Cell Trapper by tybantarnusa 2018-08-13T13:02:00Z ♥ 1
The detection for monsters being "trapped" seems to only detect when they are inside a wall. You could rename the "trapped" state to something like "crushed". Overall a great game with a lot of possibility for strategy.
LD48 — Deeper and deeper (3)
Bucket Hat by Edur 2021-04-29T17:39:51Z ♥ 1
Making the player loose its only weapon on the way back is very clever. Making all interactions based on the hat made it very focused.
Deep Freeze Café by brian-mayberry 2021-04-29T17:23:13Z ♥ 2
I liked the lack of walking animations and tank controls. It really setts the mood for the game in a good way :D
The freezer could regularly branch, that way the walking distance does not increase as much.
DownDrill by LarsDu 2021-04-29T15:44:04Z ♥ 0
Incredible, considering your time constraint. Managing both the shapes of the ship and moving it creates a high skill ceiling.