acuriosity 2020-10-05 22:06
Hey Guys and Gals, Love it or hate it leave a comment. Do it. Do it now. Or else. Also, pls let me know your scores!
Foon → Ludum Dare Explorer → LD47 → Chompy
By acuriosity
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 501 | 3.70 | 29 | |
| Fun | 326 | 3.75 | 29 | |
| Innovation | 970 | 3.18 | 29 | |
| Theme | 151 | 4.20 | 29 | |
| Graphics | 425 | 3.96 | 29 | |
| Audio | 348 | 3.70 | 29 | |
| Humor | 136 | 3.90 | 29 | |
| Mood | 825 | 3.37 | 29 |
Hey Guys and Gals, Love it or hate it leave a comment. Do it. Do it now. Or else. Also, pls let me know your scores!
I wasn't expecting anything like I played to be honest, but I loved it. I'm dizzy as all hell now but it was worth it, because all the commentary had me laughing out loud :P Especially the meta comments about the player getting 'sick of the lack of game development' were hilarious. I had to stop in order to save myself from throwing up tho, but good job!
@virtual-turtle-studio I am happy you were entertained! Curious, do you happen to remember your high score? I feel you on the dizzy factor, if you manage to get into the zone its a little PTSD-y... The original plan was to have the monster who chases nag you, but the crunch set in, and a silly commentary was born.
Wow, it's amazing what a good comical, somewhat meta commentary can do! The gameplay was of course, a little repetative, but just as I was beginning to get bored with playing, the audio _literally told me_ I was probably getting bored about now... I had to keep going just to reach the end of the track! So, I ended up with a little over 14,000. I think it could have been improved just with a gradual speed increase - but overall this was a really fun entry.
@garys Thanks for playing, for the comment, and for your time. Not sure if you noticed but the move rate is greatly increased when airborn, and the speed at which you are chased is relative to your move rate...
nice game with simple but clean mechanics and it is fun to listen to the conversation in the background. my record was 22852.
regards your HTML5 problem in this [blogpost](https://ldjam.com/events/ludum-dare/47/legendary-orbit-golf/publish-for-web) it says "For Unity you might need to disable compression in the web player settings before exporting" maybe this will help.
@oxropy Thanks for playing, and congrats on getting a somewhat respectable score XD. Thanks for the info on HTML5 exporting, I will try it out later.
Edit: It Worked, but now there are input bugs.... tehe
@acuriosity I feel ya. My highscore was either 4400 or 440000, I think the first one.
This was good fun. The controls were super solid and made for quite a challenging game. Loved the silly art and sounds, too. Great entry!
Very cute art, just adorable. The radio conversations are great and elevate this simple game to the next level.
I completely sucked at it and always eventually ended up hitting the spiky ball in the air :laughing: A great job on the game!
Well I had an interesting experience with this game... When I started, I assumed A and X just translated to left and right on the keyboard, as I did not have a controller plugged in. So I started playing the game without realizing there was a jump or eat button.
The spikes were challenging to say the least. My playstyle was lining up the grubs, ramming into it for a bounce, and then trying to land on other grubs like Burrito Bison or something lol.
Needless to say it was incredibly challenging. I must've played that for 20-30 minutes trying to figure out how to get past certain spike formations without grubs to bounce off of. I finally gave up with a high score of 700ish.
Only when I came back here and read the comments did I realize I was playing the game wrong the whole time! I hopped back in with a controller and it was like the weighted training clothes came off, I just breezed through it.
Anyways, regardless of which "mode" I played, I still enjoyed it. A unique theme and a good take on the looping worlds idea!
@peachtreeoath I'm glad you went back and gave it another shot after such a bizarre initial encounter. I am going to have to try using only those inputs to see what you experienced. The grubs are an underdeveloped game mechanic, its not clear that they don't hurt you, or that you can jump on them to kill them like a goomba. Also the lack of feedback(effects) when you do land on em, and lack of scoring realy detracts from em. In later laps, when spikes get really close together the grubs really come into play as they can shield you from the smaller spike collider if they overlap.
I am curious to know what you were able to score after so much DBZ style training.?
Thanks for playing, and I am glad you were entertained!
the entrance is cool,
I saw that you were almost alone, it's a nice project. I find that it lacks a little bit of speed sensation and that the flying enemies arrive too fast, in certain direction if you are in the area when they appear, you can simply do nothing, it's a little bit of a pity, but I know a little bit about the problem and I know that it's not necessarily an easy thing to solve.
