Amazing game guys but at this point I expect nothing less from you :) You're always one of the first LD pages I check out after the jam. Was already expecting to get Path of Pain: The Game™ xD I'm a big fan of the "You get a ton of abilities and then chain them together"-platformer concept and you executed it quite well! Each ability can be found in some different well known game but merging a certain number of them can make a game unique again.
The level design is great as always, I like the approach of figuring out the base gameplay and then consecutively exploring all possibilities and each order to use your abilites in in each level.
Also absolutely love the piano and strings arrangement.
Now there are some sayings about putting how clean your mechanics are under a magnifying glass if you make your game difficult because every little mistake gets more noticable, if it costs you your life, so there are a few things that could be improved.
If you stand directly next to a wall and throw your scythe directly up, it will get stuck, not very fun. The controls on shift, z, x, c, space don't feel very comfortable on keyboard (and keyboard is for that reason generally much harder) but on a controller you can only angle your scythe with the D-Pad, which is okay for me but a lot of people would prefer to be able to use the joystick. It's also hard to teleport and immediately jump while using a controller.
By far not all but some of the difficulty is due to jumps being pixel-perfect. I don't mind difficulty itself, you could have made the game even more difficult for all I care but there are other ways. If I get stuck at a passage it should be because after thinking about it, I should know what I must do but I'm not good enough to execute it. In this game I found myself sometimes wondering, whether what I'm doing was cheesing the level and later found out it was intended.
And as a final thought, this isn't always true, but sometimes it's less frustrating to put a difficult jump that you need to adapt your muscle memory to at the beginning of a level and not let players go through an interactive loading screen (the rest of the level) to reach that point and fail again (looking at you, last level).
I hope this wasn't too negative sounding, overall I loved the game and gave you a really good score too, it's just that exactly because of that, little blemishes stick out all the more. The most important part however is to keep doing what you're doing xD