der-finski 2022-10-04 12:32
I liked this game, but i couldnt figure out how to proceed after i think 3 green zones, i didnt find a way to get to any other safe zone
Foon → Ludum Dare Explorer → LD51 → New Horizons
By ditam
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1003 | 3.06 | 26 | |
| Fun | 907 | 3.00 | 26 | |
| Innovation | 339 | 3.60 | 26 | |
| Theme | 309 | 3.93 | 26 | |
| Graphics | 1002 | 2.81 | 26 | |
| Humor | 663 | 2.69 | 25 | |
| Mood | 798 | 3.20 | 26 |
I liked this game, but i couldnt figure out how to proceed after i think 3 green zones, i didnt find a way to get to any other safe zone
@der-finski First of all, huge kudos for caring enough that you played already when I've only had the github repo linked here. I did not have time to finish the storyline by the submission deadline, let alone to publish a live version anywhere.
Now I've gotten around to doing both - you can find links to both the original submission, as well as a day1 updated version, which includes the full storyline. Now you can actually complete the game :)
i loved the concept of the game :) well done cool game :*
Cool idea! Gives me "World's Hardest Game" vibes with the safe zones!
I have to say, that's an awesome concept - wish I'd have come up with something time distortion related. Only issues I had were the scanner killing me at seemingly the wrong time and that there wasn't more of it to play. Seemed to be the beginnings of a really cool little game, wish we could have seen more!
The music being affected by the time dilation is a really cool effect.
Nice take on the theme, the music changing speed is a great touch.
Enjoyable narrative, had fun! I wish there were a good ending:( I think that "every 10 seconds something happens, but you can control what '10' means" is a very cool twist on the theme. I think some more story would benefit the game very much. A cool ending could be where you get to choose at what velocity you will travel before you go to sleep, thinking about the different reprecussions - life back on earth, the ongiong madness of the AI, etc...
Well done!:)
This was a REALLY cool concept. Shame that it couldn't be finished on time but kudos for continuing with it! So many people make the deadline date be the end and then, even if they could make something stellar they just stop cause it's done (which is also fine, but I'm proud that you kept on!)
That being said, for assessment I used the original link.
The concept is really cool and how you executed it is super neat. A time distortion game that's more fleshed out (as in a full length game) could be soooo much fun.
Thank you!
The game is very simple but it has a lot of things working in different levels. As @bcmpinc said, the music effects are great, also how the texts is showing. Some thoughts:
- I like a lot the concept of make the countdown faster or slower. - It will be great to recover a game in the last 'safe' room, instead of just starting over.
I really like the concept here, especially how you can mess with the speed of time. For what it's worth, it could be a nice story, too, just needs to be fleshed out. I know time constraints with a LD project, so it's understandable, but i really liked this! Nice work!
Nice idea with the speed manipulation, would have been nice if the game was longer and there had been reasons to set it to the other direction as well, but I guess there just wasn't enough time. I first played the original version and then replayed the patched one :smile:
Very interesting concept! Great job! :)
This is one of the cooler games that play with the theme, time dilation you can control is very cool. Well done!
Great idea with the time dilation.
Thanks to all of you for the nice comments! This has been a rough jam for me, where I struggled with the theme a lot initially, and with the deadline later on :) As a result, I never felt very happy with this submission, because it is very far away from the wish-list of content and design that I set out to implement. It is great to see all of the comments focusing on the positives (in true LD fashion), and it might just give me the motivation to make a post-jam version that's closer to my original vision.
@pegasys, regarding the scanner killing you at the wrong time: the current implementation is a bit hacky (jam code!), where the scanner displayed on screen is entirely independent of the actual hit-scan logic, so there can be many reasons why the two would get out of sync. Sorry about any frustration it caused! I do plan on rewriting (and redrawing) the entire visual layer for a post-jam version; if I do get around to that, this will be surely fixed.
@savolae - I absolutely agree, I _really_ wanted to give the player a reason to have to change the speed in both directions, and not just always higher, but I couldn't come up with the proper in-universe reason for it! Plus all the other jam constraints, indeed. Maybe for a post-jam version!