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Erikbot

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitable👥Pixel Entropyjam3.252.753.833.923.582.101.673.08
202149Unstable👥Shork Incorporatedjam3.062.673.392.943.943.443.19
202148Deeper and deeper👥Shorkjam12433.332.742.983.624.433.483.93
202047Stuck in a loop👥Dynamic Flux Entropyjam3.283.224.003.943.191.131.883.25
202046Keep it alive👥Tree Shroomulatorjam3.502.804.004.103.502.25
201843Sacrifices must be made👥The robot's adventurejam2.502.501.921.832.332.171.752.58
201842Running out of space👥Forklift Simulatorjam5603.413.333.223.743.173.232.463.02

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Erikbot

Erikbot leaves an average of 2.5 feedback comments each event.

LD48 — Deeper and deeper (3)

Bucket Hat by Edur 2021-04-29T17:39:51Z ♥ 1

Making the player loose its only weapon on the way back is very clever. Making all interactions based on the hat made it very focused.

Deep Freeze Café by brian-mayberry 2021-04-29T17:23:13Z ♥ 2

I liked the lack of walking animations and tank controls. It really setts the mood for the game in a good way :D

The freezer could regularly branch, that way the walking distance does not increase as much.

DownDrill by LarsDu 2021-04-29T15:44:04Z ♥ 0

Incredible, considering your time constraint. Managing both the shapes of the ship and moving it creates a high skill ceiling.

LD42 — Running out of space (2)

Cell Trapper by tybantarnusa 2018-08-13T13:02:00Z ♥ 1

The detection for monsters being "trapped" seems to only detect when they are inside a wall. You could rename the "trapped" state to something like "crushed". Overall a great game with a lot of possibility for strategy.

Crumble by anstabo 2018-08-13T12:02:07Z ♥ 2

The game needs some sort of tutorial instead of forcing the player to figure out what to do. Perhaps through showing that parts of the environment will fall in a safe area and making the starting platform bigger, so the player can get used to the controls