Control Everything in Nothing by tobia88 2019-10-24T14:30:25Z
I like the idea of ~~revolution~~ indirect control but unfortunately I got stuck on the level with something that looks like an elevator.
Foon → Ludum Dare Explorer → Users → A.Bond
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2020 | 46 | Keep it alive | Keep It A*(live) | compo | Audio | 4.65 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Signal (1) | compo | 60 | 3.81 | 3.73 | 4.18 | 3.44 | 2.47 | 3.10 | |||
| 2025 | 57 | Depths | It's buggin' me | compo | 302 | 2.07 | 1.76 | 2.87 | 3.23 | 1.80 | 2.19 | |||
| 2024 | 56 | Tiny Creatures | 1D-Puzzle | compo | 225 | 3.27 | 3.40 | 3.65 | 2.26 | 2.55 | ||||
| 2024 | 55 | Summoning | DegeNerative Dungeon | jam | 1159 | 2.81 | 2.44 | 3.00 | 3.42 | 4.07 | 2.55 | 2.78 | ||
| 2023 | 54 | Limited Space | Rectangular rhythm selection game | compo | 237 | 3.40 | 3.17 | 4.09 | 3.57 | 2.82 | 3.52 | 3.16 | ||
| 2023 | 53 | Delivery | 👥 | The White Dude | jam | 584 | 3.57 | 3.60 | 3.50 | 3.25 | 4.05 | 2.97 | 3.44 | |
| 2023 | 52 | Harvest | 👥 | Manshroom Harvest | jam | 769 | 2.73 | 2.11 | 2.95 | 2.97 | 3.59 | 3.33 | 2.07 | 3.54 |
| 2021 | 49 | Unstable | A puzzle with a cube and lazers | compo | 412 | 3.15 | 3.05 | 3.00 | 2.11 | 3.21 | 2.47 | |||
| 2021 | 48 | Deeper and deeper | YARGS | compo | 646 | 3.17 | 2.93 | 3.39 | 3.73 | 3.15 | 2.86 | 2.56 | 2.95 | |
| 2020 | 47 | Stuck in a loop | 👥 | Loopit | jam | 711 | 3.56 | 3.26 | 3.80 | 4.06 | 3.86 | 3.32 | 2.65 | 3.39 |
| 2020 | 46 | Keep it alive | Keep It A*(live) | compo | 91 | 3.95 | 3.86 | 4.11 | 2.97 | 4.20 | 4.65 | 2.91 | 4.21 | |
| 2019 | 45 | Start with nothing | 👥 | Catsaway | jam | 876 | 3.10 | 2.95 | 2.27 | 1.97 | 4.30 | 2.89 | 2.97 | 3.50 |
| 2018 | 42 | Running out of space | UnnamedGame | compo | 2.00 | 3.00 | 2.00 | 2.00 | 4.50 | 4.00 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | Qtm | compo | 3.00 | 2.66 | 3.16 | 2.25 | 2.66 | 1.25 | ||||
| 2017 | 40 | The more you have, the worse it is | enLIGHTer | compo | ||||||||||
| 2017 | 38 | A Small World | 👥 | The Last Place To Hide | jam |
I like the idea of ~~revolution~~ indirect control but unfortunately I got stuck on the level with something that looks like an elevator.
Hmm, all I see is an absolutly static weird scene. Is it playable at all? How to play it if it is?
Nice game. It may become a not bad game if it will be finished with more well-designed levels and possibilities to lose will be added.
Watching the video I expected that the game will be controlled by accelerometer or gyroscope but it was not (at least on my phone)
З.Ы. Привет из Омска)
I haven't found any executable for windows in the archive
I like the idea and theme interpretation but I don't like games where lots of consequent actions with proper timings are nedded and it's impossible to save game at any moment, so thanks for not blocking levels after the last passed one )
P.S. Did you know that there is a better way to store executable files on github by creating releases and sharing direct link to the archive (so even people not aware of how github works are able to download it). You can see how I have done it with my game)
Good morning, comrades. Are you also too lazy to rate other games?
I didn't get what the chest do beside changing quare color. Is this some sort of post-modern humor related to lootboxes, skins and ather useless stuff in modern games?
I really like the pasture where you have no time to do anything and you are unable to talk to most of people as an image of a Matket. And image of a man with a paperclip as an illustration of a romantic illusion of freedom the Market creates.
There is a much deeper sense in this game than author of the previous comment can imagine.
Everything in this game is so depressive - the graphics, the sounds, unusual controls that pull you away from comfort zone. I almost went insane playing it for couple of minutes. Excellent game.
That was as fun as hell!
But at some moment sound in html5 version got brokenСнимок экрана (50).png
I like the game very much but I hope you know that matter-antimatter relations don't work like this)
The comments above make me think that if porooperly ported to mobile devices this game may become popular in China/Korea
This game may become a new Portal if it gets more levels, more polishing and a plot twist where protogonist discovers that he is still in the simulation after leaving it (few times, probably. we need to go deeper, you know)
NOT POINTLESS ENOUGH.
