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s1lv3r Dr4g0n Games

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitableDelivery Danmakucompo5402.952.972.362.772.903.082.082.71
202148Deeper and deeperIrrational Volumescompo8392.722.762.632.042.612.281.932.48
201842Running out of spaceThe Space Barjam2.201.902.402.132.401.001.251.75
201739Running out of PowerLight Conversationcompo2.401.802.202.602.202.401.802.60
201738A Small WorldStar Trader-Exploring the Ludus Nebulacompo

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by s1lv3r Dr4g0n Games

s1lv3r Dr4g0n Games leaves an average of 19.3 feedback comments each event.

LD50 — Delay the inevitable (27)

Dilate the time! by milq 2022-04-06T03:52:34Z ♥ 2

Seconding what folks have already said, moving felt good but the precision jumping got a bit frustrating. Very good job though.

Last of the Sky Folk by Ian Kettlewell 2022-04-06T03:46:07Z ♥ 2

Love seeing interesting engines. Good job!

Sir Blocksalot by jhandsy 2022-04-05T20:25:09Z ♥ 2

This pixel art is immaculate. I do think some kind of game over screen with how long you lasted would be nice, but in any case wonderful job team.

The Last Stand by Geojax 2022-04-05T18:56:53Z ♥ 1

Great art and music. Love me some pico 8

Cup Half Full by BangTheWall 2022-04-05T18:42:36Z ♥ 1

Tetris is already the perfect game, you just made it better.

Death's Gambit by osh.studio 2022-04-05T17:32:58Z ♥ 1

Mostly repeating what others have said, but also I love all the animations. Stellar pixel art.

Last Bastion of Wizardom by Wogabi 2022-04-05T17:31:14Z ♥ 0

Pretty fantastic job for a first game. It functions, which was better than my first attempt. Love the particle effects, took a second to realize the player shot was affected by gravity but we got there.

Operation: Cable Jumper by Mr.KitKat 2022-04-05T16:59:23Z ♥ 1

That was pretty cool! I think the player firing sounds were a bit loud but other than that the art is great and the game is well polished. Love the juice.

Very Long Spell by NotUsername 2022-04-05T16:24:55Z ♥ 0

Extremely well polished, fantastic job and good use of the theme. I noticed the enemies got stuck on walls occasionally, but that's not worth deducting points, implementing proper pathing takes time.

Boing & Bonk by Mistafixxa069 2022-04-05T05:25:24Z ♥ 1

Reverse breakout, the blocks try and break you! Anyways, fun little thing, cleanly executed.

One Fuse by the neon shark 2022-04-05T05:22:31Z ♥ 1

Love these fun sorts of webtoys, great job!

B-Game by squaxcom 2022-04-05T05:13:48Z ♥ 1

Took a few attempts to parse what was happening, but got there eventually. Also this pixel art is amazing.

Cursed Unicorn by gord10ahmet 2022-04-05T05:06:31Z ♥ 1

Going to state what most have said already, wish there was a bit more mechanical depth. I found myself flying to one side of the screen and waiting, then going to the other, rinse repeat. Other than that, good job!

chronis by torcado 2022-04-05T04:56:44Z ♥ 1

Took a bit to figure out the strategy but got there eventually. Super cool stuff.

NAP GUARDIAN by nethead 2022-04-05T04:46:31Z ♥ 2

That was pretty phenomenal. Super polished and great art. I would be terrified of doing a dialog system, even a simple one, in a jam so bravo.

I'm Not A Robot by Turkey 2022-04-05T04:21:23Z ♥ 1

Captcha warioware. Love it. Also it's always fun seeing funky creation methods.

Also I believe I'm your 20th, congratulations!

The Arcane Artist by Savolae 2022-04-05T04:17:07Z ♥ 3

Love me some drawing mechanics. Stellar work.

Taoreta Mura by farzher 2022-04-05T04:05:16Z ♥ 0

Wow this game looks fantastic! Had a great feel, though a couple times enemies spawned right on top of me. Also the global leaderboard is a really neat feature.

Also I believe I'm your 20th, congratulations!

Wormy by PetTurtle 2022-04-05T04:01:19Z ♥ 1

Super well done, got lots of stuff in, good job. Liked the detail of the color changing background. I assume the stuttering is from terrain generation and is just happening in the html version.

