FoonLudum Dare ExplorerUsers → MoebiusMeow

MoebiusMeow

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2020 46 Keep it alive Shape of Light compo Graphics 4.66

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningSummonologyjam1544.013.754.153.634.342.823.94
202353DeliveryBomb Expresscompo144.254.194.484.214.373.564.063.77
202251Every 10 secondsTENET SECONDScompo324.043.674.314.414.303.752.343.79
202046Keep it aliveShape of Lightcompo74.293.644.044.454.664.394.43
201945Start with nothingBlankjam6113.402.933.613.313.473.342.193.84

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by MoebiusMeow

LD45 — Start with nothing

NothingMan by Arity 2019-10-10T09:05:57Z

The mechanic is quite innovative. It is just like the reverse version of some games in LD44. I like this idea.

Also, it would be better if there are some improvements in control. Walljumps and doublejumps were hard to control and I fell down again and again in some levels just because when I thought I could grab the wall, I failed.

Anyway, it is still a nice game and I had fun playing it.

Love Letter by MoonAgent 2019-10-08T08:05:04Z

It was really hard to predict the position of the ball and a small mistake could easily ruin the my efforts in some level. But I felt great when I managed to beat the game.

The mechanics were nice, making the game strategic. It could be more strategic if the ball was easier to control, however.

By the way I like the music. XD

StarLink Xpress by morrilet 2019-10-10T07:49:23Z

Really innovative physics game! The movement of the ship could cause the rocks to move, which made the game more tricky and strategic. This mechanic has a lot of potential. I like it ♥

Island of the Coconut Spirit by candlesan 2019-10-10T11:44:52Z

The rhythm was amazing. Every single thing in the game just swung together in the music. It is quite satisfying.

There was a small problem with the pigs. Sometimes they just stacked together and acted as if there was only one pig. Well that was really 'piggy' XD. Anyway, I still enjoyed the game ♥

My Friends Abandoned Me by SaRNEh 2019-10-08T09:08:23Z

Nice art and great atmosphere. It seems that it was telling a story of a man abandoned by his friend trying to climb out of the darkness of his heart? I am not sure tho.

By the way the physics of box is really confusing. The good point is that I only used 4 boxes to get to the exit so I didn't have to face those creepy spiders. XD

Tart with nothing by flynn 2019-10-10T12:23:49Z

Cute tart! XD

I really like the atmosphere. Peaceful and encouraging.

NakedMan Adventure by Brandon He 2019-10-11T09:15:11Z

Enjoyable gameplay. Is it a souls-like game? XD

Extremely vulnerable character as well as the slow animation and movement forced the player to attack at exactly the right time, which made this game quite challenging. The dodge roll was great anyway.

The story really added to some kind of hilarious atmosphere, I couldn't get it quite well tho (still interesting enough to be satisfying). Btw why was the little boy in level-3 even bigger than the player character? XD

Nice work and glad to see you on Bilibili ♥

The Whole Lot by onnofal 2019-10-10T13:04:02Z

It is quite a neat game. The art style works well. Better if more levels and mechanics can be added.

BadMouThing by Anton Novikov 2019-10-08T10:01:46Z

Really amazing! I kept playing for so many times before I could finally stop. The sound effects are so cute and amusing. XD

The Glowing Adventure by Clickbait 2019-10-10T10:25:06Z

I really love the cute bouncy animation. Also, the atmosphere was great. Everything was just fit. Nice work ♥

Ooze for the Ooze Gods by maxdmg 2019-10-10T08:40:46Z

It feels great to consume everything XD. Nice gameplay!

Dark Sword 22 by FadeInWind 2019-10-10T09:33:23Z

Rua! Dark sword 22 doesn't even exist! Absolutely start with nothing. XD (Not everyone can get this meme tho.)

RM games are quite rare in LD. Glad to see this game! (and I gonna lmao XD)

Nothing for Heaven(incorrect copy) by ELBIDEV 2019-10-08T08:36:07Z

Wow that's a quite HollowKnight-like game. (Actually I even tried to swing my nail at first -w-)

I really like the art style, the particle effects, and the hidden room. XD

Meowmories by Yomissmar 2019-10-09T15:31:26Z

Love kittens!

It was amazing when the colors of the world returned and the cute kitty woke up. Also, the art really added to the atmosphere and I like it so much.

The animation of the kitty might look a little clumsy, still cute anyway. XD

Nun in the Chamber by BrokenMirrorMedia 2019-10-08T07:34:28Z

Smooth combat! Dodge roll is great. It's quite satisfying to dodge to an enemy and take him down. Indeed it was really hard at the beginning, but once I got used to the dodge roll the game became much easier and I could finally pay back those enemies for killing me so many times! XD

Also, lighting effects really add to the atmosphere. I like it~

Nun in the Chamber by BrokenMirrorMedia 2019-10-08T07:34:39Z

Smooth combat! Dodge roll is great. It's quite satisfying to dodge to an enemy and take him down. Indeed it was really hard at the beginning, but once I got used to the dodge roll the game became much easier and I could finally pay back those enemies for killing me so many times! XD

Also, lighting effects really add to the atmosphere. I like it~

Materialistic Cat by tarfield 2019-10-10T09:55:18Z

I like the sound of collecting things. Meow!

Wandering around the world was quite satisfying. I felt like driving a kitty-car XD

Blank by MoebiusMeow 2019-10-10T07:19:35Z

@dob Sorry for being a little confusing at the beginning. (*/ω\*) Actually, both number and size are required to pass the level. It is it is encouraged to make more small cuts and discover what is behind progressively, rather than make a big cut. (Also the bigger parts take longer time to fall) I want players to slow down their pace and think more about what can be done by simply cutting the paper. It is like drawing in a way.

