Foon → Ludum Dare Explorer → Users → NoahRo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Having Fun Yet? | jam | 551 | 3.30 | 3.25 | 3.18 | 2.89 | 3.24 | 3.59 | 2.82 | 3.23 | |
| 2022 | 50 | Delay the inevitable | Contagion Killer | jam | 2.00 | 2.50 | 2.67 | 2.50 | 1.50 | 1.33 | 1.33 | ||||
| 2021 | 49 | Unstable | 👥 | Sitter | jam | 913 | 3.40 | 3.00 | 3.65 | 4.33 | 3.68 | 3.60 | 3.92 | 3.58 | |
| 2021 | 48 | Deeper and deeper | 👥 | DRIFTDOWN | jam | 929 | 3.50 | 3.48 | 2.48 | 3.93 | 3.68 | 4.02 | 2.44 | 3.62 | |
| 2020 | 47 | Stuck in a loop | 👥 | Day in the Life of an Ordinary Turtle | jam | 1100 | 3.30 | 2.82 | 2.78 | 4.00 | 4.29 | 3.85 | 3.58 | 3.64 | |
| 2020 | 46 | Keep it alive | 👥 | The Hum | jam | 812 | 3.66 | 3.00 | 3.11 | 3.84 | 4.21 | 4.16 | 2.67 | 4.11 | |
| 2019 | 45 | Start with nothing | 👥 | Working Title | jam | 572 | 3.44 | 3.11 | 3.27 | 3.73 | 3.34 | 3.71 | 2.39 | 3.28 | |
| 2019 | 44 | Your life is currency | 👥 | Stabman! | jam | 1122 | 2.53 | 2.40 | 2.29 | 2.87 | 2.47 | 2.90 | 2.56 | 2.68 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Nihilistic Nurture Navigation | jam | 704 | 3.21 | 2.89 | 3.17 | 2.97 | 3.03 | 3.50 | 3.00 | 3.09 | |
| 2018 | 42 | Running out of space | 👥 | Star Skipper | jam | 1178 | 2.71 | 2.50 | 2.54 | 3.14 | 2.33 | 2.39 | 2.00 | 2.58 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Medieval Melody Mayhem | jam | 939 | 3.06 | 2.77 | 2.83 | 3.04 | 2.94 | 2.35 | 2.21 | 2.43 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Mother Earth: Failed Planet | jam | 1022 | 2.89 | 3.00 | 3.19 | 3.50 | 2.21 | 3.00 | 2.56 | 2.28 |
NoahRo leaves an average of 7.0 feedback comments each event.
This was surprisingly fun, after the initial struggle of figuring out which buttons toggle which blocks!
But there was no way I was beating the game without this bug/oversight: arrow keys control the player, but don't affect the blocks ;)
Such a cute game :) But man, getting three stars in all levels was kinda tough, especially in the second level! The stiff movement of the kitty tree in the second level was really hard for me to control.
Visually amazing, and great sound-effects to accompany the gameplay. Beautiful game as always :)
That was really fun and addicting!
I managed to get to layer -5, with a score of __1360__ (2 deaths). It's hard, but once you get used to it it's really fun!
I don't know if the enemies can predict movement, or they just angle their shots slightly randomly, but some enemies really know how to shoot me down :)
I love the atmosphere/flow of the whole game, you can just shoot, fight bosses, die, and keep going! I had a lot of fun with this, and I kinda sorta lost myself in the game for a bit :)
Deeper has been waiting patiently by the Chalice, passively avoiding a mysterious ghost, until finally his long lost brother Deeper made it to the golden cup aswell! It was all worth it to finally rejoice together.
Really fun game, I love the fully-voiced story-telling!
I would love a desktop build though, the web build had quite some lag on my end (firefox), especially with multiple light sources rendered at the same time. With enough torches on-screen, it could lag enough to not let me change character or effectively dodge traps and/or ghosts (ate my inputs), which was frustrating at times.
Other than that, I had a really fun time playing this and getting both brothers to re-unite again :)
Had a lot of fun with this! My highscore is __2124__, I'm happy I got over 2000 :)
Wow, amazing entry! I had more fun than I expected from a gimmicky, physics-platformer like this! The level design had a really great balance between physics and puzzle gameplay -- between messing around with the sword physics and actually thinking about how to point your sword to get through this section. The sound design and music was also very nice and lightweight.