Balancing Balls by Tan games 2022-04-05T03:53:37Z ♥ 1

For a first jam it's not bad at all! Don't forget to play and rate other people's games.

Cherish the Light by Swen 2022-04-05T03:45:59Z ♥ 1

I think I found a bug where the game doesn't recognize you as clearing the tree in a box, but it was very good overall, liked the art.

Distract The Cat by danashrulez 2022-04-05T03:15:14Z ♥ 1

Cleanly done, reminds me a bit of a Warioware microgame. Has that good addictive quality.

Claustrowordia by Antti Haavikko 2022-04-05T03:04:22Z ♥ 0

That was extremely complete and well polished. Fantastic work.

The Blue Maze by SixGamesLD 2022-04-04T18:51:47Z ♥ 1

Found all the secrets. I did see some weird shadow cast lighting bugs.

Frame Buster by JCMonkey 2022-04-04T05:48:02Z ♥ 2

Not sure if deliberately causing performance issues is the safest idea, but it made me laugh, sooo.

Chronos by Plixel 2022-04-04T05:19:26Z ♥ 1

A neat little puzzler and a good use of time mechanics, reminds me of portal reloaded a bit. Would love to see it fleshed out

Never High Noon by Jibberwocky 2022-04-04T05:06:43Z ♥ 1

Concise but not lacking in depth. You had a reasonable scope and did it well. Fantastic job.

LD48 — Deeper and deeper (29)

Goldsweeper by Sunblast 2021-05-07T15:28:59Z ♥ 1

Fun entry! It sets out to do something and does it really well.

Also respect for using monogame.

Survive in the deep by txanevk 2021-05-07T04:41:56Z ♥ 1

Not bad! I don't have much to add that wasn't said, the water effect is neat but hard to read. The lighting effect very much limiting what you can see is a neat mechanic.

I am your 20th rating, congratulations!

Paleontologist with bombs by cjgammon 2021-05-06T23:57:07Z ♥ 1

Pretty neat, agree with mostly everybody that it's a bit random. Nice seeing it in html5 though

Also I should be your 20th rating, so congratulations!

slide! by chertkov 2021-05-06T16:19:29Z ♥ 1

Super neat, tricky to understand at first but very neat! Would love to see it go further

Dungeon : Developer's Away by efeckk2 2021-05-06T05:41:47Z ♥ 1

All the pixel art is great! It's a shame you couldn't get more done but what you do have is pretty polished. Also I do believe I'm your 20th rating so congratulations!

Stay Lit by o Note o 2021-05-06T05:34:51Z ♥ 0

Two things I noticed. The first was that since the player has so much momentum, it sometimes felt like everything was ice. Second thing was that torches you find don't respawn if you die. I'm not sure if that was intentional or not. Overall not bad!

Into The Depth by shnigle shnagle 2021-05-06T01:12:18Z ♥ 1

Very neat mechanic! Reminds me a bit of Super Paper Mario. Sound is a bit buggy, but so was my sound so... It's a little bit hard to gauge jumps sometimes but that's all. I like the detail of the clouds in the background

aphorism.io by JetTheSimon 2021-05-06T01:03:45Z ♥ 1

Very dependent on your ability to improvise, which I don't have but is pretty cool. Reminds me of a jackbox game. Also it took me a moment to get the theme. Clever.

Cortex by sockpuppetcow 2021-05-06T00:28:52Z ♥ 1

Ah unity default skybox never change. All the effects are very nice looing, will second the want to have enemy health be shown. There was one situation where I spawned into a level surrounded by two walls and the edge, so I couldn't progress. Overall good job!

LD48 Deeper and deeper by GHubert 2021-05-05T21:05:03Z ♥ 1

Took a bit to understand but it's pretty neat. A suggestion would be to add a colorblind mode? Make every color have a matching symbol? Not required, but a nice touch.

Lucifer's doom by TescoOne 2021-05-05T20:58:26Z ♥ 0

Agree mostly with everybody else here. Good art, wish that attacks were a bit faster since you can't move after you attack

PICO-8 Hexagon Topology Generator (updated version) by evn 2021-05-05T20:54:51Z ♥ 1

Pico devs scare me, neat base for a thing. Good luck with that

Ringularity - Black Hole Orbital Combat Simulation by philliptrudeau 2021-05-05T20:51:12Z ♥ 1

A bit hard to see where you are going and where you just were being zoomed out so far, but a fun idea. Neat having it be pure c++, I should learn how to do that.

