FoonLudum Dare ExplorerUsers → Real_Human_1000

Real_Human_1000

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353DeliveryDe-Livery: A Game About Organ Removal Surgerycompo2333.433.253.784.103.273.254.213.21
202251Every 10 secondsROSWELL AREA ███████ WASTE DISPOSAL, INC.compo4003.032.693.142.712.961.763.013.01

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Real_Human_1000

LD51 — Every 10 seconds

MAGIC-281: Intro to Alchemy by ninjacreeper47 2022-10-03T15:27:01Z

Unlike other projects; I think that's the best way I could describe it. I had a lot of fun with it because it was such a change of pace. I like the worldbuilding and thought put into it. I *did* take notes and it was very stressful.

Why am I doing fictional studying instead of actual studying I should be doing.

Optimum Tasks by Somnium 2022-10-10T16:09:50Z

Great project! One would think that such a simple and monotonous puzzle would drive people away, but I got to one ending and decided to dive back in in the hopes that there would be more. And there was! I liked the story and narration. Everything is polished and works well. Very easy at first, but by the end is very challenging; I had to break out a calculator and really spend some time with one of the final puzzles to figure it out!

Base Defense by pvg 2022-10-09T21:29:42Z

Neat idea. I think having to switch between picking up resources and building towers is an interesting mechanic, and I do think the meteors destroying your towers adds some exciting chaos, but everything moves so quickly that I can't get very far. The resources move very slowly up the tractor beam and it's frustrating having to wait to collect them while spheres are rushing towards your base. I appreciate the music and sound effects.

Escape the.. something by ThaProfesional 2022-10-07T01:50:04Z

Cool game! I like the parallax effect in the background and the animation of the running guy. I think things move a little too quickly for me to fully react to and the transition from floor to ceiling is very sudden, despite the countdown. I appreciate the music and sound effects.

HAZCAT - Toxic Feline by johnnysix 2022-10-03T03:09:28Z

Top-notch art, visuals, and music! I love the pixelated 3D character look. Kind of reminds me of New Super Mario Bros. Controls are difficult to get used to, but feel very snappy and quick. I wish the song didn't restart when you die so that I could hear all of it!

GLUB? by DJTequila 2022-10-04T23:14:29Z

The randomized controls are very destabilizing, but that's the point. A cute and fun little game like QWOP. Nice to look at and the fish is very cute. Simple but does it well!

I'd also like to add that the interface is intuitive and simple. It's very easy to gauge how much longer you have for either controls or life.

Whatever Floats Your Boat by Rage Paint Games 2022-10-09T21:23:45Z

Great game! Art is very well-done and everything feels polished and professional. Gameplay is simple but unique and fun. Audio is also great. In the beginning it was very hard to know how far to move the starfish to throw it to the ship, but by the end I was an expert -- to the extent that there were plenty of fish and little challenge. Ramping up difficulty a bit by the end would be a good next step!

Avery Ten 2ndth: Savior of Cleveland by CaptainDreamcast 2022-10-04T20:07:14Z

After witnessing this masterpiece, I can say that the Clevelike genre has a strong flagship game. The city of Cleveland, once tragically underrepresented in video gaming, will come to dominate the cultural zeitgeist. Imagine: tributes to Cleveland in every city square, Cleve-shops on every corner, Cleve-burgers in every hungry hand. This masterpiece of a product will usher in a new age of humanity, one devoted entirely to Cleveland. No more anthropocene, but Clevelopocene. In all honesty I did fall through the floor several times, and I had to reload the page and skip through the intro thrice, and the unforgiving speed at which the obstacles fly at you makes it near-impossible to dodge anything, but that's not why I kept playing. I kept playing because you got me hooked with a funny concept and a few lines of funny dialogue and visuals that were on the edge of mediocre and horrific, and that's really all I needed. As an experience, enjoyable.

1000 Meters to Shade by PBG 2022-10-03T15:35:25Z

The blatant disregard for how computer sprites usually work is incredible. The smearing, shifting, and degrading of the graphics is super cool, and it really adds to the visceral feel of a dying world. Theme is on-the-nose and it doesn't take too long to complete.

