@arron-fowler Thanks! I'm surprised how well it did since it was my first jam.
@pixelformedstudios Thank you! It should be even better once the full game is done. If you want, you can follow my Facebook page here: https://www.facebook.com/Jared-York-Games-232567477457451 for updates and release news!
@quorusa Thanks for your kind words Quorusa!
@ljay I'm so glad you enjoy it Jay! The thing that follows you is supposed to represent data corruption since you are in a hard drive. I will do my best to make it fit in better. :) I am starting to work on expanding the jam version into a full game so stay tuned! If you want to follow along with the development and release news, feel free to like/follow my Facebook page at: https://www.facebook.com/Jared-York-Games-232567477457451
@superqgs Thank you for your feedback SuperQGS! I am starting to turn it into a full length game! Feel free to follow my Facebook page here: https://www.facebook.com/Jared-York-Games-232567477457451 for updates!
@lekkel124 Thank you for your feedback Lekkel, I really appreciate it! I will definitely take your thoughts on the battery to mind since I've going to continue development of RGBot into a full game! In regards to the wall fading with the music, it doesn't but we thought it looked cool at the time. I'm planning on using full tilesets in the full game. I'm glad you enjoyed the details and effects in the game! :) If you want to stay updated on the development and release news of the game, feel free to like and follow my Facebook page at: https://www.facebook.com/Jared-York-Games-232567477457451
@express-games I'm glad you like the game! May I ask what needs work/what would be better for the controls? I want to make sure I can flesh that out to create a better experience. I'm planning on turning the jam version into a full-length game. The full game will have full tilesets for each stage, and a lot of the art will be improved. If you wanted to follow along with the development and release news, feel free to like and follow my Facebook page at: https://www.facebook.com/Jared-York-Games-232567477457451
@edgelord Thank you for your feedback, edgelord! We were intending for our game to take place inside a hard drive, and the corruption wall behind your player would force you to move fast through the level. We didn't have any time to really fine tune and make the wall fast enough in each level. Good news is, I am planning on turning the jam version into a full-length game! Do you have any ideas of how I could improve the controls? I want to make sure the full game provides the best playing experience possible. If you want updates on the development and release, feel free to like and follow my Facebook page at: https://www.facebook.com/Jared-York-Games-232567477457451