FoonLudum Dare ExplorerUsers → Jared York

Jared York

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningUltraLEDjam2.502.162.501.661.501.501.75
202352HarvestPixel Reapersjam
202250Delay the inevitableLaunch, Launch, Repeat.jam3.503.004.252.503.252.501.75
202149UnstableSuper Quaksterjam14362.832.552.633.443.313.112.252.73
202148Deeper and deeperCrystal Masterjam3.102.602.504.303.161.753.00
202046Keep it aliveCAT 5jam22442.952.923.453.223.503.652.97
201945Start with nothingHasty Pastry Shoppejam
201944Your life is currencyDeep Space Outpostjam3.002.832.832.663.331.753.16
201843Sacrifices must be madePaper Space Programjam7823.092.403.211.884.002.822.523.28
201842Running out of spaceRGBotjam4413.523.562.953.113.363.272.243.22

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jared York

LD42 — Running out of space

Wireless Reign by Josh6680 2018-08-15T03:24:02Z

Hey, this is a great game! I like the concept of the radio tower placement. I would suggest some sort of win screen when you take over the map, but maybe you didn't have time? Also, that's an impressive accomplishment that you're working on a 2D library in C#. I love C# as a language and I wish that there were more 2D game libraries that weren't Unity (MonoGame is okay, but still). Okay... now I'm ranting too much. Well done!

Wireless Reign by Josh6680 2018-08-15T05:07:57Z

@qualitycatgames I just don't want to have to pay $35 per month to remove their splash screen. I'm sure the engine is fine.

Gone Rouge by Brickkid512 2018-08-15T01:44:53Z

Great game! A couple suggestions though, if there was a way to prevent snakes from spawning on top of the player when spawned (It might be hard though since it's randomly generated), as well as not being able to shoot the block under the door would be nice. I do like the destructible terrain as well, it's a nice touch. Well done.

Space Cargo by Apples_mmmmmmmm 2018-08-15T03:57:21Z

Good game! I like space trading games. As some have mentioned, buying fuel would have been nice, but I understand you didn't have the time, that's fine. Sometimes when I went to buy or sell something, it would click on the planet instead of the button the sidebar. Overall I enjoyed it though. Keep it up! :)

Borderblast by C0nst4ntin 2018-08-19T23:13:35Z

Really enjoyed the game! I can't really think of anything in terms of feedback except perhaps considering more levels, and maybe adding a spinning animation or something to the coin. Also, good work building this in Java in the limited time. I know with programming an Android game, coding everything was tough as nails haha (I hate Bitmaps and Canvas >.<).

Cutting Edge: Screensaver by kazuo256 2018-08-15T02:09:28Z

Nice game! The window resizing is a brilliant mechanic, you definitely get 4.5 stars for innovation from me. Keep up the great work.

Nooooo! by YANIV 2018-08-19T23:19:19Z

I like the game overall. One suggestion would be to add a sound for collecting the energy capsules, but other than that great job!

Penguin Pressure by icecoldsombrero 2018-08-15T04:26:09Z

I also tried it with Windows 10 and it won't open, even when running as administrator. :(

Penguin Pressure by icecoldsombrero 2018-08-15T17:52:11Z

This is a cool game, one that I'm not very good at haha. The art is pretty neat, and the music fits well as well. Great job! Keep it up, I can't wait to see what you come up with in the future.

Pop it! by LJay 2018-08-16T00:17:00Z

This game makes me hungry too! Great graphics and audio, and it plays well. I really like the little faces on each piece, it's pretty cute. Also, fantastic job utilizing the theme, it really works well with this game. I hope to see more games from you in the future! This one was very fun to play.

The Kessler Problem by catbutt 2018-08-15T06:27:05Z

Love the game! As a space/physics nerd, this is right up my alley. It really innovates on the idea of "running out of space". I doubt anyone thought of a game about satellites running out of space. Keep up the great work!