Curse Of Infinity by Sky 2022-10-05T17:11:34Z

Cool! The simple voxel graphics work and I like the variety of curses. The challenge definitely ramps up, but I push through because I want to know what the next curse will be. I like how the game gradually grows more complex over time, until it's hard to remember everything that's trying to kill you!

Orbit Jam by GameJMunk 2022-10-07T01:59:41Z

Took a second to get the hang of putting satellites into stable orbits, but once I got it I started doing really well. That is, until one satellite bumped into another and started a sort of lethal cascade into full-blown Kessler Syndrome. A fun little distraction.

Prince Defense by jondkoon 2022-10-21T21:48:34Z

I like the cover art! Actual game art and music is nice, too. I think it's cool how you're actually in the game world, instead of just placing towers like in BTD or something. Being able to attack the princes myself (even if I do very little damage) definitely helped out in tighter spots!

10-Second Mechanism by GreenRadiation 2022-10-04T17:06:46Z

Looks great! At first I found the darkness and short time limit frustrating, but I actually grew to appreciate both after a few levels. It definitely makes the puzzles more tricky, but also requires a different set of skills from the player than these sorts of puzzles usually do. I like the theming and style.

Tormenting Idol by Cameron Borthwick 2022-10-04T19:52:00Z

Cool! Atmosphere is nice and the sound effects are suitably creepy. Reminds me of a Wolfenstein 3D sort of retro style, which I happen to be a big fan of. I actually did jump a little once when I noticed the idol was right behind me. There are some issues with playing on a trackpad, as sometimes the camera would get stuck and wouldn't move smoothly anymore. Also, the camera seemed to clip into the wall in one corner, so I could see inside the wall and into the void, but that didn't affect gameplay at all.

Anxiety by lesinvisible 2022-10-07T01:38:11Z

This is awesome! The watercolor looks incredible and really makes this project stand out among the other game jam games. The controls were intuitive and I had a lot of fun examining the world you've created. The imagery and themes are unsettling and definitely anxiety-inducing, but it's given me a lot to think about. I'm curious, what did you use to make this game?

Puzzle Frency by mCayn 2022-10-21T21:43:45Z

Cool idea! I like the music and visual effects. Feels very polished. The slight rotation to each piece as its dropped looks cool, although it makes it very hard to tell what's an empty space and what's filled. How does the scoring work, in terms of where a piece is placed? Is it just based on the distance from the piece's position to where it should be, or is there more going on under the hood?

Ski freeVENGE by Rein 2022-10-04T20:27:13Z

Actually great. I like the variety of weapons, and each one is pretty different from the last. I really love the sound effects -- I was honestly considering doing SFX like that for this jam, but I couldn't work up the courage. I don't have cool movie trailer voice, but clearly you do. Works beautifully; I didn't notice any bugs or weird glitches. Good job!

Fight The Darkness by Ryan Ackermann 2022-10-07T01:44:38Z

Cool concept! Simple and well-executed. Looks and sounds nice. For the future, I'd recommend some better lighting effects and a wider world to explore.

What is that sound? (Repeating every 10th second) by airwaffle 2022-10-04T20:40:40Z

I like the postprocessing work and the sound effects. The graphics are simple but they get the job done, and actually work well with the text to paint a good picture of the scene in my imagination. Disappointing that there isn't much to do besides go upstairs and die. Or maybe I just haven't found it yet. I want to explore more!

Nuke Yourself to Alpha Centauri! by Josh Roby 2022-10-03T03:19:36Z

The targeting levers didn't seem to work on Firefox, but when I switched to Edge the framerate increased and all the controls worked. Very complex, but a super cool concept! I love sci-fi and the theoretically possible, so this is an awesome thing to see at a game jam. Absurdly intricate for something made in only 48 hours!

