s1lv3r-dr4g0n-games 2018-08-14 20:20
​Very spectacular visuals, although it gets confusing later in the game. Couldn't quite discern the theme, maybe a bit of clarification would be nice. Overall very good
Foon → Ludum Dare Explorer → LD42 → Data Runner (LD42-Jammer Edition)
By acronaut
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 375 | 3.58 | 26 | |
| Fun | 448 | 3.37 | 25 | |
| Innovation | 323 | 3.45 | 26 | |
| Theme | 1131 | 2.60 | 25 | |
| Graphics | 58 | 4.41 | 26 | |
| Audio | 145 | 3.72 | 26 | |
| Mood | 62 | 4.00 | 24 |
​Very spectacular visuals, although it gets confusing later in the game. Couldn't quite discern the theme, maybe a bit of clarification would be nice. Overall very good
Nice looking Game, but I didn't really understand what was happening.
Nice game ! The graphics were quite spectacular, and the scoring mechanic is nice
Pros : - Wonderful graphics - Moody audio that greatly contributes to the atmosphere - Score through no-collision is great
Cons : - Wonky controls - Tenuous link to the theme - Framerate problems when doing freelook
All in all, great job !
Pros: - Great aesthetic - Music worked well ___ Cons: - difficult to see connection to theme - difficult controls ___ Had fun with this very aesthetically pleasing game. Thank you for sharing :)
really impressed that you built this game in blender!
The visuals and audio are really cool although it took me a second to realize what I was doing xD. I really wish there was a way to play with inverted controls. It seems like it's really a game about balance. Once one axis gets out of control it all falls apart xD. I never really figured out what space bar was doing though.
Cool game, while you don't have much space to begin with, you don't seem to run out of space. The visuals and audio are pretty nice. The mouse aiming seems to snap to angles as opposed to being smooth while aiming the mouse which feels really bad in terms of game-play (If it's unintended, I was playing the full-screen version of the game in case it's not consistent between versions). I tried to use the keys as well and the behavior on them seemed even more bizarre. Overall nice job on the entry!
Okay, once I got it working it played a lot better! But at first, all the controls were inverted. I think if you alt-tab while playing and move the mouse around and then come back, it messes up the controls or something. Not sure exactly. But yeah, all the mouse controls were inverted. The game looks really, and the music suits it well.
Wow... trippy. I had no idea you could do this kinda stuff in Blender. Amazing. :star::star::star::star::star: :clap:
I'm somehow reminded of Rez filtered through an old-fashioned FMV game lens - both things I have a strong nostalgia for. <3
Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/298728142
nice gameplay
Winner of the best soundbyte award! you will have a perma link to your game on the front page of my channel! DATARUNNER It played a lot better locally than it output for my stream. Not sure why I think I have a video card issue though. here is the link to my play through: https://www.twitch.tv/videos/299088812?t=02h32m26s
Great game! loved every bit of it!
Gorgeous game! Was really impressed with the visuals. I found myself just playing with mouse and not really using the other controls much, but I don't think that's a bad thing. Thanks for sharing your game with my stream! Here's a link to the vod of your game: https://www.twitch.tv/videos/297479036?t=01h06m35s
Really good game, graphics were amazing and have yet to see something like it. Does need a flash and bright light warning.
Cool aesthetic! The mouse controls were unreliable at times and I found it pretty easy to be ejected out of the track entirely -- perhaps this would fare better on my desktop (on my laptop atm). Also found that a single collision would tend to throw you off course which lead to more collisions; bit of a spiral effect.
Man, I'd play this if it were available for Mac :/
@s1lv3r-dr4g0n-games , @gerox Thanks! The post-jam builds will address it better on the narrative and theme..
@jlv , @william-kluegel , @apples-mmmmmmmm Thank-you! Yes, Controls is still something of hit/miss pending on graphic card strength, the engine's quirk on rasterizer vs. logic.. (I'm investigating effective solution for smooth mouse-look response for majority; for now it's pending..)
@planetgames , @eric-smith Thanks! Blender Game engine is still alive and kicking, quite Legendary for its timeline IMO: https://en.wikipedia.org/wiki/Blender_Game_Engine
@eric-schmiel Noted on option for future-build to toggle inverted controls!
@jamison The mouse-lock feature was missing at the time, the remedy was to pause game, alt-tab away.. return back and resume.. However it varies between users for mouse-spin issue.. (more playtesting and QA in that case..)
@ryusui Me too! I love Rez.. Quite charming game meshing Synesthesia and Abstraction of Cyber-domain.. FMV also got a special place in my favorites (eg. MegaRace2 and of the like..)
@saoi-games My pleasure! Thanks for playing my game on your stream and left a review..
@zeusx212 , @zicboy Glad you enjoyed it! Thanks!
@tigerj It is a pleasant surprise to get an award for Soundbyte! Thank-you! I'm glad the engine hold its ground to allow multiple layers of Sound, 3D-sound and custom-dynamic soundtrack pending on game-progression.. Thank-you for featuring my game on your stream. yes, the titled name does stick and have some ring to it!
@ursagames Thank-you! Much thanks for featuring my game on your stream. Yes, the mouse controls at that time does suffice for steering rather than the keys which seem steep to get acquainted with.. Smoother/Stabler mouse-control and controls of itself is on the works.. (I'm also looking to see if I could introduce gamepad control for ease-of-use)
@darkguardsman Glad you like it, Noted on the flash Warning! Upcoming builds will include health-advisory warning.. (Pending on scenario may even have option to control level/freq. of flash)
@ddrkirbyisq Yes, upon collision (pending on its progress in game) it does become unforgiving.. The Bullet physics is as good as one can make it.. Even though I may let it slide that this special particle has properties of a neutrino (ghost-like) but I'll see what I can do on future post-jam build on refactoring balance or speed/game sensitive collisions of its collisions.. (it does go unstable on fast velocity)
@boopsgames I hear you! Originally Blender Game Engine allows export to Desktop Builds on all 3 OS flavors: Win/Mac/Linux.. (However for time being, UPBGE permits export to Win and Linux). Pending on Scenario I may either create Mac Build or will have the game translate on Armory3D (with potential to export to Desktop, Mobile, Web).. Stay Tuned and We'll see..
Thanks Once again all for taking the time to Play, Rate and Rewiew my Game! :dizzy:
No worries! Dealing with physics edge cases is always a pain...been there...
@acronaut You mentioned thinking controls are related to graphics card strength, so I thought I'd mention that I have an Nvidia GTX 1070 just so you'd have a reference point.
@acronaut I read your comment just now and had to say it out loud again DATA RUNNER
love it.