How to Bee a MailBee by Hugimugi7 2018-08-14T21:01:36Z

Hey, this is a great game! I thought the overall execution was great. The art was nice, although I wasn't sure what kind of theme you were going for with the gray blocks (were they supposed to be a simplistic representation of buildings?) One other suggestion would be to remove the knockback of the packages when trying to fly and grab them. I had so much trouble on level two when trying to fly and grab the one on the top left corner. I really enjoyed the experience though.

Space Crusher by Brallex 2018-08-15T22:54:07Z

Great game! While the graphics are simplistic, I think they're fine that way, personally. This game is definitely one of the more challenging ones I've played so far, I almost got through level 4. Keep up the great work!

head space by leviathon 2018-08-16T00:29:04Z

I like the concept behind the game. I can't seem to get any of my green shapes to fall through. Also, where is the score? I think the idea is very creative and I think it could really be a very innovative game after some polish. Keep it up! :)

Star Skipper by NoahRo 2018-08-15T03:39:23Z

Nice runner platformer! I'm not great at it, but I haven't played that many runner platformer combos so it's probably just me haha. One suggestion is, sometimes there's two platforms side by side that appear to have a gap, but in reality you can kind of "glitch run" across it and you never fall through. I assume the sprites appeared to look that way and it was really two platforms side by side, and I understand you had a limited amount of time. Great game though, maybe a distance score or something might be nice to add as well. Keep it up!

Echo by ManBeardGames 2018-08-15T05:46:39Z

Great game! The tutorial was much appreciated as well. The squish sound was fun, and the I think you hit the nail on the head for the theme. I also liked the black and white aesthetic as well, it worked nicely with the theme and concept. Keep up the good work!

Screen Saver by Sammy6 2018-08-14T21:26:10Z

This game is pretty fun! I'm surprised I didn't encounter a blue screen of death as well haha. This is a really creative use of the theme. I did encounter one bug where you can no longer drag anything after I tried putting a folder in the trash. Overall I thought the game was really well done (especially being made in Scratch, wow!)

Spaced Out by Roidz 2018-08-15T04:20:01Z

I enjoyed the game overall. I really liked the retro asthetic as well. The only thing I can really think of as a suggestion would be to make the player turn a tad bit faster. Other than that it's great!

TCGD AntiVirus '98 by Allen Oliver 2018-08-15T01:35:11Z

Really enjoyed this game! Brings back great memories. Also your cover is really neat. I did clean out all of the rooms but I somehow clipped to the outside of the map via the blue tiles by the doorways instead of finding the way to get through the boss door. Also... where's clippy? Haha.

Squirrel'n Away by lawnjovi 2018-08-15T00:36:52Z

The game sounds like an interesting concept. You can't go wrong with squirrels. Is there any chance you'll add a ZIP (portable not installer) download?

Hell's Highway by magicera 2018-08-15T01:08:31Z

Great game! My high score is 52. Is there a reason behind the other cars kind of following your Y position after they collide? It might be technical, just thought I'd mention it, it's a bit annoying. Other than that I think it's very fun!

The cutest garden by Quorusa 2018-08-15T02:00:49Z

Good job on your first LD! This is my first as well. Also, good for you for learning MonoGame! It's my second favorite framework besides using Phaser 3 now. I'm sure you'll be able to use the knowledge you acquired to build something great!

RAMbot by lekkel124 2018-08-14T23:13:58Z

I great use of the theme in the game. The problem is, I don't really know what to do to solve the first puzzle. I know you use space to store objects in ram, which I do at the different items, but I'm not sure what you're supposed to really do. It might just be me, but maybe a tutorial would help? I do like the theme and atmosphere though.

Untitled.png

RAMbot by lekkel124 2018-08-17T18:17:53Z

@lekkel124 I will try it again later tonight, thanks for the update!

Space Intruder by LoneHearts 2018-08-15T02:55:25Z

Nice first LD! I really enjoyed this game, I got 288. One suggestion I have is maybe adding like a 3 second timer or something at the beginning so you're not immediately fired on. Other than that I really like this game!

Space Shipping by RubixNoob13 2018-08-15T02:17:31Z

Great game! It fits the theme very well in my opinion. Yeah, I agree with @mattincho 's idea of being able to select more cargo at once. Also, more planets would be cool if you decide to keep expanding the game. This is a really nice first entry!