Meteor Rain - LD51 by Frabather 2022-10-10T16:33:13Z

There's a lot going on here! I like how the player has so many different actions they can take -- run, jump, build, shoot, buy, etc. Your art and music is pretty simple, but it's there and that's what counts. I also like how the meteors kill the zombies along with the player. It seemed like I couldn't jump on top of platforms I had built, so (assuming that wasn't due to user error) keep an eye out for that if you decide to revisit this project in the future!

Clocksmith Exorcist by karlestonchew 2022-10-09T22:01:46Z

Great job! Art and audio are both fantastic! The swinging combat mechanic is super interesting and cool. I like the creative enemies and all the work put into their animations. It would be really cool if there was more variety in enemy attack patterns, as they're all pretty similar. Also, having more feedback on contact with an enemy -- hurt animations, the player's weapon bounding back, oof sound, etc. -- would really make this a top-tier jam game!

Modern Post by Holy_Doggo01 2022-10-08T03:12:36Z

Simple and fun! Very challenging, but I felt accomplished when I finally got at least one arrangement in time. Do note, I'm playing on a trackpad instead of a mouse. Game looks very nice and runs well. I always feel like I *just* miss the time limit, so I wish the 10 seconds were a little bit longer or there were just a few fewer boxes. It almost feels like I'm taking a reflex test or something 😅.

Rush Hour by SephoWepho 2022-10-04T16:47:51Z

Very difficult with a trackpad! The art looks great and the music is pleasant. It's a little difficult to know which ingredients are required because the indicator icons are very small and some are similar. There were a few times where a customer wasn't happy with their sandwich and I wasn't sure why. Overall, very impressive for 72 hours!

Cutthroat Cannoneer by Glove 2022-10-03T19:47:58Z

Feels very well polished! I like the variety in art, animation, and sound effects. I especially like the over-the-top lose animation. Simple but well-executed, and a fun little arcade game!

deleted by Daniel - Wither 2022-10-21T17:14:33Z

Cool! I like the artwork and lighting effects. Very punishing at the beginning because the map is so large, but once I worked out a strategy and became better at recognizing the difference light colors it became more manageable. My personal best was round 18, but the browser-version game froze suddenly in the middle of a round.

Heaven or Hell by Ryan Miller 2022-10-08T03:06:03Z

I like the idea here and I like the simplistic graphics. The player character(s) feel a little bit slow and floaty to me, and I experienced a few issues with collision -- if you ran into the side of a wall in midair you could kind of hang there for a while, and some times the edge of a platform will unexpectedly launch you horizontally. The two different maps are arranged in such a way that it is very difficult to get far in either of them with the ten second time limit. If more platforms lined up between the two worlds, I think it would feel more cohesive and the player would be able to get a bit further. I appreciate how I wasn't punished for dying, so I could explore and poke around without fear.

Boulder Bash by W4YN3R 2022-10-07T02:08:49Z

I sure showed those STUPID IDIOT BOULDERS who's boss! I like the sound effect and music. Gameplay is simple but very fun. I also like all the different random adjustments, although on one run I kept getting Player Size Change and it kept making me smaller for some reason. Like, to the point that it became hard to see where I was. Once you're small it's really hard to push the other balls around. Good work!

ROSWELL AREA ███████ WASTE DISPOSAL, INC. by Real_Human_1000 2022-10-04T20:21:27Z

The answer to many of these questions is yes, and I just didn't have *quite* enough time to get everything good enough to include in the final game. I'm sure that could be said by anyone participating in this jam.

@glove funnily enough I actually wrote some custom background music, but I didn't have *quite* enough time to process it how I wanted and to put it in the game.

@pbg conveyors automatically alternate in direction on every other row (ex. they go right on the second row and left on the third, etc.) and there actually is an unimplemented button that rotates components and it work perfectly fine, but I was having problems with the physics engine at hour 46 and removing player-decided rotations calmed those problems down a little bit.

That actually feeds into @thedashdude's observation, as there actually is an unimplemented fourth crate-destroying machine that balances out the incinerator and acid sprayer, but it caused a lot of bugs so it got cut.

And finally, @scottgoldsmith, the weird order of click-the-space and then click-the-button is like that only because it is simpler to implement, albeit at the cost of UX. In retrospect, taking time to think about what is most intuitive for the player instead of just what's easiest would have saved the player from some of the walls of text in the beginning of the game.

