Foon → Ludum Dare Explorer → Users → A.Bond
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| π₯ | 2020 | 46 | Keep it alive | Keep It A*(live) | compo | Audio | 4.66 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | The Chair Of Babel | jam | |||||||||||
| 2026 | 59 | Signal | Signal (1) | compo | 60 | 3.82 | 3.74 | 4.18 | 3.45 | 2.47 | 3.11 | ||||
| 2025 | 57 | Depths | It's buggin' me | compo | 302 | 2.08 | 1.76 | 2.88 | 3.24 | 1.81 | 2.19 | ||||
| 2024 | 56 | Tiny Creatures | 1D-Puzzle | compo | 225 | 3.28 | 3.40 | 3.65 | 2.27 | 2.56 | |||||
| 2024 | 55 | Summoning | DegeNerative Dungeon | jam | 1159 | 2.82 | 2.45 | 3.00 | 3.42 | 4.07 | 2.56 | 2.79 | |||
| 2023 | 54 | Limited Space | Rectangular rhythm selection game | compo | 237 | 3.40 | 3.18 | 4.10 | 3.58 | 2.83 | 3.53 | 3.17 | |||
| 2023 | 53 | Delivery | π₯ | The White Dude | jam | 584 | 3.58 | 3.61 | 3.50 | 3.25 | 4.05 | 2.97 | 3.45 | ||
| 2023 | 52 | Harvest | π₯ | Manshroom Harvest | jam | 769 | 2.74 | 2.12 | 2.95 | 2.98 | 3.60 | 3.33 | 2.08 | 3.55 | |
| 2021 | 49 | Unstable | A puzzle with a cube and lazers | compo | 412 | 3.16 | 3.05 | 3.00 | 2.11 | 3.21 | 2.47 | ||||
| 2021 | 48 | Deeper and deeper | YARGS | compo | 646 | 3.17 | 2.94 | 3.39 | 3.74 | 3.15 | 2.86 | 2.57 | 2.96 | ||
| 2020 | 47 | Stuck in a loop | π₯ | Loopit | jam | 711 | 3.57 | 3.27 | 3.80 | 4.07 | 3.87 | 3.32 | 2.65 | 3.39 | |
| 2020 | 46 | Keep it alive | Keep It A*(live) | compo | 91 | 3.96 | 3.86 | 4.12 | 2.98 | 4.21 | 4.66 | 2.92 | 4.22 | ||
| 2019 | 45 | Start with nothing | π₯ | Catsaway | jam | 876 | 3.10 | 2.95 | 2.28 | 1.97 | 4.30 | 2.90 | 2.97 | 3.50 | |
| 2018 | 42 | Running out of space | UnnamedGame | compo | 2.00 | 3.00 | 2.00 | 2.00 | 4.50 | 4.00 | |||||
| 2018 | 41 | Combine 2 Incompatible Genres | Qtm | compo | 3.00 | 2.67 | 3.17 | 2.25 | 2.67 | 1.25 | |||||
| 2017 | 40 | The more you have, the worse it is | enLIGHTer | compo | |||||||||||
| 2017 | 38 | A Small World | π₯ | The Last Place To Hide | jam |
A.Bond leaves an average of 4.0 feedback comments each event.
There is something deep in the fact that we all know what the cubes mean.
I like this one! Nice graphics, level design, sound design and atmosphere in general.
The only thing I didn't like is too much darkness in some places, sometimes it seemed like it was getting darker when I got to the darker part of the level (which is exactly opposite of how eyes work in reality).
time to first crate = 0
Nice puzzle. It may evolve in to some sort of educational geme to teach fundamentals of programming, but that will need much more levels and much slower progression.
The only trouble I had - it's hard to guess distances for the "has fuzzies in radius" node.
This one reminds me certain game from the previous LD - https://ldjam.com/events/ludum-dare/55/po-jo-pe
Anyway, itching the itch.io is a new experience for me.
This game would be much more fun if the spiders were at least just a tiny bit smarter. I cheesed it for 400+ seconds by just **ironically sitting** in a corner
Well, I am not a fan of rAgE GaMeS but listening protogonist's inner monologue gave me motivation to keep playing this one. And in fact it wasn't as difficult as I expected - I could reach what, I guess, is the end of the game.
Awesome soundtrack - both music and spoken lines.
**Well**, I guess I've hacked the game by buying all upgrades (and listening to all the well jokes) before summoning the rain well.png
It's a nice relaxing game when played this way.
I wonder, what are the summoners doing with daemons so they always return wounded?
@pndaa
> I got stuck at the level after all the jump and dash levels. I really have no clue on what to do.
WALLS.
**I. Am. Not. JERRY!**
Great game otherwise.
I have finished level 3, but seems like there is no next level after it. Or the game is just broken.
Nice puzzle design, but the implementation is far from being perfect.
Nice tetris-inspired game.
I like the slow pace and calming atmosphere. I like the metaphor of different pieces representing game features as well.
I think it would be more fun - both easier and more difficult, in different senses - if pieces could also be rotated around axes other than vertical.
The sound of picking a ball sounds like a Serious Sam reference.
This game leaves a surreal impression. And the size and requirements of Unreal Engine are part of this surreal picture.
