FoonLudum Dare ExplorerUsers → Skyward4d

Skyward4d

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202251Every 10 secondsTower of the Dice Godjam2383.854.323.314.113.343.24
202250Delay the inevitableDoomed Drone Defencejam5403.633.642.683.753.182.372.83
202149UnstableProton Pilferer vs. The Particle Policejam9533.373.513.563.613.153.103.09

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Skyward4d

LD49 — Unstable

Cryptomancer by ninjacreeper47 2021-10-09T01:42:10Z

Really creative idea, and the application of the theme is well done. I get that splitting the focus of the user was a deliberate design choice, but because the number's don't really stand out, it did feel like a challenge to get the information needed to make an informed decision on a trade. Otherwise, I was able to develop a strategy I liked and had a fun experience. So well done with the game!

gunstable by torcado 2021-10-05T02:18:56Z

Really cool concept and a lot of fun! The wind-up key on the back of your player is such a nice touch. Looks great.

Cosmic Time-Out by nratcliff 2021-10-09T11:53:56Z

The mechanics were interesting, and the premise for the game was cute and unique. It felt like the physics got a bit strange when you were trying to move multiple blocks stuck together and I couldn't quite get them to go where I wanted them to (Mostly the curved and cylindrical blocks). Otherwise, music and graphics were great. The faces on the blocks were super cute, especially the face they make when you click them, which was a nice touch that made moving the pieces really satisfying. Overall, really fun game. Nice work!

RIFT by Pavocado 2021-10-09T12:24:04Z

Really nice little platformer. I enjoyed the puzzles, and the devices were intuitive and interesting so it was a fun experience. At one point I got above the map, and was convinced there would be an easter egg because it felt like that kind of game. Like one where there's something hidden away somewhere for the astute player. I think to create that kind of atmosphere, even without the help of audio is an impressive feat. I saw in a previous comment you said you initially planned to add secrets back at the start of the game, so it sounds like that's exactly the vibe you were going for. Awesome job.

Shaky hex stax by stoffe 2021-10-07T12:31:10Z

Solid little game that fits the theme. The music, art style and premise really build a cohesive atmosphere. Real spooky, I love it. Overall, really nice experience. Good work!

Moneyboy Adventures by leonardosantana 2021-10-06T09:58:45Z

Really liked the idea. Super creative use of the theme. I think having no indication of what is going to suddenly send you back to the start of the game is a jarring user experience. Other than that, the art and music is in a cohesive style and I enjoyed this unique game. Nice work!

Unstable Machinery by mechanicallife 2021-10-05T12:01:11Z

Really cool concept! The graphics look great, the building functions are all interesting, and I really like that you used the CMY convention so the colour mixing is really easy and intuitive. Also, I like getting through the tutorial, and the game just opening up into a massive area. Had some minor issues getting stuck in pipes, and the controls took a little while to get a hang of. But overall really liked it. Nice work.

Elemental Storm by Ommadawn 2021-10-05T06:55:23Z

Really cool idea. 3D elements of the game look really slick. The shifting elements of the game field showing the game-state was a good idea to keep let the player keep track of the balance in their periphery while focusing on chasing the little elemental guys. The 2D drawings for the element-conversion looked out of place by comparison. Also, it was fun to throw the guys in elemental jail.

Viole(n)t Cooking by Shess 2021-10-05T02:06:00Z

The graphics are great! I'm not able to do anything once clicking the book (Sometimes it is blank, othertimes it fills out, bit in either case I can't click anything). Everything else in the room is greyed out and unclickable. Is this a known issue, or is there a way around this? Would love to try the game out if there is.

Unbalanced Brawl by yopox 2021-10-07T09:19:08Z

Really cool game! I loved the art-style and audio. It was a little unintuitive to me on my first attempt and I lost hard. But had a lot of fun once I figured it out and managed to win. It would be nice to have a mouse-over tooltip for the shop that tells you what it is and how to sell cards. (I know it's mentioned on this page, but I don't think it is in game). Otherwise great game, really nice work.

Project S.L.I.M.E. by Dioinecail 2021-10-05T08:34:02Z

Interesting idea, but a little unintuitive to start with. My strategy was to spawn all the characters on top of each other so they would all get hit by the buffs. Then debuffing the enemies once they'd formed a tight circle around them. I enjoyed the set-up, followed by watching the characters fight. I'm a little uncertain about the application of the theme, but otherwise decent game.

Formula Dare by Taffaz 2021-10-06T06:24:50Z

Really ambitious idea with a unique take on the theme. Echoing the feedback that it was a lot of information to give the player all at once. Took me a while to get the hang of it. Really cool concept though. Nice work.

-Connection Interrupted- by binary_coder 2021-10-08T13:05:08Z

You did a got job of introducing the player to mechanics in isolation before putting them together into puzzles. And the different types of nodes were all intuitive to use with no instruction. For the first few levels, I wasn't sure where the challenge element came from, but once the time-sensitive elements were introduced it all really came together. Really good job, creative take on the theme and the audio really fits the game's style.

Drilbert II Diggeredoo by wheybags 2021-10-07T06:42:23Z

Really creative game mechanic, and solid implementation of the theme. The controls for going around corners felt a little clunky at times, but overall it was a good experience. The puzzles were challenging enough to be fun, and leveredged the mechanics well. Really nice job!

Outstanding Acaipowered Spaceship by Derek Volker 2021-10-12T10:37:15Z

Really fun game!

