Hey, Hugo! by OddballDave 2018-08-15T15:49:53Z
I LIKE THIS! Game is fun!
I hope more people can play this!good luck
Foon → Ludum Dare Explorer → Users → dimlight
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Carton Carrier | jam | 72 | 4.12 | 4.19 | 4.10 | 3.89 | 4.38 | 3.83 | 3.78 | 3.73 |
| 2022 | 50 | Delay the inevitable | 👥 | LD50!!!! | extra | |||||||||
| 2021 | 48 | Deeper and deeper | 👥 | Ore Lord | jam | 134 | 4.09 | 3.91 | 4.05 | 4.13 | 4.54 | 3.89 | 2.77 | 4.08 |
| 2020 | 47 | Stuck in a loop | 👥 | Creed | jam | 550 | 3.66 | 3.57 | 3.56 | 3.81 | 4.05 | 3.53 | 3.36 | 3.56 |
| 2020 | 46 | Keep it alive | 👥 | Reckless Brave | jam | 43 | 4.25 | 4.11 | 3.90 | 3.55 | 4.09 | 3.73 | 3.63 | 3.79 |
| 2019 | 45 | Start with nothing | 👥 | Absorb | jam | 65 | 4.12 | 3.93 | 3.59 | 4.13 | 4.29 | 3.64 | 3.21 | 3.71 |
| 2019 | 44 | Your life is currency | 👥 | Sweat Shop | jam | 324 | 3.66 | 3.48 | 4.01 | 4.21 | 4.13 | 3.44 | 3.37 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Electric Kaiju | jam | 430 | 3.52 | 3.05 | 3.02 | 3.12 | 3.60 | 3.52 | 2.11 | 3.12 |
| 2018 | 42 | Running out of space | 👥 | Foggy raft | jam | 164 | 3.83 | 3.63 | 3.88 | 3.74 | 4.11 | 3.79 | 2.85 | 3.66 |
I LIKE THIS! Game is fun!
I hope more people can play this!good luck
Poor cat and the audio really fits the graphics :)
Those people are really annoying :(
A really quick and fun puzzle, if there's some music it will be better. Though it's a little bit out of the theme, it's a nice try.
Finally I got 4 endings! I love the desktop simulator forever! Quite a good game that makes me think of those applications in real life XD
I love the graphics! A really nice game!
The graphics are good, as well as the innovation, and I can survive for 4 days at most… It'll be better if there's a way to clean up the area, and it seems to have a little bit problem with the desicion point of the venom on the floor.
Quite fun game! I'm really found of this kind of dark humor and graphics. A creative use of the theme, good job!
I love the idea of this game XD
But the UI is a little bit hard to use and the boss is a little bit easier than I think:(
And the sound effect can be smaller :)
Overall, great game! I like it!
A really nice Clippy game! The sounds fits well to the desktop simulator XD
A really nice Clippy game! The sounds fits well to the desktop simulator XD
I love the puzzle and the graphics. But the real sad story is that I don't have friends :(
I LIKE THIS! I like font!so cool I hope more people can play this!
Oh, I have some problems with my network, I sent it two times.
This game is really interesting, and a scoring systym may make it more satisfying? BTW, good job!
This game is really interesting, and a scoring systym may make it more satisfying. BTW, good job!
It makes me think of the time when I was at school which is really a bad memory...
Quite fun! But the Music made by human mouth is a little bit annoying XD
By the way, how can I win this game?
This game is quite interesting! However, there's no scoreboard on the death screen, and sometimes I may wonder how many pizzas I delivered.
I love the cool graphics and the idea! But my hands are really ache to control the space bar and touch pad at the same time orz
That's so scary! The sound effects and the whole atmosphere make me almost fall from the chair. The jump scare fits well with the graphics which is so cool! I love it XD
wow This game is pretty awesome Easy to master as well as challenging… I only got 600+ score for the first time, and I'll try more times XD
Cool game! I really like that! I wanted to keep the computer alive for a longer time but I can't :( .vir files are reaaaaaally interesting! Great work!
I don't know whether it's my application's problem, I can't enter the game and it stuck at the loading page orz
LINK!
Love the font and the art style, and it surprised me while I turn to other tabs then come back. And it seems almost impossible to land the second ship :(
Really great work! Tutorials and game design are great. But moving is always a problem when I play.
Fun game! Also a good use of the theme! However, the gameplay is kind of monotonous, I think. By the way, the mouth sound is quite interesting! I really like that!
Nice easy graphics and sound effects! Those are very interesting XD
An ordinary sailer :)
A fun story! I'm really found of this kind of novel games XD
(@wrenpirate) I think the Mac build doesn't really need wine to run because I packed the basic wine configuration into the application in order to make it run on non-wine installed MacOS :(
Maybe it's because the system version for your MacOS is too old, I tested it on 10.13.4 and 10.13.3 and it ran well.
