vinzbad 2024-04-16 15:22
I think you forgot to include the link to your game :wink:
Foon → Ludum Dare Explorer → LD55 → Imp Unsummoning
By riv-roy, tortoise and nilnull
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 930 | 3.25 | 28 | |
| Fun | 856 | 3.16 | 29 | |
| Innovation | 425 | 3.51 | 29 | |
| Theme | 841 | 3.33 | 29 | |
| Audio | 608 | 3.14 | 29 | |
| Humor | 793 | 2.66 | 27 | |
| Mood | 1053 | 2.96 | 28 |
I think you forgot to include the link to your game :wink:
NVM I'm dumb, there's a play button at the top of the page :face_palm:
Well done! Quite a lot of content.
I had a bug where my projectile go throught a border (between the box).
Very fun game, cool core concept, had some difficulty on the second level getting the attacks to work, but that may have been my bad.
Very interesting concept! It took me a while to figure out the controls and mechanics. I like the puzzle aspect of building your own spells to solve the levels. I miss an easy way to undo my mistakes or restart a level though. The soundtrack is nice.
Looks like the type of game I love playing! A small explanation of how to play would be nice (if there wasn't enough time to add that in the game, maybe it'd be nice to add a small gameplay video or instructions in the entry). Please let me know if you do that and I'll come back!
Took me a while to figure out what to do but I like the idea of tinkering with bullets, really creative.
Overall nice game :), nice graphics and approach. Nice work.
Very fun game!
I'm loving the mechanics, but finding it hard/not very intuitive to know what to do without lots of trial and error & controls cumbersome...
but damn the gameplay is pretty neat :smile:
Definitely some issues with getting the attacks to work correctly, but I love the core mechanic. Really impressive puzzle design for a jam!
Gameplay loop is really addictive! Trying out new spell combinations is super fun. Had some trouble progressing on level two, but managed to go further with some trial and error. Overall a good game.
P. S.: Like the ominous audio :)
I got lost for a while trying to understand how the mechanics were working, but once I got it, I enjoyed it a lot!
aiming and then firing felt a little tedious, but other than that it was good!
I enjoyed this, though I am not sure if I understood the modifiers right? When I added the modifiers, the left one worked to help pierce through multiple enemies, but the right one seemed to do nothing? The audio was good as well!
It's fun to combine different modifiers and see what you get. Cool idea. Encountered a couple of bugs but it's ok.
Nice job with this game! It was glitching out in the beginning and not shooting any of my bolts. To this moment I'm still not sure what the hammer icon does too lol. One things started working, I realized this game is partially a puzzle game and partially a skill-based aiming game -- super cool! I like the idea of the different abilities and customizing my spellcasts to kill all the enemies. I think this has the bones of something great. Thanks for sharing :)
I think I have beaten the game since I passed a relatively hard level and entered an empty level. :confetti_ball:
The content is much richer than I expected and I enjoyed these high quality puzzles. I really like the strategy of combining the Ghost rune and the Piercing rune and sniping two different imps across the map (saving a crucial Bolt rune in the last level).
As for the collision system, there might be some bugs that bolts always go to the right-hand side after bouncing back off a wall. However, it doesn't matter that much since I can still beat the levels without using Bouncing runes.
Despite the simple graphic, the sound effect is just fascinating. I really like it.
Nice work after all!
Good puzzle game, loved the idea of making combinations to make a hit you need.
Interesting mechanism
The core mechanics are great. I did run out of rune bolts it appeared, and didn't know what to do from there.
Interesting take on the theme and the gameplay in general, I liked that it was kind of like a golfing game (take your shot and fire). I think the levels are pretty fun, trying to figuring out how to kill all of the imps. For me the biggest improvement could be to the rune system, because personally I didn't understand what some of the symbols meant and how combinations would change things. Maybe some kind of in-game text or indication of what the runes would do could help, so players don't get too confused. Nice job with this!
A very polished game with an interesting concept, but it is very hard to understand what the modifiers do. A good game overall.