Anyway, it is not a must, the players are in control. Any play style is OK in this game. I'm glad to see that people have different play styles (like @yomissmar ). I expected this game to be with this kind of variety. Start with nothing then the players can create their own experience rather than follow the preset instructions.♥

Blank by MoebiusMeow 2019-10-11T07:51:50Z

@onnofal I'm glad that you still enjoyed the melody despite the simple sounds of that. Actually I really lacked of preparation this time. It was my first time to take part in LD jam and I didn't even notice that there was a LD jam until it was only 18 hours before the jam ended (*/ω\*). Lucky that I managed to finish the game in time, though I didn't have time to polish those things else than the melody. I think I would do better next time. I might also rearrange the song and make it a post-jam version later. Thank you for pointing out anyway ♥

@morrilet Really sorry for that. I thought players might make a very big cut and there would always be paper on the edges and corners to cut. Well it is not true when you really cut the whole sheet out. Actually both size and number are required. This mechanic was intended to tell the players that cutting out big pieces is not encouraged (they also take longer time to fall). To quickly pass the levels one have to think about the strategy of cutting off multiple pieces in a single cut rather than just cutting out a big piece. So bad that this confused some players. I will think carefully about this kind of idea next time.

Build Your Home by TheCakeFlavor 2019-10-10T08:25:23Z

Sorry to hear that you have only 24 hours. *pat*

I didn't know there was a LD until it was 18 hours before the DDL. I know this feels bad. (I managed to finish my game 2 hours before the DDL tho)

Anyway, the mechanic of throwing things to build seems to have great potential. It can be an interesting city-building game or something like that in the future!

LD46 — Keep it alive

Who Can Protect Me? by Dreamer 2020-04-21T04:00:58Z

Well polished and challenging gameplay. Thought-provoking concept. Great mood. I like this game.

Also nice to see you on Bilibili. XD

Don't touch the goblins! by Horbee 2020-04-20T12:33:32Z

Lighting effect is great. While I was playing with these light sources I suddenly realized the number of goblins had gone crazy and I was finally overwhelm by goblins, which was interesting XD

Ice Ice Baby by Fabrizio Spadaro 2020-04-20T12:20:28Z

Its facial expression is soooo cute XD

The action part of the game is quite hard to me, yet the mechanic of melting adds to the strategy of the game. I like it.

Bunny Plague by Malai 2020-04-20T14:57:36Z

Those little rabbits are so cute! Wait, why are there soooooo many of them! They are as crazy as march hares! Oh they ARE hares XD

The game is really satisfying. I like watching the carrots grow. Also eating them. ~~And killing rabbits.~~

Backwards Undertakers by KirKami 2020-04-20T14:37:22Z

I like the character design as well as the well polished animations. Also, it is exciting to get the soul and run away before the whole herd of angry souls catch you. So sad that it runs at a low frame rate on my poor laptop, but I managed to solve this problem by reduce the resolution to 1280x720. XD

Chess Mess by Pavel Ivanov 2020-04-20T08:02:04Z

I really like the art style and music. Thought it runs at a really low frame rate on my poor laptop and there was a bug which might be related to it. The king wasn't in the middle of the cell so there might be some problems with hit-tests. It is stuck by the pillar.

QQ截图20200420151652.png

Btw I didn't understand the mechanic well. The knights fell sometimes while sometimes they not. I have been playing for a hour but I am not able to figure out the reason yet, which is quiet sad.

Shape of Light by MoebiusMeow 2020-04-20T12:59:22Z

@aik Indeed it is a serious problem. I used Flash for quick develop, which goes well with the 48-hour limit. I implemented The lightning system with script so the GPU can't help. I have already done some optimizations for it, such as reducing the resolution of shadows. At last the game can run at a frame rate of 60 most of time on my laptop (yet it can drop down when camera is moving quickly).

Shape of Light by MoebiusMeow 2020-04-20T13:13:20Z

@kirkami Actually, there are invisible triggers in each level that zooms out and allow players to see most of the whole level. It is a balance between forcing player to discover every corner of the level and lighting up the whole map at first replacing the lightning system with circle saying "stay in range".

It is my first attempt to control camera like this after all. It might be no that player-friendly. I'm sorry for that.

Shape of Light by MoebiusMeow 2020-04-20T16:14:53Z

@goblinqueen Actually you can always press “W” to switch between on and off of the lantern. It is related to some mechanic that I didn’t implement in the game because of time. And the respawn pedestal is just an ordinary pedestal. The mechanic of respawn is simply reset your light to 70%, and there is a pedestal in its range, then it is lit up. So if you turn off the light the respawn pedestal won’t be lit up automatically.

Embers by Barelos 2020-04-20T11:25:40Z

I like the shadow effect, especially when the campfire is strong and gives out warm light, leaving shadow behind the daughter. Also the dialog makes the character much more lively. It feels great.

Balloon Balloon! by JetTheSimon 2020-04-20T04:28:14Z

I like the songs, especially the one in the front yard. It would be even better if the songs continue to play when restart the level, since the characters are so hard to control that players have to restart often. It can be frustrating to keep replaying the first few second of the songs.

The art style fits well. The physics is fun. I like the car XD

Nice work!

Balloon Balloon! by JetTheSimon 2020-04-20T04:28:39Z

(Well there was some problems with my network so it posted twice)

Night fire 🔥 by Glavak 2020-04-20T10:36:48Z

I like the atmosphere. The sound effect of grabbing things is cute. Mushrooms helped me to survive for 5:40 XD

An Eggscelent Farmer by Sen Kappa 2020-04-20T09:39:40Z

I like the character design. The music also fits well. Nice cute game!

The Last Spark by Landerack 2020-04-20T09:11:41Z

The art style is amazing, and the sounds really add to the atmosphere, I like it. The level is quite huge also detailed for a 48-hrs game, it is a great work.

Dragon Flower by timeloopedpowergamer 2020-04-20T08:46:21Z

The concept is nice, though the value is quite random at the beginning. Once I won the game with just one click, while there were times when I lost with one click no matter which flower to chose. It would be better if the status change can be a little slower and allow player to use strategy to solve the problems.

Maintenance by bereg 2020-04-20T04:57:55Z

I was greatly shocked and deeply touched by the overwhelming loneliness.

The concept is amazing and thought-provoking. The scene and the music make it quite immersive. Amazing work!

