Block Balance 3D by thatdevhuddy 2021-10-20T22:05:13Z ♥ 1
I think you really need to add some instructions (either in-game or here in the game description). It took me a good deal of time to understand how to play and what I was supposed to do.
Once I figured it out, it wasn't bad! Vibes of "Jenga: Creative Mode" ๐
Visual and the music are good. I think some sound effects would have been a nice addition to create some mood. My main criticism, though is: it felt too much like I was depending on luck. I know it all depends on where exactly I click, but since I don't have much feedback until after I click and see where the block is falling _and_ small differences on the point I click make a big difference, the game felt a bit random to me.
I think that if you can find a way to make the player feel like he's more in control of the situation, you could turn this game into a pretty nice casual game.
This seems to be your first Ludum Dare, right? Congrats on finishing your game (that's always an achievement!) and hope to see you again on the next one!
LD50 — Delay the inevitable (38)
Slingshot Probe by quadtree 2022-04-20T00:19:51Z ♥ 0
Nice game, well polished, with all parts (physics, graphics, audio) working well together. I also like how you added extra game modes by using only small variations on top of the base game. Lots of gameplay-bang for the game-design-buck!
From Dust by tater-hater 2022-04-18T00:34:11Z ♥ 1
Incredible how good your game looks even though the individual sprites are especially pretty! This is some talent! (Serious!) My main suggestion would be to have some feedback about hunting the birds, because as far as I could see, it made no difference hitting them or not.
Otherwise, a nice simple game. (Oh, and a nice source of inspiration!).
Clickity Clackity, this is a Strawberry! by Frankey333 2022-04-17T23:40:14Z ♥ 1
_Very fun_! Had a good time playing it! (And will play a bit more, I guess!)
Hopes by VainCil 2022-04-17T22:12:49Z ♥ 0
The game looks great in all its simplicity, and the music helps to create a nice atmosphere. But to be honest I was quite confused while playing. As I get smaller after eating each green dot, I lose all situation awareness. Where do I go next? And why? Why does the scale sometimes changes at random moments? Is there a way to win?
Unfamiliar by tcstyle 2022-04-17T22:03:27Z ♥ 1
The game looks and sounds great, and plays well also. I find it a bit awkward to use echolocation to fins other birds that I think needed to avoid, but other than that it was a smooth experience.
Smog by PKZinpo 2022-04-17T21:05:05Z ♥ 1
Love the graphics, the audio, the atmosphere in general. I'd personally prefer if my actions had more impact on the story, but I enjoyed your game while lasted (in fact, I wished it lasted a bit more ๐)
Trip to the unknown by CrishNate 2022-04-17T20:53:59Z ♥ 1
Nice art, environment and general atmosphere (even the sound, for a compo game, it is pretty good!) Gameplay was a bit too simple to my taste, but as others have said, this could be the base for something bigger.
Don't Freeze by LudumDareDevil 2022-04-17T20:43:29Z ♥ 1
Well done, feels like a complete, polished game. Fun for a while, but gets repetitive quickly. (Well, until one finds what to do with the TNT box, which was unexpected.) Super pretty visuals!
Candler by SunJet 2022-04-17T20:34:44Z ♥ 1
Very nice for a first! A simple idea quite well implemented. I appreciate how you cared about giving good visual information about where raindrops are going to fall next. Some instructions on how to play would be nice, but it didn't take too many seconds to find out how to play. Pretty graphics, too.
See you on the next Ludum Dare! ๐
Dice Master Adventure by Knatt 2022-04-17T20:07:44Z ♥ 1
I like what you did here! As others said, there are points that could be improved, like adding sound, balancing, and making the game easier to understand. But I really appreciate the interesting, simple, and quite versatile mechanic you created here.
Love, wings & flamethrowers by torte478 2022-04-17T18:36:15Z ♥ 1
Beautiful game, in all senses! So polished, so many small details done well! One of the best compo submissions I have seen over the years!