Those sprites are amazing, and go with the music to create this cool aesthetic. The amount of content/polish on this is super impressive for a compo submission. The size of the enemy roster was impressive, and you had unique backgrounds for each level. Everything looked and felt great, from the health bars to the explosions.

Unfortunately I don't have any constructive criticism for you, I feel like you nailed it. Nice job.

Should I Buy It ? by henriquecanella 2021-10-07T07:26:28Z

Really unique to do an idle game for a gamjam, the price fluctuation mechanic was a creative application of the theme. Would have been nice to have a bulk-buy option for buildings, otherwise really nice experience. Nice work!

The Troubled Train by RosyMaple 2021-10-08T12:49:43Z

I think this is one of the more fun multi-tasking games I've played. It was really clever to deactivate a module once you fail it, to give the player some breathing room and stop them snowballing through all five of their lives at once. All of the modules were simple and intuitive as well, except the unicorn. And while it IS explained in the instructions, some players will likely skip the text and go straight to the game. As an alternative, maybe the modules could have been explained the first time you encountered them in game? Otherwise, really good job. Good pacing on the difficulty ramp and that completely nailed the theme.

Dimensional Degradation by Ty Victorson 2021-10-12T10:15:11Z

The upgrades were fun and rewarding (Especially getting multiple movement based ones like the office chair and zooming around the levels), and the time limit for each level adds a risk/reward element in terms of how many upgrades you aim for.

For me, the biggest problem was the lack of feedback to the player. The UI elements for health/stability were so small and out of the way I barely looked at them even though they contain necessary information. And there was no indication when I'd been hit, when I'd hit something or when my dash was ready to use again. Even something as small as my health flashing when I took damage, so I could see in my periphery that I'd been hit would have gone a long way in my opinion.

Definitely more positives than negatives though and super impressive considering the time constraint. The movement was smooth, the gun looked great (With the player pumping after firing being a really nice touch) and the levels were bizarre and interesting. Really enjoyable experience and a creative take on the theme. With some post-jam polish, this would be a really cool game. Awesome job guys.

BLOOPS! by jitspoe 2021-10-07T06:48:36Z

Really neat concept, solid application of the theme. It was a lot of fun, the controls/physics were very sensitive and made the game pretty difficult. The sound effects were a hilarious surprise, especially the game over one. Nice work!

Monocykl by Bajtix 2021-10-07T07:05:13Z

Really nice game given the time-window! I enjoyed the challenge of having to balance the unicycle across multiple axis, made the game sufficiently difficult. It was a lot of fun once I got the hang of it, nice work!

I Want to Summon a Hot Demon but My Pwr Lvl is too Low so the Portal is Unstable by DNAbro 2021-10-06T06:34:40Z

Really unique idea, I knew I had to play when I saw the name. Initially I thought I had to time the SPACE/ARROW Keys to coincide with set intervals, instead of doing them once every 5/10 seconds and was really struggling. Once I figured it out, it was a much better experience. Enjoyed the variety of questions, especially the ones that referenced previously provided information. Nice job, fit the theme really well.

It's not a bug, it's a feature by Life_Lich 2021-10-10T02:30:10Z

Really creative idea. The visual effects were cool and fit the theme. The difficulty felt a little on the easy side (Played the whole game with Full hand of Dreed), but I understand there's only so much balancing you can do in the time provided. Overall really well done. The combat was fun and intuitive. Also, the house enemy was hilarious, really added to the vibe of the game. Nice work.

DUNGEON ECONOMY by bamberga 2021-10-12T07:26:48Z

Really creative game, the balancing element through the inventory was well done. It was difficuly enough to be enjoyable, but not enough to be frustrating, overall a well balanced experience. It felt a little strange you were able to click the items regardless of distance but that's a minor comment. I completed the game and had fun doing it. Nice work.

Emily vs the Unstable Creatures by JPatchZ 2021-10-10T11:39:17Z

Wow, the graphics and audio are great. The gameplay and upgrade system was super satisfying, and it's impressive you were able to pull this together in the time provided. I feel like the "unstable" elements (The glitch-laser and visuals on the enemy) weren't central components and didn't actually add that much to the game experience, so the connection to the theme could have been stronger in my opinion . Other than that, really fun game and amazing effort. Nice work!

Crumbling Down by JustCallMeBB 2021-10-05T06:38:14Z

Oh man, what a ride. It felt good to get stuck on some of the puzzles for as long as I did. Really solid level design, and the application of the theme is obvious. The mouse control for the glue felt a bit off, but besides that minor comment I really enjoyed it.

Grabanakki by Saturnyoshi 2021-10-05T01:41:44Z

Great game with a nice idea that fits the theme. Graphics, audio and feel were all good.Really well done.

Snowbody's Mountain by WeAreDev 2021-10-06T07:02:26Z

Audio and graphics look great! The stretch/squish of the snowman jumping once he gets his hat is a nice extra touch. Nails the theme, really nice work.

Rolling Home by memoryFloater 2021-10-09T12:08:40Z

The textures and particle effects looked great. Giving the players control over tilting the world was an interesting way to let them move mutiple characters around at once using only a keyboard, and the fact that the tilt also determined the flow of the lava made moving your characters a double-edged sword, making for some interesting gameplay. Really fun little game, nice work!

Tables & Tremors by SlimmerBurger 2021-10-05T09:09:55Z

The first-person pixel perspective hands looked great! Game had a really cool feel that fit the theme. Nice work.

