Pass it On by Ryan Jung 2020-04-21T17:19:30Z ♥ 2
A really fun concept. It made me realise I might need some english review lessons to come up with alternate ways of saying things faster.
Foon → Ludum Dare Explorer → Users → bar0net
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Unsustainable connection | compo | 187 | 3.66 | 3.61 | 3.74 | 3.76 | 4.03 | 3.17 | 3.68 | 3.39 | |||
| 2021 | 49 | Unstable | I really want to sleep! | compo | 3.00 | 3.00 | 4.00 | 3.00 | 3.50 | 3.00 | 3.00 | 2.50 | ||||
| 2021 | 48 | Deeper and deeper | Silent Growth | compo | 4.00 | 4.00 | 4.17 | 4.50 | 4.50 | 4.83 | 3.50 | 4.50 | ||||
| 2020 | 46 | Keep it alive | Club Ludum | compo | 2.83 | 2.33 | 3.56 | 3.67 | 3.50 | 3.11 | 3.11 | 3.33 | ||||
| 2019 | 45 | Start with nothing | Wirm | compo | 417 | 3.00 | 3.00 | 2.41 | 3.07 | 2.91 | 2.73 | 3.02 | 2.68 | |||
| 2018 | 43 | Sacrifices must be made | The Pit | compo | ||||||||||||
| 2018 | 42 | Running out of space | Diogenes Adventurer | jam | 802 | 3.19 | 3.32 | 2.86 | 2.82 | 2.64 | 2.53 | 2.38 | 2.61 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | Rogue Racer | compo | 383 | 3.33 | 3.39 | 3.42 | 3.85 | 3.00 | 3.08 | 2.86 | 2.96 | |||
| 2017 | 40 | The more you have, the worse it is | Barreus | compo | 633 | 2.67 | 2.76 | 2.33 | 3.10 | 2.57 | 2.62 | 2.31 | 2.41 | |||
| 2017 | 39 | Running out of Power | They come at night | compo | 2.88 | 2.88 | 2.29 | 4.43 | 3.50 | 2.14 | 2.14 | 2.57 | ||||
| 2016 | 35 | Shapeshift | Ship Shifters | compo | 591 | 3.06 | 3.38 | 3.06 | 3.13 | 2.80 | 3.13 | 20 |
bar0net leaves an average of 10.4 feedback comments each event.
A really fun concept. It made me realise I might need some english review lessons to come up with alternate ways of saying things faster.
I'm glad you didn't drop out of the jam, the concept is great. The core mechanic is great and the level design is really smart on exploiting all the ways that you fail on keeping that heart safe... The game is hard but it's easy to identify why you failed and my own lack of skill kept me hooked. Congrats!
I spent too much time playing this game. It's great! It's a really fun idea and it works really well on for a jum. Kudos!
It's a great idea! It's fun to play but a bit cahotic. I think I wan't quick enough to spawn roots and create nodes to keep those pesky ladybugs at bay after a few seconds, though.
Overall, it's an interesting take on the theme and the game is good. I've encountered a couple of bugs like after clicking on retry after dying, the game starts paused or some inventary issues. I hope you keep working on it after the jam!
Cool twist on the theme! It's a fun puzzle game.
I ended up only using the mode where you place the tiles. I found it easier to control with the camera high above.
Kudos! This game is fantastic. The controls are crisp and the concept is a really smart twist on the theme. I'll admit I have yet to beat the last level of the tutorial, but I will come back to it!
It's an intereasting approach and it's fun.
I had the constant sensation of not knowing where I was or if there were anything of interest in the direction I was going. I your objective was to convey "being lost", it's quite effective, but I would have prefered to have some way oforienting myself.
Awesome puzzle game. The idea is elegant and I loved the aesthetics. Really smart approach!
Great game! Loved the aesthetics and the music, and the bartering mechanic is original.
I must admit I ended up just droping items to the various vendors to see what new items they offered and I probably missed most of the flavour text.
But overall it's a really well crafted game, kudos!
5/5 humor. Great idea, the game is really fun and the endings are awesome. Kudos!
The concept is simple but the game is fun (even though I am really bad even struggle with the easiest level).
