Space Time by GandalfTheGod 2019-10-18T09:46:12Z
Accidentally kept it on draft mode on itch.io, oops!
Foon → Ludum Dare Explorer → Users → GandalfTheGod
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Seesaw King | jam | 81 | 4.14 | 4.12 | 3.92 | 3.86 | 4.20 | 4.08 | 2.71 | 3.83 |
| 2020 | 47 | Stuck in a loop | 👥 | LoopGame | jam | 570 | 3.65 | 3.57 | 3.50 | 3.71 | 4.03 | 3.57 | 2.86 | 3.70 |
| 2019 | 45 | Start with nothing | Space Time | jam | 3.60 | 4.09 | 3.20 | 4.09 | 3.10 | 2.25 | 3.50 |
Accidentally kept it on draft mode on itch.io, oops!
Really enjoyed the art and music on this one (song do be a banger, art is great). The game fits the theme really well, good work!
Couch kinda op I took it around and just won the game haha
Really enjoyed the ending on this one, good work!
Really fun platformer with an interesting mechanic! Loved the level design on some of the levels and see a lot of potential for some spicy mechanics that could be implemented (e.g. zone that speeds up the color loop).
One thing of feedback I can offer is that the color loop could be put a bit closer to the player so that they eyes aren't darting back and forth too often
Heads up, if you move in the clockwise direction none of the enemies target you
A really fun platformer entry! Love the pixel aesthetic a lot.
My biggest complaint however is waiting to walk after basically completing a level, I think it'd be fine to allow the player to regain their ability to walk when they touch the ground, I think that wouldn't affect the levels but would increase player QOL
@joonamo Actually no aim assist! You just figured out how to aim it with your own gamer skill :)
@Hawkin I had 2 friends make separate tracks for the game! One's soundcloud is here: https://soundcloud.com/user-720064223, and the other one hasn't set up their music streaming yet.
@willoxs Yup you beat the game! Wave 26 is the final insane wave (depicted in the last picture) and it loops. It's supposed to be extremely difficult unless you have a super synergistic build, and it seems you created a really nice synergistic lightning build based on how turquoise you are... congrats on being one of the first people to beat Seesaw King :)
Absolutely love the idea, reminds me a little bit of Potion Craft with the novel but super fun crafting system! The art and feel of the game is gorgeous as well, it's great what y'all have put together!
Main issue is the cards flying off the screen, every time I'm about to craft a named creature the cards fly off the screen and I lose :( Should definitely look into this bug because it is game breaking.
A smaller bug is when shrinking or gaining stat bars it seems that sometimes the indicators will point to the wrong stat, but definitely appreciate the QOL of pointing to the stat anyways!
Smaller design things I would consider: it would be nice to have the stats be a little bit more distinct, maybe color code them? Sometimes when things get frantic, all the icons appear similar since they are all the same color scheme and it would be easier to figure out which stat is which with a little bit more differences. It might also be nice to sort the stats on the card based on the order of the stats in which they appear, because sometimes you see some stats but they are in the wrong order.