Citride by Asemic 2021-10-07T08:18:08Z

Really liked the idea of having a time based character-swap mechanic. And it was intuitive enough to figure out what they all did without any explanation. The controls feel a bit sticky in my opinion. Like the minimum time between moves is a little to long or something? Otherwise, the Sound and art design were great and the levels were interesting. Nice work!

The Game: Unstable Version by HyperTheory 2021-10-05T07:02:19Z

Really interesting concept. Graphics and audio are good. I honestly found it a little jarring at first to be pulled out of the game and thrown back to the beginning with no warning. But once you found the bugs, it was easy enough to avoid them.

Stable Table by Diana Asadova 2021-10-05T08:45:24Z

I like the idea of the building with quick-time events required. Maybe it was a little easy, would have been nice to have additional levels with an increasing stack count or something? Also I couldn't get any sound when I played it. Otherwise, nice job. Really nailed the theme.

ARCHamster JoJonson's Bizzare Adventure: Unstable Crusade by AreyWarlord 2021-10-05T09:01:04Z

Interesting concept. The movement of the character was really smooth. It fit the theme really well. I liked the idea of managing multiple tasks. I found all the different types out of alarms a bit annoying after a while.

Spellblade Legacy - (2D deckbuilding-lite adventure RPG) by Reulan 2021-10-07T08:02:49Z

Really unique and ambitious idea. Maybe it would have been easier to digest if areas and UI elements were drip-fed to the player instead of everything being thrown at them at once? It was pretty overwhelming. I really appreciated the depth of character progression and had a lot of fun once i got a hang of the game though. You've definitely got something here, really nice work.

The Conflicted Merchant by pierogo 2021-10-05T07:12:05Z

I really liked the idea. And the introductory tutorial/voiceover was really good (Although there was some display issues with the text). Very frantic, I personally found it difficult to keep the balance. Which really drove home the theme of the jam. Really nice job.

Wreckless Bar by XariusExcl 2021-10-10T11:17:15Z

Nice and simple game with a straightforward application of the theme. Taken out of context, the comfortable background art may have been relaxing, but it doesn't conflict with the fast-paced audio and mechanics, giving the game a very nice feel. You've done a nice job of balancing all the game elements to create a fun little experience. Nice work.

Wobbly Penguins by bqq 2021-10-06T06:44:19Z

I seriously appreciate any game that can pull of a genre/mood shift without completely breaking itself apart, and this is one of those games. Innovative idea and solid execution. Was NOT something I expected to find in this jam, awesome work!

A Hard Pill to Swallow by osh.studio 2021-10-05T02:29:11Z

Fun and funny game. I liked all the unexpected moments like the voiced intro and shooting yourself through organs. I loved the really long "Wheeeeeeeeeeeeeeeee" you got when you were airborn for a long duration without hitting anything. Sometimes the wait for your charater to come to a a complete stop before your next shot felt a bit long. But that's a minor gripe. Overall awesome job.

Tipsy by AlexanderSantiago 2021-10-06T05:48:13Z

A really nifty game with a decent amount of challenge that hits the theme dead on. It felt a bit odd to me that the outcome seems to be the same whether you succeed or fail (You try again with more obejects). But overall a fun experience and a good idea. Nice work!

Pendulum Postman by mrchip 2021-10-05T07:26:51Z

Nice little game. The explosion effect when you fell off the stage was a nice addition. The balance display on the left was kind of confusing, it would have been really nice to have some music along with it.

A Crowded Place by DestroyerTech 2021-10-05T04:50:52Z

A very unsettling game that matches the theme, with the music choice really adding to the experience. The multiple endings was a suprising layer of complexity, nice work there. The lack of a user interface was kind of confusing.

Parcel Panic by PKZinpo 2021-10-07T06:54:24Z

Great feel! Loved the art style and audio, really made for a cohesive experience. Trying to find the buildings while tracking the parcels was a bit difficult. Maybe the text on the buildings could have been higher contrast so they took less time to spot? Otherwise a really solid game, and definitely fits the theme. Nice work!

Life Gives You Lemons by Chairshot Games 2021-10-06T06:07:10Z

Unique take on the theme, with the game locations changing across time. The graphics are really nice, the only thing missing would be some audio. Overall, nice work. Really enjoyed the twist ending!

Rocky Eruption by Jojeando 2021-10-05T12:06:45Z

Solid little game that fits the theme. It would be nice if you could restart in one-click after dying instead of having to go back to the main menu. The sprites look really good though, and giving the character a white border for high-contrast with the background was a good design choice. Nice work!

Disruption by WYL TEAM 2021-10-05T07:36:05Z

Really liked the mental-health angle of the theme. The graphics were good and the grainy-filter really added to the atmosphere. A few times I tried to fire with the mouse-button and the bullet just dissapeared. But otherwise it was a solid experience.

Proximity War by Ravenmages 2021-10-06T09:43:42Z

Really interesting idea, solidly implmented. It was a little unintuitive, and the instructions took a while to digest. But it was a fun experience once I got the hang of it. Overall, really nice job.

Slime Your Way Up by Haise 2021-10-06T10:12:21Z

Nice little game that fits the theme well. Once I had played around enough to get a gauge on the jump mechanic, it was a fun experience. I kind of wish the timer went down to the millisecond level so I could use it to time how long I was holding my jumps for. Maybe that was a deliberate design choice on your end though? Overall, game was solid and the slime was cute. The inclusion of the red platforms with different properties is a nice touch. Really good work.