The Fall of Arcology ONE by amkingTRP 2018-08-14T21:17:16Z

Hi amkingtrp! I really enjoyed your game, I thought it was really well executed. The art was really good too, and it fit very well with your theme. I do have a couple suggestions though. There were a few spots where I had to take a leap of faith, which was a bit frustrating. Maybe zoom out the camera slightly to avoid spots like that? Also I think (on level 3?) I was at the top of the level and fell down and I could see the bottom of the lava so maybe making the lava a bit taller might help (although this is probably not that big of a problem, most people probably aren't a noob at this like me haha)

Raft vs Shark by Batlordz 2018-08-15T03:14:17Z

Great first LD game! I really enjoyed it. My high score is 35 (is that good?) Keep up the great work and I look forward to seeing more games from you @batlordz

RGBot by Jared York 2018-08-14T23:04:02Z

@ian-laffey Thanks man! Yeah, I designed that level right before the 6pm deadline, so I wasn't able to really test it that much. That was the last level anyways. It will definitely get fixed (I don't think I'm allowed to change it during the voting period though...)

EDIT: There was a bug with the data corruption not moving (code error), but I did a quick bug fix and it's good now.

RGBot by Jared York 2018-08-15T01:01:35Z

@biebras Thanks! We wrote the game in Phaser 3 (which still has a lack of documentation) not Unity so we were trying to figure out how to remove the stickiness for the longest time. Hopefully I can figure it out if I make another platformer with Phaser.

RGBot by Jared York 2018-08-15T02:25:11Z

@calixjumio You can blame me, I made that level haha. If I decide to expand the game more, I will definitely add more puzzle levels. There are some blocks which have gone un-used which I really want to use (mostly because I stayed up until like 7am making the un-used blocks) Thank you for your feedback though, and I will add a retry button in the post-jam version.

RGBot by Jared York 2018-08-15T03:04:15Z

Thank you @bilzc10 , I really appreciate it! Yeah, my friend Ben made that "season 2 coming soon" level, I'll definitely let him know haha. We were running out of time and he thought it would be funny to have the end screen be a level where you're covered in data corruption getting shot by like 20 turrets. I'm glad you like it overall though! :)

RGBot by Jared York 2018-08-15T04:08:01Z

@darkmonkey-inc Thank you! A full version may be coming within a few months. :) I was really surprised how well it turned out being this was our first jam.

@certainly-canyon Thanks! I'm thinking about continuing development and adding more levels. I agree the bounce can definitely throw jumping off especially in tedious areas. The bounce will probably be removed in the full version.

@welliton Thank you Welliton! I'm thinking about turning it into a full length game with more levels and new cool stuff. :) I was trying to add in more enemies and levels, but I simply ran out of time. :| Stay tuned though for the full game. :)

RGBot by Jared York 2018-08-15T04:09:14Z

@inferture Thank you! I was pleased how it turned out, so I'm really considering extending it into a full game! Stay tuned because it is probably going to be a thing. :)

RGBot by Jared York 2018-08-17T06:03:26Z

@rubixnoob13 Thank you so much! I'm glad you like it! I'm excited to continue development on it.

RGBot by Jared York 2018-08-17T06:22:47Z

@arron-fowler Thanks! I'm surprised how well it did since it was my first jam.

@pixelformedstudios Thank you! It should be even better once the full game is done. If you want, you can follow my Facebook page here: https://www.facebook.com/Jared-York-Games-232567477457451 for updates and release news!

@quorusa Thanks for your kind words Quorusa!

@ljay I'm so glad you enjoy it Jay! The thing that follows you is supposed to represent data corruption since you are in a hard drive. I will do my best to make it fit in better. :) I am starting to work on expanding the jam version into a full game so stay tuned! If you want to follow along with the development and release news, feel free to like/follow my Facebook page at: https://www.facebook.com/Jared-York-Games-232567477457451

@superqgs Thank you for your feedback SuperQGS! I am starting to turn it into a full length game! Feel free to follow my Facebook page here: https://www.facebook.com/Jared-York-Games-232567477457451 for updates!

