FoonLudum Dare ExplorerLD42 → Star Skipper

Star Skipper

By noahro and hoichael

View on ldjam.com

CategoryRankScoreCount
Overall11782.7128
Fun11712.5028
Innovation11202.5328
Theme8713.1328
Graphics11332.3228
Audio7302.3828
Humor8432.0025
Mood9812.5728

Comments

bilzc10 2018-08-14 02:42

Pretty interesting concept, its very simple but fits the theme in a unique way. My only recommendations are maybe improve the frame rates of some of the animations, it made it a bit confusing at times. Also, the jumping, its pretty inconsistent. Other than that, very cool game.

zachary-granger 2018-08-14 05:52

The game is definitely rough around the edges but I really like the way it uses the theme. It's something I haven't seen in the other submissions yet and that's nice!

the way the character controls could be improved - maybe he should be running along with the speed of the moving screen by default, and you can speed up / slow down. I just find it hard to aim my landings as it is.

Thanks for letting us play your game!

borka223 2018-08-14 07:49

While I had fun playing it, I found the jump unintuitive. Instead of moving backwards like when standing on a platform, the character jumps straight up. This makes it difficult to land jumps.

green-rail 2018-08-14 07:53

I'm not a fan of the uber-hardcore platformers genre, but I did have fun with it and I see that level design is more than decent, done with respect to all the good sadistic traditions of this kind of games. Nice job.

dialglex 2018-08-14 11:35

The art wasn't too good, and the jump physics did feel kinda off. The idea of a wall building up was quite fun though :)

noahro 2018-08-15 01:00

Thank you all for your constructive feedbacks and for playing our game!

@bilzc10 As we didn't have enough time to properly tweak everything, stuff like animations might not look quite right. It will all be thoroughly tweaked for the post-jam version. Interesting, that you mention the jump inconsistencies, because I find that jumping works pretty well. Could it be because of lag, that you are experiencing inconsistencies? The game has some performance issues, so if you don't have good hardware, you might get pretty bad lag spikes. Thank you for mentioning this, we will definitely keep jump inconsistencies in mind, when working on the post-jam version.

@zachary-granger I am also very happy with the theme's implementation. Thanks @hoichael for coming up with the idea, all my ideas were generic and boring. PS: Thanks for letting us play _your_ game, it has really resonated with me!

@zachary-granger @borka223 @dialglex To be honest, I am very happy with the controls and physics, but this is most probably because I already played the game enough to have gotten good with it. I tried implementing the main suggestion you guys had, with making the player move with the screen, so they also move backwards when jumping, but to be honest, I found it worse and less intuitive; it didn't feel right. I will definitely play around with that mechanic more though, I probably just didn't spend enough time tweaking and adjusting the game with that system in place. So the post-jam version might have this.

@green-rail Because we were working on the level until the very last minute _(actually, the very last -25 minutes, we were late :P )_, we didn't get to test it properly; we would have probably made it a bit easier if we had more time. In contrast, I _love_ hardcore, precision platformers :) _(Some favorites: Edmund Mcmillen's games __Super Meat Boy__ and __The End is Nigh__)_ We'll try to fit a good mixture of easy / casual, and difficult / hardcore levels into the post-jam version. With a planned level selection system, it will also be nice to have an overview of all levels, and be able to skip levels.

Thank you all for playing! If you have any other suggestions for the post-jam version, be sure to let me know! You can also message me on Twitter @[NoahRosenzweig](https://twitter.com/NoahRosenzweig)

landosystems 2018-08-15 03:27

Nice platformer, had a tough time with the low angle of the jump, but eventually got used to it. Great work!

jared-york 2018-08-15 03:39

Nice runner platformer! I'm not great at it, but I haven't played that many runner platformer combos so it's probably just me haha. One suggestion is, sometimes there's two platforms side by side that appear to have a gap, but in reality you can kind of "glitch run" across it and you never fall through. I assume the sprites appeared to look that way and it was really two platforms side by side, and I understand you had a limited amount of time. Great game though, maybe a distance score or something might be nice to add as well. Keep it up!

bigjigglyproductions 2018-08-15 09:59

Movement feels very off, art is aight, overall: great idea, with more time it could've been executed a bit better.

vincent-knauss 2018-08-17 01:45

Took me quite a few retries to really get the hang of it. Engaging and challenging level design, well done

ursagames 2018-09-03 09:34

Good use of the theme! Thanks for sharing your game with my stream awhile back. Your game was played around 5:15 into this vod: https://www.twitch.tv/videos/297885983