erikbot 2018-08-13 13:02
The detection for monsters being "trapped" seems to only detect when they are inside a wall. You could rename the "trapped" state to something like "crushed". Overall a great game with a lot of possibility for strategy.
Foon → Ludum Dare Explorer → LD42 → Cell Trapper
By tybantarnusa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 465 | 3.50 | 22 | |
| Fun | 210 | 3.65 | 24 | |
| Innovation | 415 | 3.35 | 23 | |
| Theme | 417 | 3.71 | 23 | |
| Graphics | 938 | 2.90 | 23 | |
| Mood | 989 | 2.55 | 20 |
The detection for monsters being "trapped" seems to only detect when they are inside a wall. You could rename the "trapped" state to something like "crushed". Overall a great game with a lot of possibility for strategy.
Great game idea, although maybe add a retry button somewhere as a UI element to avoid players from just refreshing the page or something ridiculous. Good job.
I love the idea, playing is very fun, congratulations!
The game was pretty fun to play! I do wish that the level would reset every wave and that enemies would not be able to immediately spawn on the player though.
Fun little game ! I loved your mechanic and your take on the theme.
Pros : - Strong concept, with a deep connection to the theme - The "R" mechanic is a great risk/reward mechanic - Well-balanced difficulty curve - Simple graphics and good audio feddback wake for readable action
Cons : - Wall control scheme is a little wonky at times (when you are close to the borders of the room for example) - Some background music would be serviceable
All in all, great job !
Very simple game but pretty clever!! Im impressed It could have some music to avoid feeling empty in the game, there's to something I couldn't notice at first: the direction the pj was looking, I know the pj have it, but it looks so small that was difficult to me hahaha (I use glasses) But again: Amazing Game! I'll try Godot because of this :spy:
Thank you everyone for the feedback.
@wiredoverload I keep it there because I want to stick with the theme. Though, I feel it will be difficult to play, so I reset it every five level. And I noticed too, the enemy can spawn right on the player. I wanted to fix it but I had no time to do that :(
@jlv I wanted to add background music but I got sick during the jam, so I cut it :(
@punisherxa Honestly, I was lazy to make different graphics to the character lol. I planned to make it different but I don't like making graphics, so I just do the easy way (changing the position of the eyes).
Once again, thank you for the feedbacks. I will try your games as soon as I can.
Congratulations on a successful game. Simple, but actually fun.
Some improvements like not having enemies spawn at you would be nice.
Anyway, good job
I really like this game concept, but as @erikbot had said, player actually needs to crush enemies instead of trapping them. But at the end Good job!
Great usage of the theme. A bit of music and quality of life improvements ( no instant contact damage or preventing them from spawning near you) would have been nice, but solid jam entry nonetheless.
Wow I really like this game! The simple idea and execution works perfectly for this game. There are still few things that would have been nice to have like music/changing background and it was little bit "annoying" when I turn the player he moves to that direction and I can mess up my square.
Still, very good job and a fantastic entry.
hi @tybantarnusa
Solid jam entry here ;) maybe preventing the enemy to spawn IN you would be nice :p
Also I don't really understand why but sometimes when I begin a new wave, the walls disappear by themselves and sometimes not. If they are intending to disappear at this moment make sure it does, because if i have to do it myself (press R) it'll make the enemies faster directly at the beginning of the wave.
Really like this game ;)
Such a small cool concept. I really didn't think that it would be this innovative. it just needs more eye-catching visuals. I didn't really understand what to do after I was stuck!
This was a fun one :) Easy to pick up and got me hooked fast! I enjoyed it.
Thank you for the feedback.
@fingamer Background music was planned, but I got sick during the jam so I cut it. I also feel that, I was confused how to make the facing and where you can build the wall better.
@kack3y Preventing spawning on the player was on my mind but I had no time to fix that. The walls disappear automatically every 5 waves just to balance the difficulty curve a bit.
@pnghasemi To be honest I was too lazy doing the graphics :p Therefore, I just do quick pixel art without minding the details. And I can't draw :( Anyway, thank you.
@jyrms Thank you for trying the game :)
Thank you everyone. And as always, in return for commenting, I will play and rate everyone's games.
Great art style and sound. Good job. I like the mechanics as well. Keep it up!
Please do check my game maybe you’ll like it and leave some feedback.