@lekkel124 Thank you for your feedback Lekkel, I really appreciate it! I will definitely take your thoughts on the battery to mind since I've going to continue development of RGBot into a full game! In regards to the wall fading with the music, it doesn't but we thought it looked cool at the time. I'm planning on using full tilesets in the full game. I'm glad you enjoyed the details and effects in the game! :) If you want to stay updated on the development and release news of the game, feel free to like and follow my Facebook page at: https://www.facebook.com/Jared-York-Games-232567477457451

@express-games I'm glad you like the game! May I ask what needs work/what would be better for the controls? I want to make sure I can flesh that out to create a better experience. I'm planning on turning the jam version into a full-length game. The full game will have full tilesets for each stage, and a lot of the art will be improved. If you wanted to follow along with the development and release news, feel free to like and follow my Facebook page at: https://www.facebook.com/Jared-York-Games-232567477457451

@edgelord Thank you for your feedback, edgelord! We were intending for our game to take place inside a hard drive, and the corruption wall behind your player would force you to move fast through the level. We didn't have any time to really fine tune and make the wall fast enough in each level. Good news is, I am planning on turning the jam version into a full-length game! Do you have any ideas of how I could improve the controls? I want to make sure the full game provides the best playing experience possible. If you want updates on the development and release, feel free to like and follow my Facebook page at: https://www.facebook.com/Jared-York-Games-232567477457451

RGBot by Jared York 2018-08-17T06:25:49Z

@jlv Thank you for your feedback JLV! It's very helpful for me to know what works and what doesn't. I will definitely keep your thoughts in mind in regards to level length and difficulty. Thanks for playing!

RGBot by Jared York 2018-08-20T01:41:14Z

@brallex Glad to hear you like it! May I ask what OS you’re using as well as what browser? Thanks!

High Tide [html5] by SuperQGS 2018-08-16T00:38:33Z

First, great first LD game! It fits the theme very well. I thought the game was pretty fun as well. One thing though, is you may want to add another crab possibly spawning from the top right corner because I was basically able to camp on the top right corner of each layer and shoot my raybeam left and down the whole time. Other than that, I think this is a really neat game. I hope to see more games from you in the future! P.s. good job making it with vanilla JavaScript, I like to make games with vanilla JS as well and nowadays so many people just default to Unity (you can't beat the flexibility of pure JS.)

SpaceOut by Lou Bagel 2018-08-14T21:36:42Z

Great game! I was surprised how well the breakout mixed with space worked. The controls were a great choice as well, it's a nice break from using the keyboard. Well done.

Panic Temple by bashem 2018-08-15T03:01:14Z

I like the theme you went with for the art as well. I had too much trouble trying to double jump over the (third?) wall. I like the idea behind the game though, keep it up!

LD43 — Sacrifices must be made

Way of the Dodo by chrismcmath 2018-12-06T17:46:55Z

Nice, fun little game. I really enjoyed it!

Golden Lord by Coda Highland 2018-12-05T03:09:37Z

Nice little game! The pixel art is great as well, as mentioned previously.

Soul Traveller by Jiri Hysek 2018-12-04T20:29:25Z

Love the game! The mood really stands out, I like it. Sometimes I do tend to get stuck on the tops of ledges though, it seems to be a collision issue. Other than that, I really enjoyed it!

Ludum Dare: The Game by Darylsteak 2018-12-05T02:02:57Z

Nailed the accuracy, haha! Great game!

Capsule #6453 by Sharks 2018-12-05T02:47:47Z

I like the idea of the game! With a little more time, I think this could turn into a really fun game! Keep up the good work. :)

Volcano Island by Arvejeitor 2018-12-05T01:53:25Z

Fun little game and idea!

Tiny square - Ludum dare 43 by Shahroz Khan 2018-12-05T02:25:05Z

I like the concept of the game, the art is quite cute. :) One thing though, is between some sections, you have to walk off-screen longer before it switches. I would suggest switching the section immediately after you walk off-screen. I'm liking what I'm seeing though.