I do like the **limited space**bar pun.
It reminded me the time when the theme was "two control buttons" (or "two buttons control", I don't remember exactly). Back then we made a game that used literally two control buttons (the left control and the right control). Unfortunately, we found out that some keyboard layouts don't have second control buttons and had to change key bindings for sake of better accesibility.
I couldn't play the game - my browser ironically freezes after less than one minute in game.
Nice idea, nice pun.
Not nice camera setup.
A co-op multiplayer would be nice too.
I haven't noticed any lags. Is that a SUCCESS?
Controls lack some feedback - it was hard for me to get if I'm aiming a "wheat soul" or am I going to miss.
I cheated a little by jumping away from the field, so the useful wheats spawning around were clearly visible.
Well, it doesn't work. I hope it is not an actual virus collecting my personal data.
Looks like it works if you open the iframe contents (https://files.jam.host/embed/$319138/9138/index.html) in a new tab.
I could launch it but I didn't get how to play it.
There seems to be nothing special about this game. And yet I have spent in it a bit more time than I expected me to spend.
I actually tried to run it with a scope. But without much of success - I've hit the same issues I had trying to watch scope music - the image is too wavy twitchy and UNSTABLE. That's probably related to eighter stuff windows does to "improve" sound, not good enough audio card, electromagnetic interference or some other issues with my setup.
One of issues, probably not related to my setup is the image being inverted on x axis. Not sure, but maybe different osciloscopes interpret x signal polarity differently.
I like the idea, but the fact that there is no way to restart level after all racers fall makes the game potentially too difficult. Also, "Next level" button did nothing after third or fourth level. Was that a bug or there just is no more levels?
I could lose, but I can't figure out how am I supposed to win. Nothing happens when I enter a cell where a present was.
I could play it but I couldn't understand what, how and why am I supposed to do.
@newrybenson menu is controlled with arrows+enter keys, not mouse
That was weird, but I could go deeper
I like the idea very much but implementation is a bit too buggy. Most of the time on levels 2 and 3 I spent fighting with some weird noises appearing on the graph. Level 4 is too much difficult even without the bugs, but would be fine if there were few levels with gradually increasing difficulty before it. Hope to see a post-compo version.
Made it to depth 13 after jumping straightly from 10 to 12. Music is awesome but jump/collision sound sounds a bit off.
I have downloaded and launched it successfuly, but I have no idea of what's going on and what I should do.
Hmm, all I see after I push "play" button is a black screen. Is that a bug or some sort of dark irony?
The comments above make me think that if porooperly ported to mobile devices this game may become popular in China/Korea
NOT POINTLESS ENOUGH.
This game may become a new Portal if it gets more levels, more polishing and a plot twist where protogonist discovers that he is still in the simulation after leaving it (few times, probably. we need to go deeper, you know)
That was as fun as hell!
But at some moment sound in html5 version got brokenΠ‘Π½ΠΈΠΌΠΎΠΊ ΡΠΊΡΠ°Π½Π° (50).png
I like the idea of ~~revolution~~ indirect control but unfortunately I got stuck on the level with something that looks like an elevator.
Nice game. It may become a not bad game if it will be finished with more well-designed levels and possibilities to lose will be added.
Watching the video I expected that the game will be controlled by accelerometer or gyroscope but it was not (at least on my phone)
Π.Π«. ΠΡΠΈΠ²Π΅Ρ ΠΈΠ· ΠΠΌΡΠΊΠ°)
Everything in this game is so depressive - the graphics, the sounds, unusual controls that pull you away from comfort zone. I almost went insane playing it for couple of minutes. Excellent game.
I like the game very much but I hope you know that matter-antimatter relations don't work like this)
Hmm, all I see is an absolutly static weird scene. Is it playable at all? How to play it if it is?
I really like the pasture where you have no time to do anything and you are unable to talk to most of people as an image of a Matket. And image of a man with a paperclip as an illustration of a romantic illusion of freedom the Market creates.
There is a much deeper sense in this game than author of the previous comment can imagine.
I haven't found any executable for windows in the archive
I didn't get what the chest do beside changing quare color. Is this some sort of post-modern humor related to lootboxes, skins and ather useless stuff in modern games?
I like the idea and theme interpretation but I don't like games where lots of consequent actions with proper timings are nedded and it's impossible to save game at any moment, so thanks for not blocking levels after the last passed one )
P.S. Did you know that there is a better way to store executable files on github by creating releases and sharing direct link to the archive (so even people not aware of how github works are able to download it). You can see how I have done it with my game)
Good morning, comrades. Are you also too lazy to rate other games?
I really like the idea of how the controls are made in this game.
It's possible to call this "strategical-limbo-gopnick".
I didn't understand what was going on for almost all gameplay time but looks like there was a sudden twist...
Also the TODO list was very difficult to read
Nice game, Vasya.
Need an Androidπ€ version!
LD60 — Old Tech (1)
Fire, wheels and cathode rays by Samuli 2026-10-23T08:39:17Z ♥ 0
Couldn't play on an actual scope this time (as I'm using linux nowdays). The technology fits the theme perfectly. As for the game itself... not for me.