Mega Miner by RafaelF 2021-05-05T01:19:09Z ♥ 0

Welcome to gamedev! The spritework is pretty good. Maybe a sound effect or visual indicator would help to know where enemies are coming from but other than that not bad.

DigOut by Chiller 2021-05-05T01:13:36Z ♥ 1

A functioning breakout clone is far from nothing, good job! Sticking to the theme like that is pretty neat.

Jump & Run by mortalslayer24 2021-05-05T01:09:25Z ♥ 1

For a second jam that's far from bad. One thing I noticed was that the coins had collision, so you touched them and they stop the player. You can make those a trigger (in the collider component) and use OnTriggerEnter instead.

6 Feet Under by theStoff 2021-05-03T16:09:41Z ♥ 3

Definitely see how this could be speedrun. Near flawless, it just takes some time to understand the controls. Since you can't control your momentum midair, it feels wrong but once it clicks there's no issue.

Deepuni by Plundre 2021-05-03T15:50:16Z ♥ 1

Pretty good, there's a working infrastructure and things mostly make sense. It would be nice to have a visual on how much health/ammo I had, but other than that not bad.

To The Depths Of The Earth by Mr. Genie 2021-05-03T15:43:11Z ♥ 1

Neat. Liked that post processing effect. Having a fixed jump height instead of variable (holding down jump makes you go up longer) is a bit rough, but manageable. The sound was super blown out and loud for me. Overall, pretty cool.

Recursive Dreams by LoHii 2021-05-03T15:26:16Z ♥ 1

That was amazing. Great art too. It takes a bit to wrap your head around but when it clicks it clicks well.

Grafa by unpronounceable 2021-05-01T20:04:47Z ♥ 1

Card game sorcery! I think my score was 47 if I understood the rules.

Altum by tigerfinch 2021-05-01T19:48:16Z ♥ 1

That was neat! I tried it on gamepad and mouse, the gamepad controls much better. I've tried flying controls for jams, and it's not easy to make it feel good. There's a lot of moving parts that need to work, and you got pretty far. The major issue is that it's hard to tell what way is up.

Where's deep by anguigui 2021-04-30T15:40:11Z ♥ 0

Welcome to game making. That was a pretty neat idea trying to juggle two characters at the same time. Funny enough it wasn't until way further in me learning unity that I figured out UI so that's neat.

Poly Typo by pjnovas 2021-04-30T15:33:27Z ♥ 1

That was a great typing game. I'm always impressed by people who do stuff without engines. I didn't make it super far but that was a neat time

Stabalot by bw_devel 2021-04-28T15:51:15Z ♥ 0

That was super cool! Pico devs still scare me, just getting stuff working is neat.

Digtet by Sentmoraap 2021-04-28T15:05:54Z ♥ 1

That was really neat. It's cool that it was done in c++ with some libraries instead of an engine. The idea is neat and takes a minute to wrap your head around it.

Dig it out! by mikouaji 2021-04-27T21:31:55Z ♥ 1

That was pretty cool. Also it was fairly feature complete, which was further than I got. The sound is a bit loud and clips a bit, but that's the only technical complaint I have.

Kikker Kerker by kleingeld 2021-04-27T21:21:21Z ♥ 0

The mix of 2d/3d was great! Even at where it was it turned out very well presented.

Silent Growth by bar0net 2021-04-27T21:11:23Z ♥ 1

That was pretty cool! I think the bottom of the text on the tutorial page got cut off a bit. It's a cool set of mechanics, it just took me rereading the tutorial a couple times.

LD42 — Running out of space (2)

Data Runner (LD42-Jammer Edition) by acronaut 2018-08-14T20:20:29Z ♥ 1

​Very spectacular visuals, although it gets confusing later in the game. Couldn't quite discern the theme, maybe a bit of clarification would be nice. Overall very good

Loot Keeper by outstar 2018-08-14T00:45:45Z ♥ 2

This was fantastic! Art was great, the gameplay was fun and full of pressure (although the piece movement speed was a bit too fast). The tutorial was well made and explained very well what was happening. Overall, great game!