Dungeon O' Coins by whycardboard 2018-12-05T02:27:53Z

Nice level design, that graphics are great too!

Land's Sacrifice by Benjamin123 2018-12-04T23:52:12Z

Hmm... this is all that comes up on Windows: Untitled.png

I'm using a 4K monitor so maybe that has something to do with it.

Into the Catacomb by JesusAcHe 2018-12-04T20:52:39Z

I really like your game! One thing though is I couldn't crawl through the narrow gaps, is this by design? Maybe I need a certain item? Also you can clip into the wall if you're crawling while you jump at a wall. Otherwise, I really love your visuals and the platforming! The controls feel great as well.

Paper Space Program by Jared York 2018-12-04T19:45:47Z

@trifectuh Thanks! I think drawing the art took me less time than if I were to make it pixel art.

Paper Space Program by Jared York 2018-12-04T20:00:34Z

@betz Hmm... your first module should be centered in the middle of the station view. Earth wasn't moving underneath? I'm glad you liked the art! ^_^

@fernando-tonon-de-rossi Thanks for playing! I'm glad you enjoyed my art. I was trying to approach the theme from the angle of making sacrifices with the money you have. You can't launch a Shuttle, or another other rocket except the Neutron off the bat. You also have to make a choice of which module (payload) to launch with the cash you have. Yeah, getting fired just happens haha. If your cash is in the red for too long, you get fired.

@secretmapper I appreciate it! It turned out about as well as it could in the time allotted.

@dry-squid I'm happy you're fond of the art! In terms of the theme, I was trying to approach it with the angle of making sacrifices with the money you're given. For example, you can't launch a Shuttle, or any other rocket with the cash you have immediately, because you won't be able to afford any of the modules. It's all about making decisions about which rocket and module you can afford to launch, while keeping in mind how many discovery points and cash they generate.

@zebshee Thanks Zebshee!

@alobker I'm glad you enjoy the art! The reason why there's so many clicks to launch is to force players to make strategic decisions about which rocket and payload to launch. This as well as how many discovery points and cash the payload they wish to launch would generate to make up the costs. I guess I could have made it without any option to select your rocket and payload, but there would be virtually no decision making or depth. Thanks for the feedback though!

Paper Space Program by Jared York 2018-12-04T20:21:31Z

@dry-squid I may very well consider that. I'll let you know if I make a Kindle or e-ink version. Thanks for playing! ^_^

Paper Space Program by Jared York 2018-12-05T04:24:34Z

@bananamellow Thanks for playing! I'm glad you like the art style! There's not really any game affecting pros and cons for the different rockets yet other than cost. There's a menu on the bottom left that you can click to view the stats of each rocket.

@ente Yeah, I didn't have time to really make docking actually do anything. :| I tried to add the brief explanation when you first enter the game, but I only had 15 minutes before submission. I'll try to improve it! :) I'm glad you liked the animations, they are what I'm most proud of with this game. Thank you for playing!

@justalocalhero I'm glad you like the station view! I didn't have enough time to really check how balanced the game is. I believe it's actually impossible to launch another rocket without being fired. :( I will try to fix this and make the game beatable in a post-jam version. :) Thanks for playing!

@coda-highland You're right, in the beginning you can really only afford the cheapest option. I didn't have enough time before submitting to ensure the game is actually beatable, or even able to afford another rocket. You're not missing another, nor is it your fault. I will be balancing everything and will be releasing another version ASAP. Thank you for your feedback and for playing!

@daniel-grinshpon Thanks for trying it out! I'm glad you like the art. I will try to update the game in a post-jam version and make the explanations a bit more clear.

People are money by Caveman54 2018-12-05T02:15:45Z

Great first game in Ludum Dare! Keep up the good work.

Rain Away by hechi 2018-12-06T17:52:59Z

Great game! The difficulty seems quite balanced, and I had a lot of fun playing it. Keep up the good work!

Car Destruction Racer XIV by unplugred 2018-12-05T02:36:11Z

Great job! I can't believe this was made in 72 hours. I really enjoy it. Keep up the good work!