Rocket Goblin by LittleBeardMan 2021-10-12T10:26:31Z

Really simple idea, but great execution. The art and the audio are fantastic and cohesive which makes for a really nice experience. The controls are intuitive (Although I thought getting 100% speed was a good thing on my first run) and it was engaging having to manage risk/reward by going faster to score more points while risking not finding a barricade in time and self-destructing. It does get a bit repetitive after a while with so few mechanics, but overall really fun game. Nice work.

Moonpond by balduin 2021-10-10T11:10:19Z

Nice idea and solid execution. The atmospheric audio was nice, and the sound effects from the mushrooms were funny and complimented the game's weird vibe. Overall, really good job. Fun game.

Unstable Environment by SirTobyB 2021-10-05T06:25:41Z

I liked the idea. Really solid use of the theme. I enjoyed the simluation aspect and how it obviously relates back to an issue in the real world.

After a couple of failed attempts, I managed to bring the climate back under control, despite reaching 0% satisfaction for both Industry and Energy sectors. So a minor bug there, but overall very nice implementation.

Also the intro was a surprising addition that I enjoyed.

Totally Normal Pong! by DevNugget 2021-10-05T01:34:38Z

Neat game. I really enjoyed the experience of seeing my paddle turn into a sphere for the first time as it was quite unexpected. Also looks and feels nice.

Critical Error by JayJack 2021-10-05T11:45:18Z

Congratulations on the first jam submission! Hopefully you pursue this post-jam and add all the features you talk about. I can see it being a really solid game once you expand on the foundations you have here, Nice work.

W.T.R. by Artemy Zen 2021-10-06T11:53:38Z

Really clever implementation of the theme! I like the minamalist art style, and the particle effects while changing states was really satisfying. I would have liked to know when I had reached a checkpoint, but otherwise a really good experience. Nice work! (Finished in 3:27)

Could You Sit Still For Five Seconds? by djcoil 2021-10-07T06:59:54Z

Really unique idea, and creative use of the theme! Would have been nice to have some kind of visual feedback when you were dragging a puppy. Otherwise, fun little game! Art style was great. Nice work.

Paper Route by OllieOA 2021-10-05T03:12:31Z

Great game, so much fun riding through the construction site!

TumbleArchery by DragonSheep 2021-10-07T10:06:51Z

The customization of the game was a really nice touch, allowing the player to set the game to the difficulty that suits them is a good idea. The jumping felt a bit stiff, and it would have been nice to see the player arrows. But the art and concept were good so it was fun overall and obviously fits the theme. Awesome work.

Super Snow Ball by Xyri0n 2021-10-06T07:09:07Z

Really nifty idea, with a solid mechanic that nails the theme. The Start text was hard to see against the background of the start screen, it would have been nice to have more contrast. The snow particles coming off the ball and the cute little face on him were nice subtle touches that really added to the game experience. Overall, really good job!

Heavy Duty by AcHeHex 2021-10-05T06:16:28Z

Art looks great! Love all the little touches like the dust clouds, and the platforms shattering apart. It feels great to throw the blocks around, but also a little strange that you can't turn around once you've picked up a box. Otherwise, great entry.

LD50 — Delay the inevitable

T.I. by Archimagus 2022-04-10T01:50:03Z

Humorous little entry that nails the theme perfectly. I think having a timer to be able to compare your different attempts could enhance the experience. Overall, nice work on this one!

Shotgun King: the Final Checkmate by benjamin 2022-04-06T08:09:34Z

Such a fun game! Building on the rules of chess was an ambitious idea, but you pulled it off perfectly in my opinion. It was a really good idea to have the player make a selection of a advantage/disadvantage pair, to simultaneously allow progression while building a difficulty curve. The audio and graphics go great with the CRT aesthetic. A rare case where I don't have any constructive criticism, because the experience was just that polished. Really nice work on this one, one of my faves of the jam.

The BIMBLES vs the inevitable forces of tedium by tigerfinch 2022-04-10T01:57:11Z

Hey, this one was really cool! The music is great, and the dust clouds are a really nice touch. The collisions with the enemy vehicles were a bit strange sometimes, like them ramming you fromm behind and then clipping to be in front of you. But overall the gameplay was fun, and I like how the camera zooms with respect to your speed. Great compo entry!

Virus Bash by joewan 2022-04-07T08:10:01Z

This one was a really polished experienced for a compo entry. The upgrade system was neat and added a satisfying layer of progression to the intuitive and fun combat mechanics. I stopped after reaching level 20, because the gameplay was getting a little stale. If anything I would have preferred a steeper difficulty curve, but I understand balancing a game in 48h is a big ask. The animations on the enemies/player were simple, but really solid. Overall, really good job on this one!

Drawn Out by mechanicallife 2022-04-07T07:49:01Z

This one was really cool. The game was pretty intuitive considering the mechanical depth, and the drawings on the cards were great. The tavern setting were really cool, and the assets/music were cohesive as far as the atmosphere was concerned. Overall, great job guys!

Drawn Out by mechanicallife 2022-04-07T09:57:11Z

@tannimun, thanks for the response. I can see that you're correct and I've edited my original feedback/rating to reflect my oversight. Again, great job on the game!

SwimCity 2000 by blubberquark 2022-04-06T09:32:49Z

This was an impressive simulation! It was engaging to play, and gave a theme appropriate spin to a classic game. Occasionally I found it difficultt to click specific obstructed squares, but that's a minor issue. Really liked the isometric style as well. Nice job!