John The Icecube by rvenson 2022-04-17T18:21:22Z ♥ 1
Fun (if difficult) game, I played it to the end (in 29:14). I like how with took one core mechanic, explored it well, and polished the result. Worked really nice.
My suggestions: First, while I like the labyrinthic level design, choosing which way to go was felt mostly random choice (maybe with the exception of one friendly refrigerator warning me that sometimes difficult paths lead nowhere). Second, as I said, the game is difficult. But more than that, the difficulty felt "random" along the way. It starts substantially hard (for a beginner, at least), then has some easier portions, and finishes with some devilish hard screens.
Still, fun experience (otherwise I wouldn't keep playing till the end ๐)
This Special War by mvasko2 2022-04-17T17:17:41Z ♥ 1
I'll join the chorus to say that you did an awesome job in creating a very moody atmosphere. The theme, graphics and sound worked incredibly well together. Kudos on that aspect!
The gameplay itself felt a bit repetitive, without much variation over a relatively large world that is meant to be explored. There are also some points that could be polished. For example, I found it hard to "read" the bars showing hunger, cold, etc. (they were too thin, with the labels far from them.)
A nice compo submission!
Get Served by Bentekiller 2022-04-17T16:10:50Z ♥ 0
Not bad! I would have enjoyed some better feedback about when you are ready to be eaten (I like how you used sound cues for that, but it wasn't enough in my opinion). My biggest frustration is that I couldn't think of any good "bullet hell" pun to name this new genre. _Bakery hell_?
Anomalous by HolySparks 2022-04-17T15:59:29Z ♥ 1
I liked the enemy design and the visuals in general, all contributing to a dark, apocalyptic mood. Speaking of mood, some music (even some very simple notes playing on the background) would have done wonders! Gameplay felt nice for a while, but I quickly started feeling helpless and doomed -- which matches the game (and jam) theme, but I don't feel much inclined to keep playing if I don't see some sort of progression as I go.
Controls are good, too (I don't like these "move with keys, aim with the mouse" games, but apparently it's just me ๐).
Cool game, thanks for making and sharing!
You shall not pass by Senso 2022-04-17T15:45:07Z ♥ 1
Very nice game, good exploration of the "you-sort-of-also-control-the-enemies" mechanic. Finished in 13:29, which I guess means I liked it ๐
Funny sound effects, but to be honest at some point the repeating dialogues every time I touch an enemy became a bit annoying. (Especially on level 12, which I had to play many times and that dialog pause always made me fall to the spikes ๐ข)
I missed a clear link with the theme, but otherwise it's a great compo entry. Great programmer art, with some pretty decent, fluid animation!
Kudos!
Saviour by Robonaut121 2022-04-17T14:39:31Z ♥ 0
Hey, not bad, but I think it is missing something, I am not sure exactly what. Maybe a clear sense of progression? On my first playthrough I didn't notice I could grab the little people, so I went straight up fleeing from the darkness. Then, before my second playthrough, I RTFM and understood what my real goal was.
Alright, so let me try saving people. Right on the beginning each pair of people go one direction, so I couldn't easily follow everyone. I immediately felt I already had to chose the of them to die. And quickly, I felt overwhelmed by the speed the darkness was coming (even with my "light shots"), and decided I was not skilled enough save the two of them. So I grabbed one and went straight up, as in my first playthrough.
But you see, this all happened too quickly, I didn't felt like making choices, it was like the game has chosen for me. So, maybe a redesigned map and perhaps even something like "darkness ~~rubberbanding~~(*)" at the start would help to show the player how to play _gradually_, allowing him do ponder and feel on top of the game.
(*) Edit: Not really rubberbanding, I think. What I mean is: make the darkness slower as it gets closer. My hypothesis is that this will help with situation awareness without overwhelming the player.
Pax Nebulae by p-r 2022-04-17T03:50:04Z ♥ 0
This game is pretty deep for a compo entry, and the kind of game I could spend hours on. I'll join the chorus, though, and remark that I found hard to understand how to play and what is going on while in combat or space traveling. It was fun (although a bit grindy) after I got the grasp of it.