Great mood. I would have loved to have some secondary thing to do apart from shooting whatever appears on the screen (maybe collect coins, grab items or something). This way, playing more than once has the added challenge of improving your performance.
Outstanding game! You start slow but once you get the mechanics of it, you can't leave it! The concept is easy to understant and the execution is super refined.
This game is so peaceful and nice. Loved the low poly visuals and the sound effects!
Interesting take on the theme. The art is amazing!
Congratulations on your submission. The game needs a little bit more polishing but the idea is good and the mechanics are quite unique. Maybe it would be interesting if the game showed you the layout of the level before having to pick abilities for the first time.
First of all, kudos on your first submission. Even though the game is not at the polished state you desired, the idea behind it is good and fits the theme and it is fun to play. I don't know how you implemented the rate at wich the circle gets smaller but I think it would be nicer if it was a bit slower at the start to give the player some leeway and increase the speed over time. You can do some balancing there.
Loved both music and the visuals for the game. I played a couple of times and got to the end by walking straight to the right without much of a problem. I guess that was not intended and I would love to play the polished version if you keep working on it.
I guess the game stays unfinished. I could only unpack some boxes and there was nothing else to do (maybe I am missing something but I see some 'pending' features in your description). With that said, the sprites look awesome and the music is nice.
I spent more time playing this game that what I care to admit. It is an interesting take on the theme and the gameplay feels refined.
The game looks amazing!! Both the drawings and animations are really good! The idea is simple but is fits the theme to a tee. Quite a solid entry. Congratulations!
Great game! The game looks beautiful and it is fun to play. I had some issues with the camera turning around and I would have love to see the enemies follow different patterns but it is a solid entry. Congratulations!
I found it kind of hard to get into it, but once I understood the mechanics, the game becomes quite fun (the rhythm game vibe was pushing it a bit too far for me, though)
Nice game! I should play it often because after a couple of games, I think I suck at typing! Also, the art and music are impressive!
A shooter-golf game is definitely a creative approach to the theme and congrats on your first Ludum Dare entry (?). I see that other commentators have pointed out some issues like it is quite difficult to foresee how the balls will behave but, those 48 fly quickly. Nice game!
It took a handful of turns to get a feel of how the ship moves but, once you get it, the game is really fun to play.
Nice game! This is a really smart combination of games that work surprisingly well.
First of all, congratulations on your first Ludum Dare submission! The game is nice. I would have loved to have some way to recharge faster as the pace of the game falls when you only have one bar, but it was a fun experience!
The atmosphere of this game is really nice but I would have loved to have something more to do than just casually traversing the environments.
Congrats on completing LD41! This is a nice short game. It could do with some sounds and more levels, I wanted to play a little bit more!
I had some problem finding a room and ended up trying the game alone. The idea is really neat, the car control feels quite good and the background music is fantastic. I would have prefered a forward overhead camera angle, rather than this "lateral" placement.
Interesting concept. The pacing is a bit slow for my taste and, for a rhythm game, it would be nice to have some king of background music.
Nice game! Combining platforming and a rhythm game is challenging but I think the pace of your game is lenient enough so it is fun to play. However, having to restart the game when you die is tough!
Wow! Just wow! I had a blast playing your game. It felt like one of those rhythm games with a great aesthetic and music. Sometimes, it feels like you have clicked on an enemy to go for a kill and you don't quite land where you thought but, overall, the game is really fun!
Really fun game and a smart combination of genres. I played for quite a bit and closed the game after only getting on a constant loop where one enemy spawned on the left over and over. I went out there and got stuck on the left edge of the screen (started gliding out of screen, managed to get back in and started gliding again).
Nice game! I loved that you included a casual mode to be able to get a feel of how the game works in a less stressful environment (played both casual an normal mode)
First of all, congrats on completing LD41! Your game is fantastic. The idea is smart and bold and the music is amazing. I found it a little bit hard to keep focus on the UI while manoeuvring and, after a while, I ended up "button-mashing" while going around (and felt a little bit like cheating, to be honest).
Anyways, I played it a couple of times and it is super fun!
