get all vowels and others all consonants.

Does the game have an end? I felt like it would keep going deeper and wider with no real end goal.

It would have been nice if I could turn my word in for upgrades like if I spelled sword or shield or health it would have given me a reward.

Otherwise the game seems more like a proof of concept.

I hope you keep working on it and add an end state.

Cosmic Cadence by Bodaciouslycrazy 2018-04-28T08:03:47Z

I gave you most of my feedback on my stream (https://www.twitch.tv/saoigames), but it's probably worth repeating in writing so that you can act on it better.

You executed on this idea very well, the level leading up to the boss felt great, but the colors in the health bar for both the player and the boss were somewhat confusing since color has a specific meaning in the game. And I probably would not have been able to figure out how to damage the boss if you hadn't told me in chat. It was a cool idea for a boss mechanic, though. It was difficult to do, but felt good when I got it right, so it really just needs to be communicated to the player somehow.

Mecha Dress Up by Yuri Simoes Arce 2018-04-27T06:33:18Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I had a lot of fun playing this, but wasn't able to get more than 2 items on the mech. It would have been really cool if somehow the outfits you chose affected the attach pattern of the mech.

Great idea. Very silly game.

Hook That Fish! by GhostGoatsGames 2018-04-23T09:57:35Z

This game reminds me of many scratch games. Graphics may not be solid, but the mechanics are.

I still didn't figure out if I needed to press all the keys highlighted at once our one at a time when I'm trying to capture a fish.

If only Pokemon's capture was like this game. Instead, we all tap the screen or press b because we think it will make the pokemon stay on the ball. If Mythbusters were on the air, I'd ask them to help bust the myth that pressing specific keys in a pattern increases your chance to catch a thing.

i'm in by javier lara 2018-04-23T22:03:52Z

Did you mean to submit this as a game?

It seems like a blog post.

You can edit this entry with the pencil icon on the bottom

Crane Quandary by Strato 2018-04-24T09:11:55Z

Thanks for stopping by my stream https://www.twitch.tv/saoigames tonight.

I like the game, even though I'm bad at it. I strangely didn't mind suiciding very much. The puzzles were challenging but I think I could have gotten it eventually.

I hope you keep working on this in the future.

On The Fly by qkjosh 2018-05-14T05:23:32Z

I was excited to play this game because the graphics were gorgeous, and I thought it might be a balanced and polished game.

However, when playing it, I couldn't find an ending. I know you were hoping to make an endless runner, but after 3-day cycles, I couldn't tell if there would be more content. I wish the game had a more definite ending. For example, if the heart filled up to let me know that the birds had solidified their love for each other, then I would have known the game was over.

An endless runner works because you get to a specific state and you die, but there was no death in this game. The current gameplay turns a potentially beautiful love story into a boring and tedious mission to eat bugs and survive. That doesn't leave much room for romance.

I also didn't know what would cause the dialog to happen. We didn't realize that the meters were hunger, and tried to keep them low to unlock the next stage of dialogue, but it seems random when a dialog box would pop up.

If you added a goal or a progress meter that showed how close the birds were to falling in love, it would have made the game much better. Since I didn't know how many rings around the heart was the final stage I was left uncertain about my progress as I played.

On The Fly by qkjosh 2018-05-14T20:08:10Z

@rebecca-kremer One thing that you could have done is have an ending come up in one of the dialogs after a certain amount of time. Like the epilogue to a fairy tale, or a peaceful send-off at the end of a book.

Even if it said simply "As their love grew Sparrow and Crow lived happily ever after " or "After developing a deep respect and blossoming love for each other Sparrow and Crow spent the rest of their days together on the stream where their children can often still be seen today"

Both could have a button to continue or new game that would take the player back to the endless runner part if they want, but would bring the sense of completion to the game.

Love Squared by Jacob Leaney 2018-05-07T02:29:24Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames.

I liked the option to madlibs phrases, but I wish there was more content.

Sadie's Stabby Sword Story by Elowan 2018-04-28T08:12:13Z

Thanks for watching us stream your game at https://www.twitch.tv/saoigames.

I like the concept of this and art and sound were quite good. I did have a good bit of trouble controlling the sword though. It never went quite where I expected it to. And I would love to see an option to turn friendly fire off; I think I killed the princess more often than the monsters did (Does that make me the real monster?)

Match 'n Slash by Lemons 2018-04-24T08:28:18Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I couldn't figure out how to combine everything. I made sticks but could never attack zombies. Is there a weapon like a sword I can make? I couldn't tell if there was ore in the game. I was taking my experiences with Minecraft and transferring them to this game. However I'm not sure how much overlap there is.

Can you build a shelter? Do you have the option to make bow and arrow?

