FoonLudum Dare ExplorerLD42 → Cell Trapper

Cell Trapper

By tybantarnusa

View on ldjam.com

CategoryRankScoreCount
Overall4653.5022
Fun2103.6524
Innovation4153.3523
Theme4173.7123
Graphics9382.9023
Mood9892.5520

Comments

erikbot 2018-08-13 13:02

The detection for monsters being "trapped" seems to only detect when they are inside a wall. You could rename the "trapped" state to something like "crushed". Overall a great game with a lot of possibility for strategy.

tinynerd 2018-08-13 14:54

Great game idea, although maybe add a retry button somewhere as a UI element to avoid players from just refreshing the page or something ridiculous. Good job.

danielblanco3d 2018-08-13 16:34

I love the idea, playing is very fun, congratulations!

wiredoverload 2018-08-17 01:56

The game was pretty fun to play! I do wish that the level would reset every wave and that enemies would not be able to immediately spawn on the player though.

jlv 2018-08-17 02:00

Fun little game ! I loved your mechanic and your take on the theme.

Pros : - Strong concept, with a deep connection to the theme - The "R" mechanic is a great risk/reward mechanic - Well-balanced difficulty curve - Simple graphics and good audio feddback wake for readable action

Cons : - Wall control scheme is a little wonky at times (when you are close to the borders of the room for example) - Some background music would be serviceable

All in all, great job !

punisherxa 2018-08-17 02:01

Very simple game but pretty clever!! Im impressed It could have some music to avoid feeling empty in the game, there's to something I couldn't notice at first: the direction the pj was looking, I know the pj have it, but it looks so small that was difficult to me hahaha (I use glasses) But again: Amazing Game! I'll try Godot because of this :spy:

tybantarnusa 2018-08-17 05:03

Thank you everyone for the feedback.

@wiredoverload I keep it there because I want to stick with the theme. Though, I feel it will be difficult to play, so I reset it every five level. And I noticed too, the enemy can spawn right on the player. I wanted to fix it but I had no time to do that :(

@jlv I wanted to add background music but I got sick during the jam, so I cut it :(

@punisherxa Honestly, I was lazy to make different graphics to the character lol. I planned to make it different but I don't like making graphics, so I just do the easy way (changing the position of the eyes).

Once again, thank you for the feedbacks. I will try your games as soon as I can.

tacohej 2018-08-17 11:17

Congratulations on a successful game. Simple, but actually fun.

Some improvements like not having enemies spawn at you would be nice.

Anyway, good job

corqi 2018-08-17 14:41

I really like this game concept, but as @erikbot had said, player actually needs to crush enemies instead of trapping them. But at the end Good job!

peringo 2018-08-17 14:53

Great usage of the theme. A bit of music and quality of life improvements ( no instant contact damage or preventing them from spawning near you) would have been nice, but solid jam entry nonetheless.

fingamer 2018-08-20 06:52

Wow I really like this game! The simple idea and execution works perfectly for this game. There are still few things that would have been nice to have like music/changing background and it was little bit "annoying" when I turn the player he moves to that direction and I can mess up my square.

Still, very good job and a fantastic entry.

kack3y 2018-08-20 11:06

hi @tybantarnusa

Solid jam entry here ;) maybe preventing the enemy to spawn IN you would be nice :p

Also I don't really understand why but sometimes when I begin a new wave, the walls disappear by themselves and sometimes not. If they are intending to disappear at this moment make sure it does, because if i have to do it myself (press R) it'll make the enemies faster directly at the beginning of the wave.

Really like this game ;)

pnghasemi 2018-08-20 11:10

Such a small cool concept. I really didn't think that it would be this innovative. it just needs more eye-catching visuals. I didn't really understand what to do after I was stuck!

jyrms 2018-08-20 12:42

This was a fun one :) Easy to pick up and got me hooked fast! I enjoyed it.

tybantarnusa 2018-08-20 13:52

Thank you for the feedback.

@fingamer Background music was planned, but I got sick during the jam so I cut it. I also feel that, I was confused how to make the facing and where you can build the wall better.

@kack3y Preventing spawning on the player was on my mind but I had no time to fix that. The walls disappear automatically every 5 waves just to balance the difficulty curve a bit.

@pnghasemi To be honest I was too lazy doing the graphics :p Therefore, I just do quick pixel art without minding the details. And I can't draw :( Anyway, thank you.

@jyrms Thank you for trying the game :)

Thank you everyone. And as always, in return for commenting, I will play and rate everyone's games.

eric-kulbiej 2018-08-25 17:37

Great art style and sound. Good job. I like the mechanics as well. Keep it up!

Please do check my game maybe you’ll like it and leave some feedback.