I really like the unfolding effect and the art of the planet.
very good work :)
Translated with www.DeepL.com/Translator (free version)
Good job! I like the incorporation of the theme into this one. And it was a lot of fun!
Hahaha "DBZ style training"
Tbh I'm not sure, I guess I'm Ultra Instinct Goku at this point because I can't see myself dying any time soon. I just mostly feel crosseyed at this point and have to stop lol.
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Edit: That's a good point about the grubs acting as a shield on the spikes. I would never had known that had I not played the wrong way at first. In my real runs I could utilize them as a temporary shield and gobble them up after I got over them.
That was great. Loved the commentary. Achieved 32277 once I figured out what was going on. The keyboard controls were not obvious.
@someone I developed the entire thing playing on just the controller, never mapped any keyboard stuff, so none of those keyboard mappings where intentional :P. Once the score gets above 20,000 it becomes clear that you got the main mechanics, so anything above that makes me happy happy happy.... My high score is somewhere over 112,052, if someone beats that I will have to try harder... Thanks for playing!
@stephenwhoskins Glad you enjoyed it, The crunch was so real, I had so many mechanics that I had to throw away to focus on polishing the base mechanics.. I am kind of proud of the bite effect, as its probably my most polished self created framed animation(only 2 frames), but with the scaling effects, and the sound, it ended up working as well as I had hoped.
like the others said, the commentary was a great last minute compromise :'D I was actually into the commentary so much, that I wholeheartedly disagreed with the off voice talking about my enjoyment level. As long as the game tells me new stuff, I want to hear it and do not feel bored at all. Alsooo, I too didn't catch the chomp-beam mechanic. Just now a few hours later I thought to myself "yeah, I must have missed something with this one" (happens a lot this ld actually) and finally did a legit run.
It's a very solid entry, but again, your voiceover just steals the show :'D
Really nice idea! I had good fun playing this, and thanks for supporting controllers as that's my preferred way of playing :)
The game was very quick to get into and understand and was enjoyable.
I personally found it was fairly easy, but I quite like this kind of game. I also found a sneaky way to make it a lot easier ;) : chomy_piggyback.png
Cool game with great cartoon graphics The game proves that you can create a really interesting project in a short period of time!
@leekanarchism I've seen that move before ;)... The intention of the monster was originally an impenetrable barrier from moving backwards, but after increasing the jump forces, and introducing the platforms, ta-dah, Monster Back Rides! Maybe I should have made the monster ground you so you could jump out of that situation, and interact with him in a new way... I see your score is 15,617, I challenge you to get more into the 50,000 range without using that cheeky exploit. Thanks for playing!
@masonmasonoff Thanks for the praise. Graphically this is one of my more polished self animated pieces, I am usually not the artist. So I'm super stoked you enjoyed them. Thanks for Playing!
Update: My high score is now 252,000, without the exploit.... Beat that! Please?
Heyo, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766
Thanks for submitting your game!
Good game, loved the commentary/audio.
This is a good one! The artstyle is amazing, I especially appreciate the worm's eyes following the player. The theme is spot on of course. I'm not sure if it's your microphone quality or just the sound mixing but your voice could be a little clearer. Otherwise, the dialog is a great idea and really funny regarding script, voices and mannerisms. I was also surprised of how many lines you actually recorded. I think the game could use just a few more change ups, maybe just more sawblades and platforms coming at the same time but, mind you, I can't be sure since I didn't play for that long. The enemies and shooting mechanic feel a bit redundant since there is no tactical incentive to not just spam all the time unless you would really need to bounce on an enemy. Maybe a small cooldown for shooting would do it.
Great job on graphics an audio, that's an impressive start!
It's a start, but maybe a bit too simple design side, after 2 lap it seems to me you've seen it all and it's not that fun to go on.
I liked the auto follow bite and the sounds you made for it, very on point, on the other hand I'm not sure what the purple box were supposed to be (platform, obstacle, both?). I found it nice and intuitive that jump makes you move faster (like no friction with the ground) making you escape easier from the monster but also with a bit less control (being that fast) and the risk of getting caught by the rotating spikes. I mean that it has a good balance with its pros and cons, you can't just spam it.