Thank you all for your feedback! I'm learning a lot about how to better organize myself during game jams and I appreciate the honest reviews. It all makes me wonder how many things other games *mostly* have, but that weren't finished in time for release. Good luck to you all in the judging!

LD53 — Delivery

▲●■♚ by Jimbly 2023-05-04T14:43:00Z

Wow! Very fun and engaging despite (or, perhaps more accurately, because of) its simplicity. I love the leaderboard -- that's such a clever way to get people to keep playing. Sound effects are very satisfying and the gameplay is easily understandable, even though there are no words! The tip to create multiple paths between the same two circles was very helpful. Lots of polish.

Oregon Truck by frosty 2023-05-01T03:06:22Z

Your link goes to an Itch 404 for me :(

Rogue Box by Rewzu 2023-05-01T02:39:05Z

Great clean aesthetic. I appreciate how the viewable area is nice and large so you can see when penguins are coming and it doesn't feel unfair (barring when penguins hide behind the shelves). The movement is great. It honestly feels like I'm a lumpy box chaotically rolling around.

Papi's Delivery Ops: Cardbark Infiltration by nox282 2023-05-01T23:37:11Z

Collision is a little rough and the guards' view could be improved, but overall a very nice game with a cute little story. You hooked me in with a picture of a puppy, and you delivered in the final image.

liver by Duncan 3 2023-05-01T13:01:55Z

She ain't pretty, but she was done fast. It's surprising how many tries it took me to get all the objects, given that the enemies only move in predictable straight lines.

Freight and Furious by robinfaury 2023-05-01T23:26:21Z

Controlling the train by changing the bend of the track (?) is a very interesting concept. I love how the music speeds up and by the end everything feels incredibly chaotic. Good cover art too.

S.T.O.R.K. by ragnor 2023-05-02T20:38:07Z

At first I thought the flight control (pausing to change direction) was wonky and unintuitive, but as I got used to it I actually found it to be unique and interesting. I liked how smooth the flight paths were, although I feel like the actual stork turns sharper than the flight paths would suggest. On the third or so level I couldn't find the final baby drop site, and I noticed that the balloon mines don't actually do anything.

DE-LIVER THEM by Fishy_F1shy 2023-05-01T23:20:19Z

Another game about livers! This is a great puzzle game. Some of the levels were simply devious, but nearing the end, when I realized there were only 15, I felt a great loss. The music makes for a very chill vibe, which is somewhat ironic considering you're rounding up crying forest people to rip their livers out. What controls where the targets move? It seems too consistent to be random. Is it just whichever direction gets them furthest away from all hunters?

De-Liver-y by Noirox 2023-05-02T15:03:56Z

The music fits the game really well. I also couldn't figure out how to get back to the shop area. I wish the field of view was a little larger so that I could actually see enemies coming. Sometimes I felt like I was getting hurt for no reason. I noticed that I seemed to be able to damage zombies and pick up livers from really, really far away, which seemed odd. Cool game!

The Silver Fleet by KyleTheCoder 2023-05-01T20:03:35Z

It's surprising what you can do with just one button! I like the large variety of mechanics and different enemy types. The art is cute and looks great. Sound effects are great too. Good work!

de-Liver by noskro 2023-05-02T01:05:30Z

Greetings, fellow liver game people! I like the ambiance added by the chatting, coughing, and clinking glasses. By the end it was nearly impossible to control my character, but it never seemed completely pointless to keep playing. I got a final score of 55632.

Delivery Champ by Brandon Campbell 2023-05-08T02:23:31Z

Simple arcade fun! Wish there was music.

De-LIVER by Its_Capp 2023-05-02T01:19:15Z

I love the design of the tiny doctor protagonist, he's very cute. Music is a bop. I liked the procedural generation, but I really wish the field of view was wider so that I could better see where I was going. I played for a little while and I feel like I got pretty far, but I never saw any organs to harvest. Also, greetings from another developer of an organ-harvesting game!