@wrenpirate - That's OK, and I'll try to make a build that is compatible to older versions these days XD
(@seafishelle) (@diwo) We finished! Have fun!枕头.png
(@wxzuir)(@jimbly)Actually the cannon is a very useful tool, which will make the battle much easier if you use effectly! Besides, the armored deck can repair the broken deck, which is also very useful.大炮1攻击.png
(@loic-nageleisen)CB9E1A07-DC37-4BFC-BB2A-1D697EB7D0BA.png
The MacOS version is now uploading, but there's some problem with the Internet connection, and I'll mention you after it's uploaded… Coming soon!
(@loic-nageleisen) The MacOS build is uploaded, I hope you can enjoy it!
(@kjetil)We don't have time to make better tutorials, game systems and balance takes too much time. But we'll do it better in the future, thanks for the feedback.
To Anonymous: We're going to make tutorials and upload the better control version after LD42, and the game itself will also be proved a lot. Thanks for your playing!
(@kokonaught) We are making a better control version now and will upload it after LD, thanks for playing!
(@peachtreeoath)In this version, we used a crafty method, that is, the ship will move left and right before moving up and down, which would cause a lot of trouble, and we'll fix this in the later version after jam, thanks for the feedback.
I'm a really bad manager :( The graphic can be better! I'm still trying to keep the aliens out :)
Simple but I love it, a good use of theme! It brings me back to the time when I still use WindowsXP, and I really miss the Clip. I like desktop simulator forever.jpg
"Wow! Bilibili!" I like this game! The idea is so interesting! good job!
Wonderful game!The art is impeccable!!
nice game .I like TD games very much, it on the theme very well.good job
@acactus it has benn fixed, Thank you feedback;)
lol Farming Simulator really addicting ,Maybe you can add something to make it more interesting to wait for the crops grow.XD
Great idea with beautiful art, but maybe the enemy's movement path is too monotonous, maybe it would be better to let them come from all directions instead of overlapping into one path, and maybe it can be added some more props like bricks to be in the enemies' way? In all, the mode is nice and have great potential.
Cute graphics, the way of control makes me think of Jump King, however, it makes me somehow confused when it showed gameover as touching the legs that had not hit the ground, and it is better to have some checkpoints!
There are too many creatures larger than the player generated, and it seems that AI is better at chasing than escaping. Generally,.io games may give the small creatures some advantages in speed to make them enable to deal with the large ones, maybe the generation probability of props can be increased to increase the living space of players.
Music is great, the whole game reminds me the Dancing Line, but the player's control part is a little monotonous, they just need to press the button with the rhythm, and it will be better if some changes to the player's play part are added!
Wonderful game, I gain the score of 2775. It almost has no disadvantages, but the score goes up too slowly after the monster is unlocked, maybe a button can be added to increase the monster's size?
Great game! The DOF and shooting felling are nice, and it fits the theme very well, however, each time I spent a lot of time and energy looking for the box, and each time I died I should start from the very beginning, maybe it's better to add a minimap system?
Very delicate small game, the color combination of the whole interface makes players feel very comfortable. The design of levels are great, but sometimes the players should have the second jump when they can't see the destinate platform. In all, great job!
Very great game, which gave me the best feeling by now. The gameplay of directly facing enemies' attack and giving reaction makes me think of Seriko. Wonderful combination of music, graphics, gameplay and environment, nice job!
Wonderful game! The atmosphere is elegant, and the combination of music and graphics is also nice, is the peper plane flying one after another the memory? If possible, maybe it would be more effective to add some text when finding an object? Good job! (BTW, you forget to add LD tag on itch, which will make the players on itch unable to get into your LD page.)
So this is the end? The controlling fells good! I like the friction between the player and the platform, and the idea of constantly adding levels is great! I guess the whole level may be rorating if the levels continue, in all, great job! Snipaste_2019-10-09_21-24-04.png
The graphic is nice with an interesting text, and the only thing confuses me is that the player's character is invisible, which makkes it hard for me to figure out where I am.
Very interesting game, growing up from a small snow ball to an avalanche that can swallow everything, sometimes people or sheep may fly on the cliff like this, Snipaste_2019-10-09_23-20-46.png which is so interesting!
Very cute game with beautiful graphics! The feeling of platform jumping is nice, and it's wonderful to add pong! I found that there's checkpoint in the game, then why not make it visible for players? That would make players have a clear target about falling to which place may make them play the game again from the start.
