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s1lv3r Dr4g0n Games

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitableDelivery Danmakucompo5402.952.962.362.762.903.082.072.71
202148Deeper and deeperIrrational Volumescompo8392.712.762.632.042.602.281.922.47
201842Running out of spaceThe Space Barjam2.201.902.402.122.401.001.251.75
201739Running out of PowerLight Conversationcompo2.401.802.202.602.202.401.802.60
201738A Small WorldStar Trader-Exploring the Ludus Nebulacompo

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by s1lv3r Dr4g0n Games

LD39 — Running out of Power

Light Conversation by s1lv3r Dr4g0n Games 2017-08-01T16:24:28Z

I fixed the error. Hope it's not too late

LD42 — Running out of space

Loot Keeper by outstar 2018-08-14T00:45:45Z

This was fantastic! Art was great, the gameplay was fun and full of pressure (although the piece movement speed was a bit too fast). The tutorial was well made and explained very well what was happening. Overall, great game!

Data Runner (LD42-Jammer Edition) by acronaut 2018-08-14T20:20:29Z

​Very spectacular visuals, although it gets confusing later in the game. Couldn't quite discern the theme, maybe a bit of clarification would be nice. Overall very good

LD48 — Deeper and deeper

Grafa by unpronounceable 2021-05-01T20:04:47Z

Card game sorcery! I think my score was 47 if I understood the rules.

Altum by tigerfinch 2021-05-01T19:48:16Z

That was neat! I tried it on gamepad and mouse, the gamepad controls much better. I've tried flying controls for jams, and it's not easy to make it feel good. There's a lot of moving parts that need to work, and you got pretty far. The major issue is that it's hard to tell what way is up.

Recursive Dreams by LoHii 2021-05-03T15:26:16Z

That was amazing. Great art too. It takes a bit to wrap your head around but when it clicks it clicks well.

Poly Typo by pjnovas 2021-04-30T15:33:27Z

That was a great typing game. I'm always impressed by people who do stuff without engines. I didn't make it super far but that was a neat time

Irrational Volumes by s1lv3r Dr4g0n Games 2021-04-27T15:18:00Z

@metadept @mahalis The screen with the heart on it is the end of the level, I ran out of time heh. Ditto for running out of lives closing the program, couldn't come up with something more creative.

Irrational Volumes by s1lv3r Dr4g0n Games 2021-04-27T15:22:23Z

@bastienre4 Yep, I didn't notice before I had to kick this out the door. Was a one number change too, my bad.

Irrational Volumes by s1lv3r Dr4g0n Games 2021-04-27T15:30:21Z

@john-gabriel It was going to be about a house that was (pick your pop culture reference here) bigger on the inside and you explored into the basement etc. There was going to be a mechanic about being closer to the top of the play field (ie deeper) rather than the bottom. I overscoped and also had to relearn everything after a hiatus.

Silent Growth by bar0net 2021-04-27T21:11:23Z

That was pretty cool! I think the bottom of the text on the tutorial page got cut off a bit. It's a cool set of mechanics, it just took me rereading the tutorial a couple times.

Paleontologist with bombs by cjgammon 2021-05-06T23:57:07Z

Pretty neat, agree with mostly everybody that it's a bit random. Nice seeing it in html5 though

Also I should be your 20th rating, so congratulations!

Stabalot by bw_devel 2021-04-28T15:51:15Z

That was super cool! Pico devs still scare me, just getting stuff working is neat.

Goldsweeper by Sunblast 2021-05-07T15:28:59Z

Fun entry! It sets out to do something and does it really well.

Also respect for using monogame.

Digtet by Sentmoraap 2021-04-28T15:05:54Z

That was really neat. It's cool that it was done in c++ with some libraries instead of an engine. The idea is neat and takes a minute to wrap your head around it.

Cortex by sockpuppetcow 2021-05-06T00:28:52Z

Ah unity default skybox never change. All the effects are very nice looing, will second the want to have enemy health be shown. There was one situation where I spawned into a level surrounded by two walls and the edge, so I couldn't progress. Overall good job!

Dig it out! by mikouaji 2021-04-27T21:31:55Z

That was pretty cool. Also it was fairly feature complete, which was further than I got. The sound is a bit loud and clips a bit, but that's the only technical complaint I have.

LD48 Deeper and deeper by GHubert 2021-05-05T21:05:03Z

Took a bit to understand but it's pretty neat. A suggestion would be to add a colorblind mode? Make every color have a matching symbol? Not required, but a nice touch.

6 Feet Under by theStoff 2021-05-03T16:09:41Z

Definitely see how this could be speedrun. Near flawless, it just takes some time to understand the controls. Since you can't control your momentum midair, it feels wrong but once it clicks there's no issue.

