FoonLudum Dare ExplorerLD47 → Dynamic Flux Entropy

Dynamic Flux Entropy

By crispypin and Erikbot

View on ldjam.com

CategoryRankScoreCount
Overall3.2711
Fun3.2211
Innovation4.0010
Theme3.9411
Graphics3.1810
Audio1.126
Humor1.876
Mood3.258

Comments

szkocka 2020-10-05 16:58

Good idea for a game, but I would love to get more information about when can I leave the gravitational pool of the celestial bodies. Otherwise super.

helekopeter 2020-10-05 17:11

Cool mechanics i just wish they were explained better in-game. I found the UI a bit confusing. An explanation of what the different modules do would be nice.

whynotyt 2020-10-09 13:56

Great Game Concept. Though a bit too complex and difficult to get into but the execution was amazing even just Controlling the ship through gravity was fun.

freso 2020-10-09 14:08

Pretty neat. Not so stressful. Good with a relaxiing game where you just chill and click :D

apfel 2020-10-09 14:10

Cool mechanic, but an introduction to the machanics would be nice and the UI could be made better. What i didnt like was that the planet you want to orbit has to be exactly right or left of you and that you dont feel gravity.

Overall cool mechanic, but the implementaion could be better.

tino 2020-10-09 14:17

I was about to leave the game quite fast per lack of understanding but I decided to stay because I just love space too much (+ the art and vibe you made). Then I figured out you can only move by targeting a direction with right click or target an asteroid to orbit with left click (with a radius orbit kinda being the distance you already are from it). Quite challenging to move around but that's not necessarily a bad thing, I think I actually liked it that way, it just lacks some kind of tutorial really. What is crucially missing for me tho is some kind of consistent sound + graphical feedback telling you that you succeeded in targeting an asteroid and showing which one. (There is a graphical feedback already but it is not always displaying for some reason, maybe a max radius thing?). It is missing sounds feedback for actions, but I don't dislike no sound effects on space events, it makes it more real space for me. Music would be nice too. Last thing: just naming the materials other than A B C but with real materials names that you can actually find on asteroids and use to build stuff in space would make it much more immersive and engaging for me at the cost of a simple three strings fix based on a quick wikipedia search (or fictionally invented!), but I may be pushing the feedback too far here. I don't know. I usually do that when I like something :p

If you make a post jam version please notify me here, I will check my Ludum Dare notifications few days after the results.