clement-k 2022-10-03 08:38
Really like the concept of the game! I find the controls of the character quite hard. But the change of music is great!
Foon → Ludum Dare Explorer → LD51 → Heaven or Hell
By ryan-miller and GreenMat
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 974 | 3.10 | 21 | |
| Fun | 1057 | 2.78 | 21 | |
| Innovation | 751 | 3.13 | 21 | |
| Theme | 409 | 3.84 | 21 | |
| Mood | 716 | 3.30 | 20 |
Really like the concept of the game! I find the controls of the character quite hard. But the change of music is great!
Indeed a great take on the theme. I think your game is very intuitive and it got me hooked right away.
For me personally, I would have liked to get some more feedback on the "progress" of changing to the other character, as in some situations, the character changed mid-jump and I died. Might just be me not being able to count to 10 in my head though :)
Very cool game, congratulations to everyone involved :)
@ryan-miller @greenmat
Looking forward to playing this once the imbed works. Currently getting this error:
Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag.
@falk-hoeppner
I also had issues loading it with Chrome, but it seems to work in Firefox. I will also see if there's something I can do to fix the issue.
I like the idea here and I like the simplistic graphics. The player character(s) feel a little bit slow and floaty to me, and I experienced a few issues with collision -- if you ran into the side of a wall in midair you could kind of hang there for a while, and some times the edge of a platform will unexpectedly launch you horizontally. The two different maps are arranged in such a way that it is very difficult to get far in either of them with the ten second time limit. If more platforms lined up between the two worlds, I think it would feel more cohesive and the player would be able to get a bit further. I appreciate how I wasn't punished for dying, so I could explore and poke around without fear.
Cool concept! I really like the idea of a platformer with two worlds that you have to navigate simultaneously. The level design could use a lot of work though. A lot of the sections seemed to require pretty strict execution and forced you to wait 10 seconds before you could try again, which was a bit annoying. In general it could have used more paths that intersected in both worlds so you were stuck waiting to switch constantly, as well as the sections being shorter to be more forgiving. The jumping physics also felt a bit floaty. I did like though that the demon had a tail and the angel had a double jump, I think there could opened up a lot of good design elements. I was also a fan of the character art, minimalist but appealing :)
Good concept, executed well enough. The wait times on retrying challenges do feel a bit slow sometimes, so designing levels around, say, adapting to two different sets of platforming challenges might be more interesting than just using the swaps as a sort of transition point between separate challenges. The swapping functioning as a sort of time limit to subsections of the level is an interesting concept to work with but i found the platforming too simple to really get much fun out of that challenge. Overall pretty good though!
Cool idea, nicely executed. The controls could be more snappy.
Cool game with an unusual gameplay. The main concept is clever, but it is not always easy to anticipate platforms and items in game when the player changes its environment. Transitions are perfect. However I had fun playing. A good entry ++
Interesting gameplay with surprising mechanics. Pace seemed a bit slow to me. Some places force you into 10 second wait until another attempt can be made which is unfortunate.
Good work!
So first off, I think this is the first world-switching game I've played that had a smooth transition between the worlds. Great work there. The level itself got on my nerves after the first couple of coins, because I felt like my switching-timer was out of sync with where the moving platforms were. As with other level-switching games, this does have the issue of forcing the player to wait to retry. I just played a game where each level was on timer (no world switching) but the timer didn't start until you moved. I wonder if you could add something in the same vein for this game to alleviate such issues. Maybe stop the timer after each death, then let the player start the cycle manually, so the section was always in sync with where the player wanted it to be. Just an idea, having played some games like this. Nice work regardless.
Cool concept. Would have been nice to have a timer or some other telegraph for the transition.