All Will Be Dust by Matt Heinrich 2022-04-07T10:33:08Z

The art in this game was top notch, and the story drip-fed to you between the waves was engaging. It felt a bit odd that you couldn't hold-click to fire your machine gun, and it would have been nice to have your player flash when taking damage or have some kind of audio feedback, because it was hard to tell when you were taking damage. The billboard in the background really captured the games intended vibe of showing a collapsed society, and the ominous glow to the enemies added to the gritty feel as well. Overall, great job guys!

KanBanJam by tkers 2022-04-07T10:23:20Z

This game has a solid user interface and the ticket resolution is immensely satisfying. The steadily increasing demand of tickets and rapid need to grow your development team fit the theme perfectly. The ticket implementations that added extra visual information to the player were really nice, and kept the game fresh and interesting as it went along. It would have been nice to have more of them, in particular I was a little dissapointed implementing dark mode didn't give you the option to toggle it in the game. But yeah, this was a creative take on the "multi-task until you die" style of game, and it was solidly implemented. Nice work!

KBJ.PNG

Fall-o-rama by Marih 2022-04-07T07:31:21Z

Nice little game! The UI was really good, and the sylized graphics looked slick. As others have mentioned, the hitboxes felt a bit rigid and led to the occasional unsatisying collision. But overall, a pleasant game loop with a solid application of the theme. Great work!

The Endless Night by Arivenzys 2022-04-06T10:04:03Z

This game was worth it for the animation of the headbanging vampires alone! Great submission, there were a few issues with the enemy pathfinding and conveying which building was the mansion but for the most part it was intuitive after reading the tutorial. The graphics and sound were cohesive, with the former being particually impressive. Really enjoyed this one guys!

Heaven Fallen by Lighty_the_Light 2022-04-05T08:05:07Z

This was a really enjoyable game with a impressive amount of mechanical depth. It's unfortunate you ran out of time to create all your graphic assets, because the ones you got round to finishing were quite good, especially the level background. A few things could have been conveyed better, like the resource cost of units (There's not much contrast on the resource text, and I didn't realize it was changing to show cost) and what the valid squares for placing a unit are. Also, having the final-wave trigger either unlock late in the game or require an end-game resource might have been a more intuitive way to stop people building it earlier than intended rather than call it out in the game description. Overall, I really liked this one. It was really satisfying to generate heaps of resources every turn and eventually have groups of the best units wiping out the enemy waves. Nice work guys!

Cards of Life by TheMiSta92 2022-04-06T09:57:16Z

Really creative idea. I played through this way more times than I expected. The casual gameplay and quick runtime made it easy to keep justifying "one more round". I never managed to surpass my first run, which survived until the mid-40's. Sometimes the outcome of a chain of events felt strange in the context of the cards selected so far, like picking blacksmith and then immediately chopping off your hand with an axe and then dying. But I get that the outcomes were probabalistic and overall it was really fun and felt cohesive. The graphics on the cards were solid as well, really nice work guys!

Slime Showdown by ToC 2022-04-05T09:03:13Z

This one was really fun! I was almost dissapointed to beat the boss because I wanted to explore the upgrade system further. The connection to the theme could be stronger, and the experience would have been made that much better with the addition of sound effects, but I understand that's difficult in the time constraints. The gameplay itself was incredibly solid however. For me the strongest aspect was the graphics/user interface, which was intuitive and looked fantastic. Really nice work on this one guys!

Click to Continue by Daniel Foutz 2022-04-05T09:27:04Z

Definitely a "go-in-blind" game, so I'll just say hilarious moments and really solid voice acting.

Ballgeon by koro.games 2022-04-05T08:20:16Z

I really liked the minamalistic style, and the fluid gameplay, which becomes stronger in the later rooms. I found it a little unintuitive what some of the upgrades were going to be when choosing a room, although some of them were conveyed really clearly. The audio was good, and the way the level sways as the players rolls around was a really cool touch. Really nice job on this one.

Last Stand by TheMightyTrout 2022-04-05T08:51:31Z

Really neat concept that fits the theme nicely. I could only get through the first few rounds myself after several attempts, but the gameplay was intuitive and fun. Also, it's hilarious to me that you made the assets in powerpoint. Nice job!

Balloon Drift by matt1will 2022-04-10T03:34:48Z

This one was really good as a short experience, the graphics and the audio were both strong and worked together well.

It seems like a "perfect game" nets you 39 seconds, which discourages additional attempts after you reach it. If you expand the game post-jam, having respawning birds like others mention might be a way to get around this.

Overall great little game that fits the theme perfectly. Nice job!

CursedMathTest by DanGribanovsky 2022-04-05T08:45:38Z

Interesting gameplay concept. The space background had a lot of high-value colours that gave poor contrast against the plain-white text. In the future, you could give light-text a dark background so it shows up clear against any colour. Also, more visual cues for the player (Such as a representation of the time remaining) would enhance the experience. Nice job capturing the theme in your game!

Shady Taxi by spacecadet 2022-04-05T07:30:17Z

Simple game loop that's a creative spin on the theme. It did take a few passengers before I realised where I was meant to be taking them, but after I figured it out the rest of the game mechanics were really intuitive. Unexpectedly detailed intro animation, super impressive. Fit the rest of your game in terms of theme and style as well. Overall, really nice job.