I can already see this entry in the top-ten of one (or more) of the categories!
I was unprepared for those questions at the start :P Cool entry!
That was a really fun puzzle game! I have no idea about colors, but I managed to learn the necessary combinations just by playing around. The commentary-text also added a bit of personality to the game :) Had a great time figuring out all the solutions!
What a great experience!
Shoutout to my man, Lenny G, for being an awesome, fun guy!
Really like the puzzle mechanics, looking forward to playing any post-jam versions!
This is really fun to play! I love how you can really learn the mechanics of the game and improve on previous mistakes. The characters are great, I love how they all have different play-styles. Still really tough, I'm looking forward to improving my highscore!
Very glad you could participate in the end :)
Really fun and challenging! I love that you have a timer, I'm almost tempted to grind some times now :)
Minor thing: When standing on the ground and next to a wall, you do a wall jump. You should probably do a regular jump in that case.
Hey, I noticed that this is a Rust/Amethyst game. 1) This makes me happy. 2) I can't launch the windows version (I'm on Linux). Would you consider either building a Linux version with ... ``` rustup toolchain install stable-x86_64-unknown-linux-gnu # to install the toolchain cargo build --release --target x86_64-unknown-linux-gnu # to compile for the linux toolchain ``` or uploading the source code, so I can compile it myself?
I would really appreciate it! Would love to check out another Rust entry!
Neat game! The monsters kinda instantly swarm you, which takes away a lot of the mystery surrounding them. It would be cool if a monster would only appear now and then, forcing the player to always be on the look-out, as they would never know when or where a monster would strike. Otherwise, cool entry!
I really dig the simple and crude graphics! The emperor names are a nice touch, kinda gives the game a little world.
Showing off :)
Had a lot of fun with this! I love anything Tetris, and this was a neet twist. It felt like a proper puzzle game, with tetrominoes. I loved the "think outside the box" levels, they gave me a real "aha!" moment!
Super trippy background-scrolling effect!
I'm interested in macroquad/miniquad now, I'll check it out at some point!
BTW, is there a reason the assets aren't in the repo? I like to download games, as a reminder of what games I played during which jam. But I can't run the game without the assets.
Nice to see another Rust game :)
Had a lot of fun playing! It's very satisfying to store up a bunch of large shots and then destroy all enemies on screen with a barrage of bullets!
I'm a bit biased, our entry is also written in Rust. Props for your development setup! I'm impressed with everything being code-generated (no asset files). And congrats on your WASM build!
Happy to see another Rust entry :)
It's funny, our entry is eerily similar to yours... Great entry!
Love it! Gets really tough! Very fun and satisfying when you start slinging meowmies at the burglars at high speeds!
_Tip-toe-tip-toe_
So much fun, I love it!
Similar to Tetris, I think you could become really good at this! As you've mentioned on the itch page, a proper scoring system would be nice, although the level number does the trick too.
One problem I have, is that it seems like my inputs don't register sometimes or feel laggy. I think this has to do with the web version. Any chance you could build some executables?
---
Anyways, another awesome entry. I'm having a lot of fun with this!
Very fun to play! The beat lines up very nicely to your inputs.
Minor remark: A bit more feedback, when hitting or missing a note could be nice.
I have the urge to grind the hard level and improve my score now!
Overall great game! The Iconcat mode is awesome!
Simple and fun game! Had a great time playing and ~~stealing~~ _borrowing_ everything. I liked the simple puzzle-like gameplay when you get to more locked doors. I also enjoyed the music!
When exiting the _hiding-behind-the-lit-lamp_ position (great hiding spot :P) I often got caught by the ladies because the hitbox was still overlapping with the player; maybe their hitboxes are a bit too large?
I'm a bit sad that I didn't get to fully listen to the _you-are-being-followed_ music; it seems like the good part always starts right when you cannot run any further and have to hide. Would you maybe be willing to upload the source (or only the music)? Would love to give that track a proper listen.
The "family" picture cracked me up :)
Great card game with nice world building!
I noticed a bug though: If you spam click on a card, the card will be applied for every click (gain infinite resources, and generally breaks the game).
Great concept and execution with a very polished game. Awesome entry!
Such a unique idea, would love to try out something like this!
Many secrets! Very much lore! This was awesome! 1, 2, 3, 4!
