FoonLudum Dare ExplorerUsers → Konrad

Konrad

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Final Forest Fiascojam10033.172.972.772.703.353.023.503.22
202354Limited Space👥Trash and the Cityjam3.504.002.502.503.003.50
202353Delivery👥Perfect Pizza Pinball L(a)unchjam3.723.723.863.683.553.553.883.31
202352Harvest👥Farming but also Flight Simulator 2023jam3103.613.643.663.453.573.503.403.50
202250Delay the inevitable👥Push, Rethink, Undo, Repeatjam5833.593.712.943.033.733.552.453.08
202149Unstable👥Tilted Chicken Gamejam7553.523.633.413.843.843.584.323.63
202148Deeper and deeper👥Hadal Depthjam4173.813.793.273.914.013.432.503.62
202047Stuck in a loop👥Gravitron - 2047jam4743.733.713.692.513.963.802.873.90
202046Keep it alive👥Olympus Rise - Greek it alivejam4053.863.623.334.024.433.792.773.86
201945Start with nothing👥Get off the Hookjam5613.453.322.782.703.453.762.154.01

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Konrad

LD46 — Keep it alive

Tyson Lee: KEEP IT ALIVE EDITION by CPTN-B 2020-04-21T20:18:37Z

This is an absolutely funny and literal take on the theme. Playing around with the possibilities at your disposal is lots of fun. It's well implemented how the logic gates constitute medical applicances. I also loved the way you incorporated those punch out sprites. The way Mike Tyson's expression changes each time you restore a compartment is just stupidly hilarious.

Can you look after my plants? by the_martijn 2020-04-21T20:47:27Z

This is really funny. Most of the time I had no idea what I'm even doing, which made this very relatable. It'd be quite hilarious if you'd see grandma's reaction in the end depending on how you did. Definitely nailed the theme.

Mothership by Wet_Band-Aid 2020-04-21T20:40:31Z

Graphics wise the game looks phenomenal, especially the intro was really cool. The way this plays is quite simple but still a lot of fun. I noticed that if you put a finger on each WASD key and spam you can pretty much not get hit. I also think this could have used some sort of catchy space music in the background but I get that this is something not really feasible for everyone. Great job!

LD47 — Stuck in a loop

Grab Your Nutz by Budaniel 2020-10-15T17:15:43Z

Really fun idea, the animations and sound effects of the squirrel are super cute! The audio on the bird chirp sound was way too loud and shrill in my opinion, my ears exploded even though I already highly lowered my system volume.

Giraffe Roller by commanderstitch 2020-10-15T21:19:49Z

This was absolutely hilarious. The drawings are great, the giraffe in the loop really cracked me up. I wasn't sure where the projectiles that damaged you in the first phases were coming from. The boss killed you a little fast but maybe I just suck. I feel like the giraffes and trees on the first screen could have used some layering. Just a side note, but using these giraffe + loop images as a mascot, you could totally set up your own cereal brand.

Faithless Land by Swynfel 2020-10-19T17:36:33Z

This was absolutely amazing! The whole concept you invisioned here works surprisingly well and there is a good sense of progress as you learn to play the game and assemble more cards for your deck. I'm only well versed in a few card games, so I don't know if this took inspiration from somewhere but I haven't seen something quite like it so far. I also love that you had so many different card ideas. The balancing is mostly very good, which is impressive, considering that this process usually takes a long time. All the drawings, cards, backgrounds and enemies, are very appropriate and go well together. The enemies' designs are especially great. The background music is very atmospheric and catchy but doesn't get annoying, even after a while.

I'd find it super nice, if there was some sort of indication, if you were attacked in a round, like a little animation and a subtle sound or something. Maybe even sounds like water splashing or fire burning when you play certain cards. Complete silence can sometimes slow down a new player at learning the consequences of their actions. I'd also love it, if there was a fifth, even harder enemy, so you have more ambition to create the ultimate deck. But I get that this was already super ambitious so don't take it too seriously. Anyway, well done!

Gravitron - 2047 by RAC-Games 2020-10-15T18:09:40Z

@toccio94 Thank you very much for your feedback! There are actually 7 different purple pieces that assemble a cube around the sphere, with one being positioned in each iteration of the level. You will notice the arrow pointing to a different location after each restart. We do agree though that there could be some more transparency around some concepts.

Ouroboros by Simon Rahnasto 2020-10-15T17:04:09Z

Already thought this was a great submission theme-wise when I saw the title and when I played it, it was even better. Great work! All mechanics seem to work as intended. The music kicks ass. Some elements like the very small enemies and coins could be more eye-catching. It would make a first playthrough a little more intuitive.