LD51 — Every 10 seconds

10 Seconds To Avoid Death by jk5000 2022-10-03T07:51:52Z

Cool entry! The immersiveness is great!

It would have been better if there is a way to skip the prologue when the game is restarted.

Impending Doom of a Thousand Kitties by RalfZ 2022-10-04T07:34:21Z

Kitties are sooooo cute! This enjoyable game reminds me of some relaxing games on mobile devices.

The pixel art is great with comfortable color. I really love it. =w=

Cursed world of Hex by denvil 2022-10-03T08:16:55Z

The board effect is amazing and innovative! The mechanic of switching rules is also interesting.

However, it can be hard to notice the sand glass. Some in-game effects such as light color or sound effects might help to demonstrate the time.

Time Warp by zoglu 2022-10-05T08:53:24Z

The whole game is well polished and enjoyable to play. The levels are rich in content especially for a compo game. The upgrade system is a clever design which makes the same level different.

I love the visual effects especially the screen effect when few seconds left. It provides players with a brief feeling about remaining time without using explicit UI panel. This concept is great.

Nice work!

Out Of Memory by adam-gould 2022-10-03T09:17:19Z

Nice entry and solid puzzle! This mechanic has so much potential.

I had trouble solving level 8 due to lacking of forward modules however. XD

Together with attractive sound tracks, the game is quite well polished after all.

By the way there is no strict time limit of each level, which might no fit the theme well (I guess that it might be too hard to design such good puzzles if there is a strict 10s limit?)

Raiding By Myself by wildmusketeer 2022-10-03T11:14:20Z

Nice entry! Good concept that co-op with former self. The puzzles of attracting enemies are interesting.

The mood during the boss fight is also great. I like the rainy effect.

Enemies even have some path-finding AI, rather than moving toward the player, which surprised me. By the way, the control of locking Y-axis reminded me of Splatoon XD

Curse Of Infinity by Sky 2022-10-03T10:23:09Z

Cool entry! The concept is nice.

I have been using MagicaVoxel for a while and I like the voxel art style (especially with great illuminating effects)

The control is well polished! I like the auto aiming when shooting since aiming with WASD is quite hard. Nice job!

Maze Runner by HagamosVideojuegos 2022-10-04T09:40:33Z

In spite of the frame rate drops, I love the feeling of watching the huge detailed mechanic block rising to the sky. It reminded me of the movie *The Maze Runner*. I also felt great sense of achievement when I finally reach the tower and complete the game. (I spent about 8 minutes I think?)

Orbit Jam by GameJMunk 2022-10-03T17:04:16Z

Nice entry! The gameplay is neat and fun.

I have been making so many satellites to crash and I must be on NASA's blacklist for covering the earth with space junks XD

10 Snekonds by YogurtTheHorse 2022-10-05T07:10:55Z

Definitely top-tier entry. The design of the main mechanics is amazing. Knowing that every decision has its pros and cons really make this game strategic.

When I got a slime block, I then ran towards the corner of the map dropping the slime block there. The slime then became some kind of backup blocks since they kept duplicating. Also attaching slime blocks made it easier to shoot during the last phase.

By the way I found a way to turn around for 180 degrees directly with dashing. When I was heading left, I pressed Z and rapidly press up then right during a short period of time, I turned to right directly. I wonder if it's intended though.

Lab Accident by brusnika 2022-10-03T09:46:02Z

The mechanic has great potential! I really like the concept that anything has two-side effects.

The animation of the charactor is smooth. Nice job!

By the way the sound effect when I won the game truely surprised me and made me laugh XD

Lab Rat by fnelix 2022-10-03T16:50:26Z

I like the feeling of watching the convey belt to work. It's simple and fun.

Control might be a little confusing but generally okay. A nice entry after all!

TENET SECONDS by MoebiusMeow 2022-10-03T08:09:10Z

Thanks for playing and here is a playthrough video! @triangle-point

Spoilers - Possible solutions to the puzzles (All 10 levels)

https://youtu.be/VVbLemO0cds

TENET SECONDS by MoebiusMeow 2022-10-03T10:16:12Z

@laurahur

Thanks!

I have to admit that the introduction of the mechanics is not clear enought considering the complexity. It is hard to convey that both "standing on the machine" and "reaching 10 second" have to be satisfied.

It was intended that players can learn to use 'W' in level 2.

TENET SECONDS by MoebiusMeow 2022-10-03T18:25:24Z

@gamejmunk Thanks! I'm glad that you like the game.

Actually, there is no need to use time reversing in level 8 since it is designed to introduce the trick of multiple characters, which is crucial in level 9. (stack two characters and jump)

Indeed some levels are really hard to figure out (such as level 7). That's why players are allowed to skip them and challenge the next levels. However when you solve the challenging puzzles you might feel like being the master of time XD

I have uploaded a walkthrough video in comments. You can check it out if you want to know the designed solution of each level. (By the way there are also many different solutions other than those in the video)

TENET SECONDS by MoebiusMeow 2022-10-04T06:11:13Z

@sky Yeah I have to admit that it feels weird that you cannot jump while standing on the machine, which makes level 9 much harder. I should have done better on these basic systems. (Actually this is my first Unity 2d-platformer game. I have been using other tools previously.) Thanks for your advice!

@bosce I'm glad you like it. By the way it was once intended to make some puzzles with the gun and bullets in the reversed time at first. I even made reversed sound effects for the gun. However I could not finish the gun system on time. Then I removed the puzzles but the little gun was kept. XD

TENET SECONDS by MoebiusMeow 2022-10-08T14:24:35Z

@aurel300

Thanks for your detailed feedback! I tried to introduce the mechanics using the first few levels, though I have to admit that it was not clear enough. As a result, placing a time machine in the first level is not really a good attempt.

It was intended for players to try the machine themselves and obtain a brief understanding of the machine. During their exploration in level 1, they would probably meet the time reversion in 10 seconds. And then there would be a test for these basic mechanics in level 2. I thought that players can feel like they're clever when they figure out all these things by themselves. However, the fact is that I should have made it clear,

This also holds for the orb collecting mechanics. In level 4 there is a ball naturally running towards then orb which is on the top platform. Then player have to push another ball to collect orbs. I tried to use this level to tell players that you can use anything to collect orbs. (When it comes to orbs with blue objects, I originally designed different colors of orbs but I didn't make it to implement due to a lack of time.)