I have downloaded and launched it successfuly, but I have no idea of what's going on and what I should do.
Hmm, all I see after I push "play" button is a black screen. Is that a bug or some sort of dark irony?
I like the idea very much but implementation is a bit too buggy. Most of the time on levels 2 and 3 I spent fighting with some weird noises appearing on the graph. Level 4 is too much difficult even without the bugs, but would be fine if there were few levels with gradually increasing difficulty before it. Hope to see a post-compo version.
Made it to depth 13 after jumping straightly from 10 to 12. Music is awesome but jump/collision sound sounds a bit off.
That was weird, but I could go deeper
Безымянный54534523.png
Aftet I understood that digging is slow but not broken I've got this score and a strong feeling that I'm doing something wrong with my life.
Безымянный21312.png
I could play it but I couldn't understand what, how and why am I supposed to do.
@newrybenson menu is controlled with arrows+enter keys, not mouse
I actually tried to run it with a scope. But without much of success - I've hit the same issues I had trying to watch scope music - the image is too wavy twitchy and UNSTABLE. That's probably related to eighter stuff windows does to "improve" sound, not good enough audio card, electromagnetic interference or some other issues with my setup.
One of issues, probably not related to my setup is the image being inverted on x axis. Not sure, but maybe different osciloscopes interpret x signal polarity differently.
DSC_0108.JPG DSC_0109_.JPG
@mulleteer Hi! Surprizingly, I had that exact board and most difficult part of using it was to find my only mini-USB cable. Special thanks for providing compiled firmaware, looks like installing that "System Workbench for STM32" to build it from source would be too difficult for me.
> seems to be Soviet made S1-65A from 70’s
yep, that's С1-65А, not sure if it is from 70's, it's serial number makes me think that it is made in 1982
@samuli with propper DAC the game now looks much better, at least in map mode:
DSC_0115.JPG
but in the game itself, the image is still twithy, like blurred/jumping mostly along a diagonal:
DSC_0116.JPG
I suspect, that's because the game tries to play music using the same device as the one used to output graphics to osciloscope. When I connect headphones parallel to osciloscope I still can hear a little of music (which btw is nice, when played in emulator mode).
@mulleteer, @samuli thanks, now it works well:
DSC_0118.JPG
but inversion of x axis still adds one more degree of difficulty to six degrees of freedom :disappointed:
@samuli cool! I finally could play the game through on my scope!
> our public Unity plugin. Give it a go if you want to do your own game for your scope!
but I prefer Godot 😶
@kazatan
> I’m unsure if this is what i’m supposed to see
That's actually very close to what you are supposed to see, except some insane visual glitches. That might be related to the fact that I have configured project to use GLES 3. Or your GPU is dying.
Anyway, do control keys change anything you see? Or does windows version show something different?
@squimmy > though I don’t quite understand what’s going on with the end-of-level animation
That's just a happy cube dancing and jumping while celebrating it's survival :smile:
@barrier > I have to pres the direction 2 times before it moves
There is a delay between when the animation stops and when the game is ready to accept the next command - I tried to make the game feel a bit slow paced. May be that's why you have to press a key two times - you just hurry too much.
I like the idea, but the fact that there is no way to restart level after all racers fall makes the game potentially too difficult. Also, "Next level" button did nothing after third or fourth level. Was that a bug or there just is no more levels?
I could lose, but I can't figure out how am I supposed to win. Nothing happens when I enter a cell where a present was.
Снимок экрана (132).png
I haven't noticed any lags. Is that a SUCCESS?
Controls lack some feedback - it was hard for me to get if I'm aiming a "wheat soul" or am I going to miss.
I cheated a little by jumping away from the field, so the useful wheats spawning around were clearly visible.
> i don’t understand a thing that is happening
So am I.
¯\\\_(ツ)_/¯
@pope-paf
> WHAT IS THIS?! TELL ME WHAT IT IS!
Nobody knows what is this.
sVD3nHP68Mo-1.jpg JhYweMsErnI-1.jpg
> How is it that I get that already translated to english?! Godot is a mystery
No mystery, I just forgot to commit the translated version :) Original text did include some local joke meant for our local party.
Well, it doesn't work. I hope it is not an actual virus collecting my personal data.
There seems to be nothing special about this game. And yet I have spent in it a bit more time than I expected me to spend.
Looks like it works if you open the iframe contents (https://files.jam.host/embed/$319138/9138/index.html) in a new tab.
I could launch it but I didn't get how to play it.
@quinn-patrick > Is the lever in the last level just a trap or is there something more to it?
Yep, it's just a trap. Unlike the frog
Nice idea, nice pun.
Not nice camera setup.
A co-op multiplayer would be nice too.
Nice tetris-inspired game.
I like the slow pace and calming atmosphere. I like the metaphor of different pieces representing game features as well.
I think it would be more fun - both easier and more difficult, in different senses - if pieces could also be rotated around axes other than vertical.
> I had no idea what I was doing in the beginning, in the middle and in the end I still have no idea
That also perfectly describes the process of making this game.
@nicename > However, for the final level, perhaps consider a maximum speed?