There were a few times that I got stuck on a tree or a rock. After I figured out how to switch weapons it became easier, but I didn't know how to move things to my active bar so I could do things like eat berries.

AeroWrit - Text/Flight Sim by AzimuthGames 2018-04-23T09:25:16Z

Never before did I think a text-based flight simulator could be so much fun.

I discovered a few bugs in my playthrough including one where I got to fly on the wing of the plane.

I forgot the controls after the tutorial, and I"m not entirely sure I found everything I needed help.

Is there a way to get my current altitude. I kept hitting map, and for some reason thought the altitude it printed out was my altitude, so when the same altitude continued to display. I thought I was flying level, when in fact I crashed into the ocean.

A very fun game. Let me know when you have a VR version. I think that would make it 10x more fun. It would also help control that very unruly mouse tied to your camera.

Need for Coin: Island Hoppers by saoi-games 2018-04-23T10:33:20Z

@MZA Intially the plan was to have 2 player co-op, but out of scope for Ludum Dare.

Need for Coin: Island Hoppers by saoi-games 2018-04-23T21:18:20Z

@pandademic42 I added Mac and Linux builds, but they are untested. Please let me know if it works.

I am still trying to get a WebGL build, but keep getting errors. Someone said it doesn't work with particle effects, which I used at the finish line. Sadly I don't know if I'll be able to get a Web Version.

Need for Coin: Island Hoppers by saoi-games 2018-04-23T21:20:18Z

@AzimuthGames and others I hear you about the reverse. Sadly that feature along with many others had to be cut for scope, but I agree there are sections where I wish I could just back up instead of having to slowly turn around to get in position.

Thanks for playing and giving the feedback.

Need for Coin: Island Hoppers by saoi-games 2018-04-25T07:45:15Z

@CG-Fred Thanks for playing. Each level does have a timer. I am wondering if it didn't show up properly for you.

Do you mind taking a screenshot so I can debug. Focus on the upper left of the screen.

Thank you.

Need for Coin: Island Hoppers by saoi-games 2018-05-16T19:07:25Z

I am so excited to see that there were 3049 total entries.

Seeing the results in the context of the total number of entries:

| Category | Rating | Ranking | Average| |----------------------------------------| |Fun |357 |11.71% |3.54 | |Mood |496 |16.27% |3.395 | |Humor |550 |18.04% |2.941 | |Overall |650 |21.32% | 3.395 | |Theme |723 |23.71% |3.411| |Innovation |901 |29.55% |2.968 |

I love that my top stat is Fun.

This game jam was so fun to participate in.

Congratulations to everyone who was involved.

TechNaut by iLoveYourFace 2018-05-06T05:44:49Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

At first I thought your game was for VR, but I went back and played it on my machine. I liked how to you captured so of the limitation of VR with a PC game.

The first level was somewhat challenging but I figured it out, however when I got to level 2 the entire place seemed way too spread out. I had to use my rocket to travel for a very long distance that seemed excessive and couldn't quite figure out how to get the block to fit into the spot I thought I needed to be moved to.

I liked the visuals and the sky-box was really great. I"m not sure if you added much audio, but I could only hear some small sounds at the beginning and I would have really liked to hear wind and thrust sounds as I flew around.

I hope that you continue to work on this project, and if you have VR games you'd made I would love to try them out.

Demon Date by Kronos 2018-04-24T09:27:20Z

Thanks for asking me to play your game on my stream https://www.twitch.tv/saoigames tonight.

It is quite impressive for a Game Jam entry. It reminded me a bit of Stick RPG, and I enjoyed working out and earning more money. I couldn't get the swipe right to work as I thought it should, and at first, I didn't realize I did need to swipe right. Hopefully, with a few UI polishes, this game will be able to be shipped :smile_cat:

[Release]Rhythm Tower Defense by Positive7 2018-04-28T08:24:17Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

Sadly, I found this difficult to play. The layout of the keys didn't feel natural and the background behind the arrows blended too much in, so it was hard to see which keys I needed to press. And the key presses were not tied to the beat of the music, so it made it hard to get the timing right. I would recommend fewer arrows so that players could watch the battles and not have to focus solely on timing. I would also recommend using the DDR key layout if you use the arrow keys because it is the de facto standard which many people will know.

SinglePlayerMMO by InventorOfStuff 2018-04-23T09:33:59Z

I like how the level highlighted the frustration you can have by playing PVP alone. Its why my MMO experiences are normally questing with a buddy.

You did a great job for your first game jam. I look forward to seeing future games you make.

Intergalactic Goblin Ramming Speed! by IndieLucky 2018-04-23T10:01:43Z

What happens when a spaceship enters a dungeon...Play this game to find out.