Indeed the freezed blue objects are a little strange considering the whole mechanics. As far as I know, you can use this feature to push the big blue box in level 7. (It was actually my first solution to this level.) The point is that even though the time is limited to 0-10 second, objects do not always go in loops, since the unseen former loop is undetermined. I also planned to further exploring this mechanics if there was more time.

By the way in level 6 you can directly jump to the orb if you push the top part of the box and perform a jump on it. The moment feeling that "Oh I'm more clever than the designer!" is great. So didn't lock the rotation of the box as in level 7.

Indeed the physic system need to be optimized. I should have done it better.

After all, thanks for your advice! ^^

Fortune Knight by Olocomeu 2022-10-03T17:21:52Z

The concept is neat. There is a good point that the gameplay is actually quite balanced, compared with many other entries with relative concept.

It has good potential to be developed to a complete Vampire Survivors-like game. Nice job after all.

Ten Till Doom by oozer 2022-10-03T16:33:12Z

Nice entry with solid and well-polished gameplay, which shows great potential to be developed into a full game.

It might be better if there is a way to preview the deck since the combat is kinda fast paced. I have to play the game for times in order to find a good strategy. Nice job after all!

A Handy Job by 0X_VOID_X0 2022-10-05T07:43:22Z

Cool entry! The in-game tutorial is great. It took a while for me to master all the tiny levels, but it was definitely worthy. I could feel my progress since I did it better each time, which provided me great sense of achievement.

The art style fits the gameplay well. The funny look and the behavior of the manager really add to the hilarious mood. XD

For Whom The Bell Tolls by Diego Teran 2022-10-04T10:23:37Z

I really like the innovative interaction as well as the story.

I was once confused for the first round, but then I went exploring and found out the solution to the broken lever. I was shock that I can use some movement patterns to pull the lever to be honest. The ending is quite surprising and also makes the story complete.

What a solid and polished entry! Nice job!

Pac-Mouse Survival by Thoastbot 2022-10-04T08:28:44Z

The gameplay is simple and solid, which is very impressive for a game without engine. (I have been creating game with only ActionScript in Flash for my previous LD entries and I know it cost a lot of time and efforts. Therefore I switched to Unity this time)

Besides, I really love the effect that the color of the maze slowly changing from rows to rows. It might have been even better if the walls can progressively change as well. Nice entry after all!

BUN-hop by bqq 2022-10-04T06:58:46Z

Solid level design. The control is also well-polished, which seems complex but easy to master!

I like the smooth character animations. The bunny looks soft and cute!

I've completed all the levels but I could not optimize to dev times XD

By the way there is a small problem in level 5 that you can keep momentum even after hitting a wall

chrome_14x7xCXlJG.gif

It doesn't matter after all. Nice entry!

Lighthouse by rickylee 2022-10-03T18:50:41Z

Great work! The 1-bit art style of the scene is surprisingly charming!

The sound effects along with the graphics really add to the atmosphere. I felt like I was reading an old book which narrates a story about an old man and the lighthouse. When he finally made it to home, he could feel the calm and peace.

The boundless ocean and the approching storm are not dreadful anymore, as long as the lighthouse stands guiding people through the darkest night.

CATS AND COFFEE by Graylure 2022-10-04T07:52:41Z

I really love the amazing pixel art. Kitties are cute! The costumers also looks great.

The gameplay is simple and complete to be enjoyable. Though I didn't figure out how to stop the cats at the first time.

When it comes to a moment that I saw a cat rotating flying towards the front door, it really added to the sense of humor. Yeah cats can do anything XD

SKY ROBOT QUANTUM ECHO by Bosco 2022-10-03T11:46:09Z

I beat all the levels without the walkthrough hints =w= yay!

(I also made a 2D-platformer puzzle game, which shares common ideas in some level)

Great concept and solid puzzles! The dialogues are also cute. Nice entry!

Jekyll and Hide by Gangrue 2022-10-03T18:04:42Z

Amazing entry! The concept goes perfectly well with the theme.

The mechanic is fun and the design of stealth levels really adds to the strategy. I love the level design that the player may choose either to be stealthy or just to erase all the threats in specific order. It felt great when my own solution worked.

Also it is quite immersive that only when I finished all the levels did I realized that how long I had been playing this game XD

WHERE IS THAT KITTY GOING??? by LightTerraDog 2022-10-05T08:02:52Z

Really a cute game!

The mechanic is simple but okay. It is easy to master and being enjoyable as well after all.

The art is adorable. I like the cat-trees in the background. The hat and the sunglasses are also super cute, which left a deep impression on me. XD

Nice job for your first JAM game!

Ten Secs To Pack! by SpacelionJoe 2022-10-05T06:11:51Z

Nice entry! The mechanic is solid and innovative and the same time. The interactions of various stuff make this game different from simple physic games. It also encourages strategic play style, such as placeing the box in different directions in advance.

As its beening mentioned, the gameplay is immersive and relaxing. I have been playing this game for quite a while and I didn't feel tired. Well done!

Party is Over by LauraHur 2022-10-03T09:34:49Z

Nice entry! It made me laugh when I realized that I could turn off the music. XD

This game shows a great sense of humor (Also black humor like the passed out dude)

Groovy Wars by Aryaman 2022-10-03T10:49:37Z

Amazing entry! The music is absolutely great especially when all these things were done within 24 hours!

The concept is an overhaul of traditional PvP game. Nice job!

Elementalist by Po-1 2023-05-03T10:53:38Z

从LD53的《彼岸TheOtherShore》来的!我也参加了LD51不过没发现这个游戏,评分数不够太可惜了。

正交视角战棋有我很喜欢的游戏Wakfu,所以我一看这类游戏就很感兴趣(更何况这个美术风格也接近)。虽然交互打磨得不太细致但是静态的界面设计超酷的!