Fusion Cell by Mania 2018-12-05T00:13:30Z

Love it! I got to 585. The AI is quite nice too!

For Brain ! by nolifedev 2018-12-06T17:38:32Z

Great game! I enjoyed the puzzle aspects.

Monsters & Portals by Limitless 2018-12-05T03:14:52Z

Pretty fun game! The art is fantastic! This is a solid entry.

Total Party Kill by adventureislands 2018-12-05T02:42:15Z

What a great game! It is definitely one of (if not the) favorite game of mine I've played during this jam so far! Great graphics, the sound is fantastic, and the your integration of sacrifice is perfect.

Deadly Sales by BananaMellow 2018-12-04T20:36:08Z

Nice game! Even though there's lots of pre-made assets, I think you put them to good use. :)

LD45 — Start with nothing

Hasty Pastry Shoppe by Jared York 2020-04-11T01:05:19Z

@purpledartfrog Indeed unfortunately. Didn't have much extra time to play many other games. If all goes to plan, I will probably do LD46.

LD46 — Keep it alive

Gumball by eva 2020-05-07T02:54:29Z

Simple and enjoyable! I really like the art as well. Someone else mentioned that perhaps could be slightly improved with some brighter colors, however it's great overall. I did encounter a weird where the player would get stuck under the spikes with no gameover state: Screenshot from 2020-05-06 22-53-14.png

Overall, I think this game is really fun! I could totally see it become a mobile game or something as well.

For Ducks' Sake by GaryS 2020-05-06T04:48:08Z

Very fun game! I got 18,700. The simplicity is very nice. It might be nice to see some slight variations in the grass/ground cover. The concept is simple, and I really enjoyed it.

Game Jam Brain by PurpledArtFrog 2020-05-04T15:39:09Z

Hey @purpledartfrog, love your entry! By the way, the name "Coffenator" for one of the towers is just fantastic. One small thing I would've liked to have seen is for the game to pause between levels instead of starting by default. Otherwise, I really enjoy this. Great job.

Feed the Fire by Benjamin123 2020-05-06T04:42:18Z

Great game! I really like the kind of minimalist graphics. The particle effects are great! Nice job.

FLOWER by ShivArt 2020-05-06T04:54:05Z

Gorgeous game! It would be really cool to see this game expanded. It reminds me of Wall-E a lot. You nailed the asthetic with this. I look forward to playing your future games. Nice job!

Ant by Nakami 2020-05-08T19:31:40Z

It's not everyday that you see a retro looking 3D game in LD. Great game, the ant model looks really polished and well done. I also really enjoy the ambient sounds you've added in the background as well.

Last Embers by divadyugi 2020-05-07T02:46:48Z

It's ambitious. I'm a huge fan of ambitious games, even if they don't seem complete yet. I was encountering some weird issues with the text flipping, but it's pretty minor. I'm sure with some polish, this game could really be something special. Nice job!

Houston, We Have A Problem by Steve Dragon 2020-04-21T16:07:53Z

I like where you've headed with the theme. The unrealistic nature of launching dolphins, etc. is actually pretty humorous. It would have been nice to see some sort of tutorial. The first minute or two for me was just randomly clicking around the UI. With some improvements, I could really see this become a great game. Good work!

DI(e)NO(t) by Thibaud Ligneul 2020-05-08T19:28:02Z

I really enjoyed this game! The graphics style works amazingly well. I made it to 111m A.C. I also really enjoyed the sounds as well. Solid entry.

The Adventures of Eggbert by BattleCat 2020-05-06T05:02:56Z

Great game! I enjoyed the overall experience. You may have addressed this in your post-LD version, but I think it might help to add something else to help spruce the gameplay up a bit. Don't get me wrong, the gameplay is great, but the fox AI just kind of gets predictable after a while. I really like the graphics, the style works great! Nice job.

LD48 — Deeper and deeper

Deep Fucking Value by 420blazeit 2021-04-27T01:37:25Z

Very fun! I'm liking the GameBoy palette, nice! I always ended up in the negative, but it was fun to play just the same haha. Thanks for making this!