Chompy by aCuriosity 2020-10-13T22:42:05Z

This is a good one! The artstyle is amazing, I especially appreciate the worm's eyes following the player. The theme is spot on of course. I'm not sure if it's your microphone quality or just the sound mixing but your voice could be a little clearer. Otherwise, the dialog is a great idea and really funny regarding script, voices and mannerisms. I was also surprised of how many lines you actually recorded. I think the game could use just a few more change ups, maybe just more sawblades and platforms coming at the same time but, mind you, I can't be sure since I didn't play for that long. The enemies and shooting mechanic feel a bit redundant since there is no tactical incentive to not just spam all the time unless you would really need to bounce on an enemy. Maybe a small cooldown for shooting would do it.

Lost Caravan by spacecadet 2020-10-22T18:04:19Z

This was a very cute and well done entry. The animations are simple but work perfectly well, especially the camel is quite humerous. The drawings themselves, also on the start up and game over screen are very charming. This could have benefitted from more unique obstacles but the snake and the hyena already do a good enough job at keeping it interesting. Hitboxes sometimes feel a bit weird and sometimes deciding which one of two ways to take doesn't feel completely fair. i think you should have just made more and less difficult paths in these cases. The absolute best part of this is the music in my opinion. It fits well with the desert theme, it's super catchy without getting annoying and changes it up enough to not get boring. I literally had this opened in the background for quite some time while I wasn't even playing anymore.

LD48 — Deeper and deeper

Hadal Depth by RAC-Games 2021-05-13T20:05:35Z

@cheesepencil ok https://rac-games.itch.io/hadal-depth

Beebook - Beat the Feed by Beebo Studios 2021-04-27T20:59:13Z

This was a great one! Loved reading through all the silly posts in my beebook tweet. Great music, super clean art and general aesthetic and a very creative take on the theme. Also loved how you went full meta, posting as the company CEO and so on. There could be some more variety in ads though.

Danger Rat by Studio Gomp 2021-04-27T21:38:56Z

Wow. This is really incredible, probably my favorite of the games I've played this far. You're quite a large team that evidently knows its stuff and it really shows. There are so many different aspects that work really well here. The basic gameplay concept consisting of the horizontal movement of the rat and the "bounce slash" has a nice high skill cap without feeling unfair or janky. The level generation doesn't get too repetetive and has well thought out individual challenges. The background models also are amazing and seem to be never ending, it makes you thrilled to get further each time and see what's left to uncover. My personal highlight is the music, however. It has so many cool individual parts that I look forward to listen to everytime, including the guitar, piano and the old school-sounding midi-like instruments. It's not just well mixed and produced but has melody in everythin, which I only see very rarely. I especially like the "synth-choir"-part as it greatly accentuates a descent into hell, I feel. To give some criticism, some of the art in the game does not - while being great individually - fit together too well, especially regarding color scheme and level of detail. It's also hard to make out what the more detailed enemies are supposed to represent while you're in the process falling. There could have also been a few more foreground details that match up with what you see in the background. These are minor issues however, and as someone who's also in a team of (this time 6) students, I know that group coordination is always an extra challenge to overcome. Great work!

LD49 — Unstable

The Probability of Meltdown Is Minimal by DarthBoseiju 2021-10-11T19:21:25Z

This is definitely a good execution (as well as setting) for a horror game. Your description is really funny but there could have been a bit more of a conspiracy in the story itself rather than just "The reactor is literally melting down right now, be fast". There is also more potential for playing with the fear of the unknown but right know the only dangers are of course the cleaning robots. The interactions/puzzles are nice and fitting and the highlighting visuals are really good. For the binary number puzzle I somehow never got numbers higher than 13 or so. Also, and this might be a little thing, but while the sound design as a whole is stellar, the beeping countdown sound is incredibly unpleasant and waaay too loud in the mix, it kinda destroyed my ears as soon as I started and there is no volume slider in the game itself. But other than that solid entry xD

LD50 — Delay the inevitable

Don't save the planet by winniehell 2022-04-06T22:51:37Z

Loved the colorful aesthetic and quality of the art as well as the morbid humor. I like that the difficulty level not only affects your health but also makes distinguishing friendly and hostile ships harder. It's also a big plus that each level has a separate antagonist and (very decent) soundtrack! I don't think there is any problem with the difficulty, as with games like these, most difficulties are fine because you would eventually lose either way. Of course the gameplay is simple but there is only so much you can do with whack-a-mole so for what the game is, there is not much to criticize.