+ 机制上稍微有点不太清晰:敌人的行动顺序、范围都不太清晰; + 疑似敌人有锁定机制能打断玩家的连续移动?不太清楚 + 技能合成很有趣,不过要一个个试出来;草元素因为机制不太清晰的问题感觉不太好用x + 气元素转换的UI有点不直观,一开始我没细看介绍,还以为这个标在血量旁的数字是分数呢

不过最大的优点是美术真的很亮眼!而且作为初次LD的作品已经很出色了

Slime cat! by Sofy 2022-10-04T09:00:06Z

The little kitty is adorable! Wall climbing feels surprisingly great and it fits well with the slime cat. The art style is simple but complete.

The control is smooth, though the movement of the cat was a little too fast and it was extremely hard to reduce momentum mid-air, which caused me to run into spikes from times to times. The gameplay could have been better if there was some minor adjustments.

Nice entry after all!

Bloodthirst by dollcoded 2022-10-04T08:08:38Z

Nice entry for the first gamejam! The retro art style fits well in this game.

The gameplay is almost complete though there is still space for user interaction to be improved. It is encouraged to play aggressively, which made me feel involved and concentrated. This mechanic is really a boost for a FPS game. Well done!

Sleep When You're Dead by nativetq 2022-10-03T10:01:42Z

Tower defence is a solid concept. Making use of the theme to combine turn-based strategy and real-time tower defence is a great idea. There is so much potential.

It would be better if the player control could be more polished.

Good luck for your first jam game!

LD53 — Delivery

Cave Couriers by Wevel 2023-05-03T13:34:09Z

The ASCII interface is really cool and the concept is novel. Though the content of this game is not as rich as those old ASCII games. I did expect more content than just wandering in deep mazes. Yet what it has is enough for a compo game, considering the time limit. Nice work after all.

Superfetch Dog by benjamin 2023-05-03T00:38:13Z

Smooth control with well-polished graphics and soundtrack. The visual effects are fantastic such as the 1 pixel offset of the tile that Gale is standing on. Nice work!

Caretaker of the Scrap-Valley by fusionnist 2023-05-01T20:19:53Z

This game is surprisingly immersive and I have been playing for more than 1 hour. (I restarted the game for several times because I failed to find enough goo)

The art style is simple but impressive. I love watching the trees swaying in the wind. The soundtrack really adds to the mood. The crafting system as well as bag management make this game far more than a maze game.

What an unique and amazing entry. Nice work!

To Deliver or Not to Deliver by Kustig 2023-05-01T10:42:51Z

Great concept!

In sprite of the simple graphic, the mechanics granteed replayability, which makes the game a solid decision-making game.

Easter Panic! by Oradimi 2023-05-02T15:41:33Z

Simple but fun! The soundtrack goes really well with the art style even though it's opt-out. Nice work after all! XD

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Escape The Delivery by StefanHolst 2023-05-03T17:07:10Z

Wow I love this kind of puzzles.

I successfully figured out to take the key in the description text but I got stucked later. So bad that my console failed to display some characters therefore I can't solve the language puzzles.

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The morse puzzles is clever and fair to player. While the trap room puzzle really trapped me XD. I tried to bring a box into the room to stop me from reseting my position, but it turned out to be a wrong answer.

Nice entry after all!

Dungeonfalls by Majadroid 2023-05-01T18:03:33Z

This game is amazing. It impressed me on my first sight. The pixel art is well polished as well as the soundtrack, and it is even more impressive for a 48h duration.

I have beat all the levels. It is not that hard but indeed requires patience and strategy.

Perfect work!

Seedling by TwoWolf 2023-05-02T15:03:16Z

Breath-taking beauty! I LOVE this game. The concept as well as the mood really fascinated me. The soundtrack is absolutely perfect for this game. Everything is so poetic. I was deeply shocked when I saw the seedling travelling all the way to outer space. That was a unique experience. Thanks for creating such an amazing game! Absolutely 5/5 for me.

Package Passage by PizzArt64 2023-05-01T11:07:59Z

I like the part that I can do drift cornering XD

Discovering fragile walls and secret passages feels great, though the time limit is so tight that I can hardly get a brief understanding of the map during my first few attempts.

The object interactions is great fun! I can still mess up everything on the road even though I failed to deliver the package, which makes me less frustrated.

Nice work!

Vodka Express by Gonzo13 2023-05-02T13:14:13Z

I like the night level! Realizing that there is a simple shortcut at the beginning saves a lot of time XD

Bomb Express by MoebiusMeow 2023-05-01T21:05:23Z

@mavvy I'm happy you like it ^^! And indeed, I did't have enough time to create ideal VFXs so there is only background music. (I was busy on academic stuffs and I did't make up my mind to participate LD53 until the second day)

@lisyarus Yeah the design of those levels are not soild enough. Therefore it feels more like a relaxing bomb game than a physic puzzle game.

Actually there are some advanced techniques such as drawing a cannon to launch forward the second bomb. You can briefly control the direction by drawing different shapes. (This is the designed technique for some hard levels). Spamming bombs is indeed a practical strategy, but the result is far more chaotic XD.

The minimal version of this cannon technique requires only 2 bombs. Just watching the bomb fuse to burn and put down the second bomb at a right timing. (The keypoint is that you can never boost an existing bomb since they explode earlier than new ones)

I was planning to added more bomb types and tutorial levels, as well as online leader boards. But I didn't have time to implement those stuffs.

Bomb Express by MoebiusMeow 2023-05-02T09:08:36Z

@ollie-d Thanks! And for the level 9 & 10, yes indeed, this is what that pit for. The "proper" way to solve these 2 levels is bomb boosting but it can be quite challenging to control. Instead, I left this pit on the ceiling and those who notices it would find an "Aha moment".

@fusionnist I'm glad that you like it! You've got even better score than me in some levels XD

Planet Quest by Corporation 2023-05-01T16:53:08Z

Good interpretation of the theme. In the end I have more than 1k credits but I can do nothing without delivery.

The gameplay is solid and strategic. After a few attempts I figured out that it's a good strategy to use wall + weapon delivery to clear large swarms of enemies. And the simultaneous delivery is the key upgrade to this play style.