The visual are nice though could be more consistent since the worms have a slightly different style, like the purple platform. The music fits the game, but your voice could be barely heard. I'm not a native english one so it made it harder to follow, not considering I have to follow the game too =/ I'm also not a fun of that kind of humor, so I can't say I liked it for personal preferences. You could also make it so that it does not restart when you die, so it does not sound repetitive. I've seen in the comments tho that someone got that as an incentive to reach higher score (listen to all the track).
For the keyboard controls, you may remove the need of a mouse and just use 2 other buttons for jumping and biting (w to jump space to bite?)
That said, it works without problems, keep going!
@konrad Thanks for playing and for the feedback... most of the audio was recorded in a rush on my headset mic, a couple noise removals in audacity, and then called em good enough... As far as the gameplay goes I had wanted to pre design a bunch of patterns of various difficulties to be selected by the current lap, but the rush got to me and I had to scrap a ton of stuff and just throw in random spawners. blades spawn faster the more laps you complete, more platforms spawn(though they are super underused), and spikes spawn in larger and larger groups, maxing out where they only provide enough space to land, lap 20 = max difficulty... I agree on the biting, it also is underdeveloped. Not sure if anyone noticed yet but biting rapidly while airborn makes you float a bit, bug to feature :)... Thanks for playing and for your time!
@toccio94 I am curious to know how many laps you made it in, progression is a bit slow, the intention was to insure the user grasped the basic mechanics before making things difficult for them, 20 laps = max difficulty... Im stoked you liked the bite effects, that sound was a red pepper being torn in half, had to speed it up a bit to make it match the visuals, which degraded the sound a little... The bite auto follow is actually just gravity on the "bite bullet", since there was nothing in the air you could bite, biting while airborn felt useless, so I threw some intense gravity on those little doggies... The purple boxes where indeed disappearing platforms.. I hadnt thought of it until now, but it probably would have been much better to have all the slugs smaller versions of the big guy. Commentary was done in such haste, at the end, when creative juices where all but dried up, there are certainly some voicelines that are a bit out of place. Thanks for playing and taking the time to analyze it. End of the day we make games for them to be played, always happy to have them played. ;) And for the keyboard controls, I made the game with a XB1 controller in hand, never remapped the keyboard/mouse inputs, sorry for that!
@acuriosity I think I've reached somewhere near 10k points! I've tried it a bit more after reading the comments.
@toccio94 That's pretty low as far as mastering the basic mechanics. While I don't want to breath much more life into this project, at least at this time, I do want it to be enjoyed/enjoyable. So I have remapped the keyboard controls to something less, unmapped... I prefer the mouse keyboard hybrid controls, but I have also mapped pure keyboard controls. Check out the controls in description at top of page, redownload, and give er another go if you feel the inkling...
Oh god I've written the whole response and hit back and it refreshed the page I want to die.
Anyway, I've tried the new setup and it works pretty well, it's more comfortable and intuitive. This time I was able to reach 20k, but I think the main change you made was to not reset your recording, so I was able to listen to it all. It was way more enjoyable to listen to it this way, while playing in a chilly way.
I still had a hard time following what you were saying, mostly because it was hard to hear you (this time I was also not wearing headphones and it was even worse).
I'm very glad you care about your game being enjoyable, but in the end you have to make the changes only if you think they are worthy/right to you, not because an asshole like me complained ahah
O and this time, I don't know why, I looked more at the planet and it has a simple sprite, but I was charmed by the rotating flowers on it, can't say why tho lol
Really good submission. It was great that you put equal focus into all of the categories. You had voice over, sound effects, solid art, good gameplay loop, everything you could ask for in a game jam game. The voice over stuff was a little cringey at times, but still a good effort.
Kinda meditative game, with good controls. Sound is great, good job.
@areywarlord Thanks for playing, Glad you enjoyed it.
The graphics were adorable! I was just jumping and floating up in the sky about 90% of my gameplay and I got pretty far, I barely used the chomp ability you launch forward lmao. Overall a solid submission and had quite a bit of fun playing it!
I enjoyed playing your game! My highscore is 24711, for now. :wink: The controls felt smooth, and the graphics and sounds were funny. I also liked how the shoot/chomp always went down to the ground while I was in the air, very useful. Well done!