Great game with excellent level design! My favourite part is the one after gaining the arms, which needs to use partner box to solve the problems. Besides, magnetic is also a great mode, but there are a lot of jumps that can't see the destinate platform except dead for several times. In all, good job!
Well-done 2bit game with many interesting levels, during the whole game, new elements are constantly add with a good coordination with the levels. However, before having the ability of climbing wall, the whole wall was too sticky, it would be great if this part could be optimized!
Good Work! The jumping platform design is very good, especially that thron pit which needs to use recoil and jump in order to pass. It's such a pity that there's no ending, and it would be better if some places need the buoyancy of water to reach.
Great game, and I think it would be better if both the player and monster had health point as well as adding the amount of monsters, by the time now it is too easy for the player to die without having any mistakes (the Goomba falling from the sky wouldn't give you any reaction time). BTW, good job!
Good game, and the idea of breaking enemies' armor is cool, but sometimes the R button would be pressed by mistake since the E button is too close to it. (maybe it would be better to change the operation of throwing gun to Q buttom?)
Delicate game, it's awesome to make so many materials within 48 hours, nice job!
The graphic is cute, but game is a little bit too short and the sudden 'you win' makes me lose my head, but who cares, SLIME IS ALWAYS THE CUTEST! Wish you can do better in the next jam :D
@wxzuir In fact, it was originally intended to be a character who use guns, but I wanted to draw a fool charactor when I was drawing, that turned him into a muscular man with a crossbow XD If he could use melee weapons, some of the levels would be hard to design, maybe we could just ask him to take out his sword when the enemy approached?hhhhh
@leokrechmer It's me! I really love pixels, and this gamejam was very happy, I love the effect of drawing those pixels flying apart!
Good job! Beautiful pixels, the system of opening a shop while fighting reminds me of Moonlighter, I so love the pixel style under unity, unfortunately I will only use gamemaker,hh
Great puzzle game, levels are so fun, and it is also very challenging when thinking how to plan the actions of the green frog. However, our Luigi (for Mario's) frog is like such a tool, maybe there can be more levels designed for the brown frog to help the Luigi frog. Well done!
Very neat pixels, the atmosphere of the train is great, and maybe the enemies could be more powerful or some long-range shooting enemies could be added, they almost can't hit me now when I stand on the boxes. Besides that, the appearing probability of restore items is a little bit too high, I can almost play for a long time by pressing forward and keeping attacking/;
Intresting shooting game with great graphic, I found the function of hold-to-shoot is added to rapid-fire bullets, what about adding it to normal bullets? Since there's no punishment for shot off and it's tiring to keep clicking XD
Good game feel, and I like the different explanation of "stuck in a loop", the fly in the ointment is that the color of the main charactor is close to the background, maybe it could be solved by adding white stroke to the charactor.
Nice work! Haha in fact my last one was almost exactly the same as yours, maybe you can try it, https://ldjam.com/events/ludum-dare/47/creed I think maybe we can think about stopping the flow of time when the player is not moving, and then adding a button to step in place to let the time pass, so maybe the player can more easily control being in the right place at the right time?
@ilprinny What a great idea, actually we could drag the equipment to the summon button to quickly summon a minion hhhh We didn't think of a better way at the time.
@stewmega Pressing space to pause should make the hand-wringing situation a little bit better XD The numerical value in this version are a little too inflated since we haven't had much time to test them, a more comfortable version with proper numerical value should be released soon
@simex No, it's not your problem, it's really just that this version is too difficult, we've uploaded a new version, but it seems like this version is too easy again. lol, the balance is really bad to grasp ah
@c4scar The random appearance of enemies and difficulty balance will be the focus of our short-term update, thanks for trying it out!
@a333 Thanks for playing, in the new version we've adjusted the difficulty to make the first half of the game more interesting, and we've added a short epilogue to explain the significance of that big crown.
@jeremia You are indeed right, the late chaotic scene is really not what we want to see, the number of people on both sides does need to be controlled, we are considering adding a switch that allows the villain to chase to ease the formation problem, if this demo will continue to be made, I may upgrade the equipment as the main direction of expansion and take the elite route
@jaiden-gerig Ha ha, in order to participate in this competition I applied to the company for a few days off, so this week I was busy every day, once I had time I would play a lot of other people's work
Wow, this is a really great game, creative, fun, and relevant to the subject matter is great! I can envision how much potential this timeline system could have.
It's really fun to find the optimal solution over and over again, but the loop has to wait 10s after each start before starting a new test. Or a new round would start before I finished adjusting the timeline. I know this is crucial to the theme, maybe it could be optimized in a post-game jam version? Add a pause or fast forward or something.
Anyway, this is really one of the best games I've played this game jam, congratulations!