That was really fun (after I realised there are mouse controls)! The intro-cuscene was absolutely amazing, I loved your humorous voice-acting, I hope you had a lot of fun making that! Once you get used to the physics it plays very well.
One remark you might be aware of: when you fly against the edge of the screen, you get blocked but your velocity doesn't reset, so it takes a bit to move away from the edge again.
You really did an awesome job, especially for the ~20 hours you worked on it!
This was amazing! Super unique entry! I'm generally not very good with ARGs, but this had just the right amount of difficulty _(for me)_!
This was a very fun experience, thank you for putting in the effort in making this work as well as it did!
__SPOILERS:__ I like who marsweborg follows on Twitter, nice touch! One question though: What was the clue for solving the servers on RMWOS (if any)? I just ended up brute forcing them, as it was a pretty quick process.
When I originally played the game on submission day, I had trouble figuring out what to do. Also, I'm pretty sure I was always encountering the game breaking bug, stopping the time from passing. After seeing your last post and watching your demonstration video, I came back to play the new version. And I'm glad to say: I was not disappointed! I had a very fun time playing the new version. It does get easy after you've cleaned up the initial clutter in the house, though. I understand that the scope was way too large for a jam game, but I absolutely see what you were aiming for, and I am excited to see any further updates! I'm especially excited to see where the organization (of small items) aspect goes.
To be fair, I will be rating this entry on the __1.0.1 version__, as this was the one released on submission day. _(Also, maybe you should have a download for that version, with the game-breaking bug fixed.)_
Excited to see where this goes!
Wow, that was an amazing experience. Voice acting and story telling were top-notch. The game conveys its story very well. The story is absolutely riveting. Amazing entry!
Wow, that was amazing! Huge respect for the precise pixel-collision system, I love it. I like the simplistic pixel-art and I enjoyed the music. Although I had some difficulties with the final wave, it was fun enough to play to keep me motivated and beat the game! Easily one of the best game's I've played so far!
Stats: 27:42 minutes 149 deaths
Very unique and interesting game concept. I like the simplicity. It does take a bit of time to get used to the gravity/ies / physics, but once you do, this is a very novel experience. I like the simplistic, neon theming, including the holographic planet textures. The audio, although not much, also contributes to the overall atmosphere and simplicity. Very interesting game, great entry!
Wow, that was an experience. The core gameplay is not as exciting, as the metaphors and narration are, but that also seems to be by design. The writing, voice-acting, and story telling are all top notch! Creates a great/depressing atmosphere.
I would have liked a _bit_ more of your hoarse voice, guiding me through the mess that has become Benjamin's life, as I played the final ~5 minutes moving Benjamin's life-less, ragdoll body without narration.
I love seeing a simple, yet well made, emotional entry such as this one. Absolutely awesome ending! To anybody struggling with beating this game: Hang in there, it'll be worth it! _(Same goes for real life situations and problems, you can do the thing!)_
Had a lot of fun playing this! Very innovative and a great take on the theme. Awesome entry!
Awesome game! Cute sounds and very nice sprites. It plays very well and has a nice addiction factor! I really love the puzzle aspect, once you start getting the hang of it, it comes very naturally! My highscore: __43__. Amazing Job! You always impress me with your games!
This was a very fun game to play! This is something I could just continue playing forever :) The music was really awesome! Made for a really great mood while serving and bashing those rude customers! Some tables (bottom-left) are a bit far away from the food counter, so the customers sitting there would basically never get served. The pixel-art is also very neat. I like the cute hitting animation of the waitress. I'm kinda sad that I missed the stats screen after I died, because I was spamming the space bar :( Pretty sure I murdered well over a couple hundred unhappy customers ;) Neat entry!
Very fun to play! Great enemy voices :)
Awesome game! Had a ton of fun playing this! ~~Nice~~ Great music, great pixel-art! Really great job with the level design! I laughed a lot during this game, your humorous writing was really fun to read! There's one game-breaking thing though... you can just hold down the 'z' button, no timing required. Was still an awesome entry! Had a lot of fun! Great job!
__Edit:__ Great music! The more I listen to it, the better I like it! Simple but catchy!
Really fun game! I loved the silent, ambient roaring of the audience :)
Really awesome game! I needed a couple tries until I understood the gameplay and what to do, but once I got it, it was very fun! It seemed very difficult and complicated at first, but I quickly got acquainted with the main game loop.