Ringularity - Black Hole Orbital Combat Simulation by philliptrudeau 2021-05-05T20:51:12Z

A bit hard to see where you are going and where you just were being zoomed out so far, but a fun idea. Neat having it be pure c++, I should learn how to do that.

Ringularity - Black Hole Orbital Combat Simulation by philliptrudeau 2021-05-05T21:05:53Z

Also I'm your 20th rating, congrats!

aphorism.io by JetTheSimon 2021-05-06T01:03:45Z

Very dependent on your ability to improvise, which I don't have but is pretty cool. Reminds me of a jackbox game. Also it took me a moment to get the theme. Clever.

slide! by chertkov 2021-05-06T16:19:29Z

Super neat, tricky to understand at first but very neat! Would love to see it go further

Deepuni by Plundre 2021-05-03T15:50:16Z

Pretty good, there's a working infrastructure and things mostly make sense. It would be nice to have a visual on how much health/ammo I had, but other than that not bad.

Dungeon : Developer's Away by efeckk2 2021-05-06T05:41:47Z

All the pixel art is great! It's a shame you couldn't get more done but what you do have is pretty polished. Also I do believe I'm your 20th rating so congratulations!

Jump & Run by mortalslayer24 2021-05-05T01:09:25Z

For a second jam that's far from bad. One thing I noticed was that the coins had collision, so you touched them and they stop the player. You can make those a trigger (in the collider component) and use OnTriggerEnter instead.

Into The Depth by shnigle shnagle 2021-05-06T01:12:18Z

Very neat mechanic! Reminds me a bit of Super Paper Mario. Sound is a bit buggy, but so was my sound so... It's a little bit hard to gauge jumps sometimes but that's all. I like the detail of the clouds in the background

Survive in the deep by txanevk 2021-05-07T04:41:56Z

Not bad! I don't have much to add that wasn't said, the water effect is neat but hard to read. The lighting effect very much limiting what you can see is a neat mechanic.

I am your 20th rating, congratulations!

To The Depths Of The Earth by Mr. Genie 2021-05-03T15:43:11Z

Neat. Liked that post processing effect. Having a fixed jump height instead of variable (holding down jump makes you go up longer) is a bit rough, but manageable. The sound was super blown out and loud for me. Overall, pretty cool.

DigOut by Chiller 2021-05-05T01:13:36Z

A functioning breakout clone is far from nothing, good job! Sticking to the theme like that is pretty neat.

Mega Miner by RafaelF 2021-05-05T01:19:09Z

Welcome to gamedev! The spritework is pretty good. Maybe a sound effect or visual indicator would help to know where enemies are coming from but other than that not bad.

Kikker Kerker by kleingeld 2021-04-27T21:21:21Z

The mix of 2d/3d was great! Even at where it was it turned out very well presented.

Stay Lit by o Note o 2021-05-06T05:34:51Z

Two things I noticed. The first was that since the player has so much momentum, it sometimes felt like everything was ice. Second thing was that torches you find don't respawn if you die. I'm not sure if that was intentional or not. Overall not bad!

Lucifer's doom by TescoOne 2021-05-05T20:58:26Z

Agree mostly with everybody else here. Good art, wish that attacks were a bit faster since you can't move after you attack

Where's deep by anguigui 2021-04-30T15:40:11Z

Welcome to game making. That was a pretty neat idea trying to juggle two characters at the same time. Funny enough it wasn't until way further in me learning unity that I figured out UI so that's neat.

PICO-8 Hexagon Topology Generator (updated version) by evn 2021-05-05T20:54:51Z

Pico devs scare me, neat base for a thing. Good luck with that

LD50 — Delay the inevitable

Frame Buster by JCMonkey 2022-04-04T05:48:02Z

Not sure if deliberately causing performance issues is the safest idea, but it made me laugh, sooo.

I'm Not A Robot by Turkey 2022-04-05T04:21:23Z

Captcha warioware. Love it. Also it's always fun seeing funky creation methods.

Also I believe I'm your 20th, congratulations!

chronis by torcado 2022-04-05T04:56:44Z

Took a bit to figure out the strategy but got there eventually. Super cool stuff.

Delivery Danmaku by s1lv3r Dr4g0n Games 2022-04-04T15:53:32Z

@ratstail91 Occasionally there will be a box you can collect. Deliver that to one of the hooded people to gain more flight time.

Delivery Danmaku by s1lv3r Dr4g0n Games 2022-04-04T15:55:20Z

@cassowary Thanks for the feedback! The scale thing was my bad, I forgot to set the size on the itch embed.