The music worked super well, created a good space atmosphere (see what I did here? ๐) without feeling repetitive.
This can be quite a fun game with some polishing and balancing!
Chaos Vault by Zykra 2022-04-17T03:04:21Z ♥ 1
This is a very original idea (if a bit detached from the theme), really interesting. As others said, quite difficult to understand how to play, how the traps cycle, how the bullets move, even to understand I am on a sort of track and I am supposed to move up... but once one everything clicks, the game becomes really interesting. There's a lot of potential here!
I agree when you say the game gets too hard too early. Took me many attempts to reach the first additional piece of ship. By the way, I couldn't find a way to get it without sacrificing one of the two original pieces. _If_ this is intentional, I think it is a quite clever design, but probably something to be used later in the game (again, to not make it so difficult so fast).
I didn't play much longer after getting that first additional piece. mostly because I got tired to replay the whole first section. This is also something you may want to improve in the event of a post-jam version. Random/crazy idea: a rewind feature that allows me to go back in time one turn at a time so that I can retry without replaying everything.
Details aside, you have a very solid and unusual/original core mechanic here! Well done!
Make a Manga Series but It's a Fishing Game by MayChant 2022-04-17T02:23:45Z ♥ 1
This is a super nice entry. Very creative idea, well-executed. Loved the simple but pretty and meaningful graphics. The music is repetitive but unlike most repetitive game jam music, it didn't get into our nerves after several minutes playing!
Gameplay was fun for a while, but would need something to spice it up (if it was meant to be a longer game, that is).
Thanks for making and sharing it!
The Third Age by szym 2022-04-16T21:08:28Z ♥ 1
Solid compo entry, feeling very complete and polished. The graphics are _really_ nice, except for one thing: I found it a bit hard to interpret the small icons in the resident stats (especially the chess board and the plant). The interpretation of the theme is spot-on (if dark)! The music felt repetitive quickly, but it is more than good enough for a compo game. I like the gameplay too, it's different from what we see most often in Ludum Dare.
Thumbs up! ๐
Calcarus I by oller125 2022-04-16T20:49:04Z ♥ 2
I like the concept very, very much, love the graphics, sound is nice too. The story is also pretty engaging, but there are two (related) points that made my experience less great:
1. I'd prefer to start making choices sooner. 2. I'd _very_ much like a way to skip parts of text that I have already read on precious playthoughs. I played the game twice, and would have played more if I didn't had to wait and click so much to get to the points I was interested in.
But again, cool game overall! The concept of being the mediator of a conflict is very nice! Thanks making and sharing!
Sea Level Rise by oda 2022-04-16T20:23:35Z ♥ 1
Nice entry, with pretty Pico-8 graphics and matching sound. I like the water animation and the sparking thingies in the sky. Controls feel good overall, but I think jumps with controllable height would feel better.
The Heat is On by Voidsay 2022-04-16T20:14:18Z ♥ 1
Hey, there are number of nice technical achievements there for a compo entry, but I couldn't really find my way through the game in order to really appreciate what it has to offer. The game would benefit a lot from some instructions and more feedback for the player. For example:
* How many grenades do I have left? (And where can I get more?) * What do I do once I found a refrigerator? Do I have to drop it? Or explode it? * How do I get back to the oven? (Not sure if this is necessary, but I quickly got lost after going around for a while)
PS: Love the bizarre story! ๐
LD50 Of Drones by M2tias 2022-04-16T19:56:41Z ♥ 1
I found the controls and firing rate very unsatisfying at first, after some upgrades it felt good. Nice game overall, had fun over mu couple of playthroughs! Oh, and clever use of "LD50" ๐
Joke is on you by Pawciu 2022-04-16T16:07:11Z ♥ 2
To be be honest, I was not impressed and had a long list of suggestions for you. But then I played the "final version" and it seems you folks had a very good perception of what needed to be improved most! Iterating and improving on what needs most improvement is, IMHO, _the_ way to make a game (or anything, really) great, so I guess you are on the right track!