Congrats on completing LD41! The game is fun to play and it's really well made. The graphics are great and the transitions from 3D to 2D are incredible.
During my first ascent, I would have loved to have a little more information as I didn't know what was my objective and I lost most of my troops because they didn't have time to follow me. (I ended up dying trying to go back down to get my troops). Anyways, it is not hard to understand once you try a couple of times.
Congrats on completing LD41!! The game has a nice concept behind and both the visuals and the music are great.
I think I found a small bug: I went back to the main menu, started a new game and the character remained stuck in the air (since nothing is moving, you might have timescale set to 0). Anyway, if you press ESC to show the menu and then resume playing, things go back to normal.
In terms of the game itself, I had a hard time finding the appropriate letters and I got stuck a couple of times (only one path to follow and none of the necessary letters).
Nonetheless, the game is quite fun and a really good effort!
Congrats on completing LD41! You came up with a combination of genres that is really smart and I loved the concept. However, I found it to be a bit too tough to have to re-start from zero once you fail, but I feel there is some potential there!
Congrats on completing LD41! I liked the combination of genres but I felt the game was a bit hard (or I am really bad a typing). I think that some music would be a good improvement and some key or button to restart the game once you died would also help.
Congrats on completing LD41! I loved the chaos that those pesky space invaders make and the music is also amazing. I think a basic UI to give us some feedback while playing would be a nice improvement!
Wow! The game looks so good and the concept is smart and implemented in a way that is really engaging and interesting. The only downside I found, just like some people pointed out, is that the control on the keyboard feels a bit unresponsive and it takes some time getting used to it.
Loved the music and graphics. One of the most polished games I have tried so far! The game is quite fun but I think trying to fight and using your basic abilities is not rewarding enough and it is much more effective to just run around and use your ultimate on a large mob.
Congratulations on your first submission!
I had to double check this was a Compo game instead of a Jam game. Great game!!!
This game is super fun. It is an original twist on the match 3 genre and the visuals are fantastic.
I tried the HTML5 version and found the same bug as @zinkler. Also, I think I ended my first playthrough on the left side of the screen and, when I restarted, I appeared over the water unable to move.
Apart from the reset bug, the game is fun to play.
I will be mumbling that shanty for the rest of the day!!! The game is really fun and the graphics are fantastic. Loved that water effect!
This is an interesting take on the theme. Managing that garden gets really difficult with all those nasty worms.
I can barely manage to jump with two characters but the game looks and feels polished. Great job!
Congratulations on your submission, it is a nice game and the audio is great! I got stuck a lot in those black pits (I seem incapable of timing my dash properly) and I did run into an invisible enemy(?) in the 4th room, not sure if it was intended like this.
Congratulations on your first submission! I loved the mood of the game and running around the place. I could have used an explanation of the default controls on your post and a comment on avoiding running out of light. But when I found that I needed to press Enter to flip the switches, I enjoyed my playthrough.
That is a really interesting take on the theme! The game is great. Maybe it lacks a bit of background music and, as a foreigner, the dialogue is a bit too quick at some points but I loved the concept. Kudos!!
Congratultions on your first submission!! Your visuals are really good!
Using the smog as a way to challenge the player is original. I run into a couple of graphics bugs (the cop sliding, the victims walking backwards and the timer showing a single number for the seconds (i.e. 1:2 instead of 1:02) but the game is interesting. Thank you!
Congratulations on completing your first GameJam!! The idea is interesting and Chaparrito looks really cool.
Congratulations on your first Ludum Dare!! The game is good and fun to play but it really lacks some background music to me.
This is a very elegant and smart way of using the theme and the music is great. I think I am going to bookmark it and come back later and play it again. Kudos!
Sometimes, while jumping, I find it difficult to know where I am and end up getting too short or too wide. Maybe casting a shadow down would help.
Fun and addicting! Great game!!
Congratulations!!! The game is quite fun and really well crafted.
I ran into a couple of issues playing the html5 version that someone might have already commented: The mouse cursor running out of screen is a bit annoying and, sometimes, the game kind of suddenly changed where I was aiming to point to the ground.