Pixel Entropy by CrispyPin 2022-04-11T19:46:27Z

Neat interactions and it's cool that you can be creative but I expected to find Shork in the ocean but maybe next time :)

LD52 — Harvest

Kingdom's Logistics by Hadik 2023-01-11T17:51:51Z

Really solid for a compo game in terms of scope, I always find these builder/strategy games quite impressive in that regard. So first up, well done! I noticed you have quite a few similar games, so the theme choice must have made you really happy :P It would have been nice to have a final goal to work towards, even if it were just a simple "build the victory building for 1k gold". Also, the AI doesn't want to walk behind the upper halves of houses even if there is a walkway there and takes the slow way around, which was a little frustrating. Also, it seemed kind of arbitrary how much stuff you sell at once. Obviously more complexity in building options you have would have also been nice, since once you figure it out, it's always the same 3-4 building workflow. But again, it was already pretty good in scope for a compo game! Always looking forward to your stuff.

Fall's Tome by pepnou 2023-01-11T18:30:21Z

Really nice looking walking simulator :) The objective of taking photos was a good way of giving incentive to explore the world. I'm really impressed by the graphics but I think some sound design like some wind, rattling of the wind pump, ocean waves etc. would've added a lot. The music on the other hand was so cheesy that I had to mute it (no offense, just not a stock acoustic guitar music kinda guy). Also I'm not sure if it's intentional but seeing the outlines of some objects through other objects seemed weird to me. Other than that I had a lot of fun, I really like simple visual exploration games like this and it seemed like all placement positions and the composition of the level was handpicked and not just randomly scattered to give a stronger feeling of individual explorative experiences you make with the game. Well done :)

North 78 by fizzbark 2023-01-25T20:01:36Z

Absolutely loved the atmosphere and dialog and voices/general sound. The setting was very well thought out and the dialog was written quite well. All of it made this quite an unsettling experience (in a good way) until a certain point but I'll get to that later. I liked that it was sometimes better to exit the vehicle and that the vehicle was fast but a bit harder to control, both of which made you feel vulnerable.

I did expect that the story would go somewhere more ambitious with more and more little developments piling on top of each other and your friend not being who they might seem. What I honestly didn't like as much was the transition to the last level. The creature(s) being suddenly there, the action music and the creatures looking so cartoonish ruined the horror a bit for me but until then it was expertly done. The tension was just released a bit awkwardly. I would have preferred something more subtle encroaching from the darkness in the middle of a normal mission where you don't necessarily expect it.

Still a quite impressive entry since you are only one person. Graphics (with the exception of the "eldritch horrors"), sound, movement and the general idea were spot on.

4 Souls 2 Reap by Kepsert 2023-01-11T21:03:55Z

Amazing game guys but at this point I expect nothing less from you :) You're always one of the first LD pages I check out after the jam. Was already expecting to get Path of Pain: The Game™ xD I'm a big fan of the "You get a ton of abilities and then chain them together"-platformer concept and you executed it quite well! Each ability can be found in some different well known game but merging a certain number of them can make a game unique again.

The level design is great as always, I like the approach of figuring out the base gameplay and then consecutively exploring all possibilities and each order to use your abilites in in each level.

Also absolutely love the piano and strings arrangement.

Now there are some sayings about putting how clean your mechanics are under a magnifying glass if you make your game difficult because every little mistake gets more noticable, if it costs you your life, so there are a few things that could be improved.

If you stand directly next to a wall and throw your scythe directly up, it will get stuck, not very fun. The controls on shift, z, x, c, space don't feel very comfortable on keyboard (and keyboard is for that reason generally much harder) but on a controller you can only angle your scythe with the D-Pad, which is okay for me but a lot of people would prefer to be able to use the joystick. It's also hard to teleport and immediately jump while using a controller.

By far not all but some of the difficulty is due to jumps being pixel-perfect. I don't mind difficulty itself, you could have made the game even more difficult for all I care but there are other ways. If I get stuck at a passage it should be because after thinking about it, I should know what I must do but I'm not good enough to execute it. In this game I found myself sometimes wondering, whether what I'm doing was cheesing the level and later found out it was intended.

And as a final thought, this isn't always true, but sometimes it's less frustrating to put a difficult jump that you need to adapt your muscle memory to at the beginning of a level and not let players go through an interactive loading screen (the rest of the level) to reach that point and fail again (looking at you, last level).

I hope this wasn't too negative sounding, overall I loved the game and gave you a really good score too, it's just that exactly because of that, little blemishes stick out all the more. The most important part however is to keep doing what you're doing xD

4 Souls 2 Reap by Kepsert 2023-01-18T17:28:12Z

@moonizz Dang, I'm guessing you're not new to programming then because that's some really good work for a first LD. I was using an xbox one controller and when using the analog stick and not the d-pad, only horizontal throws seemed to be possible in general.