As mentioned by others, the palette is great and it really goes well with the other parts of the game. I also like the mood switching between the spaceship and planet surface. Nice work!

Pizza Slingshot by waffleworksgames 2023-05-02T10:25:38Z

Impressive!

The ricochet technique can be quite challenging but I managed to pass all the levels XD

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The level design is solid and rich in content, especially for a compo game! Besides, it is nice to see the trail of the last shot, since missing a shot in many levels is usually unforgivable. The soundtrack is also great and goes well with the art style.

Nice work!

Pizza Rush by rjerez192 2023-05-03T13:11:37Z

Wow, I didn't expect this game to be so great judging from the cover! Absolutely top tier entry for a compo game.

Cool concept, the mechanics is solid, the control is smooth, plus the excellent soundtrack. Everything makes the game so satisfying.

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Nice work!

Serum Run by 3LSTMsInATrenchcoat 2023-05-03T08:54:37Z

Well polished little game. The description of unforgiving artic nature is great and really adds to the mood. It would be better if there is some background music but it is already good enough.

The art style is simple but brilliant. It was touching to see the charming aurora while thousands at stake and my team was suffering.

Nice work!

Popcorn Odyssey by 0X_VOID_X0 2023-05-03T12:50:13Z

Solid gameplay with brilliant soundtrack and really cute sound effects!

The levels can be quite challenging but once I mastered the technique, it feels really nice. The sign boards of each levels helped a lot.

Btw I love the ending song, surely it worth my effort on the last level XD

Nice work!

Deliver Them From Sin by ugly_robot 2023-05-04T09:35:55Z

Amazing character animation! This is my first time to see such well-polished animations in a compo game.

The extra jump combo after breaking a crate makes the control even better. Nice work! ^^

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In Defense of Pickles by Mavvy 2023-05-01T10:10:10Z

I could have been improving my score forever but I stopped at 1830pts XD

Cool soundtrack and smooth melee control! I really like the part that I can punch these ninjas mid-air to prevent them from damaging my pickles, which makes the game more strategic. The small mechanic that the character steps forward when she attacks is also great. These details make the combat smooth and polished.

Nice entry!

Andromeda Delivery Service by lisyarus 2023-05-01T12:29:43Z

Amazing game! I love the JellyCar part XD

I managed to build a minimal rotating structure like this...

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It was extremely reliable on walking on the planet and collecting pieces to build a larger spaceship to reach other planets XD

Really solid and enjoyable work for a compo entry.

It surprised me that the sound effect of engines works prefectly with the background audio, creating a dynamic soundtrack. It really adds to the mood.

🚀  Galactic delivery : Starvesters2D by z0rg 2023-05-03T17:30:34Z

The atmosphere is amazing! It's touching to travel in space experiencing various landscape in different planets. I love the design of every planet. The soundtrack also goes well with the environment.

The asteroids might be a little too random and it was really hard to travel at the beginning. But soon I got the hang of it and it starts to be satisfying. Nice job after all!

Soul Weaver by ollie_d 2023-05-02T12:33:42Z

Really innovative mechanics and impressive soundtrack! I was shocked since I didn't expect a compo game to be with this kind of intro. Combining plumber game with adversarial game is also a genius idea. Nice work!

Shadow Thieves Delivery by projectcolorball 2023-05-03T11:38:16Z

Nice work!

Fantastic artwork combining persona style UI and p&s style characters! Also stylish background graphics. (“重金求子”广告牌也很接地气)

I vote 5/5 for graphics since it's more than adequate for a 72h jam game. Yet it could be better if adding more details and making the background look consistent with the characters.

When it comes to gameplay, as others mentioned, finding invisible platforms is not enjoyable. The hazard platform in the late game is better than the invisible platforms. However, I can see your effort that a larger portal spawns whenever the character fails, it does help.

Btw I wonder if it's a bug in the last level that I could stand on some hazard platforms even though I didn't open the portal. (It actually makes the level a lot easiler.) Also, the hitbox of the boss in the last level might be a little too large, since the screen height is less than screen width and player cannot see what's above.

I beat the last level twice just to see two different ending artworks. And it's absolutely worthy. XD

The other shore-彼岸 by Po-1 2023-05-03T10:20:40Z

氛围感满分、风格很搭而且可玩性也很高! + 交互很有沉浸感而且细节丰富(比如献祭时背景的漩涡) + 风格好有最近的《DREDGE》的感觉(主要是音效上让我想起这个) + 资源管理游戏永不过时

72h能有这样的完成度很让人印象深刻。而且还是一些组员的第一届LD?配合得好好。单人组选手狠狠慕了x)

初见通关,运气不好食物捞上来就被事件弄没,倒是一路苟到只剩一个船员过了()

又新开了几次看路线生成,似乎不同路线之间没有什么差异?但是这也可以说是…让你看似有选择实际不可违抗的克系游戏鹈鹕味(不是)

总之干得漂亮!

Slime Delivery Service by protowlf 2023-05-01T17:10:44Z

The slime is cute! `w'

The puzzles are intuitive such as using water to grow shrubs therefore being quite relaxing and enjoyable. The soundtrack also adds to the mood. Nice work!

The Stork Purrsuit by FrancoisGoret 2023-05-03T12:13:59Z

Yay! Cat delivery!

Cute graphics and cute story. The soundtrack also goes well with the style. The mechanics is a little unclear at the beginning but it feels comfortable when I understood the gameplay. I like the dog puzzles, that players need to count the number of rounds and planning route ahead of time.

Yet there is a small problem that the pixel size is not consistent among sprites, especially for the duck XD. Though the graphics is still great after all. Nice job!

Pigeon Brigade by Iqoribou 2023-05-04T09:16:55Z

Neat and well-designed graphics combined with novel mechanics! I wish there was some music, it would be nice.

It is quite challenging timing the pigeons, since the player cannot see the route and speed of the enemies. Therefore I couldn't design the path clearly by measuring the length of the route. It turned out that I need some luck to pass the level.