Blue Eye - Salvage & Rescue by PurpledArtFrog 2021-04-27T02:15:39Z

Hey Purple! I couldn't make LD47, but I'm back for LD48. I tried to play your game, but the Unity loader got stuck and gave me the following error:

abort("both async and sync fetching of the wasm failed") at jsStackTrace@https://purpledartfrog.com/Games/LD48BlueEye/Build/BlyeEyeWebGLDevBuild.framework.js:739:12 stackTrace@https://purpledartfrog.com/Games/LD48BlueEye/Build/BlyeEyeWebGLDevBuild.framework.js:753:11 abort@https://purpledartfrog.com/Games/LD48BlueEye/Build/BlyeEyeWebGLDevBuild.framework.js:19:44 getBinary@https://purpledartfrog.com/Games/LD48BlueEye/Build/BlyeEyeWebGLDevBuild.framework.js:1115:9 getBinaryPromise/<@https://purpledartfrog.com/Games/LD48BlueEye/Build/BlyeEyeWebGLDevBuild.framework.js:1128:12

Fare Well by alanxoc3 2021-04-27T01:56:40Z

Great little game! I could totally see this being a mobile game as well. The concept of the environment being within a well is innovative and well conveyed. Great job!

PogoFall by Taek 2021-04-27T02:04:17Z

It's a fun game, I'm interested in how you came to thinking of using a rocket-powered pogo stick as the main "character". I was hooked and engaged the whole time I was playing. Great job!

LD49 — Unstable

Haywire by Firebelley 2021-10-05T01:20:11Z

Loved this game! I got to level 8 I think. Superb level design within the time limit. Thanks for providing a web build, too.

Un-Ren-Table by WegPast 2021-10-05T01:55:27Z

Loved the graphics! Great execution using the physics engine. Scaling could use a bit of improvement, though maybe it's my 4k screen at 200% scaling.

Screenshot from 2021-10-04 21-52-56.png

Stable Inc. by Fedora 2021-10-05T01:44:36Z

Loved the flamethrower! It's a fun game, though I would like to a larger variety of enemies. I could definitely see this be developed into a larger game.

RadioFrog by Dylen 2021-10-05T01:29:40Z

Cool entry! Great job on the animations. The jumping felt a bit too floaty for my tastes. The explosive frog was well done. Fun game! Enjoyed it.

PING 99 by MFauzan 2021-10-05T02:00:32Z

There's lots of potential here. That said, the losing internet connection mechanic is kind of annoying in my opinion, especially if it's random. Maybe if losing the internet connection changed mechanics within the minigames somehow? I do love the graphics. Great job!

Tower Crawl by AlbyK 2021-10-05T01:45:49Z

Are you able to make a web export? I really want to play this!

LD50 — Delay the inevitable

Launch, Launch, Repeat. by Jared York 2022-04-05T02:39:57Z

@candlebird Thanks for playing and for your feedback! Yeah, it's hard to compress 36,000km of space down to the height of the screen so in order to preserve some sense of scale the rockets move slow. There may have been better ways to convey it, though.

Launch, Launch, Repeat. by Jared York 2022-04-05T02:42:00Z

@zack-hd Thanks for playing, Zack! As you put more spacecraft in their correct orbits, different rockets become available to you, which increase risk and reward for delivering payloads (different rockets have different costs to launch). I'm glad you enjoyed the core mechanic!

LD55 — Summoning

Imp Unsummoning by riv-roy 2024-04-24T20:12:17Z

The core mechanics are great. I did run out of rune bolts it appeared, and didn't know what to do from there.

Aphantasia by Bitlytic 2024-04-24T20:22:14Z

What a lovely little game! Obviously with more time, more stages could be added harnessing each ability more and more. It was a little cumbersome using the 1, 2, 3 keys for the different abilities but I had it figured out more by the end of the game. Good job!

Summoner's Tower by willhoit 2024-04-24T19:59:35Z

Love the concept, though I'm quite bad at it -- I can't get past the intro even. Like others have said, I really like the risk/reward balance.