No Match by Peche et Tradition 1867 2022-04-05T09:48:36Z

That was an incredibly polished experience. Really liked the music/mood, and the gameplay was simple, satisfying and addictive. I can't offer any constructive criticism, because everything was just that cohesive. Awesome work!

NoMatch.png

ZEZ by tengusheath 2022-04-05T07:39:36Z

It's impressive you were able to make such a cohesive game (In terms of graphics, audio and general feel) in the time constraint of the compo, while keeping the quality of the different elements quite high at the same time. The lighting effects on the player/enemies was a really nice touch. I did notice enemies occasionally spawned right next to me without giving me time to react, but overall the mechanics were intuitive, fluid and fun. Really enjoyed this one.

ZEZ.png

The Itsy Bitsy Jumper by sakura_magika 2022-04-10T02:11:42Z

I really liked the accelerating pace of the music on this one, and how the game becomes increasingly frantic before descending into absolute chaos. Really enjoyed this one, the art assets were nice too. Great job!

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Cards of the Cosmos by popesp 2022-04-05T12:52:58Z

Fantastic game! That gameplay loop is great, and the synergy between the different card effects was immensely satisfying. The art on the cards is also incredibly solid. I did kind of feel starved for energy once I had a sizeable deck, but overall the mechanics were really well designed in my opinion. One of my favourite games of the jam so far for sure. Nice work.

Inevitable Dungeon by Surfa 2022-04-05T08:37:09Z

I liked the iterative aspect of carrying over progressively better loot across all runs. Unfortunately I hit a bug where the key stopped opening the gate and couldn't finish my playthrough. But this was a solid concept, that fit the theme nicely and was solidly executed. Nice job!

The Fastest RPG by DaylonWilkins 2022-04-05T08:26:12Z

From the thumbnail and source code, this looks exactly like my type of game! But I'm not sure how to build it. Can you provide install instructions. Looking forward to playing/rating it!

Elder Rang by OllieOA 2022-04-05T02:30:37Z

Fantastically funny concept! Simple but functional multi-tasking gameplay, that walks the tightrope of being engaging while not distracting enough to miss the hilarious dialogue that adds so much to the experience. The phone racking up "missed-calls" on the title screen, along with the option to change the name of the grandmother on your phone are good examples of all the polish that adds to the game's overall vibe and humour. The art was also a strong point, and nice job on making your own SFX as well. Great job!

That Toilet... Feels so good. by Julyyyy 2022-04-05T13:02:31Z

I really like the vibe of this game. The art-style and music complement each other really well and the nostalgic perspective on the character's experience makes it incredibly easy to connect and relate with them. I feel like I might have missed something, because I kept running out of coins for the crane. The idea was unique, and fit the theme perfectly. Overall really nice one!

The Golem by ion232 2022-04-07T10:07:22Z

Hey, I enjoyed this one a lot! The pathfinding of the enemy was snappy, and you fit the theme perfectly in that no obstacle in the game can be permanently overcome. I think some of the visual conveying of information could have been cleaner. When you open a door, the cooldown bar appears right where the door was, which made me think it hadn't opened the first few attempts. And as far as I could tell you just had to remember if you had an orb or not. If you expand the game post-jam, maybe you could have the character visually hold the orb or something? These are both minor issues though, and the solid mechanics and game-loop more than make up for it. Nice job guys.

Dungeon Crawl by jzucc12 2022-04-06T10:13:31Z

This was really impressive. The variety of the path outcomes and the interplay between the resources of time, health and magic gave a suprising amound of mechanical depth to the game. There were some paths where one road was better in every way than one of the others, so it didn't feel like I was making a trade off, just picking the obviously better option. I know that's the way it goes with randomized elements, and I guess balancing the choices is something you could focus on if you expanded the game post-jam. It was really fun finding the most efficient ways to get through combat while blasting through the remaining time. Nice job on this one!

Old Run by AlgeBRUH 2022-04-06T10:26:55Z

Enjoyed the humorous premise. The voxel style was really cool. Why does this town have so many FloorMarts but only one pharmacy? :D I found it very funny that the muggers move around in a solid line/cluster. Really added to the games whacky tone along with how absurdly fast the energy drink made you go. Overall, I feel like it definitely achieves what it sets out to do, nice work on this one guys!

Venting Machine by EmberUshi 2022-04-05T09:34:05Z

Love the throwback to old "launching" flash games. The colour palette was really distinctive and the art style was neat as well. I really liked the sprites. A little repetitive but the physics were really satisfying and I played it for several attempts (758m was my best).

LD51 — Every 10 seconds

autoball by torcado 2022-10-13T14:47:33Z

Addictive game built from simple and satifying mechanics. Nice work!

Swamp Dojo by Yngvarr 2022-10-06T19:49:48Z

The art in this one is fantastic! Especially the background, and the animation of the sensei once you throw him in the water. The blocking was really fun, but for the attacking it was to fast to tell where he was defending and I ended up just alternating up and down to consistently push him back. It would be nice to have multiple difficulty levels, as the baseline is pretty easy and makes for too short an experience. I think you're really onto something with the core mechanic. Really nice work!

Impending Doom of a Thousand Kitties by RalfZ 2022-10-13T14:39:07Z

Love the graphics! The cats look so cute when you pick them up! Great work on this one.

Forging Through Fire by ryusui 2022-10-12T21:03:58Z

Really liked this one! Good level design for a gamejam. Solid application of the theme. Nice work!