Eggo by Senso 2023-05-01T02:48:49Z

Great vibes. Love "gomakadelivery". Very fun with a few good mechanics to spice up movement. Physics felt great and I love the "huh" noise the egg makes whenever you jump. The visuals almost remind me of watercolor or something. If the platforms were something other than gray boxes, this would actually be a very pretty game. Great work!

Joy by Neollok 2023-05-01T21:58:24Z

Remarkable what you can do with two buttons, a yellow light, and a variety of shapes. Remarkable what stories you can tell. Every individual obstacle felt carefully planned and particularly placed. A masterclass in making the player wait a few seconds to really appreciate what they have.

Its All in the Delivery by Glove 2023-05-01T02:29:27Z

Looks great for a Compo game! Clever twist on the theme. Good replayability and holds the attention for a while.

Seagullarity by torte478 2023-05-01T03:03:02Z

I'm surprised how engaging semaphore can be (and how much you can actually pick up in just a few rounds!). I love the seagulls and their noises. All the visuals are very clean (except for the grime on the guide, of course). Very educational and also very cool and fun.

Dead-Livery by Enzo Coletta 2023-05-04T21:34:25Z

Great work! The background is very detailed and nice to look at. I like the variety in zombie colors. It felt very satisfying to get the shotgun and blast hordes down with a single shot. I wish there were more weapons or the two weapons available were more expensive; I bought the assault rifle after my second round of deliveries and after that the gameplay experience was just the same thing until I got $1000. I like the sound effects too!

They Took Our Jobs! by Bit Flipz 2023-05-04T21:15:53Z

I like the postprocessing effects on the intro and gameover screens. Difficulty definitely ramps up. There were definitely situations that I thought were unwinnable, when two or three boxes all fell off the conveyor belt at the same time. I found that you could slow it down a little bit by completely ignoring one of the trucks in the second level, but eventually it would go off on its own and return with packages. Did you make the music? It sounds great!

Ultimate Package by Triangle Point 2023-05-08T02:17:53Z

I like the music and animations. The boss was a cool concept but I wish there was an indicator for how much health it had left. I also wish the enemies didn't come at me immediately upon entering a new room. The games got text and a story and animations and different music and lots of little things that make it feel very polished. Great work

De-livery by Sylf 2023-05-01T22:48:51Z

Another game about livers!? I only made it to 42, so I commend this game's accuracy. Looks really good! I only wish it had sound effects and music (if it did, ignore this. My audio might be broken on my end).

Parasitus by Koyaaaa 2023-05-02T15:15:15Z

I won! I like the retro vibes and FPS action. Would be much improved with music, ambiance, animations, story, etc. but what are you gonna do. I might be going crazy, but is there a headshot mechanic? I felt like certain enemies took more or fewer hits to kill, or maybe I just missed a few times.

Burts Bomb Delivery Service by Armgarr 2023-05-01T19:22:12Z

Excellent game! The models, animations, and effects all look fantastic! The best I could get was about 2/3 of the healthbar depleted, but with the difficulty ramping up in the end I didn't feel motivated to tough it out and see the boss defeated.

De-Liver by toffedev 2023-05-02T00:56:33Z

Yet another game about livers. Welcome to the family. I liked the humor, and the liver with the soulful eyes was very correct (I braced myself for a fight before I tried talking to it).

Canyon Dash by RandomPickle13 2023-05-01T22:10:33Z

Reminds me of The Oregon Trail or other retro PC games. I wish the battles were a little less random. Suppressive fire seemed to be the dominant strategy, along with just restarting the game (or losing) until you got a good map.

Punchline! by Federyee 2023-05-02T20:07:11Z

I love the variety in minigames! Looks and sounds very polished. I like the creative and original take on the theme.

Follow the Libery by Dead Pixel Tales 2023-05-02T20:25:57Z

The visual style is so cool! I tried a few times to keep both groups alive, but I never seemed to figure out what the right symbols were for "get food" or "get water". Also, sometimes a moving character would get stuck on a bush or a tree and the game would softlock.