SpaceDos by TheGamer1123211 2018-08-16T13:56:09Z
I am kind of disappointed that i couldn't "Win", it just goes on past 1 million
Foon → Ludum Dare Explorer → Users → CrispyPin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Pixel Entropy | jam | 3.25 | 2.75 | 3.83 | 3.91 | 3.58 | 2.10 | 1.66 | 3.08 | |
| 2021 | 49 | Unstable | 👥 | Shork Incorporated | jam | 3.05 | 2.66 | 3.38 | 2.94 | 3.94 | 3.43 | 3.18 | ||
| 2021 | 48 | Deeper and deeper | 👥 | Shork | jam | 1243 | 3.32 | 2.73 | 2.97 | 3.61 | 4.42 | 3.47 | 3.92 | |
| 2020 | 47 | Stuck in a loop | 👥 | Dynamic Flux Entropy | jam | 3.27 | 3.22 | 4.00 | 3.94 | 3.18 | 1.12 | 1.87 | 3.25 | |
| 2020 | 46 | Keep it alive | 👥 | Tree Shroomulator | jam | 3.50 | 2.80 | 4.00 | 4.09 | 3.50 | 2.25 | |||
| 2019 | 45 | Start with nothing | Mind the Gap | jam | 824 | 3.16 | 3.11 | 3.64 | 2.71 | 2.23 | 2.47 | |||
| 2018 | 43 | Sacrifices must be made | 👥 | The robot's adventure | jam | 2.50 | 2.50 | 1.91 | 1.83 | 2.33 | 2.16 | 1.75 | 2.58 | |
| 2018 | 42 | Running out of space | 👥 | Forklift Simulator | jam | 560 | 3.41 | 3.33 | 3.22 | 3.73 | 3.17 | 3.22 | 2.45 | 3.02 |
I am kind of disappointed that i couldn't "Win", it just goes on past 1 million
It's great!
i love it
it doesn't start
similar idea to my game lol
Thank you everyone for the feedback! Working on an update now!
Edit: Update out now!
@ursagames Thanks alot for playing! I couldn't watch you play live but i found it later through the timestamped excel sheet. I'm glad you liked it!
I love the animations!
@marrack we were going to make more animations, but we ran out of time. You can turn the music off in the menu with the slider.
@stekbrand You can fall faster by pressing S (forgot to include in the tutorial, added it now)
Really cool, would be awesome to make into a full game!
I like the simple graphics but it's a bit too hard. This not an unusual thing though, as you get so used to playing while developing that you become an expert and think it's easier than it is. I agree that guards should turn around slower too.
Lacking in gameplay, funny animations. Would be cool if you had to control the limbs to move, rather than click a button and wait
Fun but really hard to tell when bodyparts are attached or not
too hard, and it took a while to realize that I was supposed to type "Press enter after typing the words"
@dummydojo thanks for the feedback, if I release an update, I'll add that.
@karanveer You're actually not the only one suggesting multiplayer :smile: but I probably won't add that, as the code is such a mess. I do have twitter, but don't actually tweet stuff. maybe I should...
I'm probably gonna do an update after the jam, adding more levels and fixing bugs, but I don't know if I'll do any polish (like particles or sounds) as I don't have that much motivation for such a small game.
Nice concept and awesome art! The web version started lagging after a while, but it was not too bad.
Nice game, but the camera was kind of annoying
The programmer art style actually worked really well and created a very nice "pocket dimension" mood. I liked the intro backstory.
A simple concept, but that is to be expected, however collecting coins felt kind of pointless as there was a "score" that seemed to just be time alive.
Overall a nice little game with an interesting mood to it
Interesting game, but pretty difficult. Also it was unclear what the coloured auras meant
Neat game, it would be nice to see it expanded upon in the future!
I loved it, the only detail is that it's hard to keep track of stat changes, but then again it's not that important. Curious how many endings there are
@sasha-v oh cool, I might try finding the other ones later then. I got the ending where some 19 year-old signed a contract that they were scared, does that mean I "won"? Excellent writing anyway
This is a masterpiece, impressive physics systems and sound design
I just found it hard to control the wall grabbing and couldnt always tell where it was possible