This game is a polished entry into Ludum Dare. I like the focus on making the one level fun and expansive. Breaking everything was so much fun I forgot to look for the exit the first time.

I hope you get a chance to add more levels because sending the minions into the air was too satisfying. What creature will be deeper in the dungeon...turn in next week to find out? :bird:

Zlornko Teaches Typing by katie 2018-04-24T08:19:18Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

Did you have to embrace the incompatible part of the theme so well? I didn't know whether to laugh or scream when the keyboard started moving around.

It was hard to realize at first that you didn't type the word, but instead clicked on them.

I think the game would have been better if you focused on real words, maybe even easy words, so the player could find challenge in finding the words as the keys moved around.

The vocabulary was very limiting, and when you got a very long nonsense word it was just painful. Keep the words around 5 - 7 in length to make it balanced and fair, especially if you plan to randomly present words to the player.

Pi-ZZa by Carlos Montaño 2018-04-27T06:49:56Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I tried to play with my friend, but we couldn't quite figure out the goal of the game. The points were fluctuating almost randomly, and the experience was very short.

This could have benefited from a text based intro that set up the story line and possibly clued the players into the goal and or controls.

We didn't notice at first that controllers were needed, but luckily we had some at hand.

I hope you continue to make games, and participate in Ludum Dare next time.

Can't Get Along by filipdufka 2018-05-07T03:08:03Z

When i try to download your game I get an error message "Access to doc-08-6s-docs.googleusercontent.com was denied"

OPERATOR by Hello.Coder 2018-04-24T07:46:41Z

I liked your game. Its impressive for your first ludum dare.

I'm not sure if you were able to see it, but I played it close to the end of my stream on https://www.twitch.tv/saoigames tonight.

OPERATOR by Hello.Coder 2018-04-24T08:04:39Z

@Hello-Coder Thanks for making it. Are you in high school? It's a really impressive game. You focused on a core mechanic and made it work.

Please keep the "feature" of infinite bullets. That was fun, and I liked the option to just rotate around based on the coordinates for the enemy.

LE PETIT SCORCH by rosebucket 2018-04-27T06:59:27Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I had a lot of trouble trying to figure out what I was supposed to do. I knew I was supposed to feed the critic, but couldn't tell what the things were at first. This might have been helped somewhat by zooming the camera in, and then pulling it back as the player charged up a shot. Also a golf game style power meter might have made it more clear that holding the button gives it more power. Most of all, keep at it and make sure to bring in people who aren't developing it for testing.

monoPlatform by TheGreenMan 2018-05-07T02:05:25Z

I'm not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

This is a neat idea for a game, but it has some issues. The first player has an advantage because they can immediately get ahead of the other players and buy a trap, which makes it more difficult for the other players to catch up. It might be better to not activate the traps until the end of the round, although then it's just whoever got the best roll has an advantage and whoever got the worst roll has to go through up to 3 traps instead of it being the first and last player. Maybe clearing a trap could be how players earn coins instead of getting to to the end of the track. Did the colors on the spaces mean anything or was it just so that you could tell that you were moving if you roll a 6 and there are no traps in the area?

Vyperspace by iLKke 2018-04-24T08:11:58Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

Two finger bloody opera by Alen Loeb 2018-04-24T07:55:46Z

The game looked amazing, as many Unreal games do, but I am not sure how to gain positive. If hitting costs 2, and killing gains 2, how do you ever get positive? Also if being struck takes away 3, I can't imagine ever being able to get into the positive.

I'm not sure if you saw, but I played your game on my stream tonight https://www.twitch.tv/saoigames

Gone Vroom by Jon Remedios 2018-04-24T09:15:24Z

I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.

I loved Gone Home, and this was amazing!!!

Thank you for making this. Did you make Gone Home? Your attention to details for the first scene were very impressive. The second I realized that this game was Gone Home with car I was over the moon.

Thank you for making this gem.

Not a turtle race! (Multiplayer) by pixelrogueart 2018-05-14T09:28:48Z

I understand what you were going for making a 2 player qwop game here, but I'm not sure it truly combines two genres.

I would have liked to see the controls for moving the turtles added to the game itself. The design of the turtles is very nice, but I wonder if you could have added a sign on their shell for the key to press to make them move.

The music is a nice touch, and adds to the atmosphere of the game.

I like how the game reinforces the story of the tortoise and the hair, but the starting line confused me at first. There is no rabbit, but instead two turtles racing. The starting line looks like finish line so I thought maybe I just needed to cross the line completely with my body to win. You should reconsider changing the line to be solid white instead of checkered.

The only other polish that would be nice to see in the game is a credits screen. The game is very solid for a ludum dare entry, and you should include it in your portfolio of games. I encourage you to add a title screen with you name or studio so that you can get credit for your hard work.