Dying was always a bit of a surprise, as I didn't pay much attention to the health bar. Something like it changing its color to red when nearing death would have been helpful, but that's not necessary anyway if you just pay attention to it in the first place.
Graphics and music are top-notch! Really great work! The pixel-art is very detailed and those are some great tunes to move your head to!
The first time I beat the game, I wasn't able to buy any additional turrets. I maxed-out my armory (empty upgrade cost), but the two additional turrets were still grayed-out for me. Hasn't happened since, so I might have just been blind. Just thought I'd mention that.
One question: What was the meaning of the turrets becoming purple? Was that them reloading or something?
Overall, this is a really fun game! Great entry!
This is a really nice compo entry! I really like the mix of racing and rogue-like, I think you managed that quite well! It's nice that it has a lot of features and content (different cars, upgrades, many obstacles, and such). I see the _Rogue Legacy_ inspiration with the random car you get at the start of every run and losing all your money when starting a new run. As was already mentioned, the slow walk to the race track every time is a bit of a nuisance _( although this could also be part of the Rogue Legacy inspiration :P )_. It's quite difficult, especially when first starting the game, but it's a rogue-like after all ;)
I'm running Linux and can confirm that the build works fine! No issues, what-so-ever _(for me at least)_.
Very neat idea! Really pleasing aesthetic. This is a cute little game :) Best part is definitely splitting the enemies into separate letters when attacking them, that's pretty neat!
Neat game, the graphics and music are very nice! It did seem a bit buggy with placing platforms at times; in some places the game didn't let me place platforms at all, even though they were very close to existing platforms.
Also, there's a bug with the trampoline platform: The collision of the trampoline itself works while holding the card, so you could just pick up the trampoline card, place the mouse cursor below the player, and off you go! :P
I loved the atmosphere and the music!
I really like the menu's (and game's) aesthetic! It's nice to have an options menu with volume adjustment, as well.
Overall, had a good time playing the three levels! Great entry!
Wow, this is an amazing game! Had a lot of fun playing! It plays very well; the movement is very pleasant. Awesome art! This is a great jam entry, it has its concept and it's implemented very well! The game also looks very polished. There's nothing negative I can think of, great job!
Really fun rhythm game, had fun trying to get the highest scores! The songs are really great!
It's probably just be me and my lack of rhythm game experience, but somehow the controls don't stick with me. I always get confused when multiple notes in the same row come at me (when you have to hit 2 or more keys at the same time). I don't really play rhythm games, so my opinion might be invalid :P
I really liked the menu and level select screens!
Really fun game! Had a great time playing! The difficulty was very nice! Not too difficult, but also not easy. The physics were fun (rocket jumping mechanic)!
The theme's genres were a bit weak, as they didn't really effect gameplay; at least they were something different and gave the game a some-what emotional twist :)
I liked the story aspect of the game. Fun game! _Also, good doggo ;)_
Fun game! Started very slowly and easy, and then the bullet-hell aspect of the game hit! The switch surprised me (in a positive way). Some music and sound effects would have been nice. Nice entry!
Very nice game! Nice art. The story telling at the beginning was really cute, I loved the detail with it (like the spirit's facial expressions)! It made me smile :)
Of course, some music would have been nice, but as you mentioned, you were tight on time.
I would be super excited to play a full version of this! Puzzles with these mechanics could be really creative and fun to play, and these types of puzzles are totally up my alley!
Let me know if you're gonna make a post-event version, I would be very happy to play it :) _(I'll follow you, so I'll see any posts you make)_
Really awesome game! The implementation of the theme is really great, very creative and innovative!
There are a lot of additional features, aside from the Tetris game, shooting, and platforming mechanics. Like: The coins, the three types of "power-ups" (can't think of a better word) inside some of the tetrominos.
It might have been fun to add collision with the tetrominos, so you could jump onto the tower you're building. It could be a slight problem, if the player cannot jump over the tower anymore to get to the other side, although they can always loop around to get there.
Overall, you guys made a really nice jam entry! :) I think with adjustments towards difficulty and playability this could become a very nice little, unique game!
Wow, this game is extremely fun! As soon as I kinda figured out the meta and gameplay loop, I was hooked! It was a bit difficult to start playing, as I needed a couple tries to get going. Very nice pixel-art and audio! I really enjoyed playing this, really had me addicted for a while!