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I know that I can send new pigeon before the last one returns, yet it is much harder for me to master.

It's still a good game after all. Nice work!

Btw it sounds really nice that you help your students take part in the jam. They have a good teacher! ^^

Of Mice and Mail by ShamanTramp 2023-05-02T14:02:15Z

Well done for your first entry!

The artwork is great! The concept is interesting and the soundtrack makes the game even better. I've got $68700 in the end XD

LD55 — Summoning

Imp Unsummoning by riv-roy 2024-04-18T07:25:37Z

I think I have beaten the game since I passed a relatively hard level and entered an empty level. :confetti_ball:

The content is much richer than I expected and I enjoyed these high quality puzzles. I really like the strategy of combining the Ghost rune and the Piercing rune and sniping two different imps across the map (saving a crucial Bolt rune in the last level).

As for the collision system, there might be some bugs that bolts always go to the right-hand side after bouncing back off a wall. However, it doesn't matter that much since I can still beat the levels without using Bouncing runes.

Despite the simple graphic, the sound effect is just fascinating. I really like it.

Nice work after all!

Summon-a-Spot by kuggenhoffen 2024-04-17T19:01:35Z

I like the car control. It feels smooth but challenging at the same time. XD

Solid level design and content. Nice work!

Riot in Hell by tthe 2024-04-17T12:31:23Z

Such an engaging game. I spent quite a lot of time playing it XD. Definitely fun.

It would have been even better if there was some audio. It is still an amazing entry after all.

Mage Matrix by Mads 2024-04-18T08:04:17Z

Yaaaay all three crystals! :confetti_ball: (except the last level which caused a crash when finished)

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The puzzles are really well-designed to optimize the moves. And the content is absolutely rich for a JAM game.

The graphics, audio and control are all well-polished. This is my favorite entry so far. Nice work!

Polarity by Avi 2024-04-19T07:22:59Z

I really like the design where players can play the game with one single button.

Solid gameplay, clear visuals and a rhythmic soundtrack. Together these make it a small but polished game. Nice entry!

resown by Lushboy Studios 2024-04-19T05:26:53Z

What a beautiful and atmospheric game! It reminds me of Celeste, in a positive way of course.

I'm using a keyboard so I had a hard time when I started playing this game. But I managed to get used to it. The level design is solid and it provides a smoothing learning curve.

The game crashed once but it was somehow fixed after I restarted the game. I'm sure this small bug won't hurt the quality of the entire game.

The concept is just beautiful, as well as the graphics and soundtrack. I LOVE the idea of summoning in the natural lifecycle. It is also thought-provoking in addition to its authentic value.

Incredibly impressive for a solo-jam entry. Well done!

Demon Keys by JulienLussiez 2024-04-17T10:02:50Z

Wow that's a really polished little game. You've made the cutest demon I've seen in this event, which is literally full of demons. XD

The music as well as the sound goes really well with the art style. Impressive!

Summon Spree by Matt Swieboda 2024-04-17T17:41:29Z

At first I thought that it was an agility game which requires player to play 3 games at the same time. But it is not. It might be better if these games can be conbined in a more innovative way? It does show your undertanding of the theme from different prespective after all.

It is a good point that you've implemented three different games within the time of one JAM. And they just work well. XD

Nice work.

Euclid's Elementals by avareii 2024-04-18T11:30:03Z

Wow the concept is absolutely amazing! It is rare to see a math puzzle game here.

I didn't really get the machanics how the sigils and lines fade away. They just got easily destroyed by the overwhelming element enemies. But I managed to get a score above 100.

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I drew a tutorial of generating 90 degree angles **for other players**. If you are struggling about geometry, you can take a look!

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By the way, there is SOMETHING...

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Float point error! Euclid's disaster! XD

It doestn't matter that much though, since the problem itself is not numerically stable.

After all 10 out of 10 innovative. Excellent work!

Summonology by MoebiusMeow 2024-04-17T18:10:20Z

@wmute Thanks for your feedback! The in-game guidance is indeed a little unclear. To setup a condition branch you'll need to hold your mouse button and drag it toward the direction you want. The gap on the branch rune indicates the direction of fire element.

@wumbomancer I have to admit that I didn't get enough time to work on game content. The level design could have been more polished. This is my first attempt to a 3D game in a single-person gamejam, and it did take much more efforts than I expected. And, indeed, I want to continue develop this game into a more complete version after the event.

@mantodea @colinweiss @tomatoomelet @macibacsi56 @ruslana Thanks for your kind words!

@odinvii It is a good suggestion! I just didn't come up with this idea when I develop the game. I thought players would spend most of their time in edit mode and logic puzzles. Thanks for pointing out!

Summonology by MoebiusMeow 2024-04-18T13:14:35Z

@quinnster I'm glad that you like it! And yes, as others mentioned, there should be more tutorials.

@smoky01 Yes, these are shaders, as well as the flaming effect and so on. At first I just wanted to draw some textures with Krita so that the background won't be too plain. Then I came across an idea that I could use this height map for more! And I created those cool effects with this texture.

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As for the tutorial, I know. I have to admit. I could have done much better but I just didn't have enough time. :cry:

Thanks for your feedback anyway!

@iroroi I want it too! Actually I have designed a lot more mechanics than we have now, but I have no time to implement. I am planning to expand this game after the event.

@dan-allison Indeed there should be more tutorials. The grid of this game is quite unusual. It is not like the traditional hex grid. And I actually spent a lot of time designing the interaction. However, it turns out that I haven't done enough. You've got a point! Thanks for your advice!

Toad-O-Mental by WMute 2024-04-17T11:14:22Z

The cat is just soooooooooo cute and I LOVE the Live2D animation. The gameplay is also solid and fun. Nice entry!

The Adventures of a Shaman DEMO! by Omaewander 2024-04-17T12:55:36Z

It's quite rare to have such complicated scenes in a JAM game, especially for a single-person team, nice work!

I was scared by the texture of NPCs though. Some of them look like alternates. XD

I once wondered why that I finished the playthrough but I didn't see the colorful trees in the screenshot. After a few attempts I fingered out that the scene is real-time generated and the trees are random.

