FoonLudum Dare ExplorerLD41 → Four Hours in Chernobyl

Four Hours in Chernobyl

By jusw85

View on ldjam.com

CategoryRankScoreCount
Overall3.1810
Fun3.1210
Innovation3.3110
Theme3.0010
Graphics3.009
Humor2.256
Mood3.1210

Comments

adrien-dittrick 2018-04-24 18:31

I got 12 treasures :)

pixel-77 2018-04-24 18:40

I left with 43 treasures, it was a relaxing and fun play but i feel could of done with some music

strangeryann 2018-05-08 15:32

Your take is pretty interesting - I like the way it looks visually - it's simple yet effective - the little touches also like the fact that you can only "see" around you around a set radius are pretty well done - I'd say it's a shame 1) that you couldn't include any music and 2) that the treasures you find don't have any use within the gameplay - that last point would have added a fait bit of complexity, I admit, but it could have tied the whole thing together if done properly I believe. It's also a shame there's no bonus for getting back to the starting point just when you hit "0" oxygen... a bit grim and pointless if you're running around Chernobyl looking for treasures [that you won't be able to bring back to the surface because you're dead] ^^# Then again, the fact it's possible to use the arrow keys is very handy, especially for a text-based adventure. Nice one and in hoping you'll be back again in 4 months :-D

elhombrebanana 2018-05-15 19:35

I left with 47 relics! Yeah!

I love the concept, the aesthetics just fill me up with joy, seriously. I'd love to see the potential of a good narrative exploited with this! Congrats!

szabe 2018-05-15 19:59

Hm.. well the visual style is certainly distinctive, but I don't find this game in any way challenging or interesting. My goal is missing, there is no narrative, the stuff we find is meaningless, since it doesn't have any use in the gameplay and the exploration aspect is not engaging, because there is nothing to explore, since apart from some useless treasure, there is nothing to find.

All in all, this needs a lot more work. Maybe focus on the writing or add meaningful resources. The lack of sounds and music is quite noticeable too. The story the game had in the beginning was a great start, but there isn't even a conclusion to it. An earlier comment mentioned "good narrative", so maybe I missed something, is there any other story besides the intro texts?

Creating a roguelike is quite a challenge and I like the effort, sadly I feel like that effort doesn't come across in the game, because there is zero incentive to replay it. Right now, I could see this turn into some kid of meditative experience, with some good music.

jusw85 2018-05-15 20:11

@szabe Thanks for your comments, I really appreciate it. I'm definitely aware of all the issues you pointed out, and it needs alot more work. Of course, it was different when I envisioned it in the beginning, but aren't all LD games :). Regardless, thanks again for taking the time to try out my game!

tinynerd 2018-07-04 13:43

Maybe add some music. I am personally not a fan of this aesthetic, but again, that is relative to the player. Overall, great job! @#$

edgelord 2018-08-10 21:03

I thought, OMG, this seems boring, but actually it was fun! But I think you should have added some sfx adn music. Great work! Hope to see you again in the next fiew days

dimlight 2018-08-14 11:32

I left with 39 treasures and it's fun! I really hope there's some back ground music, and I like the graphic with simple black&white symbols!

wheatleyscience 2018-12-03 23:16

ascii art is not my type but this one is cool. good game

suny-gdc 2018-12-05 01:49

The game doesn't work on my computer with Chrome. It sounds really awesome though