The music is well done, and the game mechanics are interesting. The "Every 10s" presented on the cassette is quite elegant!Very good work!
Interesting idea, I never thought I could...ld in ld! And the mix of mini-games is casual and easy to understand (but I've never completed a typing game). The increasingly tense music makes the game more immersive . Thank you for making such an interesting game!
QQ图片20221006004627.png
🤔,Seems like a lot has been said by others in front of me. Anyway, thanks for your willingness to wait and play my game!
Like the previous comment, the game got a little easier when I got some buffs. I think maybe the enemy cards could be made to move around on the screen so the player doesn't pick it as easily, or the rat cards are a little smaller than the rest of the enemies... all in all this is a very promising project! Well done!
@enver-arco
@foursay
We’re not done yet. Please give us a few more hours!
We want to make the work more complete and will also mark the timeout instructions
QQ截图20221004120203.png
@ruruie
Thanks for the feedback, I think we should be able to meet your needs of watching the hilarity in the next update soon
@save-sloth-studios
@lorwon
@john-llyod-apolo
Thanks for the feedback!
The difficulty of building is really the most urgent problem that needs to be changed, we plan to
Add a tetris-like ui to show what will appear next
Add mouse wheel to adjust the angle of the parts
Maybe players can't build a new car until the previous one is completely wiped out, giving plenty of time to relax and watch your unmanned car fight: As a compensation, players can immediately detonate the current vehicle for the next build :D
But for now our group is exhausted and it's time to sleep ZZZ
Thanks for all the feedback
@rosymaple In fact, we also prefer the initial version of the difficulty settings, but there is too much feedback too difficult, so we made a lot of changes to reduce the difficulty, which does reduce the level of confusion a lot, perhaps let the mouse side to keep 10 seconds to make a drone car can alleviate this problem, many enemy vehicles put together is very fragile, this is to be able to make the player's car can easily one to beat multiple vehicles. This would have been good, but if the rats' vehicles are only born when the player's vehicles are born, then obviously they are too weak. Thanks for the feedback, maybe I can try to convince our program to make a double difficulty version. Because as you can see the 1.2 version will also have people unable to complete the game. Maybe the 1.2 version would be good as an easy mode.
@frogman,@fifut,@ingo-holle,@lorwon These days several of our team is also thinking about how it should be if made into a multiplayer game, there are too many ideas, and it is not certain that these ideas will make the game more interesting. This may not be a goal that can be achieved in 1 month, so until then let's wait for the voting results!
I actually like turn-based tactic games in particular, and the idea that all actions consume the same resources is great! I really like this game and I just read that you guys will try to keep polishing this project, go for it!
Some feedback
* Because I can use all the time on the same character for the best effect (damage overflow is a good idea, but not enough). This makes multiple characters appearing at the same time not very rewarding. After all, I just have to destroy all the monsters, and the monsters will come my way on their own.
* The enemy's ai was a bit clunky, and many times he could have killed my character, but chose to move instead.
QQ图片20221006013139.png
Great game! Controlling two hands to do different jobs is both challenging and fun, keeping my hands busy and having enjoyment
but when the game gets to the later stages of each machine is basically familiar with it becomes a test of endurance, perhaps consider letting the manager do something more annoying to increase the difficulty?
hope this game can continue! Well done!
I managed to finish the game! The mood was great! I got the rope at the beginning, but I ran out of time, then I thought I had to detonate the explosives again to get the axe with the rope in hand, but it turned out to be not that complicated haha. Pressing e against the window can throw the items in your hand is easy to make people throw away key items. I got stuck for a while in the first period because of this. Anyway! Great job, music, graphics are great! Congratulations!
🤔,每次到那个需要后坐力才能跳过的悬崖还需要等10s才能通过,对于多打了几次想尝试其他结局的时候挺折磨的,可以让到那个位置播剧情的时候自动切换成红色子弹模式,
角色的机动性太差啦,基本无法躲子弹,虽然挨打宕机就是最核心的机制,大多数时候我都是进去之后就打心脏加速提升火力然后去地图最右边苟着,然后祈祷别哪里飞出个子弹把我秒了,还有个结局是自己把心脏打炸了,就更不能守在中间了,有些难受,
不过自杀敌人他的子弹也全部销毁这个机制很棒!攻击心脏增加火力和敌人也很有博弈的感觉,就是不是10s的10s那还是10s嘛(笑)
Beautiful music, excellent color scheme, regularly scrolling squares, and no need for any complicated operation, just enjoy it quietly. It's really a relaxing piece, and I like it!
I left with 39 treasures and it's fun! I really hope there's some back ground music, and I like the graphic with simple black&white symbols!