Day in the Life of an Ordinary Turtle by NoahRo 2020-10-12T20:12:42Z ♥ 1
Really enjoyed the art and music on this one (song do be a banger, art is great). The game fits the theme really well, good work!
Foon → Ludum Dare Explorer → Users → GandalfTheGod
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Seesaw King | jam | 81 | 4.15 | 4.13 | 3.93 | 3.86 | 4.20 | 4.09 | 2.72 | 3.83 | |
| 2020 | 47 | Stuck in a loop | 👥 | LoopGame | jam | 570 | 3.65 | 3.58 | 3.50 | 3.72 | 4.03 | 3.58 | 2.87 | 3.70 | |
| 2019 | 45 | Start with nothing | Space Time | jam | 3.60 | 4.10 | 3.20 | 4.10 | 3.10 | 2.25 | 3.50 |
GandalfTheGod leaves an average of 3.5 feedback comments each event.
Really enjoyed the art and music on this one (song do be a banger, art is great). The game fits the theme really well, good work!
Couch kinda op I took it around and just won the game haha
Really enjoyed the ending on this one, good work!
Really fun platformer with an interesting mechanic! Loved the level design on some of the levels and see a lot of potential for some spicy mechanics that could be implemented (e.g. zone that speeds up the color loop).
One thing of feedback I can offer is that the color loop could be put a bit closer to the player so that they eyes aren't darting back and forth too often
Heads up, if you move in the clockwise direction none of the enemies target you
LD49 — Unstable (2)
Heat Death by zeta0134 2021-10-08T05:34:45Z ♥ 0
A really fun platformer entry! Love the pixel aesthetic a lot.
My biggest complaint however is waiting to walk after basically completing a level, I think it'd be fine to allow the player to regain their ability to walk when they touch the ground, I think that wouldn't affect the levels but would increase player QOL
Lovecrafting by Concker_88 2021-10-05T21:57:52Z ♥ 3
Absolutely love the idea, reminds me a little bit of Potion Craft with the novel but super fun crafting system! The art and feel of the game is gorgeous as well, it's great what y'all have put together!
Main issue is the cards flying off the screen, every time I'm about to craft a named creature the cards fly off the screen and I lose :( Should definitely look into this bug because it is game breaking.
A smaller bug is when shrinking or gaining stat bars it seems that sometimes the indicators will point to the wrong stat, but definitely appreciate the QOL of pointing to the stat anyways!
Smaller design things I would consider: it would be nice to have the stats be a little bit more distinct, maybe color code them? Sometimes when things get frantic, all the icons appear similar since they are all the same color scheme and it would be easier to figure out which stat is which with a little bit more differences. It might also be nice to sort the stats on the card based on the order of the stats in which they appear, because sometimes you see some stats but they are in the wrong order.