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AreyWarlord

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥ARCHamster JoJonson's Bizzare Adventure: Unstable Crusadejam12673.082.892.813.263.232.773.163.05
202047Stuck in a loop👥Ball vs Rope: Escape from Helljam11923.223.243.222.693.07

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by AreyWarlord

AreyWarlord leaves an average of 15.5 feedback comments each event.

LD49 — Unstable (15)

LIFT-UP MACHINE (nightly version) by Avzgui 2021-10-12T15:43:16Z ♥ 3

Well, some cool twists happened here. :)

Though I could use a bit more interactions with objects, like meteors explode and throw back the progress, so the player should avoid them.

Delusion by Elazulus 2021-10-06T19:16:47Z ♥ 3

Nice one. Though lacks kinesthetics a bit and monsters feel to fast for the projectiles. Also I couldn't get how sanity is restored (or was it a bug?), and some healing would be nice.

Love the visuals.

Cat Connect by Zhanna 2021-10-05T23:43:34Z ♥ 3

Well this fells really unstable in match-the-theme way.)

Though maybe breaking the controls in the end of HP and taking "last moment success" feel from the player is not a very good idea - even on this jam.

WOLFGUN by sodaraptor 2021-10-05T23:20:20Z ♥ 1

I love the visuals. Staged upgrades in shop are cool. Enraged state feels really unstable. =)

aaaaabbBBbABCSDgaw6stE_P! by sprunth 2021-10-05T22:57:44Z ♥ 2

This is awesome. The game actually made me laugh. xD

It lacked soound a bit. I'd really love to hear all the mayhem noise. =) And typing for narrator to indicate when I should read and when I can look on assets without FOMO. =)

P.S. Is it the childhood of Asterius from Hades?)

Nuclear Puzzle Defense by macaroni.dev 2021-10-05T22:28:57Z ♥ 1

Nice match-3 variation. Really fresh idea.

It might be a bit better if rocket moved discreetly and projectiles flew faster. =)

Unstable(d) by minibobbo 2021-10-05T22:20:02Z ♥ 2

It's cute. =)

But I didn't get how the charge works. And road feels to wide for donkey's speed.

Acidium by OpenfunGames 2021-10-05T21:09:12Z ♥ 1

Why block the progress when not enough scre points? It would be so much better if there were three options in dialogues, "good", "neutral" and "bad", and "good" and "neutral" options became unavailible if the previous night Alex didn't defeat her stress. =(

Gameplay itself is cool and dialogues are brilliant.

Monster Shopper by Timur_Bahadir 2021-10-05T20:29:09Z ♥ 1

Nice stealth game. =)

Though I don't know why that "spam space" mechanic.

And sometimes NPC can spot me from where I don't even see them, please don't do this to me. %)

Cursed Duality by harusame 2021-10-05T18:24:00Z ♥ 0

The character feels to slow for such kind of game. And in the beginning, when player is unfamiliar with the concept, the game feels too fast.

But the very concept is cool.

GLITCHERZ by Hozoku 2021-10-05T17:45:02Z ♥ 2

Well, it would be better to play with a friend, but you also may find some fun in finding a way to kill your oponent and not kill yoursef playing alone.

Unstabled by Rein 2021-10-05T17:26:37Z ♥ 1

Now this is how you play with the pun. Good job.

Drop vs Planties by Vivien Fargette 2021-10-05T16:45:16Z ♥ 2

Interesting concept, but with current set of enemies and abscence of world mechanics like obstacles you don't actually need any forms but gas.

Also game could use in-game tutorial, e.g. like in Binding of Isaak.

This prototype can grow into a cool game. =)

Randomazer by Plotnikov Ilya 2021-10-05T16:05:23Z ♥ 2

Guuuuuuuys this is soooo good. Best tutorial I've ever seen. Love the controls, pogression design, levels, checkpoints. =D

Shrodingor Unstablor Borgor by Tata_Yoz 2021-10-05T14:24:20Z ♥ 3

New waifu)))) #2 Four Guys disturbed me much more than MeatGuy. =D Love mix of English and French.

I'd love to see this borgor doing different stranger things to the eaters with each bite.