Watch Wizard by monika 2022-10-05T08:37:02Z

Incredibly creative idea! I might download the emulator later and check it out, but loved the video. Absolutely nailed the theme, and as others are saying I haven't seen anything like this in this jam (Or any others I've participated in). The graphics were cute as well, really impressive.

Exorcist Patrol by PeachTreeOath 2022-10-07T15:46:27Z

This one was awesome! I love the graphics/aesthetic, and the audio really suited the mood as well. Really innovative application of the theme, the combat system was so fun and creative. Nice job!

Game Name by Strega 2022-10-13T14:43:21Z

This game was hilarious! I was really impressed by the variety of the minigames (Such as including lunch and sleeping as the activities). Really great idea for the theme, loved it!

Toad Cat's Cemetary Watch by 43sam 2022-10-05T08:54:34Z

This one kept me engaged for a while, really addictive! Art style was great, and it was really satisfying getting more and more upgrades as time went on. Really solid application of the theme! After a while, I had to turn the sound off because the constant enemy death noises were getting to be too much. Good idea putting the volume control in the pause menu so I didn't have to end my run! Really nice job guys, this was fun.

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Lavender Crush by jhandsy 2022-10-08T19:40:12Z

This game looks and feels great, the transition effect between bosses is really cool!

I had the ghost and the witch bosses figured out, but after hitting them maybe five times each I wasn't sure if it was possible to beat them or if the game keeps going? For the crab, I thought maybe you're meant to keep hitting the claws until they loop around and hit him? Since they seem to curve back towards him if you keep hitting them? I couldn't get it to work but am I on the right track?

Overall, I really liked this one. Love the graphics, and the player character is so cute. Great work guys!

Ravening Edge by Tsunscreen 2022-10-07T16:04:22Z

This one was awesome! The combat was smooth/satisfying, the graphics were great and the audio suited the game well. The extra weapon + boss fight in the last level were really unexpected. The variety of enemies was also impressive for a gamejam, really solid entry.

The Temple of KnowlEGG by Carraka 2022-10-12T21:06:11Z

This one was really cool! It was fun playing around with the different combinations of powers to solve the levels. Really interesting take on the theme, I enjoyed it. Nice work!

Bear's Home Repairs by AMastryukov 2022-10-06T19:11:20Z

Even for a large dev team, this was an ambitious game for 72 hours and you totally pulled it off. The mechanics and weapons/upgrades were all intuitive (The only thing I couldn't figure out is what the Battery upgrade did?), and the application of the theme was obvious.

The graphics in general were really good, especially the enemy death animation. And it was incredibly satisfying slicing through them with the katana!

My only comment is maybe there should have been a score/kill count of some kind? You're you're incentivised to play again and try to beat your highscore? Minor criticism of an overall great game. Really nice work!

ZombieGrade by Jejkobb 2022-10-05T08:31:53Z

That one was a lot of fun! It was really satisfying as you stacked up more and more upgrades.The graphics/audio were simple but functional. The magic bullet /blood splatter effects in particular looked great. It would have been nice to have a running kill count, so I would know how I was comparing to my previous run instead of having to find out at the end. And it was sometimes a little hard to see how much health I had left through the grass. But overall, really enjoyed this one. Nice work!

Baseball Kid & The Nightmare Dimension by Untitled Studios 2022-10-13T15:01:40Z

Really liked this one, impressive compo entry! Nice work.

10 Second Mixtape by Scott Steffes 2022-10-14T21:10:34Z

I recognise the collaborative element from your previous "Different Strokes" at play here as well, I love being connected to my fellow jam-participants in this way. So thank you for that experience, great idea, fantastic execution.

10 Seconds Defense by oda 2022-10-06T19:39:34Z

Really creative application of the theme. Loved the random map generation layout! I feel like it's always worse to upgrade towers instead of building a new one? And then you can't keep up with the enemies once you have to start upgrading towers? Still, it was really satisying to have a fully-upgraded tower blasting enemies rapid-fire from across the map. You made it really intuitive when the towers were ready to fire/on cooldown, and I think for the low resolution, readability is important so you handled that nicely. Fun game, nice work!

UAO?P by Raivk 2022-10-05T09:08:54Z

The visuals are great, and the game is hilariously weird. As others have said, it's a bit hard to appreciate all the flavour text in the 10 second windows, but otherwise this was a lot of fun! Really polished experience. Nice job guys.

Barricaded by Cha5m 2022-10-05T08:25:24Z

This one was really polished, and the graphics/audio were great. Maybe if there was some indication as to which survivor you switched to next? Because currently you have to just learn the order after a few transitions take place. Overall, very fun and intuitive. Nice work!

Holospecter by theStoff 2022-10-14T20:49:51Z

Really impressive level design, loved the graphics and the voice acting.

Rockatoo by AdamCYounis 2022-10-13T14:51:29Z

Creative and fun, with great music. Nice one!

Simple Geometry by HKSpadez 2022-10-14T21:06:03Z

Really like the concept, it's super satisfying to clear a room with a single attack. The telegraphing of the projectile's path and the hit-circle's telling you who would be hit made the combat intuitive as well. Nice work!

Citri Plays Noirwood by AploveStudio 2022-10-06T19:59:32Z

Graphics were great, and the ending was really solid! It wasn't clear to me what influenced the viewer count, but it was a really fun experience. Nice!

