Hatterdashery by Alchemic 2025-10-24T22:21:02Z ♥ 1
Cute concept and cute characters! Adorable designs!
A little UX needs improvement a bit and movement was somewhat glitchy, but other than that great work! Also would've enjoyed to read some more in game, like flavor text about hats or some VN-like dialogue employing adorable char designs.
LD59 — Signal (7)
INTRUSICUL by vimix 2026-04-27T00:19:24Z ♥ 2
Great art style, and very impressive execution for a jam game, nice stuff! ΠΡΠΈΠ²Π΅Ρ Π½Π°ΡΠΈΠΌ.
Return Signal by CaptAndrey 2026-04-27T00:05:24Z ♥ 0
Very interesting idea with clean, concise execution. Nice work, especially for a compo!
First Contact 3000 by 23edsa 2026-04-25T21:07:37Z ♥ 2
Very nice core loop & stylish implementation! Edge rows of buildings though overlap with interface, so some z-index magic is required (I had to avoid top row to be able to read interface).
Was really fun to jiggle buildings and balance numbers, flipping bonuses etc.
Great work!
Sig-Null by BorealTeuthidia 2026-04-25T02:26:30Z ♥ 2
I don't know whether to feel cursed or blessed by this, but I've played for like 20 minutes no cap fr.
Nice work.
NetHacking by DryDiamond 2026-04-25T02:14:45Z ♥ 4
Congrats on your first ldjam entry! Wish I could move camera and there were more levels to it. Also only one attempt to fire ever feels a bit harsh, along with inability to move camera.
Nice work!
The Red Watcher by FoxEcho 2026-04-24T03:08:55Z ♥ 1
This is really, really cool! Essentially a clicker without clicking, yet interesting, captivating and very fun. Speeding up music with collecting and switching in, eh, "turbo mode" is nice!
Great work!
Signature Zero by red-horde-games 2026-04-22T03:04:01Z ♥ 0
Incredibly good! Very nice graphics, very addicting gameplay and gradual increase in difficulty is top notch.
I would've definitely added sounds in post jam patch, it's really important way to communicate imminent danger and improve overall feedback loop.
Great work!!!