To me, the next step to improve even further (from the final version) would be to make the game flow more smoothly. I mean, I didn't like that pause/wait after each thing I said. I guess you already feel this was not nice because you added a skip button already -- but there must some way to improve the game flow, to make it feel more continuous. (Not I am expressing well my point.)
Folks, please take this as a constructive comment! I think you are doing the iteration dance right, and this is the most important thing in the long run! Keep improving!
Unsustainable connection by bar0net 2022-04-15T00:09:34Z ♥ 1
A fun one, well-done! Pretty to look at, not bad at all to listen to, some nice "dialog", very well-polished for a compo entry. "Easier mode" appreciated. Biggest gripe is that I (too) often tried to left-drag the button ๐ Otherwise, cool little game, thanks!
Try to Die of Old Age by Dennis Magnusson 2022-04-14T23:54:18Z ♥ 1
Very fun, well-produced, well-interpreted dialogues. Graphics on the cut scenes are very nice. Audio is super good. Not my favorite kind of gameplay, but I had fun as much as it lasted. Controls felt generally snappy, but there was one point, when staying on the top platforms, when I wanted to jump only one level down (to land near the edge of a mid-level platform), I often ended up right to the bottom level. Finally, strange to say, but it's one most geriatric games I ever played! Nice game, for making it!
Eschaton, Dark Forest of the by Tygrak 2022-04-14T23:12:48Z ♥ 1
When I started playing, first thing I thought was "this game will get my _Needless Use of 3D Award_", but quickly I felt like the graphics worked quite well, so no award for you ๐ Maybe only significant problem graphics-wise is (as someone already said), it's a bit hard to see the hitbox. Otherwise, the visuals are very nice, simple and atmospheric. Loved the Space Invaders-like characters! ๐พ
Audio is gorgeous, writing is cool, the "echolocation" feature was quite handy and even the bullet hell mechanics were nice enough for me (not a fan of the genre).
All-in-all, a very solid compo game, certainly one of the top I have played this far on LD50. Kudos!
Gomma by Tulio 2022-04-14T22:28:47Z ♥ 1
Hey! This seems to be your first Ludum Dare, right? Nice debut, congrats!
I don't have much say that others haven't said already. Took me some time to understand how to play, especially to find and understand that I could power the air purifier and the gel faucets. Some in-game help would be nice for sure, but even some instructions here on the game page would make the experience much smoother (like, just a few screenshots with some arrows showing "this is a fruit", "this is excrement", "this is the air purifier").
Having to water the plants several times in a row to get a fruit felt a bit grindy.
Anyway, after learning what to do it was fun to play. Very nice wordlbuilding/backstory, too!
Gladiwaitor by Lone_Wolf 2022-04-13T23:42:31Z ♥ 1
After the second fight, my character stopped turning toward the opponent, which I believe is a bug. Other than that it's a fine compo entry, with some great jokes on the dialogue part,
Cat Fragmentator by Recher 2022-04-12T23:11:50Z ♥ 0
A bizarrely fun idea! ๐
Gameplay is simple and works quite well. Nice job!
PS: You may want to opt-out from the graphics category, since you are not the author of the cats photos.
Probee by Harmadillo 2022-04-12T22:57:13Z ♥ 1
After some attempts I simply stayed hovering over a geyser. I though I had found a degenerate strategy (well, I think I sort of have), but then when I reached about 100 science I was eaten by a giant flying squid. ๐
Timeflight Alpha by Quinn_Patrick 2022-04-12T22:45:18Z ♥ 2
Yo, nice one! Love how you used the theme to come up with a game mechanic! Game is fun, power ups are very satisfying, the countdown before the end of the level is a good and useful touch...