Summoner's Delight by StanTheSoupKing 2024-04-22T06:48:17Z

Really stylish and innovative. The soundtrack also added to the atomosphere.

Also, why did they order burnt chicken! XD

Well-polished entry for a jam game! Nice work!

See You Again by TomatoOmelet 2024-04-17T09:52:37Z

I really like the twist of the story. I didn't get it at first but I eventually deduced the identity of the deceased from the rules of summoning. From a story perspective it is really well executed, especially for a compo game!

Gods of the Forest by Dan Allison 2024-04-18T17:39:57Z

I didn't expect to see such a complete and detailed story in a gamejam. The game as a whole is solid and literally has what it needs. Excellent work!

The mechanics that icicle spears can freeze water is actually intuitive to me, since the narration said that the god can "freeze the sea with single touch". Might be a bonus for those who read the text carefully. I also figured out the technique to stack multiple rising wind spell to perform a crazy jump. XD

Summoning Shift by Quinnster 2024-04-18T14:54:49Z

Fascinating soundtrack! It was really cool to hear two different remixed versions of the soundtrack in the title screen and in the game levels. It also fits the art style very well, providing the entire game an immersive feel.

I wondered if I can upgrade the speed of my fireball though. It seemed that upgrading the fireball doestn't really have any effects? I wish there was more end-game upgrades. It is still an excellent game after all. Nice work!

From Above by ColinWeiss 2024-04-16T09:14:10Z

At first, it might be a little unclear that different enemy drops different power-ups. Then I found it really strategic after noticing that.

The different enemy waves might be a little too imbalanced. I got easily overwhelmed whenever I choosed the red enemy.

In spite of that, the gameplay is solid and goes well with the theme. It could be better if the base had more hit points. Nice entry after all!

Hell Spawn by Babaorhum 2024-04-18T18:50:39Z

I love the art style of this game. The character is super cute. And the design of scenes is also fascinating!

The concept of carefully leading helps from demons is indeed a good point. As for the gameplay, it was fun to discover the demonic face of each familiar. The cute sounds also made it less frustrating when I got killed by them. XD

Nice work!

Crystalline by TripleCubes 2024-04-20T10:24:08Z

Wow this game is great! Smooth control, solid level design and a rhythmic soundtrack.

Unlike some mentioned above, I went through most of the level smoothly. The point was that the crystals won't explode if there is no enemy within a specific range. This mechanics wasn't introduced to players explicitly. Well that's only a small problem.

A really polished entry! Almost perfect for a jam game. Good job!

POLLY by Spica 2024-04-17T17:09:34Z

Gorgeous art style and mechanics! You've been really effective that you made such much progress in a short period of time!

A very impressive and potential demo. I can't wait to see the whole game. XD

A Dearth of Cats by Saprina289 2024-04-17T11:42:08Z

I love the idea that summoning a demon cat :cat2: . The scene is rich in details which adds to the mood.

I feel sorry to hear that one of you got sick. Hope you get well soon!

The Wickedness by IRoRoI 2024-04-18T16:57:51Z

Wow you've made such a great game here in 72 hours! The scene is rich in details. The art style and atmosphere also reminded me of Inscryption. It might be even better than the Ludum Dare version of Inscryption.

I like turn-based tactic games and I'm really glad to see a game like this. Although the branch summoning skill may be too powerful to some extent. I can stop half of the skeletons by simply letting one dendroid keep summoning branches around itself and the hut every turn, like this:

B B B

H D B

B B B

No enemies can break through this. Then I can defeat every enemy with the rest of my units.

Well I'm not complaining about the mechanics since this will change if more enemies and units are added. Just because the game is so awesome that I can hardly find some useful advice. XD

By the way I really like the animation of the hut. Nice work!

Super Pal Summoner! by Meepster 2024-04-19T08:59:51Z

Really cute! I love the cats. :cat2: The puzzle is really strategic. Nice entry! :confetti_ball:

I want to share my strategy here. It might no be the best but it is stable.

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We can prove that the pigs cannot play infinitely, since one can never have a new green pig next to an existing green pig (because the opposite block must be pink and purple at the same time, which is impossible).

And we have the strategy to play cats and ducks infinitely, within limited area. It might not be the smallest area though.

Then we can save all the other blocks for pigs, and try our best to delay the unavoidable pig-end. XD

Star Stone by UngarBlapp 2024-04-22T05:31:26Z

I like the artstyle and the design of the rune. The effect of the crows was also satisfying.

When it comes to the gameplay, it was nice to such a game with smooth control. There was some small problems about horizontal collision but it doesn't matter. I like the mechanics that you can still jump twice after falling off a platform, which felt like a coyote jump.

Nice entry for you first jam! Well done!

Summoner's Stand by Mahobear8 2024-04-22T06:32:10Z

The gameplay is really solid. It is rare to see a tactic-card-hybrid game in a compo game, no to say a game with solid implementation.

As some mentioned above, it might be a little unclear about the mechanics of ranged units. It tried to find out which Sylph was the source of the [-5] because I thought the target priority might be relatived to where it was.

Well that's only a small problem. Impressive work after all!

Luna's Ritual by cmakota 2024-04-17T16:44:11Z

Impressive graphic and mood. I like it so much. The bullet hell of the enemies looked quite hard but I turned out that the character had much more hp than I expected. XD

Amazing work after all.

Guitar of the Undead by Expiredcode 2024-04-17T10:49:20Z

I made it to beat the game. XD It turned out that spawning lots of notes while moving was a good tactic.

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As for the game itself, I found out some bug that the hit boxes of the skeletons just didn't unload when I restarted the game, making it an invisible obstacle. And I had to refresh the whole page to make it correct.

The concept of a maze + rhythm + tactic gameplay is great after all.

Code Summonary by Mantodea 2024-04-16T08:53:13Z

A really impressive intro. The concept is great and practical.

It turned out that you can only take 5 power-ups at the same time. There might be some bug that an invisible enemy blocks the way and you cannot either move nor attack.

It is still a nice entry for your first jam!