Cell Trapper by tybantarnusa 2018-08-13T14:54:57Z
Great game idea, although maybe add a retry button somewhere as a UI element to avoid players from just refreshing the page or something ridiculous. Good job.
Foon → Ludum Dare Explorer → Users → TinyNerd
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Shoot O' Space | jam | 983 | 3.01 | 2.80 | 2.35 | 3.67 | 3.43 | 2.27 | 1.82 | 2.53 |
Great game idea, although maybe add a retry button somewhere as a UI element to avoid players from just refreshing the page or something ridiculous. Good job.
This is great! Fun and enjoyable experience overall. I think this game has some great potential. I do experience some sort of well, very minor bug where when walking, the animation stops and the slime will float a little bit. :v: But really, the gameplay is just great. Straight to the point and simple controls. I like the dashing feature; although not unique, still manages to separate the game from other generic platformers. :thinking: Maybe next time, (After looking through your other game) as a tip: Try NOT to make another platformer. Or.. try playing around with 3D. After all, Ludum Dare is about going out of your comfort zone. :smiley:
Great gameplay, but seriously? S.P.A.C.E? Can't you think of any real thing that has to do with the theme?
This is a great game, the gameplay is just amazing. Very good job.
This is a good game with some amazing art. The fact that you made this in less than 48 hours is just fascinating. The concept is great and fits very well with the theme. Good job!
@cranestyle I 100% agree with you, same with me. The controls felt very counter intuitive, indeed.
This is a great game. Well done.
Great entry although the controls aren't that responsive.
@maoap Yeah... Probably because of the sloppy platforms. Maybe it looked like I was standing on a platform, but I was actually falling down after a bump... or something like that :spy:
This is a real game! Tight Rooms gave a fun and joyful experience. The music fit very very well. It did get repetitive because of the miniscule length of the whole track. Overall, great game, I am looking forward to seeing this game being updated and polished in the future. Good job.
@adroitconceptions Thanks for your feedback.
@chocolat-endive The original game was actually very very hard. Harder than this one. After some play testing, I altered the game quick a bit.
@bigjigglyproductions Thanks a lot.
@dom-harris Thanks for at least leaving some quality feedback. First of all, the blue and red balls are actually planets that you cannot touch. Yes, a lot of games have "The map is shrinking" elements. I agree, I actually never thought that many people would interpret the idea. :wink: A lot of people have been complaining about the enemy spawn system, so expect a quick update right after the deadline! :smile:
Edit: Messed up the emoji codes
@dom-harris @chocolat-endive @adroitconceptions I updated the game to make it a tad bit easier. :smiley:
@markD Yes, there isn't really any sense of progression right now... But, at some point in time, I'll probably release a v0.3 where points are used to exchange for more ships or something like that, ya know: UPGRADES. :smiley: Thanks!
@hyprgloo Yes... but at some point, you have to get out of your comfort zone! :cruise_ship: Glad you enjoyed it! :smiley:
@kassjak yes.... I am not really a master in composing great music.... :v:
@divinenephron I actually tweaked the difficulty a lot and fixed the enemy spawn system in version 0.2. But thanks for playing, I really do appreciate it!
@sinnis Hi there! Thanks a lot. :smiley: Even though this game is for a jam, it doesn't mean I am stopping right there, I will also be fixing and adding new stuff to the game over time, and I am a person that wants to listen and fix stuff the community wants me to fix. So how did you not see the enemies come? Were they too fast? How can I solve the problem for you? :v:
@maoap Thanks! Yeah, I am working on an update (version 0.3) where I will get rid of the planets, and do much more, like add collectible ships, aaaaannnnndddd: better music, like pretty much everyone wanted. :smiley:
@megalink Thanks a lot! Well, the movement has to be floaty: It is in space. Or.... Am I understanding it wrong? What do you meant with "floaty"? Thanks! :smiley:
@nam-nguyen The tutorial in on the main menu, maybe you missed it. It is **space** to thrust forward. :v:
@king-kujito Thanks, yes your feedback will be valuable for us, thanks!
@capitals Zoomed in?
Wow! That was awesome!
Nice job, :smile:
That game was amazing. Maybe change the default input mapping, because that one was mad. But still, the game is good. Great graphics and unique gameplay. Maybe add an option for the sensitivity of the mouse. But still. Good stuff you got there.
This game is awesome! There are some bugs where the AI will go into the ground when standing on them. But overall, great game!
Amazing game! I literally tried to RUN OUT OF SPACE... and hit a big white wall.
Great game! It fits almost perfectly with the theme. Well done!
Good game, it really was very fun to play. Even though I didn't read the tutorial properly, I still managed to learn how to play the game pretty fast with help from the UI. Good job, maybe add more gameplay if you ever want to update it. Like more buildings and land.
Maybe add some music. I am personally not a fan of this aesthetic, but again, that is relative to the player. Overall, great job! @#$