Here are some suggestions:
* I'd love to play this with an analog controller. Aiming was a bit frustrating, I think analog controls help with that * Finding "the GET IT" felt a bit random and luck-dependent. I'd prefer if this was less so. * As much as I love the "delay the inevitable" mechanic you created (and I do!): who cares for high-scores these days? ๐ Alright, half kidding, but I'd really prefer if the bonus was not in score but in something else that affected gameplay. Like, longer lasting power ups on the next level. Or maybe allowing to "spend score" to buy different power ups (item magnets, a "GET IT" detector, armor, moar guns...) I can imagine a super nice game, with more variety than one can make in 48 hours by following this path.
Kudos again, nice one!
PS: Your user name didn't sound totally unfamiliar. Now I know. Send my best wishes to Brubnar! ๐
Loyal Prisoner by RalfZ 2022-04-12T22:21:44Z ♥ 1
Fun idea, nice graphics. Like other commenters, I missed more options, the actual gameplay is quite limited. *But* there's one more thing I like to praise when I see: the much you did here is quite well-polished: the game has a title screen, a game over screen, you can do stuff, and didn't see any bug... it's easy to let these details pass when evaluating a game.
So, my suggestion for for the next Ludum Dare: try to keep the good stuff, but be bolder with regards to gameplay.
The Final Clue by mirianbr 2022-04-10T18:52:57Z ♥ 2
First of all, I like very much how you were attempting to try different things with a text-based game/IF! Overall, the game looks polished, with good use of music and sound. Writing is good in general, with some nice/funny remarks (like the one about the police of your future ex-country), but also some passages that didn't sound very natural.
Now, as much I like the experimentation (that's one of the nicest sides of Ludum Dare!), I can't say I liked the results very much -- at least not on their current state, maybe some of the ideas can be made to work better. Here's a summary of my thoughts and some suggestions. I hope you find them useful!
I think my biggest dislike is the real-time nature of the experience. This mechanic incentivizes me to not read and enjoy the story, and instead to just click the next option as quickly as possible. Every time I tried to slow down and appreciate the text and the story I ended up in jail. The different kinds the random events, also contributed to take the attention off the main story text.
I don't dislike the ideas _per se_, though. Maybe if the time passed in discrete steps, and only after I selected some choice, I would enjoy the random events and time-dependent action.
Thanks for the game, keep experimenting! See you on the next Ludum Dare!
Mighty Crossroad by hmightypirate 2022-04-10T17:22:19Z ♥ 1
Interesting game, cool to see the theme taking people to such different places! I am not a super fan of puzzle (to put it mildly ๐), so take this into account when reading my next comments/suggestions:
* It took me some time to understand the game, even after reading the instructions. I detail some of the reasons below. * It was not always immediately obvious which direction each car was pointing to. * I wasn't clear how much each car would run every "turn". I was half-expecting they moving one tile per turn, took me a while to get it. (Animating the movement of the cars would help a lot, I think). * The time limit felt overwhelming at first. Maybe start with a higher time limit and decrease it gradually? Or even no limit at all for the first few turns. * I liked the use of sound to alert that a car is overheating. * I could not strategize too much. The selection of road pieces felt too random, and the time limit limited my ability to plan with the "next road pieces" display. (Again, my lack of experience and taste for puzzles probably contributed to this!)
But a nice cute game it is! Thanks for trying these different ideas!
The BIMBLES vs the inevitable forces of tedium by tigerfinch 2022-04-10T16:50:31Z ♥ 0
The game looks _very_ nice and doesn't sound any bad at all. Nice to see a racing game on Ludum Dare, seems to be an underrepresented genre to me ๐ Gameplay was good enough for a compo entry, but started to feel repetitive after two or three races. I noticed some glitches. The right (or was it the left?) arrow wasn't working, so I had to use WASD. Also, in at least one race, it was impossible to pass the leader: whenever I went a bit ahead of him, it would jump ahead again, as if it was doing a "short distance teleport" just ahead of me. Overall, a nice entry, thanks for making it! ๐