aryaman 2022-10-02 23:40
Good Idea bro... could be improvised by adding some animations i guess... BTW... can you play my game too? https://ldjam.com/events/ludum-dare/51/groovy-wars
Foon → Ludum Dare Explorer → LD51 → Curse Of Infinity
By sky
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 102 | 3.76 | 25 | |
| Fun | 75 | 3.80 | 25 | |
| Innovation | 160 | 3.50 | 25 | |
| Theme | 82 | 4.02 | 25 | |
| Graphics | 114 | 3.84 | 25 | |
| Audio | 65 | 3.75 | 24 | |
| Humor | 119 | 3.23 | 23 | |
| Mood | 124 | 3.56 | 24 |
Good Idea bro... could be improvised by adding some animations i guess... BTW... can you play my game too? https://ldjam.com/events/ludum-dare/51/groovy-wars
Good job
Cool concept executed well Really staggering what you did in 48 hours! All the curses are fun and unique, although i did get the orange curse as i ate an orange and died instantly................ But super cool game!!!
Fun game, I like the models too. This is the best I could do. great work! ss.png
this is great! I was initially turned off because the web build ran very poorly for me in Chrome, but the Windows app is super fun! I was particularly impressed by how you incorporated the decorative water fountains into the curse of thirst - that was a clever touch! (I also appreciate the generous auto-aim when fighting zombies. Really helps in a game as hectic as this)
Ate an orange and died, best game ever! I like how it gets more and more frenetic. Absolutely love the soundtrack, reminds me of Rayman 2 a bit.
Very fun if you would decide to expand upon this and make it a full game i would definetly play it!
Cool entry! The concept is nice.
I have been using MagicaVoxel for a while and I like the voxel art style (especially with great illuminating effects)
The control is well polished! I like the auto aiming when shooting since aiming with WASD is quite hard. Nice job!
Cool concept! The stress of the curses stacking up.. I like the look and style. Would like to see more!
I got to 274 score!
Pros:
- A good attempt to voxel art - Simple mechanics - Good character controls - A fun take on curses and their difficulty spikes - DoTween usage (I have to learn to use it myself finally) - Music for Compo is always appreciated. Plus it's actually a nice tune!
Cons:
- Maybe I haven't reached the proper point, but getting more 'positive curses' sometimes would be nice - Standing on the fountain and getting out for only pickups makes the game considerably easier (not sure if that's a con though) - Not sure about the auto-aim, but I struggled with shooting a bit. Glad I'm fps player lol.
A good compo entry nonetheless, keep it up!
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Whoa, that's a really good surprise. I like how it gets more challenging every round. Simple mechanics and very effective. Graphics and music are pretty good too. Good job!
I usually don't like shooting game as I am terrible at orientating the player to shoot in most game. But I felt really entertained by your game. The Auto-aim really helped me focus on all the plague piling up on me!
The balance of getting harder is well made for me, perfectly timed for a competition game!
Score: 287 Wow! A fully playable game in a compo! You can be proud of yourself. Some animations would really bring this game to life.
It's a very stress inducing game that makes you sweat. Cool graphics!
Score of 345! Love the style and concept amazing job!
Super solid artwork and animations!.
I like the character's feeling when you move. The concept is very interesting, I think the game has a lot of potential :o
(the sound effects made me jump sometimes :laughing: )
Cool! The simple voxel graphics work and I like the variety of curses. The challenge definitely ramps up, but I push through because I want to know what the next curse will be. I like how the game gradually grows more complex over time, until it's hard to remember everything that's trying to kill you!
Nailed the theme, easy to understand, addictive gameplay. Well done!
Pretty fun and fast paced! It would be nice if there was a little bit of a forgiving grace period when a new rule is applied. I died because I was grabbing an orange right when oranges became bad. But this is a good take on the theme, and the difficulty progression is so natural. The aim assist was a good detail to have, as it let me focus on the ever-growing number of rules rather than lining up my shot perfectly. Well done!
+1 to all the great things people are saying about this game! I saw you post a progress update during the compo and am so happy I came across this and got to play the end result. Props for such a complete/well-rounded submission. Having a playable 3D game with great art, music, scoring, menus, controller support... I'm really impressed!
My only real complaint is that the sound effects were a little unbalanced. They're pretty ear piercing at their maximum volume. Graphics were good, the music wasn't too bad, and the curses were pretty unique!
Nice work, love the graphics, the concept works surprisingly well (I've seen the 10 seconds random thing happens concept done endlessly but this is the first one that really works well). Probably the only complaint is the shooting could have been done with mouse aim, but the sneaky autoaim seems to help out so as to make it less noticeable.
This is very nice concept... ...and very well executed! ;-) It is great that those curses are random. It is good for replayability! Will try to play again when I boot fastest computer (rating on an old notebook now...) :smiley: Will I beat or will I not beat @delightfullymad's Hi-SCORE:question: