1studio 2022-04-05 20:22
Very fun game. I liked that you took the time to play with me and tried to stop me. Not many creators do that.
Foon → Ludum Dare Explorer → LD50 → Unsustainable connection
By bar0net
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 187 | 3.65 | 21 | |
| Fun | 188 | 3.60 | 21 | |
| Innovation | 127 | 3.73 | 21 | |
| Theme | 231 | 3.76 | 21 | |
| Graphics | 98 | 4.02 | 21 | |
| Audio | 310 | 3.16 | 20 | |
| Humor | 83 | 3.68 | 21 | |
| Mood | 233 | 3.38 | 20 |
Very fun game. I liked that you took the time to play with me and tried to stop me. Not many creators do that.
Very nice idea! Very nice idea! The fx sounds made by yourself I guess, are funny. One regret, there is no music
@1studio thank you for playing the game!
@fifut Thank you! Yes, I did the fx myself, they are a bit derpy but there is some charm in that, isn't there? (There should be background music though, there are a couple simple melodies one when the switch is turned off and one when it's on)
That was really unexpected and cool. I love how you played with theme, and the imagination behind the challenges.
@kszaku thank you for taking some time and playing the game! To be honest, I would have liked to include more variation on the challenges but times flies...
At first I didn't understand what was going on but the more I played I realized there's so much to do! Having to avoid all the different obstacle types really keeps you on your toes. Looking back, I think the main thing I had trouble figuring out was how to shoot. Other than the health bar shrink there isn't any feedback when you hit stuff. An audio cue, or some sparks, or other visual FX to help me make the connection that damage was done would have gone a long way. That said, once I figured it out I found the game engaging and challenging.
Really fun game. The puzzle/challenge elements had a nice variety. Liked the art style and the mumbled speech. There was no music for me after the first time I pressed the button.
@candlesan you are right, it definitely lacks more feedback on hit. Now that you say it it's really obvious and it didn't occur to me while testing the game.
@harmadillo I see what you and @fifut are saying now. There should be a different music track playing when you press the button. Oh... there had to be a colosal bug somewhere...
Nicely done! I like the mood and theme, the artwork brought it all together nicely. The dodging minigames were fun too. I was confused by some points where everything on the screen suddenly vanished -- I guess it started a new sequence? The transition's a bit abrupt, in that case. Overall, I liked it - it reminds me of something like "Just Shapes and Beats."
@elimarable thank you for playing the game!! Yes, you are right, there are elements that disappear when the sequence changes. Some of the entities are bound to its spawner and when that spawner gets deactivated, they get killed.
By the way, getting compared to "Just Shapes and Beats" is huge praise. That game is amazing! Thank you!!
A fun one, well-done! Pretty to look at, not bad at all to listen to, some nice "dialog", very well-polished for a compo entry. "Easier mode" appreciated. Biggest gripe is that I (too) often tried to left-drag the button :neutral_face: Otherwise, cool little game, thanks!
Very impressive for a compo. Good art and humor of this game. I just find the mouse pointers (the arrows) have too much live and they always catch me!.
Hahaha, I love the way you've themed the game XD I would recommend changing the dragging to be right-click to toggle on and off as holding down any mouse button for an extended period of time isn't great feeling when you don't really need to. The music was a little loud but glad could turn it off. A volume scale would have be nicer but appreciated I could toggle it at least. Very cool game.
@lmb @kjscott
The confusion between the left and right buttons was done by design. I thought, having the player focus on the threats and using the worng button would be an interesting point of failure. Maybe it is an unnecessary vector of frustration.