One huge annoyance (for me) though, was having to spam the space key constantly. It would have been much nicer if you could just hold down the button and it would trigger the button press a couple times a second or so.
I managed to get to wave 39 before my tab crashed. Not only did the tab crash, but also did my _audio drivers_. I wasn't able to produce any sound at all after the crash, had to reset my machine (probably could have just restarted the drivers). I'm using an out-dated version of Firefox. In case you're thinking of making a post-event version, you should probably look into limiting the amount of sounds being played at once.
Overall, had a really great time playing! Awesome entry! :)
I had a great time playing this game! I even managed to collect all 12 cards :) Awesome rhymes! They were all very fun to read! Nice pixel-art. I figured out that you can right-click on a card to get a short rhyme for it, at the very end of my play-through, I'm really glad that I didn't miss out on that!
I have one question though: What was the point of the _"Red, blue, purple or mint [...]"_ clue? I wasn't able to figure out what that clue meant.
Overall, I really enjoyed playing this game! Great entry!
Awesome game! Love the aesthetic! Great music and sound effects! The only issue I have, is playing the game for a longer period of time; the turn transitions and enemy movements take a lot of time, this becomes a bit tedious after a while. Overall, really great compo entry :)
Fun game! I liked the random enemy movement, they can really get annoying though when they start mass blocking you :) Nice music as well.
LD58 — Collector (13)
Light Runner by Avi 2025-10-10T13:22:51Z ♥ 0
That was very fun! Very cool and unique idea with generating a PNG of the trail!
For collecting points, I preferred to drive backwards, I found the fluid physics were much easier and more fun to control, if you're going for points. Here's my backwards image:
trail_capture_backwards_drifting_for_score.png
But driving forwards was also super fun because of the speed. The objects in the map were fun to use as ramps, especially when I nailed the landing :) I think it would be even more fun, if I could better control getting clean landings more consistently! I loved racing around the map in large circles, trying to round the corners without crashing into the walls haha Sadly the generated image for this seems to not quite capture the whole map, you can see the corner trails and a lot of edge trails are missing:
trail_capture_forwards_racing_along_borders.png
Had a lot of fun riding around, and the trail colors changing over time also helped with fun and to keep the visuals interesting :) Cool game!
KeyboardCollector by NoodleStorm 2025-10-10T12:59:07Z ♥ 1
Wow that was super fun!! The pixel-art and animations were very cute and fitting as well! Had a lot of fun playing this puzzle/platformer :) I love that the main menu is itself a little level! Had a lot of fun with this, great job!!
Dragon Hoard by pres2300 2025-10-10T12:37:19Z ♥ 1
Fun game! It gets really stressful after a while, but makes properly aiming and accurately hitting the enemies very rewarding! I had fun playing, good job :)
Call Hector by Pikario 2025-10-10T12:25:37Z ♥ 3
Great puzzle game! Loved the colorful style and interacting / pushing buttons felt very satisfying to me :) The bottom-left timing puzzle was really tough for me, just too fast for me 😅 And what was the solution to the top-right puzzle? I solved it kinda on accident haha I liked the logic gates puzzle! And thanks for a Linux build!!
Applause Collector by esh_k 2025-10-10T11:22:47Z ♥ 1
Cool game! I had fun playing :) I feel like I always had enough applause to go to the next level, by just shooting the "evil guests". I feel like it would have been a bit more interesting if you could only collect applause from "sad guests", so you'd actually have to explore each level and find all of them. Cause that's what I did, and that was fun! I like the pixel art and animations, like the two clown faces and the little wobble you do while walking :) I also really like the idea of "applause" collecting! The applause sound got a bit annoying and sounded like screams at the end haha I think a bit of random variety with the sound effects would have helped a lot. Fun game, good job!