The music and the atmosphere of this game are impressively well crafted. The gameplay felt a little bit too simple and repetitive after some time. All in all, this is more of a visual experience than a mecanic-intensive one, an impressive one that is. Kudos!
Really fun game. The tutorial is a great feature, the game is fun and the art is really cute. I would add some kind of feedback when you receive damage (maybe tint the player sprite red for a brief moment?)
Curious little puzzler. Very original
LD50 — Delay the inevitable (12)
Tomorrow's Problem by Dorren 2022-04-12T10:07:27Z ♥ 1
What a creative concept! I knew all those years playing Tetris were not wasted! Apart from some issues with collisions, the game plays well and the graphics and audio are really good. Just as @stasm and @rolly say, the implementation of the tutorial is effective and elegant.
Kudos on your first submission!
Moonshot by Diego Escalante 2022-04-12T09:59:30Z ♥ 2
The graphics and audio are outstanding! And the controls are just right. It's a really smart concept and the game feels polished. Kudos!
Color Cage by Apples_mmmmmmmm 2022-04-12T09:42:34Z ♥ 1
Cool concept. With a bit of polishing it would make for a good casual game. Kudos!
Delivery Danmaku by s1lv3r Dr4g0n Games 2022-04-07T16:07:31Z ♥ 1
Wow I'm bad at this kind of games! But kudos on the submission, it's really fun to play. Not gonna lie, I kinda like the super relaxing music while trying to kill those pesky flames.
4&1/2 Lives by Tristian Tee 2022-04-07T16:00:07Z ♥ 1
Great first jam sumbission! The shader looks really good and the music is also quite good.
To bo honest, I think it takes courage to go with procedural generation, I tried in the past with, lets say, mixed results. I don't know if many of us play each game enough to really matter (I played a couple of runs) and I got into a couple of really weird situations with the placement of the platforms.
However, if I had to pick something to spend time refining it would be the controls. It's really hard to make platform controls that feel responsive and refined. I would say that the initial acceleration is a bit high but then the character feels a bit floaty (maybe?) and the movement side to side feels a bit "heavy".
Probee by Harmadillo 2022-04-07T15:50:19Z ♥ 1
Very nostalgic vibes! I liked the concept but I felt it's a bit caotic on screen.
Maybe it's just me, but maybe try to increase the window/resolution size (or whatever it's called) of the web player on itch. It cuts a bit of the screen and there is information that's not well displayed.
Fuse Lit! by pdotjpg 2022-04-07T15:40:57Z ♥ 1
Reaaly cool puzzle game. Maybe the fact that you can move and extend the fuse could be conveyed better (I got it reading some comments, to be honest) but once you get the mechanics of the game, it really fun. The challenges are smart and are well layed out in terms of difficulty and both audio and visuals are really good. Kudos!
The Mark of Time by DKMK100 2022-04-07T15:30:25Z ♥ 1
Nice game! It's a nice interpretation of the theme and the game is fun to play. You even included achievements!!
If I were to say something to improve, some kind of feedback on hit would be nice. To be honest, I spent most of my time with my eyes on the enemies and I wasn't fully aware when I was getting hit.
Keep It Warm by Fifut 2022-04-07T15:21:10Z ♥ 1
Congrats on your first submission! A very straightforward idea but it plays really well. Kudos!
Extinguished by elimarable 2022-04-07T15:10:30Z ♥ 1
Creative take on the theme. Love how the music and this darker aesthetics set the mood. I think the way you use plain tiles of different tones to build the cave is really smart in how simple, yet effective it is. The game feels really polished.
To me, the controls feel a bit sluggish but maybe that is intentional.
Annihilation by Schuster 2022-04-07T15:00:50Z ♥ 0
The music is soooo good.
Good take on the theme with very straightforward mechanics. Really fun. If there was a way to know how good a run was, I would defenitely spend more time trying than I care to admit.
Kudos on your submission!
Awakening by 1studio 2022-04-07T14:53:58Z ♥ 1
It's a very creative spin on the theme! With that music and those aesthetics, I loved the chill vibes!
I think if the motivation score was visible from any screen, I would have understood the dynamics faster. I also think that some kind of hook (maybe show how much time I spent before failing) would be cool to get me to replay the game over and over to improve.