LD47 — Stuck in a loop (16)

Cthuloop by beardywombat 2020-10-23T10:55:15Z ♥ 0

Fresh look on match3\combat genre!

Game really could use some sounds and a bit more readable graphics: it is a bit hard to differ elements when they have the same shape and similar colors.

Nevertheless, good job! I'd download something like this from store and watch loads of ads, if not donate.

Loop around in a cycle by fraanns 2020-10-23T09:21:54Z ♥ 0

Interesting and fresh mechanic.

Level design feels a bit messy, I could use more space between obstacles, especially when new mechanics are introdused (like cathing-shooting arrows).

Overall, very good job.

Stagnatum by Cosmic Adventure Squad 2020-10-20T19:44:38Z ♥ 0

The art is charming.

The game itself could be runner, so the player only jumps and fights.

Great job!

Tower of Madness by Eduardo Yukio 2020-10-18T17:49:36Z ♥ 1

For Celeste-like games you need to be very careful with controls and challenges. Despite its difficulty Celeste is very player-friendly, your game still needs polishing.

Nevertheless, great job.

I love the idea behind the level design and my greatests thanks for checkpoints on different stages of levels.

Leopold the Lich by Grentacular 2020-10-18T17:17:34Z ♥ 2

This is adorable. You even get a reward (reviving) if you loose, but you did well enough. Leopold is officially my top-2 favourite lich (top-1 is still Arthas, sorry).

Looping Meadows by Kirbloid 2020-10-17T18:42:29Z ♥ 0

A hypnotic game. Brilliant example of "easy to learn, hard to master". Great job.

Demongraft by kazuo256 2020-10-17T13:09:55Z ♥ 3

Realy cool twist! Lots of emotions!

Art is beautiful. I wanna the Beast as a stuffed toy. >_>

Serious Ham by Saurabh 2020-10-16T18:39:03Z ♥ 2

Awww yezzz guys, this is awesome. Some UI and controls polishing would be great, but still - awesome.

Chompy by aCuriosity 2020-10-16T18:27:26Z ♥ 1

Kinda meditative game, with good controls. Sound is great, good job.

Parry knight by kekovillablanca 2020-10-16T17:01:19Z ♥ 1

Combat throug parrying is a great idea, but for it to work well the animation of enemy attack must be very clear and readable so the player can predict when to rice the shield.

Graphics and sound are really good.

Ascend by almost 2020-10-15T16:31:11Z ♥ 2

Awsome puzzle idea. Awsome art and awsome music. (controls need a bit of polishing)

Great game!

The Guardian by CsOmega 2020-10-14T19:17:55Z ♥ 2

Very good-looking and fun action game.

For me gameplay session was too long, I'd advice to increase aliens' power with time.

Souless Loop by craftwill 2020-10-14T16:57:21Z ♥ 2

Initial impression was - okay, one more roguelike. But then I found out that you really need to explore your enemies and to find a strategy to defeat them all.

Good job!

Wage Slave by Riker Greenslade 2020-10-14T16:35:28Z ♥ 1

Good art and awesome sound.

Thought customers' replies and interface texts not always fit the coffe I served and each other.

Also, this game needs some more clarity, like - what are all those unsigned bottles and where is the steamer? >_>

Stuck on Mars by acid 2020-10-06T10:51:03Z ♥ 3

Good game about attention and quick decision making. The art is really good but I'd make important gameplay elements more visible. Uneven train acceleration makes the game a bit uncomfortaple to play. And, I didn't get it if you can pick up resource only if a lead car of train crosses it. One big like from me for tutorial. The game would feel really nice on mobile platforms. Good job!

UnderLoop by FadrikAlexander 2020-10-06T10:22:30Z ♥ 2

Cool and fresh idea of labirynth-solving game. (can't name it puzzle though, there is no logical guess, just back-and-forth method) Could use some built-in map-making tool, especially if you decide to make game bigger and add some conditional transitions (e.g. Up-Down-Up-Down leads to romm 7, but from roon 5 it leads to secret room) Nice graphics and music, potential for a great story. No bugs, a bit umcomfortable jumping. Gives the "A-ha!"-feeling when you get it how it works. Good job!