@melbadream Ah, yes, Maxwell Maximus. He's such a blabbermouth, goes on and on and just won't stop talking. My teammate transcribed his text. Told me it was absolute hell. I guess he skipped one of the audio files. Can't blame him. Maximus doesn't have anything of value to tell anyway. He's just there wasting your time. Anyway, this was done intentionally. You're supposed to be careful of how you spend your time and cut off answers that don't go anywhere.
I agree about the scene transition. We probably should've at least fade out the one talking. Maybe add some tense background music to indicate you're nearing the end. Originally we planned on having the interrogation be a fixed length and this could be part of the background music. Due to the differing number of suspects and complexity of the cases, that wasn't an option.
The name of the mysteries not being readable is intentional. You're a detective after all and have to investigate. Having the Missing Pie case be visible is both because the menu screen has keyboard navigation and because it's the tutorial case so people should pick it first.
Synchronizing subtitles with spoken audio is a very time consuming process. We decided to not bother and went for having the text reveal itself at a constant pace. Worked out well enough in the end. Most of the time its reasonably well synchronized.
We thought about building in some indication to show what lines you've already heard, but did not have time to implement it.