LANDSLIDE by Adinimys 2022-10-04T14:20:13Z

This is a really innovative application of the theme, the tile-pillars look so good as the segments collapsed. And it really felt satisfying throwing the enemy off the edge, of watching the pillar they're climbing collapse. I also liked the art. As others have said it was a little hard to see your character and tell where the hitbox was when you were pushing. Great job overall, lots of fun!

The Show Must Go On! 🥁 by MEGA Marlon 2022-10-07T16:11:04Z

Really like this one, cute and creative take on the theme with awesome graphics/style. Nice work!

Auto Endeck by Arefnue 2022-10-04T15:16:59Z

This was a fun turn-based battle game. I'm may have missed the implementation of the theme, was there something happening every 10 seconds that I missed? Might be good to add a description/images to the page so people know what to expect in the game. Overall, the art-style was nice and the combat was solid/balanced. Nice work!

J-Menuing by nyxkn 2022-10-05T08:09:46Z

Initially I thought this was quite simplistic, but as the mechanics get added (Enemy Types, Interface switches etc.) it really does a nice job of steadily ramping up the difficulty. Really liked the classic JRPG feel as well. It did feel like more of the game was spent waiting for your character animations to end so you could take another action, rather than using the core mechanic of the menu navigation. Did you ever consider not having to wait for animations, while having more enemies to account for the extra time? It seems like that may have been more engaging. Although, I understand that's a staple of the genre you were staying true to, rather than anything specific to your game. Overall really nice, especially for a compo submission.

10s Bar Brawl by Cedric86 2022-10-12T21:05:15Z

Really solid entry with obvious application of the theme, the melee weapons were really satisfying. Game had a cool and consistent vibe, nice work!

Sweet Seconds by Jag 2022-10-14T20:55:18Z

Loved the graphics and the user interface! Really nice, relaxing vibe. Great job!

Chrono Extractors by tengusheath 2022-10-06T19:31:51Z

Aside from some slight balancing issues (And I can't really fault you for that in a compo game), this was a really great experience! I really liked the take on the theme, and the satisfaction of increasing your revenue stream/soldier count as the game went on. I would have preferred if the timer had been limited to 1 or 2 decimal places, since the flickering from it dropping/adding decimals was a bit distracting. But otherwise the graphics were really solid, and complemented the audio in producing a cohesive mood. Really strong entry, nice work!

Bygone Melodies by Save Sloth Studios 2022-10-13T14:54:26Z

Loved the art style and the story! Great entry.

Acid Rain by osh.studio 2022-10-06T19:23:01Z

Nice job on this one, the premise/storyline was hilarious and otherwise a really solid platformer. The audio and graphics were great too, and considering how much time you have to spend waiting for the rain to end, it's good that you had a strong idle animation for the character. Also, I thought it was a really good idea to include a death count and invite players to try again once they finish the game, adding some replayability.

I've enjoyed your previous entries, and you've made a strong transition from Jam -> Compo with this one. Really nice work!

It Adds Up Over Time by OminusGalaxy44 2022-10-14T20:58:12Z

Chaotic and fun, really nice work!

Tower of the Dice God by Skyward4d 2022-10-04T14:25:08Z

Thanks for the comment, glad you liked the game! There should be auto-fire if you hold down the left mouse button. I tested it with my mouse and trackpad after uploading and it worked for both. Is there anything unique about your input device or browser? If so, I'll know to test that environment for future games to ensure it works for everyone.

Tower of the Dice God by Skyward4d 2022-10-04T15:34:43Z

@lisyarus @dileriuml @slothzilla-games @bcmpinc @ganny @nicekot @matt-barnfield Thanks so much for playing, and for all the valuable feedback. All extremely fair comments about the jumping, I knew the implementation was less than ideal, but didn't leave myself enough time to go back and rewrite it. If I pursue development post-jam, that will be the first thing I fix!

Tower of the Dice God by Skyward4d 2022-10-04T15:49:15Z

@jamersjam @benjamin Thanks for the comments around the balancing. I was definitely having second thoughts about 4 and 6 as the development went on, since I agree with you that they're pretty useless as the game progresses. If I was doing it again, I think I'd replace them with more of a chain-lightning attack and a damage over time that spreads to nearby enemies (like fire/poison or something) so they can influence more than just a single enemy at once. And yeah, more dice-specific upgrades along with enemy variants would have ideally been included, but I decided to cut them out of the scope of the jam. Thanks for playing, and for all the feedback!

Rusher Crusher by Oleksandra 2022-10-04T14:33:50Z

Oh man, this was FUN! Exactly my type of game. Tremendously satisfying gameplay loop.

It seemed a little strange to me that you keep your money, but not your upgrades when you transition between levels? I guess the player would get too overpowered too quickly if they kept their upgrades. Sometimes you couldn't hit the enemy at the very top/bottom if they were really close to you, so I always went for those first and saved the middle for last.

The pixels turning 3D(2.5D?) when they break away from the enemy was an amazing effect and looks great! Really nice job.

Birdwatching by Iguanana 2022-10-13T14:37:01Z

Really relaxing vibe, nice to feel like I know a little more about birds now. Nice work!

10 Second Traffic by Grandblood 2022-10-14T20:52:12Z

Fun game, sound effects were hilarious! Loved the little "Beep" noise the cars make.

Jump in the line by resacaGames 2022-10-08T19:33:25Z

This was a super relaxing experience with a great atmosphere. Everything about it felt so satisfying. I wasn't sure what was occurring every 10 seconds, so the application of the theme may have gone over my head (I'll take your word for it that things WERE happening :smile:), but otherwise a fantastic game. Great job!

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