Zombody's Business by Budaniel 2025-10-10T11:09:36Z ♥ 2
I know it's a pistol, but I would have liked to have been able to hold the shoot button to rapid fire :) I played the game on normal mode and wanted to check out the extra levels from hard, but I didn't want to keep spamming left click... so I used an autoclicker 😅 I think the game would be better with an ingame autoclicker! :) Catchy song, I especially like the headbanging zombies in the main menu haha
Some Assembly Required by LudumDareDevil 2025-10-10T10:44:46Z ♥ 1
Very cool atmosphere! I managed to clip out-of-bounds once by having an enemy push me into the wall haha I like that when you crawl, the "clank" sounds are tied to the hands grabbing the floor, and when you get your second arm you make another clank noise! That's a really neat touch :) The explosion sound effect at the end startled me a bit, but I liked the explosion animations! I had fun playing :)
Booster Buster by Revetoon 2025-10-09T13:22:34Z ♥ 2
Wow that was incredibly fun! I was immediately hooked haha The game was intuitive to pick up and looked I liked the card animations! I like the whole interface a lot, it feels very natural to drag and drop your spells.
My current highscore: 651 2025-10-09_15-20.png
Great job! I Had a lot of fun :)
ICE BOMB RUNNER by JasmineJ2003 2025-10-08T17:27:13Z ♥ 1
Congrats on releasing a finished jam game!! I appreciate that you had a pause menu with sound settings and the option to restart, so I didn't have to actually restart the whole game when I was stuck! Also having the ingame help screen is a very useful inclusion! I'm a bit confused about what the "E" interact mechanic did, but I didn't really need it much to play the game :) Also I'm not sure what the Shrimp item did, but I always collected it anyway :) Good job on your first jam game! You can definitely be proud of what you accomplished, it's not easy making a game in 3 days, especially for newcomers, and you delivered! :) Awesome job!! I hope you guys continue making games (as long as you're having fun)!!
EMBERS WILDFIRE by einfach 2025-10-07T18:34:10Z ♥ 5
I generally like walking simulators, it's cool that you're telling this story through your game.
I found the animations pleasant, especially the one that was a pre-rendered animation (I think?), where the player is walking up the mountain from the left to the right (where the player character looks more cartoon-ish), that animation had a very nice landscape and scenery in the background!
Here's some of my feedback regarding the "game" part of your game:
- the intro text was cut off, the first letter of each line was off-screen, although I was still able to read the text fine - I found the initial mountain climb & ember collection to be fun, I liked that the red bottom border engulfed the screen at the end of that climbing section, that felt cool - during the part where you had limited time to collect all embers in the "maze", the timer text was aligned vertically from top to bottom, each character being on another "line", which made it hard to read the time and was a bit distracting because it was overlapping the maze game. Also there was one ember in the top-left that I couldn't collect because both entry gaps where too small for the player to fit through, not sure if that was intentional as I didn't lose, but I found that to be confusing. - I liked the (gruesome) animations of the people burning, it set an intense mood and a feeling of urgency. Although I was kinda hoping to be able to "save" them by walking to them haha - in the later part of the game, there was a change in story-telling style, where the story text looked different from the start of the game (pixelated font, click to continue), and the text moved on way too fast for me to keep up with reading (maybe I'm a slow reader 😅)
I found the style throughout the game to be inconsistent, making it a bit hard for me to properly "feel" the story. There was pixel-art (the mountain in the intro, the controllable player sprites, pixelated font) then there was a different character style (more round/cartoon-ish). I feel like the game would have benefited from a more uniform art-style.
Your style of story-driven game, mixed with quick interactive sequences is unique and very interesting to me, I hope you continue on your path of story-telling game-design! I like it that you used your game to tell a story! It made me checkout the 1996 Pat Sin Leng wildfire on Wikipedia, so I learned some (tragic) history today!
The A?! game by mr_mesmer 2025-10-07T17:44:05Z ♥ 2
i was not ready for this lmAo what a wild ride love it
SKYHAND by GlassMoonGames 2025-10-07T16:45:33Z ♥ 1
Cool game, I had fun playing! I like the panicky little human animations and the fire was also cool :) The enemy/human fighter jets/planes shots seem a bit impossible to dodge :o although the UFO has more than enough HP to survive a couple hits. The game has a cool vibe, not sure how else to describe it haha I had fun playing :) Great work!
Invasive Spectral Projectiles by HacksawUnit 2025-10-07T13:45:33Z ♥ 1
Wow, I'm blown away by the amount of content in this one :o
It was really hard for me to stop playing, I love these kinds of hardcore arcade-style games, and I also have a soft spot for shmups! (big Musha Aleste fan :) ) Having said that, I have to admit that I haven't beaten the third stage yet (because I'm too proud to use the continue feature I guess... 🤷) I'll be back... :)
I always look forward to playing your LD entries :)