The last level requires a change of strategy. The speed shouldn't be that huge problem if you get it right.
@monsieurduck > sounds jump-scared me when it came out.
I'm sure That Guy did warn you about sounds.
@captandrey
> i got into spinning levels, and i felt too dizzy to continue
Rotation direction changes sometimes on the second spinning level. This seems to almost completely fix the dizziness problem for me. Perhaps, it doesn't work for everyone.
@paul-nadan
> by the end I was just highlighting the whole screen and looking to see if the score change would be positive or negative
That's exactly the change of strategy I mentioned in one of previous comments :)
I have finished level 3, but seems like there is no next level after it. Or the game is just broken.
Nice puzzle design, but the implementation is far from being perfect.
**I. Am. Not. JERRY!**
Great game otherwise.
The sound of picking a ball sounds like a Serious Sam reference.
This game leaves a surreal impression. And the size and requirements of Unreal Engine are part of this surreal picture.
@pndaa
> I got stuck at the level after all the jump and dash levels. I really have no clue on what to do.
WALLS.
I couldn't play the game - my browser ironically freezes after less than one minute in game.
@nomiki
> Are you using a mac?
Nope. I'm using Windows with Brave browser.
> It seems like godot has problems to run on a mac.
Almost everything that runs in browser has problems on mac. But yes, godot has additional problems even with native export to mac os. In my previous game physics didn't work correctly (but in one scene only) on mac.
> Aside of that our current version can be quite laggy, it’s possible that you just had to wait a little. Especially at the turn change it sometimes takes about half a minute
If that's it then I have to say that it's quite a impressive lags for this kind of game.
Anyway, I think native binaries woud improve accesibility of the game.
I do like the **limited space**bar pun.
It reminded me the time when the theme was "two control buttons" (or "two buttons control", I don't remember exactly). Back then we made a game that used literally two control buttons (the left control and the right control). Unfortunately, we found out that some keyboard layouts don't have second control buttons and had to change key bindings for sake of better accesibility.
@lightningst
> Unclear on what to do? Also it has some lag spikes whenever score is about to appear
Hi. I've added some description, so it may be clearer now.
Did you play a web version or do lags happen in native version? I have noticed some in web export, but I'm not yet sure, what's the problem. Native windows version seems to work fine.
@flaterectomy
> The art looks fantastic, I love the style and spritework.
I'm sorry, but the sprites/tiles are just public domain assets from [here](https://kenney.nl/assets/tiny-dungeon). I guess, I had to mention this in description or opt out of ratings on graphics to avoid confision here.
@magnat
> maybe you should try to accelerate it using some parallelization. Or, since you’re using godot, if your world generation algorithm is made on GDScript, maybe try to make this algorithm in C++ using GDExtension, this would boost the generation by a lot
I used my [wave function collapse addon](https://github.com/AlexeyBond/godot-constraint-solving) for Godot in this game. It does use multithreading, however, it seems to use only one core in browser. I am going to rewrite it using native extension, but someday in the future, when there will be a stable support for native extensions written in Rust.
@buloz
> I am curious to know what takes so much time to load before starting the game?
The level is generated procedurally every time (so technically it's not "loading" but "generating"). It uses wave function collapse algorithm which is not the fastest one.
> the art is cool
as I mentioned before, the art isn't mine
> Also I had a bug where I spawned in a trap.
Yep, that happens sometimes.
Well, I am not a fan of rAgE GaMeS but listening protogonist's inner monologue gave me motivation to keep playing this one. And in fact it wasn't as difficult as I expected - I could reach what, I guess, is the end of the game.
Awesome soundtrack - both music and spoken lines.
**Well**, I guess I've hacked the game by buying all upgrades (and listening to all the well jokes) before summoning the rain well.png
It's a nice relaxing game when played this way.
I wonder, what are the summoners doing with daemons so they always return wounded?
This one reminds me certain game from the previous LD - https://ldjam.com/events/ludum-dare/55/po-jo-pe
Anyway, itching the itch.io is a new experience for me.
Nice puzzle. It may evolve in to some sort of educational geme to teach fundamentals of programming, but that will need much more levels and much slower progression.
The only trouble I had - it's hard to guess distances for the "has fuzzies in radius" node.
This game would be much more fun if the spiders were at least just a tiny bit smarter. I cheesed it for 400+ seconds by just **ironically sitting** in a corner
fly.png
time to first crate = 0
I like this one! Nice graphics, level design, sound design and atmosphere in general.
The only thing I didn't like is too much darkness in some places, sometimes it seemed like it was getting darker when I got to the darker part of the level (which is exactly opposite of how eyes work in reality).
There is something deep in the fact that we all know what the cubes mean.
I really like the idea of how the controls are made in this game.
It's possible to call this "strategical-limbo-gopnick".
I didn't understand what was going on for almost all gameplay time but looks like there was a sudden twist...
Also the TODO list was very difficult to read
Nice game, Vasya.
Need an Android:robot: version!
@edomin, do not let your tools limit you. There are lots of tools that support mobile platforms and are free at the same time. So just use something else.