Delivery Danmaku by s1lv3r Dr4g0n Games 2022-04-05T15:17:42Z

@cogcomp @tan-games Yeah that's a known bug. There's a counter for how many enemies on screen and when that reaches 0 it spawns a new wave. Problem is the real enemy count and that value get desynced somewhere and I couldn't find where in time. Thanks for the feedback!

Sir Blocksalot by jhandsy 2022-04-05T20:25:09Z

This pixel art is immaculate. I do think some kind of game over screen with how long you lasted would be nice, but in any case wonderful job team.

Claustrowordia by Antti Haavikko 2022-04-05T03:04:22Z

That was extremely complete and well polished. Fantastic work.

Cursed Unicorn by gord10ahmet 2022-04-05T05:06:31Z

Going to state what most have said already, wish there was a bit more mechanical depth. I found myself flying to one side of the screen and waiting, then going to the other, rinse repeat. Other than that, good job!

Cherish the Light by Swen 2022-04-05T03:45:59Z

I think I found a bug where the game doesn't recognize you as clearing the tree in a box, but it was very good overall, liked the art.

Taoreta Mura by farzher 2022-04-05T04:05:16Z

Wow this game looks fantastic! Had a great feel, though a couple times enemies spawned right on top of me. Also the global leaderboard is a really neat feature.

Also I believe I'm your 20th, congratulations!

Last of the Sky Folk by Ian Kettlewell 2022-04-06T03:46:07Z

Love seeing interesting engines. Good job!

The Arcane Artist by Savolae 2022-04-05T04:17:07Z

Love me some drawing mechanics. Stellar work.

Wormy by PetTurtle 2022-04-05T04:01:19Z

Super well done, got lots of stuff in, good job. Liked the detail of the color changing background. I assume the stuttering is from terrain generation and is just happening in the html version.

The Last Stand by Geojax 2022-04-05T18:56:53Z

Great art and music. Love me some pico 8

Operation: Cable Jumper by Mr.KitKat 2022-04-05T16:59:23Z

That was pretty cool! I think the player firing sounds were a bit loud but other than that the art is great and the game is well polished. Love the juice.

Very Long Spell by NotUsername 2022-04-05T16:24:55Z

Extremely well polished, fantastic job and good use of the theme. I noticed the enemies got stuck on walls occasionally, but that's not worth deducting points, implementing proper pathing takes time.

NAP GUARDIAN by nethead 2022-04-05T04:46:31Z

That was pretty phenomenal. Super polished and great art. I would be terrified of doing a dialog system, even a simple one, in a jam so bravo.

Never High Noon by Jibberwocky 2022-04-04T05:06:43Z

Concise but not lacking in depth. You had a reasonable scope and did it well. Fantastic job.

Chronos by Plixel 2022-04-04T05:19:26Z

A neat little puzzler and a good use of time mechanics, reminds me of portal reloaded a bit. Would love to see it fleshed out

The Blue Maze by SixGamesLD 2022-04-04T18:51:47Z

Found all the secrets. I did see some weird shadow cast lighting bugs.

Cup Half Full by BangTheWall 2022-04-05T18:42:36Z

Tetris is already the perfect game, you just made it better.

Cup Half Full by BangTheWall 2022-04-06T00:12:35Z

Glitch.PNG

In the html version, this happened and the game froze. Not sure why.

Boing & Bonk by Mistafixxa069 2022-04-05T05:25:24Z

Reverse breakout, the blocks try and break you! Anyways, fun little thing, cleanly executed.

One Fuse by the neon shark 2022-04-05T05:22:31Z

Love these fun sorts of webtoys, great job!

Death's Gambit by osh.studio 2022-04-05T17:32:58Z

Mostly repeating what others have said, but also I love all the animations. Stellar pixel art.

Dilate the time! by milq 2022-04-06T03:52:34Z

Seconding what folks have already said, moving felt good but the precision jumping got a bit frustrating. Very good job though.

B-Game by squaxcom 2022-04-05T05:13:48Z

Took a few attempts to parse what was happening, but got there eventually. Also this pixel art is amazing.

Last Bastion of Wizardom by Wogabi 2022-04-05T17:31:14Z

Pretty fantastic job for a first game. It functions, which was better than my first attempt. Love the particle effects, took a second to realize the player shot was affected by gravity but we got there.

Distract The Cat by danashrulez 2022-04-05T03:15:14Z

Cleanly done, reminds me a bit of a Warioware microgame. Has that good addictive quality.

Balancing Balls by Tan games 2022-04-05T03:53:37Z

For a first jam it's not bad at all! Don't forget to play and rate other people's games.